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keltos01
10-06-09, 01:22 AM
http://img195.imageshack.us/img195/6842/sh5subsim4.jpg (http://img195.imageshack.us/i/sh5subsim4.jpg/)


http://www.subsim.com/sh5/sh5_prelim1.php

on the lower right picture one can see the water foam through the limber holes....


Is there no 3d model of the inner hull inside the outer hull ?

apart from that : superb work !

keltos

denis_469
10-06-09, 01:29 AM
No, it's easy light hull and all. No press hull for submarine made. What you can see - it textures water what you can see from шпигаты light hull (sorry, with word in russian, but forget in english)

Boris
10-06-09, 01:47 AM
Veeeery pretty! Definitely a big improvement over SH3...

GoldenRivet
10-06-09, 02:00 AM
it makes me think of one thing...

"...Cold... And hard."

fans will know what im talking about :up:

karamazovnew
10-06-09, 02:06 AM
The sky color is superb. And the waves are spot on. I think I can spot some unintrusive shadows, very nice :yeah: Is it just me or does the ship on the right have blur? Blur is a nice effect to have but most games do it very wrong. I'd rather have it done by soft antialias. It looked amazing in sh3.

AJ!
10-06-09, 02:27 AM
Those screen shots do look fantastic at the moment. The thing that i like the most is the obvious reworking of the SH4 engine to make it much more realistic. Plus these are still only early screen shots so things can only get better from here.

One thing that really adds to the winter atmosphere is the ice and snow on the ships :DL that is a brilliant addition but i wonder if the u-boat starts to freeze up if it stays above water?

One thing that SH5 needs now is Snow and blizzards!
I didn't understand why there was never any snow in SH3 but if we got proper snow in SH5 it would make the winter atmosphere complete :up::up::up:

SeaWolf U-57
10-06-09, 03:04 AM
Thats not a screen shot Thats my new Wallpaper :DL

Tomi_099
10-06-09, 04:31 AM
http://img195.imageshack.us/img195/6842/sh5subsim4.jpg (http://img195.imageshack.us/i/sh5subsim4.jpg/)


http://www.subsim.com/sh5/sh5_prelim1.php

on the lower right picture one can see the water foam through the limber holes....


Is there no 3d model of the inner hull inside the outer hull ?

apart from that : superb work !

keltos

################################################


It still looks pretty good.
Now, imagine it pulls into the harbor and will be released on mast
Absorptions.




http://img381.imageshack.us/img381/4859/22141847mw4.jpg

Das Sieht doch ganz gut aus.
Jetzt stellt euch vor, ihr fährt in den Hafen ein und am Masten erscheinen die
Versenkungen .
http://img340.imageshack.us/img340/83/32694372vk0.jpg

Decoman
10-06-09, 04:33 AM
Ack. I have myself created a 3d model of a Type VIIc submarine, and it is unfortunate that the waves are seen inside the model.

When a model looks hollow, it seriously disrupts the immersive feel to the model. They should really patch this up with some geometry blocking the view placed just inside the hull, and not leave it this way where you can see the emptiness inside. :timeout:

TarJak
10-06-09, 04:36 AM
This "error" tells me two things. One the screenshot is from the game and NOT concept art and two the game is not finished. Give them a break and let them get on with their work.:timeout:

JU_88
10-06-09, 04:58 AM
Regarding the 'holes' its probably just beacause its incomplete, and its easy to fix anyway, just needs a long black box, if the devs dont do it I will. :D

papa_smurf
10-06-09, 05:04 AM
Say hello to my new Wallpaper:woot:

onelifecrisis
10-06-09, 05:18 AM
Nice :yeah:

makman94
10-06-09, 05:22 AM
very nice pic indeed ! something that i don't like is that sea looks totally calm at more than 100m from sub ...and sub's wake is like cappucino's foam BUT i hold back....as there is the possibility to be pics of an unfinished project
the good thing is water looks ....very good from pics . let's see its.... movement

rosentorf
10-06-09, 06:05 AM
so it seems the nagging worked...finally new screens...this looks really great and I think it will look much neater when the release date comes closer. In the end we will have sweet new sim...and then when the almostallmighty modders will get their hands greasy it will be even better.

