View Full Version : where is the torpedo camera on career mode+DO YOU REALLY WANT MORE REALISM?
there are only 3 difficulty levels and all have it off, how can i toggle it on?
also,
oh my god i played the first time with o2 ,batteries, and fuel, i had to resurface every 15 seconds, from pearl harbour to japan was 30 minutes to get there,
what is the point of all this realism if it makes the game boring?
you want realism? i will send you in a can to the sea for 6 months, the food will be crap, there are no women and the place stinks of sweat and pee,
if you are lucky you can be on watch duty on the open sea either you freeze to death, burn from the 8 hours of sun tan or get blind of looking thorough the binoculars all day.:damn:
or maybe you prefer the engine room, do you mind the smoking? i hope not:har:
like a USA militar said, war is 99% utter boredom and tiredness and 1% terrifing to death.
is this the trend for games in the name of realism?
i see the read me of real fleet mods and the trigger maru mod and they look like they make the game even more boring and hard, i mean from what i can see they make your hull weaker, your enemies sink later and later and there is even more reliance on the fuel issue, small caliber machine guns cripple the ship etc, etc,
how can i get a campaing where i fight with USA forces against the japanese in big naval battles?, i dont see this at all in career mode, is all watch this place kill some merchants, and forget about good torpedoes they cost REPUTATION??????? :damn: ,
is there a solution to this or the game is just like that?
has anyone made a mod that makes the game more playable? ( a real campaign mode, forget about the fuel batteries crap, upgrades for the subs, better torpedoes, etcetc)
thank you for your attention
Torplexed
08-18-09, 07:19 AM
The whole point of the mods is to more accurately recreate the war in the Pacific in terms of logistics and realism. So basically you want a fantasy game where the merchants scroll across your periscope like wooden ducks in a shooting gallery and massive naval battles are raging every five minutes? Gee, why not just dispense with the geographical map of the Pacific? Just have one harbor for re-fueling and re-arming and constantly regenerating outside of it, an endless armada of Japanese merchants and warships milling about just waiting to be torpedoed. In that case, I suggest you stick to the stock game. It's as close as you're gonna get.
Yes...it's true. War is 99% boredom and 1% terror. If you want endless pyrotechnics, watch a Michael Bay film.
DigitalAura
08-18-09, 07:58 AM
I'm sure a lot of guys here will want to pounce on you for that kind of remark, but to be fair... I think you are right on many levels. Games are for entertainment but sometimes people are entertained by the "immersiveness" and authenticity of the experience. Sims are such a genre. Many sims benefit by having a REALISTIC mode and an ARCADE mode. Cyllan, I think the closest thing you'll find to the "arcade" mode you desire WON'T be found in Campaign mode...not even in War patrol. I think you'd enjoy the Quick Missions better....they throw you right into the action, so to speak. To be fair, this game allows you to tailor the realism to a almost 'arcade like feel' (except for the waiting). But hey... TIME COMPRESSION is not realistic now, is it? hehehe
But you have to admit, the ocean is a mighty big place to have to find a boat or two. In reality, a sub crew might have a skirmish or two once a month if they got lucky (unlucky?).
I, too, have found it awfully boring at points and turned to Call of Duty 5 to fill my craving for mayhem and instant destruction. But that's because you have to be in the mood for that kind of immersion in a game.
Undefined
08-18-09, 10:11 AM
Silent Hunter is submarine simulator. Simulation is imitating some real thing as real as possible. You dont like the game? Dont play it!
Rockin Robbins
08-18-09, 11:24 AM
Hey guys! We have a volunteer to go ashore on Iwo! He's bored!:D
Hand him a rifle and give him a rowboat.:arrgh!:
Naw, submarines are an acquired taste. They're exciting like fishing. If your brain doesn't connect just right a submarine is just tedious. Then you get blown up by an enemy you've never even been able to shoot at.
You're right, we're irrational. I've given up trying to figure out why I love this game...
To those who love it no explanation is necessary. To those who don't no explanation is possible.:cool:
Armistead
08-18-09, 05:11 PM
You can do what my 11 year old does...just stays at port and shoots anything that moves.
