View Full Version : SH3Gen and patrol grids.
I've just started using SH3Gen to give me a little intelligence on shipping movements and likely positions of the juicier targets but I also noticed in the orders that it gives you a mission objective as such. Now I've started it up on a patrol where I've just left the Bessel supply ship in Vigo harbour after I stopped there on my way to my original patrol grid of CF99. I'd taken the Channel route after France fell but stumbled across a big convoy with just one escort and a Revenge class Battleship which I duly sank and proceeded to mop up all the other high tonnage ships. I was torpedoless after that so rather than return to Wilhelmshaven I continued on to Bessel to re-arm.
Anyway, due to this I have a NULL patrol grid but am enroute to CF99 as originally planned. My question is, on a normal patrol where you leave home port, does SH3Gen read the save and do the orders it produces correlate to the patrol grid assigned by BdU? At the moment it's telling me that my operations area is the western approaches and that I should patrol for a week in grid AM and report the weather. I like to go where BdU sends me and I'm interested to know if SH3Gen will give me the same rough area normally or if I'll have conflicting orders from the two sources. I like the idea of carrying out the SH3Gen orders because they are more in depth and better immersion wise but it'd be cool if the program took your game-assigned grid and built it's orders around that.
What do other SH3Gen users do? Anyone else follow it's directives?
the same question I asked myself so I'm very much interested in an answer!
Recently back to SH3 after a forced break so still catching up with developements.
What is the latest version of SH3gen?
I don't know, because the link is death?
http://www.global-explorer.de/
Maybe try it tomorrow, it's the correct URL for SH3Gen.
I think it just gives you a task based on your rough current location. I ignore it mostly since it likes to send me to spy on enemy ports alot. Too risky for my taste. But that's just my guess. Global Explorer is the authority on it ofcourse. I hope he hops in here to answer it.
Anyway, due to this I have a NULL patrol grid but am enroute to CF99 as originally planned. My question is, on a normal patrol where you leave home port, does SH3Gen read the save and do the orders it produces correlate to the patrol grid assigned by BdU? At the moment it's telling me that my operations area is the western approaches and that I should patrol for a week in grid AM and report the weather. I like to go where BdU sends me and I'm interested to know if SH3Gen will give me the same rough area normally or if I'll have conflicting orders from the two sources. I like the idea of carrying out the SH3Gen orders because they are more in depth and better immersion wise but it'd be cool if the program took your game-assigned grid and built it's orders around that.
Hi. I use SH3Gen for my current career so i hope that there will be something interesting for you to read here.
From what i have understood the program only reads the campaing files. It won't mess with your assigned grid, it won't assign you with another one so to speak. I was assigned to the North atlantic for 2-3 times and i read in the log that this was my primary hunting area. Then on my next patrol i was assigned to ANxx and the log kept saying the same thing so i doubt that SH3Gen takes your patrol grid into account. What you see in your log is probably merely a tactical analysis of the situation in the Atlantic and also standing orders issued for all Uboats. I wonder if this analysis is based on info the program gathers from the campaign files.
BTW, you said,
At the moment it's telling me that my operations area is the western approaches and that I should patrol for a week in grid AM and report the weather.
This troubles me. Where did you read that? Are you sure it was meant for your Uboat exclusively?
I read it at the beginning of the SH3Gen orders, in the captains log page above the 'Standing orders for all Uboats' where the individual orders normally are. That's why I was wondering if the game assigned grid bore any relation to what SH3Gen produced as 'grid AN' seems a little vague but of course I had a NULL grid from the game. It actually gave dates like so:
From xx/xx/40 to xx/xx/40 (was a week) you are to patrol in grid AN and make regular meterologic reports.
If there is no link between the two, I guess I'll just do my 24hour patrol first then consider the SH3Gen orders as secondary. If I get any port raids I'll just conveniently drop it over the side..
:smug:
Ok, just loaded new orders for my next patrol and the game gave me a BE grid but SH3Gen gave me AL to 'protect our warships'. So I just answered my own question, SH3Gen has no relation to the game assigned grid.
Now that's a damn shame..........:down:
Still a great program though, regardless.
SH3Gen has no relation to the game assigned grid.
...thought so...
BTW the idea of a program giving you orders depending on the year and the patrol grid is IMHO a great one though i believe it would be best if the game incorporated such a potential. In this case, it could also be possible for the player to receive new standing orders, new orders for a new patrol grid or even orders to attack a convoy. This would be fun! Lets hope that SH5 will incorporate a more dynamic "dynamic campaign", among other things...:88)
Yeah, one of the things about SH3 that bugged me was the lack of in depth orders which is why my eyes lit up at the SH3Gen orders as they add that little bit more immersion. It's a shame that GWX with all it's extra scripting of key moments in the war didn't incorporate some kind of trigger that sent your patrols to the rough area of action but I realise this is a big want, and with the way SH3Commander randomises your time in port and the random patrol times depending on what you find it would be impossible to tally up the 'right place, right time' factor.
Besides, GWX has given me personally so much more enjoyment it would be rude to do an 'Oliver'..
"Please sir, can I have some more...?"
On the note of GWX, the radio reports of convoy attacks are immersive but if I was close to the grids reported and I went there, would I be able to 'join in' or is it merely a scripted add on with no corresponding AI?
Hehe... This question is posted quite often in this forum. I've read that these messages are eye-candy only, sorry.:DL
bojan811
09-11-09, 06:51 PM
When you use this generator do you have to generate on every start of the new patrol?
You have to have a save game of your current patrol for it to gather the required info so I tend to navigate out of port and when I'm 50km+ out of home I save and then exit to generate the intel in SH3Gen. In real life the boats didn't recieve their orders until they were out of port to negate any intel on uboat movements making it to the allies forces so it is kind of realistic to do it this way.
You can control the amount of intel you get in the program and also it's reliability. Personally I have the reliability up high but a low amount of intel to recreate sightings passed on by axis shipping, much like the game generated radio reports. Of course, you can whack intel and reliability up to max and go hunting but that would be too easy, and to some, cheating...
You have to have a save game of your current patrol for it to gather the required info so I tend to navigate out of port and when I'm 50km+ out of home...
I think it should be 200km+.
I'm just giving an example as being over 50km from land is generally accepted as a 'safe' saving point as far as I'm aware. Where did you get 200km from?
I'm just giving an example as being over 50km from land is generally accepted as a 'safe' saving point as far as I'm aware. Where did you get 200km from?
SH3Gen's page. Check it if you like.
I'm sorry but i have to go for now. There is 6h road travel waiting for me...
I'll have to take a look, can't say I really did much reading TBH. At the end of the day, I want to be as realistic as possible.
The link for the SH3Gen's page doesn't work for me. Anyone else having the same problem?
GlobalExplorer took the pages down after hackers inserted malicious code into his html files and the website has been down since. Looking at the later posts by GE he states that he's no longer developing SH3Gen so I doubt if they'll be back, unless someone else knows otherwise. It's been over a year now.
Here's the subsim thread for SH3Gen where the site outage is detailed in the first post:
http://www.subsim.com/radioroom/showthread.php?t=88438
I'm sure somebody here can provide an alternative download if that's what you're after.
That's strange cause i downloaded the program from his site a few weeks ago.
Anyway, thanks for the info.
I think the download is still active, though haven't tried but the pages themselves are down.
So Global Explorers web page is shut down.
Does anybody know a way to get the latest download?
Assistance appreciated.
U2222
I've uploaded the programme.
This is the latest version (0.7.1) of Global Explorer's SH3Generator. This is the exact file i downloaded from his web page 2 or 3 weeks ago. There was also another version available for download (the Tracking edition) but since i wasn't interested to it i didn't download it.
Sh3Gen_0.7.1__2.0_.zip (http://rapidshare.com/files/279426685/Sh3Gen_0.7.1__2.0_.zip)
Many thanks tomfon.
File downloaded.
Much appreciated
U2222
GlobalExplorer
09-14-09, 04:13 PM
I've focussed my activities on other things and there is no more time for Sh3Gen to be actively developed. But because of its design, it can be run with SHIII in the future.
Sorry that I never took the time to fix the issue with dolphins appearing as icebergs :shifty: . But I wrote instructions how you can easily fix it in several threads in the past
Since there were some problems with the web page, I put up the download again. If you miss the old website content it is contained in the installation package in folder Sh3Gen/Documentation/Web.
Latest version is 0.8.2 and everything you need can be downloaded from here: http://www.global-explorer.de/SH3GEN/contentpage_download.htm
I also updated the old sh3Gen thread with the latest information: http://www.subsim.com/radioroom/showthread.php?p=191116#post191116
Many thanks for the links and bringing me up to date with developements.
It's good to know that you are still here.
GlobalExplorer
09-14-09, 04:36 PM
My question is, on a normal patrol where you leave home port, does SH3Gen read the save and do the orders it produces correlate to the patrol grid assigned by BdU? At the moment it's telling me that my operations area is the western approaches and that I should patrol for a week in grid AM and report the weather. I like to go where BdU sends me and I'm interested to know if SH3Gen will give me the same rough area normally or if I'll have conflicting orders from the two sources. I like the idea of carrying out the SH3Gen orders because they are more in depth and better immersion wise but it'd be cool if the program took your game-assigned grid and built it's orders around that.
Ok, just loaded new orders for my next patrol and the game gave me a BE grid but SH3Gen gave me AL to 'protect our warships'. So I just answered my own question, SH3Gen has no relation to the game assigned grid.
NO, everything in Sh3Gen is correlated with game data. It always reads the assigned grid in your savegame and then collects information from the game data. But it analyzes targets elsewhere in your operational area, that's why you may get s mission in a different grid. If your patrol grid has changed for some reason, you can rerun Sh3Gen on the savegame and reload, as many times as you want.
It can also be run with a NULL grid but since it does have no information about your operational area it will just pick one by random.
The missions which Sh3Gen creates are absolutely correlated with game data but do not have an impact on prestige points (SHIII engine restriction). The intention was that you can either roleplay or ignore the task. The missions give very valuable informations about the location of warships and other fat targets. Sorry that there is so much port raiding, but everything on high seas is too random to predict. And I always wanted to be able to repeat U-47s Scapa Flow raid.
GlobalExplorer
09-14-09, 04:46 PM
Ok, just loaded new orders for my next patrol and the game gave me a BE grid but SH3Gen gave me AL to 'protect our warships'.
See screenshot how BE and AL are located next to each other, so Sh3Gen does a very good job at analyzing your operational area.
http://uboat.net/maps/images/grid_atlantic.gif
Thanks for the clarification GE, good to see you still here. Your program has added a lot to my game and I'm really happy that it does take the game generated grid into account. I should have done some more thorough testing before coming to a conclusion about whether or not the grids were related so my apologies for my misinformation. I'll continue using it to generate my secondary objectives after my patrol is up but I'll be avoiding most harbor raids me thinks...
So what are you working on now? Is it game related? Or is it something mundane and necessary to put food on the table? lol.
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