Looking forward for many months/years of atlantic action!

Carry On! :rock:

danlisa
10-06-09, 06:19 AM
Don't like the new mouse cursor but what the hey.....:har:

TarJak
10-06-09, 06:33 AM
Don't like the new mouse cursor but what the hey.....:har:
:har:

The General
10-06-09, 07:02 AM
it makes me think of one thing...

"...Cold... And hard."

fans will know what im talking about :up:Yeah, these screenshots remind me of the opening scene from The Hunt for Red October too!! Very excited!! I hope there's the occasional iceberg and that it snows in Career mode!

Sulikate
10-06-09, 07:49 AM
Hurray! Finally some new material... it seems we've got some nice graphical improvements as well.

:arrgh!:

longam
10-06-09, 07:52 AM
Is that smoke coming from factories along the shore line?

http://www.subsim.com/sh5/SH5_Subsim_3.jpg

danlisa
10-06-09, 07:56 AM
Is that smoke coming from factories along the shore line?

Yes but how is that any different to SH3 or SH4?

JU_88
10-06-09, 07:57 AM
@ longam, yes it is but even SH3 had smoke effects from factories - these ones just look nicer.
Speaking of smoke, i hope that the Smoke stacks from ships are bit longer this time around.... pretty easy to increase them via a mod i know, but all the same....
It nice to see a ship creep over the horizon...
smoke, masts, ship - in that order :up:

oscar19681
10-06-09, 08:00 AM
Is that smoke coming from factories along the shore line?

http://www.subsim.com/sh5/SH5_Subsim_3.jpg


Yep they had smoke coming from factory,s sh-3 as well.

THE_MASK
10-06-09, 08:35 AM
The sea foam and water splash look pretty awesome . The ice on the destroyer looks cool . Are there lights in one of the other screenies in the harbour buildings ?

AVGWarhawk
10-06-09, 09:04 AM
This is a nice screenshot. Is it just me or does it look cold?

TheDarkWraith
10-06-09, 09:08 AM
well the next obvious questions to ask is does the accumulation of ice/snow on ship/sub negatively affect it or is it all just show? Can my flak gun become frozen (not able to rotate)? Will the weight of accumulated ice make my sub draft more? Will the weight of accumulated ice make ships draft more? Will the weight of accumulated ice on ship/sub affect the physics of those objects?

longam
10-06-09, 09:39 AM
I like the way the hills cast a long shadow across the water

Kromus
10-06-09, 09:54 AM
I like the way the hills cast a long shadow across the water

It`s reflection on water not shadow.
Since sun is above that hill, shadow wouldn`t be so long. Also if you look on hill to the right, it has reflection too since shadows can`t be cast 2 different ways unless we would have at least 2 suns :03:
And you definately wouldn`t see sunrays (sparkling water) on water in shadows...

Edit: look at this earlier screenshot:

http://pc.ign.com/dor/objects/26623/silent-hunter-v/images/silent-hunter-v-20090819111125689.html?page=mediaFull

If you look closely, you will see shadows casted by coning tower and deck gun, plus one from the ship above (you can see also reflection that is longer of that ship too).
The thing I don`t understand is why they left shadows out in newer screenshots.

piri_reis
10-06-09, 09:55 AM
Seems like we got two twins on board :D

Adriatico
10-06-09, 10:38 AM
Looks promissing...

Still waiting for a screen of windy day, with a sunny environment at 11a.m. in front of Giblartar...:ping:

Come on Ubi Romania - give us something for 1024 Mb of video RAM... :|\\

elanaiba
10-06-09, 10:48 AM
For that board ... I can give you my shipping address.

The General
10-06-09, 11:04 AM
Come on Ubi Romania - give us something for 1024 Mb of video RAM... :|\\Yeah, bring the noise!! :03:

Seriously though, SH5 is lookin' great!!

java`s revenge
10-06-09, 11:21 AM
This looks really great, the sky, reflections on the water, the water, the smoke and the ships. Really promising.

Webster
10-06-09, 11:32 AM
well the next obvious questions to ask is does the accumulation of ice/snow on ship/sub negatively affect it or is it all just show? Can my flak gun become frozen (not able to rotate)? Will the weight of accumulated ice make my sub draft more? Will the weight of accumulated ice make ships draft more? Will the weight of accumulated ice on ship/sub affect the physics of those objects?

i would like to see the ice and snow shown on the sub to grow over time and this could be used in some way (like a damage effect) to cause the deck gun and AA gun to ice up and stop working but i would hope it didnt take too much effort so other things might suffer.

the ice and snow shown on the ships should grow over time but to have the weight of accumulated ice on ship/sub affect the physics of those objects is really stretching because it would take huge amounts of uncontrolled growth of ice to have any noticable effect on the physics of those objects. ships crews would de-ice the ship as needed and subs just submerge to de-ice so IMO its a non issue.

polyfiller
10-06-09, 11:55 AM
Maybe it's because I'm afunctionality type guy ... but these didn't look all that special....

1) Yes .. snowy backdrop - always looks nice - but other games have had such for some time and better looking ?

2) Water - reflections looked better than SH4 - but otherwise it looked inferior to some of the w-clear work.

3) Sub wake, bow, propellers - not good - no wake down side of sub, propellers wake is still that horibble frothy mist - completely wrong IMHO, bow wake - not as bad but suffers from same mist / froth effect.

4) Sea colour still not to my liking - reminds me of unmodded SH3 in terms of the pure base colour.

5) Is that snow I can see on the DD next to the sub ? If so -nice touch... agree with comments from others about wanting a build up on the sub - but suspect this is a big ask of the devs.

And before anyone jumps on me .... I'm not someone who is always looking to fault something new ....but neither am I likely to say "that's great" if, in the context of what other games are doing and what the community really wants, things are clearly not as good as we would like or reasonably expect.

Maybe they're just leaving "ample" room for modding again ;)

Stormfly
10-06-09, 12:14 PM
nice screens, thank you for the this little update...

http://www.pictureupload.de/originals/pictures/061009190611_Gegnerfar.JPG

...but i wonder how this bugs made it in ?

"Gegnerfahr(t)" means "speed of opponent" and shouldn`t measured in Ampere :know:

SteamWake
10-06-09, 12:24 PM
Good to see some addittional shots.

Some nice screenies and looks good too bad about the sub being hollow maybe this is just a pre-production rendering screen.

I got to say, and supprised no one else said it.

Why.. oh why... do we constantly see box art and or screen shots of a surfaced sub with the periscope extended? :doh:

SteamWake
10-06-09, 12:27 PM
nice screens, thank you for the this little update...


...but i wonder how this bugs made it in ?

"Gegnerfahr(t)" means "speed of opponent" and shouldn`t measured in Ampere :know:

Probably mis labeled these might be the ammetters showing current draw on the engines therefore their 'speed'.

Rapt0r56
10-06-09, 12:44 PM
Looking good to me expect this: (i think those are the Battery dials, in the e-machine room.)
http://www.pictureupload.de/originals/pictures/061009190611_Gegnerfar.JPG

...but i wonder how this bugs made it in ?

"Gegnerfahr(t)" means "speed of opponent" and shouldn`t measured in Ampere :know:Sure, a little strange but SH5 comes in 2010, Ubi have enough time.:yep:
A few times I'd rather / would prefer to see some Interface Screenshots from the UI or the Periscope

Stormfly
10-06-09, 12:50 PM
but this tiny typos (with review ?) make proof, that they need extensive marine consulting and maybe dont know what they do ? :wah:

SteamWake
10-06-09, 12:53 PM
I wouldent have noticed honestly if you had not pointed it out.

I just hope those meters actually work instead of just window dressing. That would be awsome.

Stormfly
10-06-09, 01:59 PM
(i think those are the Battery dials, in the e-machine room.)

Potential is measured in Volt, power flow is measured in Ampere. So this gauges can show the current power consuption or generation of the engines in Ampere.

This should not be mismatched with battery capacity (as in SH3), as it is measured in Ampere-hour.

I dont know how they did it, but if iam correct, a more practical & easy measureable indicator of power capacity (1939-45), by comparing with a charging / discharging graph, would be battery potential, displayed with a voltmeter.

Sledgehammer427
10-06-09, 02:13 PM
back to the original topic. those are some sweet pictures. but has anyone else noticed that the bridge crew is missing? :o
I think thats just because the game is still in development

SteamWake
10-06-09, 02:32 PM
Potential is measured in Volt, power flow is measured in Ampere. So this gauges can show the current power consuption or generation of the engines in Ampere.

This should not be mismatched with battery capacity (as in SH3), as it is measured in Ampere-hour.

I dont know how they did it, but if iam correct, a more practical & easy measureable indicator of power capacity (1939-45), by comparing with a charging / discharging graph, would be battery potential, displayed with a voltmeter.

I'm assuming these meters are to simply monitor how much current the elctric drives are consuming. They would tell you not only how much power is being consumed (voltage being constant) but if the electric motors are operating correctly x amperes at y throttle setting. If the meter shows an extrodinary overcurrent its time to shut it down and find out why before you smoke it.

Voltage should remain constant, as the batteires storage is diminished their capacity to produce current diminishes. But yes there voltage drops somewhat as they near depletion but only a few volts.

But it is a vicious circle as the voltage drops the more current is required to produce the same amount of power which causes the batteries to deplete faster. So a volt meter would be a secondary monitoring tool.

So if you get to the point of where the voltage is dropping your in trouble.

Stormfly
10-06-09, 02:34 PM
Probably mis labeled these might be the ammetters showing current draw on the engines therefore their 'speed'.

Hi Steam, yes i also hope its more than kandy, would be nice if modelled correctly.

Engines speed is measured in turns per minute. Yes it shows the current draw of the engines, but not its current speed.

As for example, if you hinder a electric motor from running (maybe a broken shaft or something), its power consumption (also in that moment if engines running up) is immense high (counter potential is missing or lower). If it holds long enough, it`s windings will melt which could lead to a engine fire and damage. So ithink those ampere gauges are for monitoring power consumption / draw, so engineer`s could prevent for to much / long power flow on the engines.

(i wrote before i could read your post above)

martes86
10-06-09, 02:47 PM
but this tiny typos (with review ?) make proof, that they need extensive marine consulting and maybe dont know what they do ? :wah:

WIP, anyone? :shifty:

And, they've visited U-995 in Laboe along with a bunch of SubSim fellas (I was there), visited U-505 in Chicago, visited the Das Boot movie set, visited a bunch of warships of several countries, they made 2 other SH titles, and Dan has a thick cool book with a lot of ship names and nationalities... all that with a lot more of research they did on their own apart from what we know, so I'd say they have pretty much the needed background.

Task Force
10-06-09, 02:51 PM
WIP, anyone? :shifty:

And, they've visited U-995 in Laboe along with a bunch of SubSim fellas (I was there), visited U-505 in Chicago, visited the Das Boot movie set, visited a bunch of warships of several countries, they made 2 other SH titles, and Dan has a thick cool book with a lot of ship names and nationalities... all that with a lot more of research they did on their own apart from what we know, so I'd say they have pretty much the needed background.


What was the name of the book.:D anyone know...

elanaiba
10-06-09, 03:03 PM
"Taschenbuch der Handelsflotten" by Erich Groner. 1940 edition IIRC - left the book at work.

I was wondering how much time it would take you guys to notice the Gegnerfahrt inscription :D

Alex
10-06-09, 03:13 PM
I was wondering how much time it would take you guys to notice the Gegnerfahrt inscription :D

= That must be fixed by now.