Real Skippers don't get bored, we're listening to 10 radio staions and that long 5 minutes it takes us to get across the pacific....is when we eat or make love to our wives...That adds realism and gives us some quality time with our lover.
Strange, even on harder settings I didn't have those issues.....
To be honest in general quite disappointed with them ,
loyalty without question and blindness to obvious faults is not clever or enlightening,
this isnt common to this board alone, the x3 reunion forums are just as absurd in their blind faith and search for "autenthicity" to the point the last x3 game had time compression disabled.....:hmmm:, this was done by modders turned employees of the company, yeah lets travel the universe without hiperspeed, very clever.....
1- u cant make an a sub simulation, u have to be on board , sweat it, bore yourself and die in your sleep, nothing heroic about it.
2-i do remember there was a real war with the japanese and USA fleets, so why i cant see anything going on
3- even military training programs have set events at regular intervals, these programs are supossed to simulate battle conditions, what does SH4 simulate, ? battery degradation?,eye strain disease?
what exactly is immersing in staring at the screen waiting , eating , or "making love to your wife" like someone said, does it make the game better or just a pain in the ass?
4-if by the time you get to the destination you have fuel for only a few hours and then you have to trek it back at minimun speed for thousands of miles what makes that simulation ? clever? :down:?, realistic?:down:.exciting?
5 this isnt a simulation simulation, this is a game simulation, if i wanted the real thing i would join the navy can division.
6-so this simulation which you all say is fantastic and perfect........ but my career has been so far of traveling and watching merchants, i havent fought any wars, seen any naval confrontations, or helped my side in any way noticeable.
so i though it was a WW2, so where is the war?, sorry but, no just fuel gauges and batteries, and a time compression button that i have to press every 5 seconds if i dont want to die of old age before reaching Honsu.
the first thing it should have happen when this game came out is people like you in this forum demanding changes to the game to make it interesting, not just "realistic".
fuel, batteries,gas management etc, should be automated, specially considering the distances (thousands of miles) between japan and pearl harbour.
a real war should have been created (like arma or operation flashpoint), maybe your submarine actions would turn the war one way or the other if you are good enough
objectives would have repercussions, a dynamic campaign would happen, etc etc , etc.
well guys enjoy number 5 , and wait nearly 2 years to have it patched, because they know they can get away with it, and you dont care about concepts as "gameplay".
if world war 2 games where all like this they will show a soldier peaking out his trench 100 times a day for three months, then a solid week of artillery which you woulnd see as you are a soldier and then a few steps into the minefield and you are dead.
BRILLIANT SOLDIER SIMULATION,:har:
this game which not all is bad, there is nice graphics and some tension, could and should have been better, the tecnology was already there in 2007, and instead of so much silly micromanagemnt there should have been more scope.
Inner Sound
08-19-09, 07:24 AM
No effort = no reward.
Blood_splat
08-19-09, 07:49 AM
My friends make fun of me sometimes in a joking way because I'm the only one that plays these types of games. I enjoy playing xbox 360 with them on line but my heart is always into sims hehe. :lurk:
Subnuts
08-19-09, 07:49 AM
Yeah. I can't believe that fleet boats weren't fueled by Unobtainium, their crews required air to breath, they couldn't travel across the Pacific in five minutes, and that the Americans and Japanese weren't fighting massive naval battles every inch of the way.
DigitalAura
08-19-09, 08:22 AM
....but Cyllan... if you're "watching merchants" then you're actually missing the war.
You're supposed to shoot merchants. THAT'S the war that submariners / uboat skippers were about. Did you think submarines were used on the front line? They weren't meant to be deployed against other naval units or engage with enemies at all! The sub was to be stealthy and never seen. A skipper had a mandate NOT to attract that kind of attention. Just because they had deck guns and AA guns doesn't mean they were suited to unit-to-unit combat!
I think you miss the point of submarine warfare in general, nevermind this game!
Dread Knot
08-19-09, 08:32 AM
-i do remember there was a real war with the japanese and USA fleets, so why i cant see anything going on
And you apparently know nothing about it. There were about 35 'named' naval battles in the Pacific. That means the majority of the time there was nothing going on other than routine ship and merchant movements and air strikes and ongoing attritional land battles. Even then areas where battles took place were mostly limited to select points like the Solomons or New Guinea which were important military objectives for both sides at that particular phase in the war. The Japanese and Allies didn't just engage in pointless carrier or battleship actions at random every day in the empty mid-Pacific for the purpose of entertaining passing submariners.
