Flippo84
07-31-09, 08:12 PM
Hi,
perhaps some of you can give me a hint or two about the high realism options. Until now, I played with contact's visible on the map and targeting god's eye. I already read the recommend guides for manual targeting. But... I failed - very bad.
First of all, I don't understand the difference between the manual targeting mode and the WO assist. When I turn my WO off, target speed and range still are given by the notepad. When I switch off the targeting assist, the situation is clear: there is no other way than put in the data yourself. But what exactly does the WO do, when his assistance is on?
Second point are the updated contact data on the map. I hope I will be able to handle this one day. Because it's a big step to a much better "I'am on an submarine" feeling :)
Standing on the bridge stareing at the horizon to spot the ships, instead of getting all information from the card is very cool. It provides very much realism too, although it doesn't bring a single "%-point". If you fail to spot an escort, it suddenly opens fire when you don't expect it at all. So it happend to me, and I liked it. What I didn't like, was to be completly unable to get in a fireing position at all.
I've done quite well to plot the enemys course and get the speed data by using the 3m 15s method and got near a convoy. Then i did as always, waited for sunset and began to plan my attack. Now the problems began. Most GWX-nights in the north atlantic are a darkroom. I just saw nothing. Of course I was still able to track single ships by using the UZO lock function, but when lowered my distance to the convoy in the darkness, I wasn't able to get an idea of the formation and escort behaviour. The biggest problem was range. I've read that I can get the range from using perioscope or UZO, put the "horizon line" on the target's waterline. Now take a look where the mast ends and estimate the range. But this does not work good when the light is switched off :(
So I decided to flank out the convoy and try my best from that position. Obviously the escort's watch officer was an owl. I didn't recognize the destroyer due to complete darkness and followed my course to the convoy's flank, when the tommy suddenly opend his fire at me from 2,5km range. I collected a bad hit on the conning tower and went down. Then i wasn't able to differ the engaging escort from the rest of the warships in the convoy until Mr. 6th sense was very close and threw his dc's.
--> So how do you (hardcore simer's) handle a night surface attack while seeing nothing in GWX?
If sombody has got some good advice, I will greatful try to implement this in my gameplay, because I'd like to lower unrealistic tonnage scores and have some more thrill while encountering convoys.
Thanks.
P.S. Sorry for my bad english.
perhaps some of you can give me a hint or two about the high realism options. Until now, I played with contact's visible on the map and targeting god's eye. I already read the recommend guides for manual targeting. But... I failed - very bad.
First of all, I don't understand the difference between the manual targeting mode and the WO assist. When I turn my WO off, target speed and range still are given by the notepad. When I switch off the targeting assist, the situation is clear: there is no other way than put in the data yourself. But what exactly does the WO do, when his assistance is on?
Second point are the updated contact data on the map. I hope I will be able to handle this one day. Because it's a big step to a much better "I'am on an submarine" feeling :)
Standing on the bridge stareing at the horizon to spot the ships, instead of getting all information from the card is very cool. It provides very much realism too, although it doesn't bring a single "%-point". If you fail to spot an escort, it suddenly opens fire when you don't expect it at all. So it happend to me, and I liked it. What I didn't like, was to be completly unable to get in a fireing position at all.
I've done quite well to plot the enemys course and get the speed data by using the 3m 15s method and got near a convoy. Then i did as always, waited for sunset and began to plan my attack. Now the problems began. Most GWX-nights in the north atlantic are a darkroom. I just saw nothing. Of course I was still able to track single ships by using the UZO lock function, but when lowered my distance to the convoy in the darkness, I wasn't able to get an idea of the formation and escort behaviour. The biggest problem was range. I've read that I can get the range from using perioscope or UZO, put the "horizon line" on the target's waterline. Now take a look where the mast ends and estimate the range. But this does not work good when the light is switched off :(
So I decided to flank out the convoy and try my best from that position. Obviously the escort's watch officer was an owl. I didn't recognize the destroyer due to complete darkness and followed my course to the convoy's flank, when the tommy suddenly opend his fire at me from 2,5km range. I collected a bad hit on the conning tower and went down. Then i wasn't able to differ the engaging escort from the rest of the warships in the convoy until Mr. 6th sense was very close and threw his dc's.
--> So how do you (hardcore simer's) handle a night surface attack while seeing nothing in GWX?
If sombody has got some good advice, I will greatful try to implement this in my gameplay, because I'd like to lower unrealistic tonnage scores and have some more thrill while encountering convoys.
Thanks.
P.S. Sorry for my bad english.