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I'm goin' down
09-17-09, 11:26 PM
what does 34/50 (+20) signify on a crew members ratings? How about 30/20 (+11)? (I plugged in numbers for theses examples.)

ETR3(SS)
09-18-09, 12:15 AM
That sir, is a very good question. One which I don't have the answer to, but would love to know as well.:)

Frederf
09-18-09, 12:58 AM
I'm pretty sure in the X/Y (+Z) scheme:

X is the amount of efficiency the current crew member is contributing toward the compartment.

Y is the total efficiency the current crew member could possibly contribute toward the compartment.

Z is how much of X is due to the leadership bonus from the compartment leader.

I think.

magic452
09-18-09, 01:12 AM
There was a discussion on this not to long ago and the best I could tell is that nobody knows. Even more it dosen't seem to have much effect although I guess the numbers change, haven't really checked it out.

Edit Well apparently frederf knows and what he says sounds reasonable. :know:

I think :03:

Magic

I'm goin' down
09-18-09, 02:48 AM
Frederf's post is reasonable, but I have a problem with it passing the smell test. He sees it as a fairly complicated formula. Maybe it is, and he is correct. But if it not intended to be complicated, then I have my doubts. Let's see what this thread comes up with.

Also, I recall seeing a few sailor whose X rating exceeded the Y rating. (Maybe I think I observed it.) That would not seem to make sence under Frederf's explanation.

Armistead
09-22-09, 02:33 AM
I'm pretty sure in the X/Y (+Z) scheme:

X is the amount of efficiency the current crew member is contributing toward the compartment.

Y is the total efficiency the current crew member could possibly contribute toward the compartment.

Z is how much of X is due to the leadership bonus from the compartment leader.

I think.

These numbers have driven me mad since I started trying to figure them out.

I think you have X correct in some fashion. This number goes high when on stations or BS. But Y still depends on Z or leadership. Still sometimes X can be higher than Y, but if on stations or BS Y and Z will still equal X...but not always....which causes a problem with the theory.

Also Strange, the Captain often has much lower numbers across the board than a 3rd class.

I find most the time moving the compartment head doesn't change the other crew ratings unless you remove the compartment head that is on duty. Simply if you remove a lighted officer rates change why moving an inactive officer doesn't change things or rates go up. All in all it seems the commander on duty..lighted up has the overall effect on others regardless of what shift. Something else strange. Take a shift that isn't on. You remove the Commander, the man in the first slot, the guy's Z rating next to him doesn't go down, but up, but remove the active commander on duty from a lighted spot that same guys Z number goe's down. Seems if you remove an inactive compartment head, the other men in that inactive compartments Z rating go up, as if they had to increase in ..something...to make up for the missing officer, but remove the on station officer they suffer.



I do think you have Z correct...sort of. If you remove the compartment leader that is on duty this number will go down for most the crew in any compartment. Also take the Skipper so to speak, if you remove him say into the deckgun, all the compartment officers Z rating will go down just a tad, why most the crew members all go way down...a reason to never move him. Still stranger a very few others go up, like since the Captain is not active they kick in higher. The other command leaders don't sway as much, so no doubt the first row man in the command dept is the Captain of the boat. Even at BS, it seems the leader that effects the crew was the one on stations before.

Not sure you have Y correct in this...Y factor for one man may be 60/30, with X being much higher than Y. However many times the Y factor makes up the difference like this...60/30(+30)....still sometimes the numbers don't match, they may read 60/30 (+22) or any amount, but almost always if you hit BS Y and Z will equal X for 90% of the crew. The same for active stations. For those not active X and Y both go down.

But in the end it's still maddness. Here's the problem, the more fatigue the numbers go all over the place with no pattern. I can get readings like 8/0/(+56), over time with fatigue the numbers loose all since of pattern.

You can take the same crew members, same rank, fatigue factor and the numbers go all over the place...often Y is 0 and the number could read..60/30 (+0), why the same man next to him read 60/20 (+30)..So all in all you can make sense of numbers with your formula's with most of the crew, but then again for many crew members they go all over the place with no pattern.

For sure the first number is how efficient they are at that time. They go active or on BS it goes high, they get fatigued the numbers go down, asleep, they go to 0. Dead, all 0.

However, I think I have found a pattern that I'm testing that has to do with each persons leadership points.....

irish1958
09-22-09, 08:00 AM
Armistead wrote:
"Also Strange, the Captain often has much lower numbers across the board than a 3rd class."
I don't find this strange at all; it is what I would expect in real life (and also what I experienced in the military).
And the higher the rank, the worse the effect.
Armistead, thanks for the analysis. :up:

DigitalAura
09-22-09, 10:19 AM
Z seems to be a 'modifier' from other people as stated. Note that it doesn't always have to be influenced by leadership... if you have a person with special abilities it can improve stats too.

Pacific_Ace
09-22-09, 01:30 PM
Also, I recall seeing a few sailor whose X rating exceeded the Y rating. (Maybe I think I observed it.) That would not seem to make sence under Frederf's explanation.

I'm looking at one right now. He is an unrated member of the engine crew. He is on duty and I am not at BS currently. His numbers are 68/50 (+18). His leader is a CPO functioning at 86/86 efficiency. In fact I just check and the whole watch shift is functioning in similar manner.

Armistead
09-22-09, 01:49 PM
I'm looking at one right now. He is an unrated member of the engine crew. He is on duty and I am not at BS currently. His numbers are 68/50 (+18). His leader is a CPO functioning at 86/86 efficiency. In fact I just check and the whole watch shift is functioning in similar manner.


When a group is on station...active, usually there numbers will match...but not always. Obvious different fatigue factors send numbers all over the place. Same with BS, most the numbers will equal, but still a % of the crew the numbers go nuts with no real factors to make sense why they do.

