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View Full Version : Silent running won't work.


Armistead
08-04-09, 10:09 PM
Not sure if my game is fubar or something I haven't seen. Played with the same mod loadout for 2 careers and it's worked this career and I'm in late 44.

In Formosa in a Gato. After a 4 days chasing a Kongo and Hiryu with 5 escorts, I sink the Kongo and the Carrier is listing DOW...

I didn't ID the escorts, two are Type D's, two appear to be Matsu's, not sure of the other. If that is the Matsu, it has 4 K guns, 2 Y guns and double roll offs. Course the others have 6 Y guns...Got one good run and killed 6 crew. My moral is everywhere, many shaken, several panicked, one Fanatical. Even a Lt. is Panicked after being DC for 10 hours game time. Ship damge about 57%, but 60% wounded. Seems each run I get some minor damage. Been a long time since I've had dead crew from a charging.

Even planes are dropping charges at night, but not worried much about them.

Out of decoys. Finally the dive is in control, but I can't shake them, 300ft, calm waters. Tried everything and I've played this game a long time and know every trick there is. Course its hard to dodge 24 charges per drop.

Anybody ever have silent running not work....I need it. Be lucky to get out of this.

Akula4745
08-04-09, 10:38 PM
Mr. A - is this RFB or TMO? Ya got me curious now...

Armistead
08-05-09, 12:08 AM
TMO RSRD...Things get stranger and stranger. The carrier took off at two knots. I finally escaped the dd's and surfaced. Before it was over damage is 64%.

I think I recall it happening once and may be normal if your scope and TDC is damaged. It doesn't lock on the target right, sorta sideways or like it locks on towards the back of the ship.

I finally did a long end around and took a long range shot at the carrier and hit it with 2 M14's at the bow. It finally stopped, but next was wierd.
It started having loud wierd explosions that you couldn't see. I looked underwater and took the cam inside and you could see internal explosions that looked like depth charges. I stayed back due to damage as I had only M18's left.

It was about 10PM and it was sunk about halfway, about to the bridge but wouldn't give me a sinking. Used TC some, but until 4AM gamewise it just had one internal explosion after the other. Finally it sank. Hadn't seen one sink halfway then take almost 7 hours to sink
and when it blew it was bigger than any explosion I've seen, like 2 times the Yamato.

I'm going to escape and see if my crew and controls come back. Overall, realistic and loads of fun, just don't know what the heck is going on.
Never had so many in my crews moral go like that.

I'll post some ss's later

Inner Sound
08-05-09, 08:16 AM
Glad you're not my skipper, I'd have shat enough to sink the boat, specially when you went back for more!

How did you get away in the end, and did you go through the whole 10 hrs depth charging without TC?

Armistead
08-05-09, 02:43 PM
I didn't go through 10 hours, guess confusing, but the crew's game time, but I bet I had 3 hours in the total attack. I have contact's on this patrol, but with them off and cams off I have spent more than 10 hours in an attack. When you're just stuck in your sub, you can't use much TC.

We escaped and made it home. Sunk one more merchant with the DG. With everything damaged, not gonna risk another attack with sterns gone also.

When I docked and started the next patrol everything worked fine. Silent running not working was a first for me. I have had a few say they've seen it when alt/tab out a lot, which I do. So not sure if it was a bug or damage and a crew gone to the crapper.

Akula4745
08-05-09, 05:25 PM
Oooooooo... I have read bad things about ALT-TAB. Maybe that was it...

Wow. Weird stuff tho, Mr. A.

FADM Gryphon
08-07-09, 02:48 AM
I lost a saved game that way. I was in a area that I had saved as silent get in the game and go to reset it nothing after 15 tries I gave up. I was to shallow to sneak out.