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tonibamestre
08-19-09, 01:34 AM
So,if this is going to be a 1st person sim can we assume that no fast positioning icons will be there? Mean that being in the torpedo compartment,you are called up to the bridge,so you will have to move your body all the way back through the submarine? That would be authentically realistic,so as to be able to walk and run in Alarm situations.

Sledgehammer427
08-19-09, 01:48 AM
I'm sure the guys at UBI will have something cool figured out (Press the key combo Ctrl+Shift+R to run)
and I would think they would include the teleport icons. maybe do a mix of both, where you can "dash" to another station, you can't teleport but you can press a button and automatically run to the desired station...That's my good idea for the day

Sailor Steve
08-19-09, 10:54 AM
And it sounds like a good one. Maybe even have your captain shouting "Make way!" when there's a crowd ahead.:sunny:

Jimbuna
08-19-09, 12:04 PM
I'm looking forward to seeing people getting kicked and dragged through hatches in a crash dive situation :DL

SteamWake
08-19-09, 02:06 PM
You guys have some mighty big hopes.

Remember all we have seen is a trailer, nothing on the UI that Im aware of.

henriksultan
08-19-09, 05:12 PM
A man can dream... a man can dream ;)

Maverik010
08-21-09, 02:13 PM
I think that this will depend on the level of difficulty, so if you will play 100% difficulty you can only run in first person when you will play in another difficulty you can run in first person and teleport

Brag
08-21-09, 02:41 PM
you can't teleport but you can press a button and automatically run to the desired station...That's my good idea for the day

Excellent suggestion :up:

Stealth Hunter
08-21-09, 03:06 PM
Or have the old click menu on the side of the screen like SH3 had. Buttons are good too though lol.

Andyman23
08-21-09, 03:54 PM
i really like that idea of giving you a choice. running through a sub would really add to the immersion experience.

also, if your engineer goes crazy, can you grab a luger and shoot him FPS style? I'd probably just start bunny hopping all around my control room shooting at my hysterical engineer

Frederf
08-21-09, 04:10 PM
I hope the crew is worthwhile enough to depend on unlike SH3/SH4 where you had to run around doing everyone's job like it was a one-man-band. "Bearing one-two-zero. Range?" "4-6-oh-oh" "Mark." Buncha lazy lumps.

Sailor Steve
08-22-09, 02:40 PM
also, if your engineer goes crazy, can you grab a luger and shoot him FPS style? I'd probably just start bunny hopping all around my control room shooting at my hysterical engineer
"I shot my entire control room crew, just for fun. Now my sub won't do what I want! Ubisoft sux!"
:rotfl:

pythos
08-23-09, 09:32 PM
I am sure the statements about lugers being shot in a submarine are meant in a joking manner.

But gotta say, the bullets in a gun like that would be of a material that would hurt or kill a human, but not go through the hull of the boat, or ricochet. For obvious reasons.

Such weapons did exist for the specific purpose of shooting in such a vessel.

Frederf
08-23-09, 11:21 PM
Were such specialized weapons carried aboard WWII surface or submarine vessels?

Reece
08-23-09, 11:38 PM
IIRC both movies (original trailers) of SH3 & 4 were nothing like the game!:DL

FIREWALL
08-23-09, 11:38 PM
I want to see" Steam "comeing out of the crew members during crash dive.

DarkFish
08-24-09, 07:27 AM
I am sure the statements about lugers being shot in a submarine are meant in a joking manner.

But gotta say, the bullets in a gun like that would be of a material that would hurt or kill a human, but not go through the hull of the boat, or ricochet. For obvious reasons.

Such weapons did exist for the specific purpose of shooting in such a vessel.I know of at least one instance where an on-board shooting did take place:
While outbound east of the Azores on 24 Oct, 1943 the boat was severely attacked by depth charges. Peter Zschech apparently broke down and took his own life with a handgun in the control room of the boat. The IWO, Oblt. Paul Mayer (26), then took command, evaded the pursuers and returned the boat to Lorient on 7. Nov, 1943.
"My entire control room crew shot themselves, just for fun. Now my sub won't do what I want! Ubisoft sux!"

JU_88
08-24-09, 07:42 AM
I am sure the statements about lugers being shot in a submarine are meant in a joking manner.

But gotta say, the bullets in a gun like that would be of a material that would hurt or kill a human, but not go through the hull of the boat, or ricochet. For obvious reasons.

Such weapons did exist for the specific purpose of shooting in such a vessel.

Really?
I would have doubted a weapon of that calibre could even dent the pressure hull of a sub / U-boat, wouldnt you need a 20mm cannon or something?

Anyway - I'd be surprised if 9mm round could penetrate this:
http://www.submarine-history.com/NOVAsections.jpg

Its not quite tank Armor i admit, but nor does it resemble the thin pressure cabin of a modern day Airliner...

Better safe than sorry I guess...

Nexus7
08-24-09, 09:15 AM
This ventilated feature gives a lot of room to fantasy discussions...

If my engyneer is fatigued I would like to notice it by his face and slower movements and reactions... (extremely fatigued, fall asleep at his station...)

I would like to see extreme situations into the sub, like water or fire in a compartment, and the people running to fix it, with a certain chance of success... even people dyeing in the process if serious enought... (some random factors would be interesting).

Curious to see what it happens by calling "battlestations" :D

Some crew members with weak nerves that with a certain chance, will pessimistically yell when under water bombs attack even when silent running is an order, compromising the position... lol

pythos
08-25-09, 01:15 PM
The big problem with firing a regular bullet in inside any thick hulled machine (tanks, armored car, submarine, surface vessel) is ricochet. This can literally shred the crew of a tank, and do some serious damage to the crew and equipment).

Lugers were notorious for being more powerful than most 9mils. The scene in Indiana Jones when he shoots the three Germans in front of him, is based on the reality of the Luger. It was quite a hand gun. God knows why.

Now, as far as the bullets. To my knowledge these soft bullets are in the side arms of submarine crews of Russian, and European boats (not sure about US, but I would hope so).

Hartmann
08-29-09, 09:57 AM
With a full 3d realism a crash dive diving time could depend of the player skills moving from the bridge to the control room ?

could the sub dive with the hatch open ? or the IA crew will wait until the bridge crew is inside of the boat ?

The first person perspective in a submarine game opens a lot of news possibilities and questions, :hmmm:

Bosje
08-29-09, 10:47 AM
imagine the reviews from the average gaming audience:

'This is the shortest game ever, there's only 45 guys to shoot and none of em run away or shoot back, what a waste of my money'

Rip
08-29-09, 04:55 PM
imagine the reviews from the average gaming audience:

'This is the shortest game ever, there's only 45 guys to shoot and none of em run away or shoot back, what a waste of my money'

:haha::haha::har:

Stormfly
08-29-09, 06:47 PM
i would love using TrackIR :DL, together with a good physics engine for the interrior also, ie if the diving angle is to high, you have to grab something to fix you, otherwise... outch :doh:

Mikhayl
08-30-09, 04:33 AM
I also hope there will be no more "separation" between interior and exterior world like in SH3/4. It would be great to be able to check your charts (or whatever), then climb the ladder to the conning tower, and to the bridge, discovering the sky and sea as you climb. Very atmospheric :)

Highbury
08-30-09, 04:45 AM
So,if this is going to be a 1st person sim can we assume that no fast positioning icons will be there? Mean that being in the torpedo compartment,you are called up to the bridge,so you will have to move your body all the way back through the submarine? That would be authentically realistic,so as to be able to walk and run in Alarm situations.

I am assuming that an updated version of the current style of UI and movement system will be included as well if this review is correct:

Of course, there are still the same hand-of-god style controls as well, for moments when you just care about the results rather than the immersive quality of the game.

http://pc.ign.com/articles/101/1016321p1.html

I don't think the first person will ever be required. Maybe they will add a "lock" on the first person mode as a difficulty option, much like No External Views in the current games.

Stormfly
08-30-09, 08:26 PM
I also hope there will be no more "separation" between interior and exterior world like in SH3/4. It would be great to be able to check your charts (or whatever), then climb the ladder to the conning tower, and to the bridge, discovering the sky and sea as you climb. Very atmospheric :)

yes, or even be able to dive out of your sinking sub, till the flooding level of tranparent water inside the central has reached the hatch and so on.... :yeah:

after reaching the surface, you have to swim of course, away from that aproaching sharks :o, to maybe an approaching escort...

Frederf
08-31-09, 01:12 AM
Seemless interior to exterior would be nice but could take a big toll on the poly and texture budget. That little hiccup in our PCs when we go from inside to outside now ain't for its own health. Perhaps the hatch could animate open, showing the sky directly above and it could fade to black (night) or white (day) and then back to normal as the exterior environment was rendered.

karamazovnew
08-31-09, 01:59 PM
Seemless interior to exterior would be nice but could take a big toll on the poly and texture budget. That little hiccup in our PCs when we go from inside to outside now ain't for its own health. Perhaps the hatch could animate open, showing the sky directly above and it could fade to black (night) or white (day) and then back to normal as the exterior environment was rendered.

