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View Full Version : Hearts of Iron 3: How are you finding it?


Egan
08-27-09, 12:52 PM
Now that i've got a couple of weeks or so under my belt I'm beginning to enjoy it a lot more than I was. Have to admit, though, I've yet to actually start a war, much less fight one; most of my time has been spent jumping from one game to another and seeing how the different countries stack up and trying to work out what the game is capable of.

So far, the things I like the most are the control you have over division design and the chain of command stuff, (although theatre level ai is bugged by all account. I'm not sure the theatre system works as well as PI thought it might but with a bit of work it will be great, especially if we get the ability to define out own theatres.)

I'm still trying to get used to the changes in research. I know leadership points can be used to boost the number of technologies you are working on but leadership has to be shared between training spies and officers, and funding diplomatic missions as well and there usually just isn't enough to do all four well. While I understand this is probably quite realistic, the ability to research as many techs as you want to is offset by the huge volume of new techs available. The tech tree actually reminds me of the one from the CORE mod for HOI2 ( I think it was,) and was one of the reasons I never got into that mod; there is realism and then there is bloody-mindedism. CORE always felt like it was swaying to the latter.

I do like the way building units has an effect on build times, costs and research, adding to your practical theory experience. Again though, this seems to be bugged with the appropriate modifiers not being passed on with serial builds. The thing to do, it seems, is to build lots of parallel constructions instead. Hopefully this will get fixed as serial construction was one of the great time savers in HOI2.

Another thing I've noticed with Germany is that I've had real problems with man power. I don't know what's changed but it seems very difficult to build the sort of army I was used to building in HOI2. Perhaps this is due to the huge increase in the number of provinces now and my perception - even a huge army looks small and spread out.

Part of the manpower problem probably comes from the various laws you can enact. This is something I love, especially the mobilisation and draft laws. The problem is that as Germany you need to bump up the draft laws to 'three year draft' as soon as you can in order to maximise the fresh meat. Also, moving to a war economy footing is probably a good thing to do as soon as possible just for all the extra boost to resources and IC you get.

The new supply system looks like it might be something to give headaches, though. It seems to depend heavily on infrastructure to the point that if you don't keep the trains running on time in those occupied territories, that final push into the soviet heartland will likely falter and fail. Personally, I like it but I think people might well be a little skeptical of it. Time will tell.

I would also like a historical scenario - either from PI or a modder. I don't care which. While the fairly ahistorical game is fun enough, a lot of people, myself included, do like to play a historical game. My main problem with it as it stands is the diplomacy seems to need balanced. By that I meen that there does not always seem to be a lot of logic behind who a nation will decide to side with. Having said that, In my current game I'm about a month away from bringing the Netherlands into the Axis. Hopefully they can help negate the clout of that Allied powerhouse, Luxemburg.

Well, so far so good, I guess. I'm mainly enjoying trying things out and seeing what happens. I'm going to start a new USA game tonight for the sole reason of trying out IC building. I've heard rumours of people building 20 factories every three months for 1.5IC each because their practical contruction theory has been so high. I figure that could give the USA a very silly amount of industrial clout by '41.

So, what about everyone else: Hit or Miss? I figure that by the time the inevitable expansion rolls around, HOI3 might be one of the finest strategy games ever made, but only if they start a serial production of patches. Lotsa bugs - but already better than release.

Raptor1
08-27-09, 01:19 PM
HoI3 is right after Victoria in the best grand strategy game category, it's buggy, but it will be fixed. Paradox has proven themselves that they will continue to support and fix their games loooooong after their release (For example, there's a new EU3 patch coming in October (IIRC), almost 3 years after release).

The diplomacy and dynamics is one of the best features, though it needs to be tweaked (I think making a modifier that will drift high neutrality nations to the center and let dictatorships declare war easier would fix almost all the problems). In HoI2 you as Germany could leave your border with the Soviet Union completely ungarrisoned to maul the Allies as much as you wanted because you knew they would never declare war before 1942, but not anymore.

