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View Full Version : ubi praise tomi for his work and use it pls !


java`s revenge
09-23-09, 11:48 AM
This is the outstanding made by a great modder.
Pls.... i beg you use it for shv.


http://www.youtube.com/watch?v=HUwLCqoKIa8

TDK1044
09-23-09, 12:20 PM
The Devs may admire the work, but for legal reasons, they would never include it in the game. Ubisoft legal would never allow external work to be included.

oscar19681
09-23-09, 12:24 PM
How about if ubi just put him on the payroll?

irish1958
09-23-09, 12:30 PM
The Devs may admire the work, but for legal reasons, they would never include it in the game. Ubisoft legal would never allow external work to be included.
That's OK, and as it should be. However, don't develop the game so talented modelers can't incorporate their work and are shut out.
SH3 and SH4 would have been on the shelf or in circular storage after three months if it hadn't been for them.
They should develop the game to allow maximum modeling of everything to get the most out of it, monetarily for them and enjoyment-wise for us.

Otherwise get a PS3 or Xbox and be done with it.

GoldenRivet
09-23-09, 12:32 PM
many game development companies have a policy "We do not accept unsolicited game ideas or unsolicited game content."

as such you would never see this work in an official release.

dcb
09-23-09, 01:28 PM
many game development companies have a policy "We do not accept unsolicited game ideas or unsolicited game content."
as such you would never see this work in an official release.

In this specific case, I agree there's only minimal chance to see Tomi's work in SH5, but the devs proved they can appreciate the work of a modder. Proof stands the inclusion of the much regreted Leovampire's work in the Uboat Missions add-on for SH4. He is even mentioned in the credits, IIRC.

karamazovnew
09-23-09, 01:58 PM
They have already expressed admiration for Tomi's work:
http://www.subsim.com/radioroom/showpost.php?p=1162452&postcount=23.

What more can the dev team do? Tomi's work can act as a superb portfolio piece, if he ever decides to get himself hired as a modeler for any game company (if he isn't already). But even that might not be enough :haha:. However his texturing and "level assembly" skills are off the chart.

JU_88
09-23-09, 05:49 PM
They have already expressed admiration for Tomi's work:
http://www.subsim.com/radioroom/showpost.php?p=1162452&postcount=23.

What more can the dev team do? Tomi's work can act as a superb portfolio piece, if he ever decides to get himself hired as a modeler for any game company (if he isn't already). But even that might not be enough :haha:. However his texturing and "level assembly" skills are off the chart.

Cant speak for Tomi, but Ive actually looked at the criteria to become a games artist, I have a strongish art related background.
But I soon realised that I would need to learn tons more stuff, and take about year off working just to assemble any kind of portfolio that would be taken seriously. :rotfl2:

Should have thought about it 10 years ago, but I was too busy attending punk rock concerts and chasing girls :oops:

in 2006 I even went to a University open day for a games development course, but the prospect of 3 years of being broke, with a very slim chance of employment at other end, made me reconsider. it was too much of a risk.

Lastly Games Development jobs are pretty rare in here the UK especially in London where office space and employees dont exactly come cheap.
Back then, Ubi had a base in Weybridge in Surrey, but they packed up and moved to Canada since :down:

Heh I did tech Support for Ubi once - they just dont know it :D (it was via a third party company)
I even remember 'trying' to help people get SH II to work :nope:

I'll never forget the Irish customers - always SHOUTING THEIR SPECS DOWN THE PHONE!

"DXDI - WHHAT?....OH ROIGHT!....WINDOOWS NINTY EEEIHGHT!
PENTIUM TREE! SEVEN HONDRED AND TIRTY TREE MEGAHERTZ....
....GEFORCE TREE!"
HAVIN' A WEE PROBLEM WITH SOLENT HONTERR TOOUH!" :D

bless em!

karamazovnew
09-23-09, 06:57 PM
:har: We have more in common than I would've guessed (except for living in the UK, for which I envy you greatly). I've been tech support for almost 300 people at an advertising agency for about a year. Dusting off pc's wasn't exactly a fullfilment of my artistic nature :|\\ so I quit and started learning 3d Graphics. But then... World of Warcraft came and the months (or years?!) started to slip by me :haha: Now I'm glad I didn't take the graphics carrer. With what I know now I would've been amazing 5-6 years ago, but now... well, it's still a hobby, but I took to the sea :arrgh!:. The soup is amazing, no Bernard in sight, decent internet connection, bigger room, great coffee, Amsterdam on each voyage, happy (and rested) girlfriend when I get home, the list goes on. And since the price of transporting crude oil went up (and will continue to do so) my paycheck almost doubled. Now if only I could finish this bloody officer course so I can go back there... I miss those late night shifts when I'm alone on the bridge :ping:.

JU_88
09-23-09, 07:09 PM
:har: We have more in common than I would've guessed (except for living in the UK, for which I envy you greatly). I've been tech support for almost 300 people at an advertising agency for about a year. Dusting off pc's wasn't exactly a fullfilment of my artistic nature :|\\ so I quit and started learning 3d Graphics. But then... World of Warcraft came and the months (or years?!) started to slip by me :haha: Now I'm glad I didn't take the graphics carrer. With what I know now I would've been amazing 5-6 years ago, but now... well, it's still a hobby, but I took to the sea :arrgh!:. The soup is amazing, no Bernard in sight, decent internet connection, bigger room, great coffee, Amsterdam on each voyage, happy (and rested) girlfriend when I get home, the list goes on. And since the price of transporting crude oil went up (and will continue to do so) my paycheck almost doubled. Now if only I could finish this bloody officer course so I can go back there... I miss those late night shifts when I'm alone on the bridge :ping:.

HAHA thats awesome :up:
Yeah learning 3ds MAx is like this: (each smiley = 1 day)
:damn: :damn: :damn: :damn: :damn: :damn: :damn: :damn: :damn: :damn:OHHH YES!!! :rock::woot:

Sledgehammer427
09-23-09, 10:30 PM
gotta love the moment when it feels like someone flicked the "idiot" switch back to normal.

so you gotta get the texture to wrap x and y, with AO-map bak....
ding!

OHHHH! haha!

Uber Gruber
09-24-09, 08:08 AM
The Devs may admire the work, but for legal reasons, they would never include it in the game. Ubisoft legal would never allow external work to be included.

Trust me, if they thought it would increase their bottom line the lawyers will find a way to include it. It's pretty easy to achieve.....Tomi signs over IPR to UBI who then give Tomi a big fat cheque.....of course there are other ways :|\\

TDK1044
09-24-09, 08:29 AM
This all came up with Dave's excellent 'Living Breathing Ocean' mod. Dave really wanted them to use his files, and the Devs wanted to use them, but Ubisoft Legal said no.

In the end, they created files that were 'very similar' to Dave's, but legally not his files, and included those files in the game. They then added Dave to the credits as a thank you gesture for his talent and hard work in improving the game.

JU_88
09-24-09, 08:56 AM
This all came up with Dave's excellent 'Living Breathing Ocean' mod. Dave really wanted them to use his files, and the Devs wanted to use them, but Ubisoft Legal said no.

In the end, they created files that were 'very similar' to Dave's, but legally not his files, and included those files in the game. They then added Dave to the credits as a thank you gesture for his talent and hard work in improving the game.


Its a shame,
What i dont get, is that most 'mods' are Ubis own file (reworked or modified) legally it all still belong to UBI anyway!

Where new content is created and submitted for official use, i dont see why this need be such a huge issue either, can they not send the creator some kind of disclaimer to sign?
maybe the problem is that the creator has no way to legally 'prove' that it is his or her work to distribute.

But what do i know about legal matters? squat diddly. i guess they (the leagal boffins) know what they are doing. :oops:

TDK1044
09-24-09, 09:04 AM
Its a shame,
What i dont get, is that most 'mods' are Ubis own file (reworked or modified) legally it all still belong to UBI anyway!

Where new content is created and submitted for official use, i dont see why this need be such a huge issue either, can they not send the creator some kind of disclaimer to sign?
maybe the problem is that the creator has no way to legally 'prove' that it is his or her work to distribute.

But what do i know about legal matters? squat diddly. i guess they (the leagal boffins) know what they are doing. :oops:

Their policy is that any Ubisoft product must only contain 'in house' files at release. External file modding is fine after release, but the core game must only contain Ubisoft in house files.

Gotmilk
09-24-09, 09:12 AM
and of course there is a legal issue of software. No one expects that every modder owns a legal copy 3dsMax. The content that is made on pirate (or education) version cannot be used commercially. :arrgh!::arrgh!::arrgh!::arrgh!::arrgh!:

EDIT: And by the way i really suggest you to learn 3dsMax. Its fun as hell. If you want quality cheap educational material then head over to http://www.youtube.com/watch?v=jvyL3Mc77uk&videos=YG4WT_zU2-s&playnext_from=TL&playnext=1

And if you need an inspiration to see what a 1 man can do with this software then head over to www.tysonibele.com <--- see his works.

Wintahs
09-24-09, 09:16 AM
Use your mind OP.

Webster
09-24-09, 09:29 AM
yes tomi's work is beautiful but there are many people who do good work and a very select few who do absolutely amazing work but to ask for someone to be singled out by ubi for praise and recognition is a slap in the face to those who arent mentioned so who is to decide the value of another persons work over others.

many great modders have come and gone and some are sadly no longer with the living but shouldnt they be equally recognized too?

this request, while it is well meant, it is still wrong to make such a request for so many reasons beyong ubi's legal limits.

ReallyDedPoet
09-24-09, 09:36 AM
I think we should all be happy that we have a game that for the most part is very moddable and judging from what I have seen in the SHV Threads here, will only be more so going forward.

And you are right Webster, there are many great modders here at SUBSIM, and other forums for that matter.

Wolfehunter
09-24-09, 10:03 AM
Its a shame,
What i dont get, is that most 'mods' are Ubis own file (reworked or modified) legally it all still belong to UBI anyway!

Where new content is created and submitted for official use, i dont see why this need be such a huge issue either, can they not send the creator some kind of disclaimer to sign?
maybe the problem is that the creator has no way to legally 'prove' that it is his or her work to distribute.

But what do i know about legal matters? squat diddly. i guess they (the leagal boffins) know what they are doing. :oops:Sometimes you just have to kick the administration in the balls...

Awesome work Tomi.. Ubisoft would be stupid not to use and enhance your work.. :yeah:

JU_88
09-24-09, 10:49 AM
Sometimes you just have to kick the administration in the balls...

Awesome work Tomi.. Ubisoft would be stupid not to use and enhance your work.. :yeah:

Dissmissable offence probably, something to do on your last day at work. :DL

Tomi_099
09-24-09, 08:28 PM
Thank you for the honor, but I have to do better.:salute:


####################################
http://www.youtube.com/watch?v=bokwFC8RP7o

##########################


Thus, a Capt. recently said "This is all just a game, or is this not a game"


I want to deny something,

Some time ago !!
then I've read in a GAME magazine

The developers of SH? have asked abaut the 3D-models of the Moder !!


How much of this article corresponds to the truth, I did not share.
Because back then I was just a spectator, and followed that any more.

Uber Gruber
09-25-09, 07:30 AM
Their policy is that any Ubisoft product must only contain 'in house' files at release.

You see Dave's SH4 work and you watch Tomi's vid in previous post then you read the above Ubisoft "policy" and you realise, very quickly in fact, that some companies really do employ monkeys....especially in the policy making department. Can you imagine Red Hat adopting a similar policy ?

So here you go Ubisoft, if you feel your policy is justified then feel free to explain why here.....if not then i'll just continue sending you bannanas for christmasn :nope:

Tomi_099
09-25-09, 08:13 AM
I think we should all be happy that we have a game that for the most part is very moddable and judging from what I have seen in the SHV Threads here, will only be more so going forward.

And you are right Webster, there are many great modders here at SUBSIM, and other forums for that matter.
#########################

:hmmm:
I believe that this aspect is the accurate way.


Each company has its own policy.

Suppose Ubisoft takes my model or by someone else (no matter)
And who all is absolutely ideal and perfect.


Could the guys making the store and there were no SH5 or 6 or 7
So no business suits make.
Fortunately, this might take just that Nivo from UbiSoft.

Now I think the bigger problem at the moment what are the resources UBI.
This means that build on the OLD on a NEW (SH4), or a new engine for the future.

And the costs time and money.

So what to make with a detailed model when it is useless!:06:
----------------

Ich glaube dass dieser Aspekt der zutreffendste ist.
Jedes Unternehmen hat seine eigene Politik.
Nehmen wir an Ubisoft nimmt mein Modell oder von jemanden anderen ( egal )
Und wen alles absolut optimal ist und perfekt .
Könnten die Jungs den Laden zu machen und es gäbe kein SH5 oder 6 oder 7
So zusagt kein Geschäft zu machen.
Glück hat dieser Vielleicht der genau das Nivo von UbiSoft trifft.

Nun ich glaube das größere Problem was im Moment UBI hat , sind die Ressourcen.
Das heißt das NEUE auf das ALTE ( SH4 ) aufbauen,
oder eine Neue Engin für die Zukunft.

Und die kostet Zeit und Geld.

Also was mit einen detaillierten Modell machen wenn es nicht zu gebrauchen ist !!

Tomi_099
09-28-09, 06:59 AM
(Eng/US)

:hmmm:
The only question now arises, it will be a new Engin?
For, judging by the pictures that everything is still built on SH4 Engin.
Is this just a rumor or truth? :06:


http://imgcash5.imageshack.us/img521/1208/imgjay44f1baea8a56fog5at9.gif
....

( Ger )
Jetzt stellt sich nur die Frage wird es eine neue Engin geben??
Denn nach den Bildern zu urteilen ist das alles noch auf SH4 Engin aufgebaut.
Ist das nur ein Gerücht oder Wahrheit??

McBeck
09-28-09, 09:24 AM
(Eng/US)

:hmmm:
The only question now arises, it will be a new Engin?
For, judging by the pictures that everything is still built on SH4 Engin.
Is this just a rumor or truth? :06:


http://imgcash5.imageshack.us/img521/1208/imgjay44f1baea8a56fog5at9.gif
....

( Ger )
Jetzt stellt sich nur die Frage wird es eine neue Engin geben??
Denn nach den Bildern zu urteilen ist das alles noch auf SH4 Engin aufgebaut.
Ist das nur ein Gerücht oder Wahrheit??Still VERY much a work in progress, so much of what you see at this point will look like SH3/SH4.
Its too early to tell

Webster
09-28-09, 11:06 AM
sh5 is not built on the sh4 engine at all

its a completely new and redesigned engine and data but it uses simular "content" and file structure so you will recognize the files for easier modding of the game and since its based on the same content (ww2) you will see the same things in the game but they will be all new and re-created things and not anything will be taken from sh3 or sh4

java`s revenge
09-28-09, 01:41 PM
Tomi,

Plssssssssssssss, use your outstanding mod for sh3, i beg you :salute:

Webster
09-28-09, 01:46 PM
relax guys, i'll bet tomi's engine room is the first mod we all use for sh5 once he sees the sh5 file structure to tweak it if needed so chill.

its not like tomi doesnt want his work used its just legal mumbo jumbo stuff

i'll be right up there at the front of the line waiting to download it as soon as its released as a mod

Tomi_099
10-06-09, 06:20 PM
To appear Silent Hunter 5, we will dream of such boats.
So a little patience!

http://img203.imageshack.us/img203/623/47602390.jpg (http://img203.imageshack.us/i/47602390.jpg/)

Bis Silent Hunter 5 erscheint , werden wir von solchen Booten träumen.
Also noch ein wenig geduld !!