:D

Stormfly
10-06-09, 03:21 PM
WIP, anyone? :shifty:

And, they've visited U-995 in Laboe along with a bunch of SubSim fellas (I was there), visited U-505 in Chicago, visited the Das Boot movie set, visited a bunch of warships of several countries, they made 2 other SH titles, and Dan has a thick cool book with a lot of ship names and nationalities... all that with a lot more of research they did on their own apart from what we know, so I'd say they have pretty much the needed background.

Yes, its of course WIP, i just wanted to make shure it wont show in release :88), but seams only a german language issue.

...visiting those locations wont make you a ww2 submarine expert (yes i know, its only a game), but helps alot and is very welcome. Iam looking forward to SH5 :rock:

Stormfly
10-06-09, 04:28 PM
ohh Elanaiba, by the way... would it be possible to have follow on damages like powering a electric engine to long, if its damaged shaft is blocking it ? I mean would be cool to see the huge ampere flow and later some smoke or maybe fire in the engine room, if you command continuing running it :D

mookiemookie
10-06-09, 06:49 PM
"Taschenbuch der Handelsflotten" by Erich Groner. 1940 edition IIRC - left the book at work.

I was wondering how much time it would take you guys to notice the Gegnerfahrt inscription :D

Dan, there are only 237 rivets on the outer hull, there needs to be 238. I have no idea how you can call yourselves a development team when you miss such an obvious detail such as this. :03:

AVGWarhawk
10-06-09, 06:55 PM
Dan, there are only 237 rivets on the outer hull, there needs to be 238. I have no idea how you can call yourselves a development team when you miss such an obvious detail such as this. :03:

Darn rivet counters:nope: :har: Next they will be complaining about the soup.

Stormfly
10-06-09, 07:03 PM
ohh yes i forgot to mention, what about the soap :arrgh!:

makman94
10-06-09, 07:21 PM
Don't like the new mouse cursor but what the hey.....:har:

hello Danlisa,

you think that the existance of scary storm around your sub but ....a peacefull water to all other environment is adding to impressions ??

don't worry about the mouse cursor....it is easily fixable! :DL you know...

bye

nattydread
10-06-09, 08:09 PM
purtty.

Torplexed
10-07-09, 12:56 AM
So, will our crew members have the ability to mold the snow into clever shapes so they can avoid onerous watch duty? Gotta have something to fill those long empty hours of winter patrolling. :ping:

http://pyxis.homestead.com/Schneeman.jpg

GoldenRivet
10-07-09, 01:13 AM
Torplexed... I always love your little doodles :salute:

PL_Andrev
10-07-09, 01:55 AM
nice screens, thank you for the this little update...

http://www.pictureupload.de/originals/pictures/061009190611_Gegnerfar.JPG

...but i wonder how this bugs made it in ?

"Gegnerfahr(t)" means "speed of opponent" and shouldn`t measured in Ampere :know:

Congratulations! I'm not sure: for you or for DEV team...
Bug detected before game is released...
"Bugs on the Atlantic" is comming?

GoldenRivet
10-07-09, 02:08 AM
these guys still have a good six months to release.

i promise you it wont be bug free... but i also promise you it will be damn good.

if you consider they work from 9:00am to about 5:00pm (with one hour for lunch) working on various aspects of programming, correcting errors, continuing research etc this would mean that they worked 7 hours per day.

Assuming March 1st is the earliest possible release date they theoretically have about...

735 hours of work left to put into development.

minimum.

elanaiba
10-07-09, 04:04 AM
Actually we work 8 hours PLUS 1 for lunchbreak... and thats just on paper, the amount of overtime we do (by choice or need) is another thing.

keltos01
10-07-09, 04:34 AM
Actually we work 8 hours PLUS 1 for lunchbreak... and thats just on paper, the amount of overtime we do (by choice or need) is another thing.

hats off to you guys, it's nice to hear from the people actually making the game.

I hope you won't forget us and really implement a modding utility this time around, modding is also time consuming but such a light sdk would help immensely

keltos

martes86
10-07-09, 04:37 AM
if you consider they work from 9:00am to about 5:00pm (with one hour for lunch) working on various aspects of programming, correcting errors, continuing research etc this would mean that they worked 7 hours per day.

