liluoke
08-18-09, 02:37 PM
hey all, i'm new to this forum, nice to meet you all!
After watching a few the tutorial videos, I still have three noobie questions that I hope people could answer instead of trying to mine through all the videos:
***1. How do you activate that large bearing compass around your ship so that in nav, when you zoom in you can see your bearing all around your ship? ***is it this: IMPERIAL 360 DEGREE BEARING PLOTTER
***2. I'm going to be installing TMO1.7, any other recommended mods? I downloaded quite a few but I"m looking for specific recommendations.***
***3. During Convoy attack (With destroyer escorts)***
Keep in mind I'm playing Hard with contact updates (so manual torp shooting)
RIGHT AFTER SHOOTING TORPEDO:
Ideally right after I shoot a torpedo I should drop my periscope (or even after I've manually inputted all info to TDC) and be moving immediately to the next place I can surface and shoot. should I drop my pericope and use passive sonar to find merchant changes in bearing and follow?
WHAT IF WARSHIPS COME AFTER ME:
Option 1: Hide
TheSatyr:
I go under the thermal layer, run at 1/3, AND rig for silent running. All three are essential ... they can still find you if they know where to look, but it'll be pretty hard for them.
If they are actively pinging you and doing a depth charge run, they know where you are so you better run for it -- briefly, and then go quiet again. Otherwise, remain wery wery quiet.
Option 2: Counterattack
Aurgolo:
1) I run slow at 60 mt or deeper and wait until the destroyer is almost on top of my tail
2) then I ring up flank speed and give hard rudder to port or starboard in order to follow the DD direction
3) In this way I to get out of the kill zone and ask for periscope deph
4) Reduce speed to standard and ask for 0 degrees rudder
5) when at periscope depth I have the DD just in front of the bow at around 3-400 metres and fire a torpedo (perfect shot position)
5) i use this tactic since SH3 and is quite impossible to miss the shot. It works in 95% of cases (according to my experience). I the shot is missied is because the sub gets periscope depth too close to the DD (less than 300 mt) that's why is important to reduce velocity (of course some practice is needed for different sub types according to: ascent rates, submerged speed, etc etc)
Option 3: Hide with Decoys
Dowly:
There´s two ways how I use the decoys. If the DD is close, I fire one up go to flank speed for a 2-3 seconds and change my depth. But if the DD is far away, like if I am leaving a port which I raided just moments ago, I fire up the decoy and continue on silent run.
Other options:?
Does this all sound about right? What other tactics when warships come after me, and what is recommended right after a torpedo shot?
Thank you all for your help!
After watching a few the tutorial videos, I still have three noobie questions that I hope people could answer instead of trying to mine through all the videos:
***1. How do you activate that large bearing compass around your ship so that in nav, when you zoom in you can see your bearing all around your ship? ***is it this: IMPERIAL 360 DEGREE BEARING PLOTTER
***2. I'm going to be installing TMO1.7, any other recommended mods? I downloaded quite a few but I"m looking for specific recommendations.***
***3. During Convoy attack (With destroyer escorts)***
Keep in mind I'm playing Hard with contact updates (so manual torp shooting)
RIGHT AFTER SHOOTING TORPEDO:
Ideally right after I shoot a torpedo I should drop my periscope (or even after I've manually inputted all info to TDC) and be moving immediately to the next place I can surface and shoot. should I drop my pericope and use passive sonar to find merchant changes in bearing and follow?
WHAT IF WARSHIPS COME AFTER ME:
Option 1: Hide
TheSatyr:
I go under the thermal layer, run at 1/3, AND rig for silent running. All three are essential ... they can still find you if they know where to look, but it'll be pretty hard for them.
If they are actively pinging you and doing a depth charge run, they know where you are so you better run for it -- briefly, and then go quiet again. Otherwise, remain wery wery quiet.
Option 2: Counterattack
Aurgolo:
1) I run slow at 60 mt or deeper and wait until the destroyer is almost on top of my tail
2) then I ring up flank speed and give hard rudder to port or starboard in order to follow the DD direction
3) In this way I to get out of the kill zone and ask for periscope deph
4) Reduce speed to standard and ask for 0 degrees rudder
5) when at periscope depth I have the DD just in front of the bow at around 3-400 metres and fire a torpedo (perfect shot position)
5) i use this tactic since SH3 and is quite impossible to miss the shot. It works in 95% of cases (according to my experience). I the shot is missied is because the sub gets periscope depth too close to the DD (less than 300 mt) that's why is important to reduce velocity (of course some practice is needed for different sub types according to: ascent rates, submerged speed, etc etc)
Option 3: Hide with Decoys
Dowly:
There´s two ways how I use the decoys. If the DD is close, I fire one up go to flank speed for a 2-3 seconds and change my depth. But if the DD is far away, like if I am leaving a port which I raided just moments ago, I fire up the decoy and continue on silent run.
Other options:?
Does this all sound about right? What other tactics when warships come after me, and what is recommended right after a torpedo shot?
Thank you all for your help!