View Full Version : Can some one help me with AoB?
milky12
07-18-09, 03:08 PM
Ok well i cant seem to hit my target with manual shooting. I get the protractor , measure a bit out infront of the target , bring it to his bow , bring it to the middle of my ship to get an "ANGLE" ok well that number it gives is like 88 , i set everything up like it is suppose too
Identify Ship
Track Target
Range the target "Ghost Image"
Input the number i get off my map protractor. (I am on his starboard side (he is comming from Left to Right )
Range the target again
Get the speed.
FIRE
Ok well it misses by like a mile....is there something i am missing on the AOB? Can some one please fill me with the details with CONTACT UPDATES on? I seen a few guides with 100% but none with contact updates and youtube shows contradictary videos....please some one fill me in on AoB with CONACTS UPDATES on :(. I tried searching but nothing came up...i think the search function is broken.
grislyatoms
07-18-09, 03:32 PM
Make sure you click the buttons that set AoB, range, and speed twice. If you only click them once you will get screwy firing solutions. I wasn't doing that when was going through my first attempts and missed every time. If the relative ship orientations on the Position Keeper look ~ correct then your solution is probably good.
Have you watched RockinRobbins's tutorial video? It's in the "sub skipper's bag of tricks" sticky on this page.
If you have all that down and are still missing, try a straight 90 degree shot from 1000 yards on a fairly slow target.
milky12
07-18-09, 03:35 PM
ok ill take a look and try that , but am i suppose to guess where he will be at from the Degrees i get or do i just enter the degrees i get from the map?
O and also , the target is almost 4km a way , possible shot with manual?
PL_Andrev
07-18-09, 03:40 PM
Which version of SH4? Play as american or german? Mods?
Use training mission to find your problem:
First:
1. Use "external view" option form game options
2. Use steam torpedo
3. After shot follow your torpedo's way on the external view.
Second:
1. Use 100% real (or "your" normal)
2. Write your data of target
3. Use 0% difficulty
4. Read data from first (?) officer.
My standard problem:
Other "side" of target (left, right)
Bad recognition of target type -> bad distance
Target is faster than my calculations
milky12
07-18-09, 03:48 PM
The latest version with SH4 U boat , um the target is 4km away too but the torps i think has a 5km rang. