View Full Version : SH3 and GWX for noobs
Falkirion
09-29-09, 07:06 PM
Should I be playing some vanilla SH3 before I jump into GWX? Or should I just go straight off the deep end and learn to swim for myself? I'm picking up a copy of SH3 later this week and have GWX 3.0 sitting in my torrent list. I've been sailing the pacific in fleet boats for a long time now.
Opinions?
Commander Gizmo
09-29-09, 09:02 PM
I'd jump right in and start enjoying GWX. Why put youself through the lousy effects and bugs of the stock game. It was barely playable until the supermods. Just my $0.005
Freiwillige
09-29-09, 09:14 PM
Yea I would skip vanilla and go straight for the GWX experiance! Try out vanilla just once just so you can see the amazing works of the GWX team.
Sgtmonkeynads
09-29-09, 09:52 PM
No No No!!!!!!!
You should play stock SHIII through one time. This will let you fully appreciate how awesome GWX is. It is night and day, but if you don't see the darkness, you will not see the light.
Kpt. Lehmann
09-29-09, 09:58 PM
No No No!!!!!!!
You should play stock SHIII through one time. This will let you fully appreciate how awesome GWX is. It is night and day, but if you don't see the darkness, you will not see the light.
Exactly... please run stock SH3 first for at least a few hours so you will have a baseline to compare with. Otherwise you'll never know what things looked like and felt like before all the work we poured into GWX.
Yeah good advice. I did one patrol in stock then started playing around with mods.
I would say one patrol would be enough for you as it seems you already have subsim experience.
And enjoy - it's awesome :DL
flakmonkey
09-30-09, 05:07 AM
at least do the naval academy missions in stock, theyll give you the basics.
Play stock SH3 one time only for comparing with GWX - you will see difference. GWX is completely different game for many reasons: graphic, sound, playability. Try them yourself.
Jimbuna
09-30-09, 07:42 AM
Whichever option you choose...enjoy the GWXperience http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif
Falkirion
09-30-09, 11:54 PM
Okay got SH3 in my possession now. But I doubt the torrent for GWX 3.0 has finished downloading so looks like I'm playing stock for a while.
kiwi_2005
09-30-09, 11:57 PM
Stock till you get the hang of everything then move to the super mods.
Danelov
10-01-09, 12:01 AM
I have played longtime the GWX 2.0 but the last week I have decided to come back to Vainille with some selected Mods(Rubini 1.45, Traffic AI, TII mod, instruments patch mod, Flags Mod, flotilla Mod, the Commander 3.0.etc)
My main complaints about the GWX was the excesive load time and the damage model(We have a lot speak about that).
I know the "philosophie" of the damage model utilised by GWX but I finded is always the main weak point of this mod.
A 1800 t freighter cannot survive a torpedo impact for 6 o more hours with a visible notable listing at his bow; there are multiple examples of that in the U-Boot literature about the destructive power of a torpedo in a target of this type.
If you work mainly with a IIA/IID with your torpedos limited a 5 each hit count and must be the "definitive Hit"; bow hits, boilers hit or other vulnerable spots.
A C2 cargo can take two torpedos or a lucky hit with a G7e at 9m under the keel and that is normal.
But, two torpedos for a coastal merchant?
Other inconsistence finded sometimes in convoy attacks: target destroyed but no acredited with the U-Boot in the 30 km range.Really no a funny situation after all this work and expended the five torpedos.
Other funny situation, two destroyers chased me in inmersión by hours with constants attacks to the entry of the channel at Brest Harbour.
With no more depth charges continued with the pursuit only for "pinging" hours and hours my U-Boot and maybe trying to ramming my coning tower.
The Luftwaffe attack the DDs several times, reduding one by one his gun turrets and finally after 10 or more hours(my speed was very limited)and reduced to smoking hulks without guns and structures in scrap, boths destroyers were sink by the planes.
Now I am back in Vainille with this selected mods and yes, is true, some targets sink fast and exploding after one hit(that is also real)but sometimes is also not so easy and need a second torpedo.My GWX rest there as reserve or for a eventuel second install.
Jimbuna
10-01-09, 11:37 AM
@Danelov
It's a pity you have issues with GWX, unlike sooooo many others.
If vanilla is your preference, good luck and happy times ahead Kaleun http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif
onelifecrisis
10-01-09, 11:47 AM
No No No!!!!!!!
You should play stock SHIII through one time. This will let you fully appreciate how awesome GWX is. It is night and day, but if you don't see the darkness, you will not see the light.
+1
One patrol in stock, just so you can see the difference.
Also, don't try manual targeting straight away.
berobispo
10-01-09, 12:27 PM
has to be said:
I started by playing stock for about a month, wasnt that bad:DL
Vanilla is nice, especially the limited amount of freighters in the beginning! Imaging having to distinguish so many of them from the start on. But with SHIV experience, GWX should be playable from the start!
Nice mods for later, when manual targeting is something you want:
U-jagd or
Niclas Periscope TDC 1.2, which includes U-jagd
or, of course:
OLC and TMT, but my computer is not fast enough for it:cry:
enjoy - or better - stop playing now before you have begun, because your real life will SUFFER!
I have played longtime the GWX 2.0 but the last week I have decided to come back to Vainille with some selected Mods(Rubini 1.45, Traffic AI, TII mod, instruments patch mod, Flags Mod, flotilla Mod, the Commander 3.0.etc)
My main complaints about the GWX was the excesive load time and the damage model(We have a lot speak about that).
I know the "philosophie" of the damage model utilised by GWX but I finded is always the main weak point of this mod.
A 1800 t freighter cannot survive a torpedo impact for 6 o more hours with a visible notable listing at his bow; there are multiple examples of that in the U-Boot literature about the destructive power of a torpedo in a target of this type.
If you work mainly with a IIA/IID with your torpedos limited a 5 each hit count and must be the "definitive Hit"; bow hits, boilers hit or other vulnerable spots.
A C2 cargo can take two torpedos or a lucky hit with a G7e at 9m under the keel and that is normal.
But, two torpedos for a coastal merchant?
Other inconsistence finded sometimes in convoy attacks: target destroyed but no acredited with the U-Boot in the 30 km range.Really no a funny situation after all this work and expended the five torpedos.
Other funny situation, two destroyers chased me in inmersión by hours with constants attacks to the entry of the channel at Brest Harbour.
With no more depth charges continued with the pursuit only for "pinging" hours and hours my U-Boot and maybe trying to ramming my coning tower.
The Luftwaffe attack the DDs several times, reduding one by one his gun turrets and finally after 10 or more hours(my speed was very limited)and reduced to smoking hulks without guns and structures in scrap, boths destroyers were sink by the planes.
Now I am back in Vainille with this selected mods and yes, is true, some targets sink fast and exploding after one hit(that is also real)but sometimes is also not so easy and need a second torpedo.My GWX rest there as reserve or for a eventuel second install.
I don't use GWX. Two years of working and I have my own version of SH3. This what I like from many other mods, about 180 units - maybe not many but for me ok. Sensors and weapons set close to the historical values. For example: 1 -2 torpeedoes on T3 Tanker with fuel cargo, and 3 - 5 on the "empty" T3 Tanker. More air bases, some new ports, with about 3500 units in harbours.
Escorts? From 3 - 4 in one convoy at the start of war, to 9 - 15 escorts later. I don't have indian ocean campaign anylonger. More RND groups in atlantic, bigger convoys thats all. Some difrent underwater colors, and more little things - I don't remember everything now.
...and I'm happy.:D
Fluffysheap
10-01-09, 06:05 PM
My main complaints about the GWX was the excesive load time and the damage model(We have a lot speak about that).
If you didn't like GWX2, you might like GWX3. I never played GWX2, but GWX3 documentation says the damage model is better and ships are not so likely to absorb really tremendous amounts of damage before sinking.
I have played a lot of GWX3 and find that usually one torpedo will sink any small/coastal merchant. Once in a while it will take two, but it's infrequent. Larger ships can take more, but that is expected. Sometimes one torpedo will do the job in an hour, whereas you only need two if you want to speed it up.
The one thing I like better about stock is that there are more "interesting" ship sinking events. More ships break up, catch fire, explode or otherwise have dramatic, pretty endings. In GWX they seem much more likely to just gradually get lower and lower in the water until the waves come over the deck. This might be more realistic but it is not as fun.
As for load times, well, it is what it is. Did you ever use a Commodore 64?
gdogghenrikson
10-01-09, 09:05 PM
I'm picking up a copy of SH3 later this week and have GWX 3.0 sitting in my torrent list.
why on a torrent list, why not get it from official site?
Falkirion
10-04-09, 05:59 PM
why on a torrent list, why not get it from official site?
Its the official torrent from the GWX team. My internet speeds at home depend on being under a cap, and my brother and sister usually bust through it so I save all my heavy downloading for the end of the month when we're over it. And its my own preferance, I'd rather have all the install under one big download than multiple smaller ones.
Btw thanks to the GWX team for providing a torrent option.
Jimbuna
10-05-09, 08:34 AM
Its the official torrent from the GWX team. My internet speeds at home depend on being under a cap, and my brother and sister usually bust through it so I save all my heavy downloading for the end of the month when we're over it. And its my own preferance, I'd rather have all the install under one big download than multiple smaller ones.
Btw thanks to the GWX team for providing a torrent option.
Your most welcome http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif
Shearwater
10-05-09, 02:30 PM
No No No!!!!!!!
You should play stock SHIII through one time. This will let you fully appreciate how awesome GWX is. It is night and day, but if you don't see the darkness, you will not see the light.
That's what I'm doing at the moment. It's late 1940 by now, VIIB and about 230,000 GRT. Once I've finished my current carreer and get the hang of manual targeting, I'll reward myself with GWX3 :up:
And I keep a mental list of all the things I hope to see corrected in GWX ;)
Jimbuna
10-05-09, 02:55 PM
That's what I'm doing at the moment. It's late 1940 by now, VIIB and about 230,000 GRT. Once I've finished my current carreer and get the hang of manual targeting, I'll reward myself with GWX3 :up:
And I keep a mental list of all the things I hope to see corrected in GWX ;)
Should be quite a list then :dead:
Shearwater
10-05-09, 03:25 PM
It is, already by now. It's just that until now, the only subsim game I've played for a longer period (and still play occasionally) was Silent Service II, so I really haven't much of a standard to compare it to, other than SH3 stock (maybe a little AOD, but I guess that's outdated in every respect by now). I guess I'll just play one SH3 stock campaign so I can really appreciate what you guys did :DL
Jimbuna
10-05-09, 03:36 PM
Rgr that matey http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif
Sailor Steve
10-05-09, 05:17 PM
I don't use GWX. Two years of working and I have my own version of SH3. This what I like from many other mods, about 180 units - maybe not many but for me ok...
...and I'm happy.:D
And you should be. I like mixing and matching mods. I use GWX for the goodies they provide, but I also add a lot of other things I like.
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