I've got one guy on station right now reading 43/12 (+0), guy next to him on station reads 64/14(+50) both same rank, almost equal ratings and same fatigue factor.

Armistead
09-22-09, 01:51 PM
Armistead wrote:
"Also Strange, the Captain often has much lower numbers across the board than a 3rd class."
I don't find this strange at all; it is what I would expect in real life (and also what I experienced in the military).
And the higher the rank, the worse the effect.
Armistead, thanks for the analysis. :up:

Dang....you're smart, never thought of that, but what else could it be.


Bet RR has the answer...where is he......

DigitalAura
09-22-09, 03:13 PM
And yet, these numbers do very little to any aspect of the game and so go largely unnoticed by most players. Guess it's for good reason.
Here's hoping SH5 actually uses this lost opportunity.

Rip
09-22-09, 04:52 PM
I'm looking at one right now. He is an unrated member of the engine crew. He is on duty and I am not at BS currently. His numbers are 68/50 (+18). His leader is a CPO functioning at 86/86 efficiency. In fact I just check and the whole watch shift is functioning in similar manner.

I would guess that is the max rating without any leadership modifier.

floundericiousWA
09-22-09, 05:41 PM
Could there be some formula where all their "Y" values add up to the "X" value for the compartment (I'll try it in game tonight, still at work :woot:)

Pacific_Ace
09-22-09, 06:00 PM
By the way, Ive seen people talk about moving the Captain? There is no Captain to move. You are the captain and you are not represented among the crew that you see in crew management.

Armistead
09-22-09, 08:06 PM
Most refer to the Captain in the first slot in the command room first row.
Moving him effects the overall ratings of about everyone....No one else has that power, so we call him the captain of the boat.

Armistead
09-22-09, 08:08 PM
And yet, these numbers do very little to any aspect of the game and so go largely unnoticed by most players. Guess it's for good reason.
Here's hoping SH5 actually uses this lost opportunity.


Another thing that effects these numbers is giving out medals. However, I noticed it only changes ratings mostly for lower crew and sometimes still doesn't do anything.

G2B
09-22-09, 09:29 PM
I am still new to all of this and may be just pulling stuff outa the air on this, (probably should not throw this idea out there)


but what if there may be a random factor not seen, such as crewman A may not be working as efficient cause he is thinking about home or crewman B may have an issue with crewman C and maybe crewman C has to go poop but they are at BS under Silent Running. Basically they are supposed to be "people" or I may be going a bit nutty :doh: assigning "feelings" to a sim crew although they do seem to get upset when the boat is taking damage or cheer when a torpedo hits.


(Pay no attention to the Newb move along nothing to read here :D)



BTW how can you get the crew morale up? They always seem to be normal never high or low.

I'm goin' down
09-22-09, 10:05 PM
I got more than I bargained for here. I need time to take all of this in. It's not a simple, easy matter.

Rip
09-22-09, 11:01 PM
Most refer to the Captain in the first slot in the command room first row.
Moving him effects the overall ratings of about everyone....No one else has that power, so we call him the captain of the boat.

Sounds more like the XO?

Armistead
09-23-09, 09:26 AM
Sounds more like the XO?

He can be whatever you want......long as you know what he doe's.;)

Armistead
09-23-09, 09:27 AM
I got more than I bargained for here. I need time to take all of this in. It's not a simple, easy matter.


We need someone with "A Beautiful Mind" just watch the numbers and figure it out.

ETR3(SS)
09-23-09, 10:12 AM
We need someone with "A Beautiful Mind" just watch the numbers and figure it out.True, but then he'd run off and tell his best friend of 20 years that isn't really there and we still wouldn't know.

I'm goin' down
09-29-09, 02:52 AM
I am still new to all of this and may be just pulling stuff outa the air on this, (probably should not throw this idea out there)


but what if there may be a random factor not seen, such as crewman A may not be working as efficient cause he is thinking about home or crewman B may have an issue with crewman C and maybe crewman C has to go poop but they are at BS under Silent Running. Basically they are supposed to be "people" or I may be going a bit nutty :doh: assigning "feelings" to a sim crew although they do seem to get upset when the boat is taking damage or cheer when a torpedo hits.

(Pay no attention to the Newb move along nothing to read here :D)

BTW how can you get the crew morale up? They always seem to be normal never high or low.

Pretty damn funny G2B. This game is for you. We love Captains as nutty as we are. Interesting point! Now, if crewman C, above, has just pooped and then is assigned to his Battle Station, his morale ought to shoot through the roof, right? And, if he leads a compartment, I suppose that lifts the morale of the entire compartment, especially those on duty next to him and even though none of his other mates could give a crap. (Alternatively, I guess when the **** hits the fan everyone is affected [or is that, "infected."]. :haha: (I could go on forever.)

SteamWake
09-29-09, 07:01 PM
Pretty damn funny G2B. This game is for you. We love Captains as nutty as we are. Interesting point! Now, if crewman C, above, has just pooped and then is assigned to his Battle Station, his morale ought to shoot through the roof, right? And, if he leads a compartment, I suppose that lifts the morale of the entire compartment, especially those on duty next to him and even though none of his other mates could give a crap. (Alternatively, I guess when the **** hits the fan everyone is affected [or is that, "infected."]. :haha: (I could go on forever.)

The dude makes some good points. Negative performance due to poop factor modifier :rock:

G2B
09-29-09, 10:16 PM
Honestly though I use the crew ratings when it comes time for promotions and medals any one not up to snuff gets thrown off my boat for eating to much bran, It seems my XO Mr. Christian had a problem with this practice, I now have a new XO and crew efficiency is up :arrgh!: