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Spike88
09-25-09, 04:41 PM
Anyone play it? I love it for the atmosphere but its stupidly hard. I have to restart most of the missions either due to me, or my team members dying.

I either end up shooting perps when I don't need to or dying because I didn't shoot them. I ran into one guy who I told to drop the gun, he raised his hand and was bending down to put it down, and then out of nowhere he shoots me in the face. :damn:

Dowly
09-25-09, 05:02 PM
It's actually very easy if you take the dirty way. Just sling gas or flashbangs to every room and ask them politely to drop their guns or else. Ow and the AI is piss stupid, they only shoot when they are shot at, so just do the missions yourself or find ppl to play coop with you.

Spike88
09-25-09, 09:05 PM
I noticed shooting anything that moves with the beanbag shotgun also works, but it just doesn't feel right. lol

NeonSamurai
09-26-09, 11:53 AM
One of my favorites, coop is a lot of fun too. I use to play with a modded version of SSF (Sheriffs Special Forces) which improved a lot of things.

Personally I think its a lot more fun to play the game and act as if you are a real swat operator, such as using restraint when using LTLs, and only shooting when you are permitted to under the general ROE SWAT uses.

I don't know what AI you were playing with Dowly but on my system the enemy AI is nasty effective. My officer AI though is kind of dumb as far as positioning and timing (SWAT 3 did it better). The only thing they are good for is shooting back as they have inhuman reflexes. Modded the enemy AI will take and shoot hostages if you get to close, often refuse to surrender until you forcibly cuff them, circle round and attack from behind, use cover and teammates, fake surrender then suddenly draw and open fire, unsurrender and pickup weapons and shoot back if you turn your back on them, etc.

Gas is often unreliable as most of them carry gas masks in the later missions, and flash bangs don't have much of a range and the effect can be blocked if bounced wrong, so don't depend on them with your 'life'. LTLs also become near useless later on as suspects frequently use gas masks, helmets, and body armor which renders everything other then the taser and flashbang useless.

My advice is to take it slow when possible, always mirror, always cover your back, breach and bang when suspects are present in a room. Always pay close attention to the floor plan, plan your entry carefully, and pick your equipment based on the suspect intel you have. Wedges can also be very useful especialy if modded to let you carry extra ones (4 slots is a joke and wedges can be reused IRL)

Oh and the snipers are realy a cheat since they don't follow the ROE and don't penalize you for shooting a non threatening armed suspect.

Arclight
09-26-09, 01:10 PM
Take it room by room and corner by corner, check all for threats (optiwand). Always prep entry if targets present (breach/bang/CS). LTL shotgun is awesome, always works. shoot first, tell 'm to drop it, if non compliant shoot again. If they don't give up after 2nd or 3rd blast, hit 'm with the taser. If entry to a room is possible from 2 different sides, either coordinate entry on both and/or wedge any door you're not coming through. Some might flee and hole up somewhere else; once you go in, the situation should be fully resolved, any runners are gonna be a pain later.

Great game, expansion is good too, too short though. :D
(thanks to HunterICX for the tip :up: )
I noticed shooting anything that moves with the beanbag shotgun also works, but it just doesn't feel right. lolI do, feels very right. :yep:

Hesitate 1 second and you get shot yourself. I've shot a lot of civies with that thing, and all of them complied. :haha:

Dowly
09-26-09, 02:06 PM
I don't know what AI you were playing with Dowly but on my system the enemy AI is nasty effective. My officer AI though is kind of dumb as far as positioning and timing (SWAT 3 did it better).

Ah, sorry. I meant the SWAT AI, they were pretty dumb. :)

But I gotta say, Swat 3 was IMHO alot better as a whole than what Swat 4 was. :hmmm:

porphy
09-27-09, 03:46 AM
I liked both Swat 3 and 4. Especially with the mod that made your team to dark suit & sunglasses FBI men. :) My problem was that I always ended up using Rogue Spear tactics. That is total and quick terminal takedown of the bad guys. My scores in Swat were horrible...

cheers poprhy

Radioshow
09-27-09, 12:44 PM
There are alot of servers for multiplay still. My clan has a couple servers, US and EU. I never really played the single player part of it only multi.
Come join ATS Warzone USA for some good teamplay. We also have a ventrillo server for comms.

|ATS|Radioshow, Lt.Gen Swat Division
www.ats-warzone.com

Captain Vlad
09-27-09, 05:18 PM
I loved that game. Tactically, it seemed so differently than RS stuff, simply because of the 'take them alive if you can' dynamic. Enjoyed it greatly and some of the missions (the cult apartments, notably) were very, very atmospheric.

I agree that sometimes your boys could be a bit dense, especially compared to the enemy, but on the other hand, it was a real joy pulling off a simultaneous room entry preceded by gas and stingers.

To compensate for the armor and gas masks later in the game, if you could swing getting both halves of your team to enter a room at the same time, combined with multiple types of grenades and maybe even a breaching charge...well that sort of had all the bases covered.

Spike88
09-27-09, 09:58 PM
I loved that game. Tactically, it seemed so differently than RS stuff, simply because of the 'take them alive if you can' dynamic. Enjoyed it greatly and some of the missions (the cult apartments, notably) were very, very atmospheric.

I agree that sometimes your boys could be a bit dense, especially compared to the enemy, but on the other hand, it was a real joy pulling off a simultaneous room entry preceded by gas and stingers.

To compensate for the armor and gas masks later in the game, if you could swing getting both halves of your team to enter a room at the same time, combined with multiple types of grenades and maybe even a breaching charge...well that sort of had all the bases covered.

I need to get used to multiple team entries then, I kinda go in with one team and have the other watch another door.

The atmopshere is nice, I love the mission where you have to arrest the serial killer who lives with his mother.

But yeah I hate when a badguy comes out of a door that my units are stacked up against and is able to take out 1-2 of them before the others retaliate.

HunterICX
09-28-09, 03:59 AM
Great game, expansion is good too, too short though. :D
(thanks to HunterICX for the tip :up: )

Glad you've liked it :DL

When I got the game (borrowed from a friend)
I first played the campaign...some missions where a pain to complete thought because coordinating with the AI friends is a pain in the butt.

but online Co-op was awesome, especially when you where with a bunch that went for good teamplay and high scores.

HunterICX

Nexus7
09-28-09, 04:34 AM
Played several mission in CO-OP with 3-4 humans usually. We had voice communications over the headset.
The AI can be nasty and you need to coordinate well with the other team members.

Maybe the hardest missions were the "resque hostage" ones, where if you are detected the terrorist might kill the hostage (lol)

HunterICX
09-28-09, 05:17 AM
Played several mission in CO-OP with 3-4 humans usually. We had voice communications over the headset.
The AI can be nasty and you need to coordinate well with the other team members.

Maybe the hardest missions were the "resque hostage" ones, where if you are detected the terrorist might kill the hostage (lol)

Voicecom in the game was essential, and the best part about the game was Coordinate and execute the planned storm into the room part.

HunterICX

Dowly
09-28-09, 09:26 AM
I liked both Swat 3 and 4. Especially with the mod that made your team to dark suit & sunglasses FBI men. :) My problem was that I always ended up using Rogue Spear tactics. That is total and quick terminal takedown of the bad guys. My scores in Swat were horrible...

cheers poprhy

You think that's bad? When I found one awesome blood mod for Swat 3, I just went around the LA convention center killing the baddies and then going around and executing the hostages one by one to see the awesome bloodsplatter on the walls. :D

NeonSamurai
09-28-09, 09:42 AM
The teammate AI isn't too bad as long as you use their strengths (quick reflexes and superb aim) and cover for their weaknesses (mostly brain dead).

Using red and blue independently is key. Myself I never have the full team stack up on a door unless its a very big room. I usually only have red or blue stack and, the other team covers their backs by providing cover down the hall, and I cover the other direction, or the stacked team. I also personally do all mirroring using the optiwand beforehand, and I wedge key doors when ever possible.

I also if facing a lot of baddies will do the breach and bang myself and have them charge in behind as I can time it better and put bangs where I need them.

I also personally tend to mostly pack bangs and only a few cs cans. I never use stingers after having the AI fumble the stupid things and not putting it in far enough. As for LTLs I always preferred the pepper ball gun for anyone not wearing a gas mask. Its great for compliance problems and has a high rate of fire.


As a side topic, what mods if any do you guys use? As I said I use a custom version of SSF with my own weapon tweaks. I hate the stock weapons settings, particularly reticule behavior and the magic spreading shotgun pattern due to reticule spread (I damn well near mod every game with guns to fix these sorts of problems as most devs don't have a clue how to make weapons perform realistically).

Spike88
09-28-09, 10:50 AM
Does the SFF mod add any new missions?

NeonSamurai
09-28-09, 10:52 AM
Ya several new maps, some are good, some are utter crap and some are swat 3 map remakes

porphy
09-28-09, 04:28 PM
You think that's bad? When I found one awesome blood mod for Swat 3, I just went around the LA convention center killing the baddies and then going around and executing the hostages one by one to see the awesome bloodsplatter on the walls. :D

:o Yes, bloody stubborn hostages at times as well. I used to punch them until they complied... Even if I broke all other ROEs, it still seemed like a good idea to avoid bringing out the hostage in body bags... :cool:

Spike88
09-28-09, 04:35 PM
Is it possible to punch in Swat 4? I swore it was but couldn't find a key bound to it in the controls. :hmmm:

NeonSamurai
09-28-09, 04:37 PM
You need the expansion to do it

Spike88
09-28-09, 04:39 PM
You need the expansion to do it

I have it installed. I take it it only works if I actually load up the expansion though?

Arclight
09-28-09, 04:55 PM
Yep. Expansion let's you give "hold" commands too, very usefull for coördinated entry. Buggy as hell though. :-?

Spike88
09-28-09, 05:06 PM
I just beat the A-bomb level. Damn game is probably going to give me ulcers. One officer incapitated, several suspects dead, and I took a couple bullets. :haha:

Hold commands like in Rainbow Six Raven Shield?

I love how I can give both teams different orders and them follow it on call signs in that game.

Ilpalazzo
10-04-09, 11:14 AM
I loved this game.

Wish they would make another one:wah:


ps. I hate the pepperball gun. Maybe I just suck with it.

The game is way too easy with a bunch of bean bag shotties. A friend and I would play with lethal weapons and it would sometimes turn into a blood bath. Especially in this research center level or whatever it was. Very funny. We decided that it was bs to just let them run away when they were given proper warning. So we always shot those who tried to run. argh I hate that the ai wont shoot the runners. I remember in the hospital level, a perp with body armor and an assault rifle just runs across this big room. My entire squad just pointing at him and hopelessly asking him to stop. And he just frigging ignored us. I didn't want him to just walk away and cause trouble later, so I put a slug right in his head. Lost points for it too. Ridiculous. You should've seen it, PLENTY of warning. He just waltzes across this big room (took him plenty of time to get across). ugh.

Anyway, that's not a problem with the SFF mod. Too bad my friend took this as an invitation for wholesale slaughter though. The game's not so fun when your teammate is playing it like quake.

I love when there's 1 or more perps right on the other side of a door. I like to get all ballsy and just open the door with my pepperspray ready and spray em all.

Man that was a great game. Could've used some refining though.

NeonSamurai
10-05-09, 06:50 AM
Well shooting a fleeing suspect in the back is very much not proper conduct. However shooting an armed suspect charging your position is as far as I am aware a valid shot (though the game thinks otherwise i guess as it can't tell the difference).

as for perps blocking the door, that's usually when i reach for the c4 if i am feeling vendictive and blow the door open.

The best feature i think from ssf though is the ability to force cuff someone even if they haven't surrendered, just make sure they are still reeling from an LTL.

As for the pepper ball, its only effective if you hit near the face (upper chest), in the front. I like it as modded it has a good ammo capacity, very high rate of fire, and less likely to cause harm to your target (great for running hostages too). But you gotta be precice in where you hit.

Captain Vlad
10-09-09, 11:18 PM
Ya' know, I'm not entirely sure if real police protocols would prevent you from shooting a fleeing suspect armed with an assault rifle who's already taken hostages and injured or killed innocents while in the commission of multiple felonies and who is now both refusing to surrender and fleeing into the interior of the building (where there are more hostages) while still armed with said assault rifle.

I'm pretty sure shooting him would be okay in this state.:shucks:

Fincuan
10-10-09, 04:41 AM
Even if shooting him wouldn't be ok in THAT situation I'm sure he "tried to turn towards you" or "was about to raise the weapon", and witnesses would agree.

OneToughHerring
10-10-09, 02:07 PM
Oh that game, or maybe it was Swat 3? Can't remember, I lent the game from a buddy. I remember that one mission was to take out a serial killer, his mother scared the **** out of me. Almost shot her too, pushed the trigger but managed to turn the mouse in time and shot went into roof. Funny stuff.