Sorry for basing the game on an actual war full of boring things like supply lines, distance, fuel constraints, limited ammo and that real boring thing...history. Next time they'll just make one up featuring with Robots from Space and Godzilla.
ReallyDedPoet
08-19-09, 09:24 AM
the first thing it should have happen when this game came out is people like you in this forum demanding changes to the game to make it interesting, not just "realistic".
fuel, batteries,gas management etc, should be automated, specially considering the distances (thousands of miles) between japan and pearl harbour.
a real war should have been created (like arma or operation flashpoint), maybe your submarine actions would turn the war one way or the other if you are good enough
objectives would have repercussions, a dynamic campaign would happen, etc etc , etc.
Take some time to search the older threads and you'll find a lot of what you are saying has been asked.
Threads like this one ( SH5 ) have been done for SH4, SH3 etc.:Here (http://www.subsim.com/radioroom/showthread.php?t=150720)
Looking at the trailer for SH5 the developers have heard much of what the community has said.
In fact Developers for 3, 4 and now SH5 visit and participate in these forums quite regularly and have also attended Official SUBSIM Meetings :yep:
Anyway, check out the mods section\search the older threads and you will find that there are many mods that will make the experience a more enjoyable one for you and maybe even the ones that you mention above in your first post.
ReallyDedPoet
08-19-09, 09:44 AM
To be honest in general quite disappointed with them ,
loyalty without question and blindness to obvious faults is not clever or enlightening, this isnt common to this board alone,
That's quite a statement for your second post here at SUBSIM.
Take some time and I think you will find this community to be both a friendly and highly informative one :yep:
On that note, Welcome to SUBSIM :up:
SteamWake
08-19-09, 10:26 AM
oh my god i played the first time with o2 ,batteries, and fuel, i had to resurface every 15 seconds, from pearl harbour to japan was 30 minutes to get there,
Since you come off with an attitude on your second post I will go ahead with this.
What the hell are you doing running submerged all that way? Subs spent 90% of their time on the surface.
Every 15 seconds? Again what the hell I guess your a big fan of time compression. Get over it this is not a game of instant gratification. It is not DOOM it takes time to sail thousands of miles. Most of those boring tedious miles.
30 minutes to get there... I just dont understand this. Typically it will take me about 20 minutes tops to get there barring any interruptions by air attacks and or targets of oppurtunity. That includes the slow downs while in areas of high traffic (leaving port).
Running surfaced at around 12 knots at high rates of time compression its really not that long.
Im almost positive your next post will be "Im out of fuel what now?"
Im also pretty sure this game aint for you given your apparent lack of patience.
ReallyDedPoet
08-19-09, 11:00 AM
Since you come off with an attitude on your second post I will go ahead with this.
What the hell are you doing running submerged all that way? Subs spent 90% of their time on the surface.
Every 15 seconds? Again what the hell I guess your a big fan of time compression. Get over it this is not a game of instant gratification. It is not DOOM it takes time to sail thousands of miles. Most of those boring tedious miles.
30 minutes to get there... I just dont understand this. Typically it will take me about 20 minutes tops to get there barring any interruptions by air attacks and or targets of oppurtunity. That includes the slow downs while in areas of high traffic (leaving port).
Running surfaced at around 12 knots at high rates of time compression its really not that long.
Im almost positive your next post will be "Im out of fuel what now?"
Im also pretty sure this game aint for you given your apparent lack of patience.
C'mon now SW, your ruining my bit from above :)
Take some time and I think you will find this community to be both a friendly and highly informative one :yep:
On that note, Welcome to SUBSIM :up:
Regardless, let's all keep things above bar here, thanks folks :yep:
RR hit it on the head with the comparison with fishing. Most of the time, it's boring as hell. Some might call the boredom relaxing, though. And, when the action comes, it's that much sweeter having waited for it. While I love SH3 and 4, I can't explain it to my gaming friends who don't get it. They'd rather play Left 4 Dead, CoD, or such games. Mind you, I love these, too, but it depends on mood.