Well, the usual stuff is 8 hours (I work 8h 30m though :D), and, as Dan pointed out, that doesn't include the extra hours done "off the record" (or "in the record", depending on where you work at and your own luck). So, there's lots 'n lots of dev time. :O:

Rosencrantz
10-07-09, 04:39 AM
AVGWarhawk wrote:

This is a nice screenshot. Is it just me or does it look cold?




No, it's not just you. I got the very same feeling when I saw the pic. Very well done.


-RC-

Schultz
10-07-09, 07:58 AM
How Elanaiba said " A new complete set of bugs ' :haha::har:

SteamWake
10-07-09, 08:32 AM
So, will our crew members have the ability to mold the snow into clever shapes so they can avoid onerous watch duty? Gotta have something to fill those long empty hours of winter patrolling. :ping:

http://pyxis.homestead.com/Schneeman.jpg

LOL Torplexed does it again.

About the meters.. pre game easter egg :rotfl2:

Sailor Steve
10-07-09, 08:39 AM
Ooooooh. I'll have to wear a coat while I play.

Great shots, guys!:rock:

karamazovnew
10-07-09, 10:26 AM
Don't like the new mouse cursor but what the hey.....:har:

I like it... very German... sharp steel :hmmm:

Leif...
10-07-09, 03:23 PM
Looks very good, but even more important is how it moves. let's hope they get it right. For instance, smoke has to be generated even if you don't look at it.

Akula4745
10-07-09, 04:33 PM
So, will our crew members have the ability to mold the snow into clever shapes so they can avoid onerous watch duty? Gotta have something to fill those long empty hours of winter patrolling. :ping:

http://pyxis.homestead.com/Schneeman.jpg

LMAO - too funny Torp!!

Torplexed
10-07-09, 09:17 PM
LMAO - too funny Torp!!

Thanks guys.:salute:

Myxale
10-08-09, 07:29 AM
these guys still have a good six months to release.

i promise you it wont be bug free... but i also promise you it will be damn good.

if you consider they work from 9:00am to about 5:00pm (with one hour for lunch) working on various aspects of programming, correcting errors, continuing research etc this would mean that they worked 7 hours per day.

Assuming March 1st is the earliest possible release date they theoretically have about...

735 hours of work left to put into development.

minimum.

Work harder ye landratts! Savvy!:arrgh!::O:

Rip
10-08-09, 07:47 AM
Sounds like we need a poll on whether the devs should work 12 hour days seven days a week until we are satisfied that SHV is complete. :D

Sailor Steve
10-08-09, 01:37 PM
No, they should work eight days a week.

And put in the ocassional hard day's night.

kapitan_zur_see
10-09-09, 10:21 AM
pretty nice i'd say, can't say it's a big improvment over SH4, basically looks quite the same to me except for some higher poly models, water looks a bit better, sky improved, land etc. but nothing much of improvments on each. I was expecting a bit more than that considering where we are now in the gaming industry, but whatever as far as i'm concerned! I was already very keen on a SH3 with SH4 rendering engine, so i'm in!

I'm yet to see any underwater screenshots though... Because loads of improvments could be done here, with simple use of more cleverly done shaders. Interior renderings looks just the same as in SH4, but that's ok, and of course all of this is still WIP (though it's too late now to expect a big difference in my opinion).

Of course i'm not asking for, say, Crytek's rendering engines. Devs do not have the time to concentrate on such huge devlopment nor do they have the budget... (not to mention the selling/licensing possibility of it afterward, wich makes such huge work worth its cost)
I recall some friend of mine that used cryengine SDK quite a lot, showed me some simple shore map he made with a high poly uboat model and textures he imported and put one on surface, and one underwater. Underwater, it just looked brilliant! So much more than what I was able to tweak out of the SH4 engine.

Simply put :cool: make room for an SDK and modding friendly engine :know:
And of course, as Bdu says, "Keep up the good work!"

TarJak
10-09-09, 02:22 PM
No, they should work eight days a week.

And put in the ocassional hard day's night.
Just so long as they please please me.:D