You're wrong there. The conning tower acts as an intermediary between the interior and exterior. As you climb the stair, which takes a few seconds, the exterior loads. It would be seamless and open up the possibility of flooding the sub if someone forgets to close the hatch :yeah:. No more teleporting from the deck to the CR when you stay those extra seconds as the sub crash dives... You drown :haha:

maerean_m
08-31-09, 02:22 PM
Seemless interior to exterior would be nice but could take a big toll on the poly and texture budget.

You'll see there is no problem with that :D

It would be great to be able to check your charts (or whatever), then climb the ladder to the conning tower, and to the bridge, discovering the sky and sea as you climb. Very atmospheric

You can't even imagine :arrgh!:

Safe-Keeper
08-31-09, 03:10 PM
'This is the shortest game ever, there's only 45 guys to shoot and none of em run away or shoot back, what a waste of my money'why i cant board other ships?11 wheres the sniper kit! This game suxx!11

Seriously, though... running? Sorry, but why on earth would that be a difficulty setting? The CO stayed in the control room or on the bridge 99% of the time during action. It's not as if he needed to run to the torpedo room to fire eels himself, he just stood there and gave orders. I think you're delving too deeply into this whole FP thing. /my opinion.

I don't think the first person will ever be required. Maybe they will add a "lock" on the first person mode as a difficulty option, much like No External Views in the current games.My impression, too. FP will be a gimmick like the ability to man guns yourself, but not something you have to make use of.

Mikhayl
08-31-09, 03:16 PM
...
You can't even imagine :arrgh!:

Ha, you guys rock :)

gimpy117
08-31-09, 04:15 PM
i really like that idea of giving you a choice. running through a sub would really add to the immersion experience.

also, if your engineer goes crazy, can you grab a luger and shoot him FPS style? I'd probably just start bunny hopping all around my control room shooting at my hysterical engineer

that reminds me...i hope the MG-42's are usable for on the bridge defenses!

karamazovnew
08-31-09, 05:09 PM
You'll see there is no problem with that :D
You can't even imagine :arrgh!:

:o :stare: :damn: Stop teasing.... :haha:
The more I learn about the game, the harder it is for me to breathe :dead:.

Sailor Steve
09-01-09, 10:59 AM
:o :stare: :damn: Stop teasing....:haha:
You took the words right out of my mouth - literally. That is exactly what I was going to write...then I saw yours.:rotfl:

maerean_m, you've got most of us very excited. I hope you'll pay for my new keyboard after it fails from being drooled on too much.:sunny:

AVGWarhawk
09-01-09, 11:03 AM
You'll see there is no problem with that :D



You can't even imagine :arrgh!:

:D WOW....nice!

Jimbuna
09-01-09, 03:06 PM
:o :stare: :damn: Stop teasing.... I hate you :haha:
The more I learn about the game, the harder it is for me to breathe :dead:.

LMAO :DL

RICH12ACE
09-02-09, 09:11 AM
sh4 NEEDS first person views:rotfl:

Seaman_Hornsby
09-02-09, 11:15 AM
You'll see there is no problem with that :D

You can't even imagine :arrgh!:

Things are getting interesting! :yeah:

THE_MASK
09-05-09, 05:57 PM
Will i be able to go to where my wet weather gear is and click on it and put it on . Will i be able to put on a pair of goggles in heavy seas on watch . Will i be able to change course and speed using the instruments in the conning tower . etc etc etc .

pythos
09-05-09, 09:54 PM
This is how I think they should implement the 1st person deal. Have the "instant buttons" but do not have them instantly take you to the place. Instead your captain has to walk to the desired compartment. Allow intercommunication through talky tubes though. So if the captain wants to talk to engineering he goes to a squawk box. When you click on that, you get little icon representing the various compartments with squawk boxes. I think the uboats had tubes though. Not sure on that.

A system like this I think would be very realistic. You don't just flash from one point to another, so if you are in the forward of the ship you have to make your way to the control, and the crew need to "make a hole" for the commander. That would be cool. There should also be a toggle for quick or slow movement.

THE_MASK
09-05-09, 10:23 PM
This is how I think they should implement the 1st person deal. Have the "instant buttons" but do not have them instantly take you to the place. Instead your captain has to walk to the desired compartment. Allow intercommunication through talky tubes though. So if the captain wants to talk to engineering he goes to a squawk box. When you click on that, you get little icon representing the various compartments with squawk boxes. I think the uboats had tubes though. Not sure on that.

A system like this I think would be very realistic. You don't just flash from one point to another, so if you are in the forward of the ship you have to make your way to the control, and the crew need to "make a hole" for the commander. That would be cool. There should also be a toggle for quick or slow movement.Well for a start i think the devs said or i read on some preview that only the officers will be modelled . I am pretty sure they already said that the entire sub will be available in first person .