It's an odd thing. My wife sees me doing math on a scratch paper, figuring out intercept courses, and initially wanted to make sure nothing was wrong with the game I bought. I explained that this is a different kind of game that allows you to get closer to history by doing the math yourself, if you want. Sure, you CAN set it to easy or whatnot. But, if I want something with instant action, constant flow of targets, and point-and-shoot combat, I'll play something on Xbox or an FPS of some sort.
I don't see what your problem with the game is. If you don't like it, so be it. Sell it on eBay, or adjust it to your liking. Nobody holds that against you, as everyone has different tastes. Prefer Halo? Go for it. You're wanting Bud Light, and Silent Hunter is serving a fine wine.
As for realism, all of us are aware that it is not like really being in a submarine. It's a simulator and game. I don't think any of the people who play make the mistake of thinking that "This is exactly how it must have been!" You're right, living the lifestyle isn't anything that would make a fun game. Standing watch for hours? A game like that might sell two copies, and both of them to people who didn't read the title or reviews. So, these games, in order to be the entertainment they're intended to be, compress the player interaction with what is thought to be the more interesting parts of life on an old submarine. Those of us who like that kind of thing find a unique simulation of something we can't otherwise experience. If that's not for you, maybe you should look into creating mods.
FIREWALL
08-19-09, 12:32 PM
Here's a bottom line.... Neal Stevens could interpet some of these posts as telling a newbie (one who could donate to his Website) to go somewhere else.
I grant he might have used more tact in his post.
And as far as atitude, we've all had some here one time or another.
My guess, :hmmm: Messing with the Cowboys Wallet could get ya a boot where the sun don't shine. Or worse.
Rockin Robbins
08-19-09, 12:52 PM
Here's the bottom line. Not every game is going to blow everyone's skirt up. In the case of this admittedly peculiar game about an admittedly peculiar niche of warfare, either you understand and we don't need to explain or you don't and we CAN'T explain.
There is no alternative but to explain that we love the game for what it is and don't care about what it isn't. The game fit US, not we fit the game.
For many, the game won't fit them. And that is not a bad reflection reflection on the people who just don't understand why Silent Hunter is great. It is strictly a neutral and true observation. If you choose to take offense to it, that isn't my problem. The truth is sometimes unwelcome.
Welcome to Subsim. I encourage you to try it for awhile to confirm or refute your first impressions. You might want to try my Slightly Subnuclear weapons: torpedoes and gun ammunition. You might try Neon Deon's Balao Cruiser with four 5" gun turrets, which using my Slightly Subnuclear Deck Gun ammunition holds the record, sinking well over 100,000 tons in 8 minutes and change. Sorry, I don't do god mode mods. My submarines are just as vulnerable as the real ones, they just have "enhanced" weaponry.:D
But personally my first love is a realistic cruise with Trigger Maru, where a 30,000 ton cruise is cause for celebration and enemy escorts have sharp teeth and like to bite hard. Where airplanes can see you at periscope depth and end your miserable life without you even knowing they were there.
And yes, I love the setup, taking an hour or so of real unaccelerated time to establish enemy course and speed, select the best attack method for the situation, determine TDC settings, position my boat and then if all goes according to plan....fire one!
Sorry you're disappointed at this. Sometimes communication is not possible for someone who comes into an established forum and insists that all ideas conform to their own. Discovering other ways of viewing the world is fun.
ReallyDedPoet
08-19-09, 01:04 PM
Here's a bottom line.... Neal Stevens could interpet some of these posts as telling a newbie (one who could donate to his Website) to go somewhere else.
I grant he might have used more tact in his post.
And as far as atitude, we've all had some here one time or another.
My guess, :hmmm: Messing with the Cowboys Wallet could get ya a boot where the sun don't shine. Or worse.
It has been said FW. From a post of mine above.
Regardless, let's all keep things above bar here, thanks folks :yep:Anyway, let's not get to carried away please. Things usually have a way of working themselves out here :yep: And more often than not, it's on a positive note, that's the SUBSIM way.
theworldover
08-19-09, 02:05 PM
I feel as though almost every review of the SH series I've read is sure to qualify it as a "niche" series. It really is, and I like the fishing metaphor. Playing Call of Duty, its not really satisfying when you kill one enemy, because you know on one mission, you're going to kill 50 more. But in SH and in fishing, if you caught 50 fish every time you went out, or encountered 50 convoys on every patrol, it wouldn't be satisfying. But because its more rare, its more satisfying when that radar operator says "radar contact" 8 times in a row, and you see that large, red square on the nav map. Its also higher stakes, because you may not see another one for 6 months. And from a developer's perspective, if sinking ships ceases to satisfy the player, then you're going to have a game that gets stale quickly, and won't help sell the sequel.
Now, I'm not saying that I'm the most realistic player out there, I play at only about 46% realism, but that's a good balance between realism and entertainment for me. That's the beauty of the SH series: you can find your own balance between entertainment and realism that fits what you want out of the game.
Lastly, remember that these aren't LA class SSN's. They were raw and primitive, and really built as surface vessels that could go underwater.
i have been playing all kinds of games , mostly strategy, for 20 years,
I can guarantee you Ubisoft doesnt see this game as "niche" and they like that word even less, niche means less sales, and Ubisoft are here for the money.
i already have read that they plan to simplify some of the sub micro management for next version.
if they wanted to make a REAL sub simulation, half the time you would all die on your sleep from a depth charge, and forget about targeting convoys with destroyers on your own, THAT is not realistic either, but as i say
REALliTY is boring , and i a cant waste 30 minutes each way just to start playing the game, and if you have all those things on co2 fuel etc, you have to go minimun speed to save fuel, which takes even more time.
so you have to play with those things off, which means (as i dont use the manual torpedo system) that i dont get rep, so i cant buy good torpedoes (what kind of simulator refits your sub with rep credits......?:damn:)
and my career is not brilliant whatever i do, this plus the event camera off kills it,
this game can be fun but is not well thought out, and after 3 tries they should know.
and just because there wasnt that many naval battles it doesnt make this a good excuse to make the gameplay empty.
gas, fuel , batteries, and co2 levels together make the game a toss.
i repeat THIS IS A COMPUTER GAME.
computer games are supposed to be fun,
journing 20 minutes pressing the co2, time compression gauge, o2 and fuel gauges every few seconds, is not fun , not even remotely,
by the same rule lets simulate a coal train, (where you have to put coal on the engine every minute or so ).
is just not clever, i hope they learn for SH5,
i would however prefer to see a sub game from the 70s 80s and 90s, more fun , more dangerous..,
i would also like to see a better tutorial,
Rockin Robbins
08-20-09, 08:31 AM
Face it. You would rather see another sort of game. Overwhelmingly, we would not. There are plenty of games that would make you happy. This isn't and will never be one of them. Let it be at that. No reason to force others to conform to your preferences.
If it turns out that they listened to your preferences for SH5 then very few of us will be purchasing that game. A simulation without frustration and uncertainty is utterly worthless.
Dread Knot
08-20-09, 08:43 AM
REALliTY is boring
Says it all. Some of us find it fascinating. Guess we're not gonna find any common ground here. Stick to the arcade games and Hollywood's version of history. BTW if you find reality boring you'd better stay away from the current modern subsims too. Hours of blind man's bluff and interpreting arcane sonar data doesn't sound like your cup of tea either.
I still don't get what your main gripe is, aside from generalized dislike of the genre.
In fact, I'm detecting two contradictory points. One, is that you are criticizing the series for being too boring. Your second point appears to be is that Silent Hunter is trying to be realistic but falls short of this. No historically-themed simulator can recreate both of these elements at the same time. The game must find balance somewhere, which, admittedly, must be a challenge.
If the game is to mimic reality in any sense, it's going to have to convey, somehow, that these machines and the men on them spent hours, days, weeks, and even months at sea sometimes without so much as a seagull in sight. That, again, is what time compression is for. And, again, when you do find that convoy or task force, it means something. If you find this boring, again, that's fine, but you're investing time and money in a genre of games that's not going to work for you.
