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Doogerie
09-01-09, 11:21 AM
Ok helpi have just got SH4 and i went to the sub school and the lessons are really bad so a few questions how do i get my sub to move in the first place how do i end a course to steer and stuff i cant even compleat the navagation misson so help please

DigitalAura
09-01-09, 11:47 AM
:timeout: wow. My friend... please take some time and read through the stickies above...there's some really good tutorials that can walk you through some basics and get you sinking some tin in no time!

FYI, there are hotkeys for most functions... try hitting the number keys along the top of your keyboard to set speeds, D to dive, A to stop diving, S to surface and P to go to periscope depth for starters. :salute:

Inner Sound
09-01-09, 11:57 AM
Hi Doogerie

You've got a variety of screens to choose from and you select them from the symbols bottom left of your screen. Try them all. And the ones just above them.

On the bottom right is the dials. The ffirst is the speed select dail. Click in any of the segments and the boat will go to that speed - give it a couple of minutes to get up to speed, it weighs 1400 tons!

Next dial does steering, next does depth.

And clicking below each dial shows more groovy things.

+ & - lets you manage Time Compression to cross weeks of oceon in a few minutes.

HTH.

ETR3(SS)
09-01-09, 12:01 PM
My advice is to always start with the manual in such cases. Years ago my Father and I had a game called Silent Service. While he was scratching his head I was reading the manual. :up:

Doogerie
09-01-09, 01:48 PM
Cool thanks guys i was in the sub school thing so i could lern the ropes. One more thing how meany torps does it take you to take down a cruser? it took me about 4 and once you have it on the run how do you catch it? Becaus I just let loose all 4 at once all direct hit's but i know that won't work on a convoy as thay will see one sship getting attacked and go after you or run how do catch a running ship? as thay seem to be faster then me. oh yeah i am using the chart tool to contol my sub and then using the littel compaus thing to fine tune my course is this a good idea?

Sailor Steve
09-01-09, 01:49 PM
WELCOME ABOARD!:sunny:

Okay. First, you need to use punctuation in your posts. Having a comma or period between thoughts makes them much easier to read and understand.

...how do i get my sub to move in the first place...
The three dials at the bottom right control movement. The one on the left shows the different engine settings. Click the small button and it will change to show the actual speed, so you can pick one.

how do i end a course to steer and stuff i cant even compleat the navagation misson so help please
Go to the Navigation Map. It will show where you need to get to. Click on the different tools on the map. One of them will make a line from your sub to where you want to go. Just put it over the destination and click it. If this makes the line go through land, put it somewhere at sea that lets you make another line to the destination without going through land. These are called "Waypoints".

Your next post came before mine. Most surface ships are faster than submarines. What you have to do is "set them up". This means getting to a point where they are heading toward you. Then you just need to wait. If fast warships are heading away you are just out of luck.

seaniam81
09-01-09, 11:38 PM
Welcome abored! RTFM! :har:

Just play the training missions should help you alot

Doogerie
09-02-09, 04:00 AM
Welcome abored! RTFM! :har:

Just play the training missions should help you alot
the the sub school yeah i was doing that got all the way up to the last mission i have set my course o that i cum up on there brord side i am gioing to try and hit em hard and fast

Armistead
09-02-09, 11:20 AM
i have set my course o that i cum up on there brord side i am gioing to try and hit em hard and fast


Be careful what you do to their broadside...haven't tried that tactic yet..:haha:

You've set your course, going to blow your wad on the broadside hard and fast...You sir are a sub man
through and through....somebody give him a medal...

Seaman_Hornsby
09-02-09, 12:02 PM
Be careful what you do to their broadside...haven't tried that tactic yet..:haha:

You've set your course, going to blow your wad on the broadside hard and fast...You sir are a sub man
through and through....somebody give him a medal...

:har:

SteamWake
09-02-09, 12:07 PM
Welcome abored! RTFM! :har:

Just play the training missions should help you alot

LOL the manual makes a good coaster or to balance a wobbly table... thats about it.

ReallyDedPoet
09-02-09, 01:30 PM
Welcome to SUBSIM :yep::up:

ETR3(SS)
09-02-09, 01:58 PM
LOL the manual makes a good coaster or to balance a wobbly table... thats about it.
Granted the SH3/4 manual is an excellent shim it still provides some useful info for the rookies out there.

Pacific_Ace
09-02-09, 03:44 PM
Quote:Originally Posted by SteamWake
LOL the manual makes a good coaster or to balance a wobbly table... thats about it.

Granted the SH3/4 manual is an excellent shim it still provides some useful info for the rookies out there.
__________________

It makes (well, made) really cool firestarters too. The ink makes really cool colors! :yeah:

seaniam81
09-05-09, 11:13 PM
LOL the manual makes a good coaster or to balance a wobbly table... thats about it.
I dont even know where my manual is anymore.

CaptainMattJ.
09-06-09, 06:52 PM
AHEM!!! ALERT ALERT! LOOK AT MEEEE AND THIS POST! Sinking cruisers Varies HEAVILY! Ive killled an Effing YAMATO w/ ONE TORPEDO and i tried it again it took me 8 torpedoes. Ships dont die all the same. it would be kinda boring that way. Some merchants die in 1 hit some in 3 hits and it could be the same class its ALL the same. Its KInda about Hwere the torpedo hits. If it hits DIRECTLY in the stern i am 100% sure that it WILL NOT SINK from that 1 torpedo. Maybe a destroyer and Smaller Merchants but anything bigger is a definte N O! Hitting it in the middle works quite often, but not ALL the time. so say you are fighting a small passenger ship. if you cat hit it on the side fire 1 torpedo and wait to see if it goes down. if its a large tanker fire 2 at its side and If that doesnt work (it Sometimes doersnt) fire a 3rd one....itll go down. a destroyer you fire 1 at. if it hits in the middle its a 95% chance itll sink i say that from Exp. but if you hit it in the stern, it has a kinda 50 50 chance of sinking. to wrap it up. Fire a few torps first, see what it does. if it takes more it takes more if it doesnt well then good.