Theatre AI is not bugged AFAIK, it's just not supposed to be used if you want to retain some control over the units attached to it as it completely reassigns and reattaches them at will. If you want to leave direct command without messing everything up, give your orders at the Army Group level.

The research system is taken mostly from HoI1 and improved considerably. You just need to assign very, very few points to diplomacy and intelligence unless you want to do anything on a very large scale (Very low is usually less than 0.2 each for me) and practically none on officers (In peace time, unless your army is in dire shortage), leaving you the ability to research many things at once.

The supply system is not as bad as it looks. It's much more realistic now (Especially that supply convoys can only get to a port, much more realistic D-Day), but units carry around 30 days of supply with them, unlike in HoI2 where once your units stopped receiving supply they instantly became slow and useless in combat, so even if your units hit the low-infrastructure zone they can continue their offensive for a while before having to stop to resupply.

Oh, and watch out for Luxembourg, they're even nastier than they look!

Egan
08-27-09, 01:37 PM
Yeah, I've heard that Belgium is mean as well in this version. Seriously!

I think your ideas for diplo are right on the money. Too many countries seem willing to join a faction as soon as possible. In my last US game, the allies included UK, France, Poland, Netherlands, Belgium, Denmark, Norway, Sweden, Finland, Ireland, Luxemburg, Greece, Yugo and all the Commonwealth countries and - interestingly - Nationalist Spain by early '39. Switzerland was swinging towards them as well.

As for theatre AI, it would be nice to have a setting that tells the AI not to mess with your hard planned chain of command and OOB. I've heard reports of this happening at army group level as well but it may have been sorted in the first patch.

I like the supply system as well, I have to say. I'm looking forward to getting right in there.

I'm going to go and look for a fog of war cheat, i think. I want to watch how the ai forces build up while I muck around out of harms way with the US.

Arclight
08-28-09, 06:48 AM
Definetly a hit for me, though I'll wait for Johan and the guys to pump out another patch before really getting into it. ;)

Raptor1
08-28-09, 06:52 AM
Definetly a hit for me, though I'll wait for Johan and the guys to pump out another patch before really getting into it. ;)

There's one that's supposed to come out next week (Probably) that has auto-sliders, auto-trade, speed improvements and a whole bunch of other stuff.

Arclight
08-28-09, 07:14 AM
The 1.2 right? That should do it. :up:

I must say, PI did a great job. 1.1 patch was ready at launch, and 1.1c hotfix followed shortly to squash a rather nasty bug introduced by 1.1 patch. It's perfectly playable (from what I could tell) and the 1.2 patch will improve it greatly.

Like a lot of games, it was released a little rough around the edges, but they already whipped it into shape. I have no regrets about being an early adopter. :)

BulSoldier
08-28-09, 09:00 AM
I liked pretty much everything in.At first the tech research was so strange that i couldnt even understand what is going on (i was used to hoi2).

However there is one thing that is bugging me. On any reasonable high speed (because we all know there are periods in iwtch the only thing to do is wait few month) the game is lagging heavy.So esentialy i have to play hours just to pass few months, and it seems that declaring a war is quite hard.

I hope they will fix these issues soon though.Until then however i am still playing hoi2.

Raptor1
08-28-09, 09:05 AM
I liked pretty much everything in.At first the tech research was so strange that i couldnt even understand what is going on (i was used to hoi2).

However there is one thing that is bugging me. On any reasonable high speed (because we all know there are periods in iwtch the only thing to do is wait few month) the game is lagging heavy.So esentialy i have to play hours just to pass few months, and it seems that declaring a war is quite hard.

I hope they will fix these issues soon though.Until then however i am still playing hoi2.

Have you tried the LUA fixes? They speed up the game considerably.

Egan
08-28-09, 01:06 PM
I'm running it on a core I7 with 6 gig of memory and it runs ok. Not brilliantly but ok. I find that if I've been playing it more than about an hour or two I have to close it down and restart it as it gets very, very, very laggy. Runs fine after that.