Fair enough. However, games like SH have a loyal fan base who will buy each game, every time it comes out, assuming the core of the came remains intact. This is PC game, not an Xbox Live title, and one of the few types of games left with a reasonable level of fidelity. I'm glad to have the option to pick up an involved, more mentally demanding simulation (I need a scrap paper for the math!) when the various FPS, RPG and other more mainstream games leave me wanting something for my neurons to process.
Not to stifle the conversation, but I am curious why you'd bother raising complaints with people who are obviously fans of the game. You're free to alter your game library how you wish. Nobody wants you to play something you're not happy with. If you can alter the game to taste, or mod it for as much, try another title. I'm not aware that these games are marketed as fast-paced, twitchy arcade game.
Sailor Steve
08-20-09, 11:25 AM
i already have read that they plan to simplify some of the sub micro management for next version.
And that's a good thing, as SH3's ultra-micro management was silly and unrealistic. SH4's was much better, as the captain did not manage his crew directly; but there's still room for improvement.
if they wanted to make a REAL sub simulation, half the time you would all die on your sleep from a depth charge, and forget about targeting convoys with destroyers on your own, THAT is not realistic either, but as i say
I have to disagree here. First, a depth charge would not kill you in your sleep, simply because if a destroyer was anywhere that close everyone would be on the alert, especially the captain. As for attacking escorted convoys alone, that is exactly what they did do before wolfpacks were instituted, and after they stopped the practice.
REALliTY is boring , and i a cant waste 30 minutes each way just to start playing the game,
I, on the other hand, 'waste' an hour of game time every time I start a patrol just driving out of the harbor, watching the sights. And every four hours of game time I come out of time compression just to look around and see if the weather has changed. And I 'waste' an hour every game day coming out of TC and conducting trim dives and emergency dive drills.
and if you have all those things on co2 fuel etc, you have to go minimun speed to save fuel, which takes even more time.
Not so at all. As has already been pointed out, cruising at 9-10 knots (1/3 in SH3, Standard in most SH4 mods) gets you there at a (pardon the term) 'realistic' rate.
so you have to play with those things off, which means (as i dont use the manual torpedo system) that i dont get rep, so i cant buy good torpedoes (what kind of simulator refits your sub with rep credits......?:damn:)
The good and bad points of renown, and its purpose, have been discussed many times before here. If you wanted to just ask about it, any of us would be glad to have that discussion again.
and my career is not brilliant whatever i do, this plus the event camera off kills it,
No career of mine has ever been brilliant either. I like it that way. And the very first thing I ever did was turn the stupid Event Camera off. I hate that thing. Difference of opinion, you see?
this game can be fun but is not well thought out, and after 3 tries they should know.
Many of us agree with you there, but as you see for different reasons.
and just because there wasnt that many naval battles it doesnt make this a good excuse to make the gameplay empty.
The whole point of WW2 submarine combat was to hunt down and sink enemy merchant shipping. Most of us don't consider that to be "empty".
gas, fuel , batteries, and co2 levels together make the game a toss.
Only for you. Some of us like it that way.
i repeat THIS IS A COMPUTER GAME.
computer games are supposed to be fun,
journing 20 minutes pressing the co2, time compression gauge, o2 and fuel gauges every few seconds, is not fun , not even remotely,
Don't travel submerged, follow the advice given, and you won't have to do those things.
by the same rule lets simulate a coal train, (where you have to put coal on the engine every minute or so ).
There are games that do that very thing. Well, not the shovelling coal part, but then these sims don't make you adjust the fuel valves or throw the dock lines either (though there are some who want that as well).
is just not clever, i hope they learn for SH5,
Learn what? To make it more arcadish? You can indeed turn off all those extra functions if you want too. What's wrong with having both?
i would however prefer to see a sub game from the 70s 80s and 90s, more fun , more dangerous..,
So you want a modern subsim? Or Cold War? Realistically you would do nothing but cruise. No combat, ever. It just didn't happen. You can have combat with something like that, but please don't call it realistic.
i would also like to see a better tutorial,
And there we agree 100%.
Rockin Robbins
08-20-09, 02:04 PM
And there we agree 100%.
I don't agree at all! What better tutorial is there than Subsim? Ubi can just give up trying to better that.
Armistead
08-20-09, 02:33 PM
Overall, the interface is simple, but learning how to interact with the game correctly takes time..and it's not boring. You can watch large surface fleets fight it out and join it. I just had close to 80 US planes fly overhead to battle and later pulled 30 pilots out of the sea. I constantly battle convoys of 50 ships or more.
If you're not going to take time to learn the game, you're not going to enjoy it. Again, I can get to Honshu on 1/4 tank, have almost 1/2 to patrol in and get back without a problem.
I go to where the historical battles are well scripted with RSRD. You can take place in every major battle that took place and many minor ones. I watched the Battle of Leyte play out perfectly. Two US surface forces attacked the southern jap force. Kurita's center force came through and attacked the Jeep Carrier Force, planes everywhere....If I wanted I could find a TF most every patrol.
All the tools and info are here for anyone that wants to learn. So many complain that the game sucks because they run out of fuel, can't find ships, ect...when in fact they're not taking the time to learn the game.
We all answer nicely and will help anyone, but you don't come in calling a game stupid or boring just because you want take a few days to learn how to play it. Just attack the game and you're asking to be fish bait.
Don't tell me the games not exciting, here are a few battles I've seen and I've been in hundreds of em.
http://forums.ubi.com/eve/forums/a/tpc/f/6421019045/m/5811074877
http://forums.ubi.com/eve/forums/a/tpc/f/6421019045/m/3321000087
http://forums.ubi.com/eve/forums/a/tpc/f/6421019045/m/3231066577
http://forums.ubi.com/eve/forums/a/tpc/f/6421019045/m/2071068767
Hi All
While I rarely ever post here I've been coming to this Forum for about 5 years.
I'd like to suggest to the OP that they read some WWII Submarine reports written by the Captains of those Boats. Here's a link http://www.hnsa.org/doc/subreports.htm
This is what Silent Hunter is all about, recreating some of those very same patrols & doing so in a realistic manner.
I do hope that you give Silent Hunter a chance as the rewards are worth it. I won't lie to you, if you plan on playing at full realism there is a steep learning curve. But there are many knowledgeble Folk here that will be happy to help you.
I go all the way back to the first Silent Hunter & have II & III as well. I never will forget the First time I sunk a Tanker at full realism where I did all the course plotting, targeting of the topedoes the works. I don't know of another game that can deliver that type of satisfaction.
God help me I love it so.
mookiemookie
08-20-09, 06:27 PM
i repeat THIS IS A COMPUTER GAME. Yes, yes it is.
computer games are supposed to be fun, Ideally, yes.
journing 20 minutes pressing the co2, time compression gauge, o2 and fuel gauges every few seconds, is not fun , not even remotely,
For you. For me, it's a blast. Perhaps this isn't your kind of game? The fault doesn't lie with the game, or us.
Stealhead
08-20-09, 07:48 PM
I fully agree wiht the orginal poster on this thread SH4 is a pile of crap!
It so bad that I had to add a super mod just to make it boring.What a crappy game this is.:har:
What was that guy thinking to buy a PC game that is a simulator? :doh:
Hell for me it is fun just to watch the time tick away on the chronograph during a torpedo run.
Highbury
08-20-09, 09:41 PM
To those who love it no explanation is necessary. To those who don't no explanation is possible.:cool:
I can't say it better so I'll just have RR say it again.
This may be a little more fitting to the attention span of the op:
http://www.closerangegame.com/
Silverwolf
08-20-09, 09:54 PM
I guess I'll throw my two cents in here. There is a mission editor, where you can create your own missions. You could just set up a large fleet of war ships for a quick mission and then hop in your sub and go to town.
Heck if you even want to I have made a sub you can download that is a powerhouse with heavy weapons and a thick hull. Pretty much made for those times when you want to just blow something up, if you (OP) insist on playing this game then that would be the way to go.
Of course even with my home made subs I still find my self underwater 99% of the time anyway. There's just something about coming up on a ship and firing off a torp or two and watching her sink through the periscope that makes my day.
ReallyDedPoet
08-20-09, 09:54 PM
I think enough has been said regarding this thread, let's move on shall we. To the OP there is a lot of info\points here for you to consider,
take some time to sift through them. Silent Hunter is not for everyone, but as you can see those who like it, like it a lot :DL
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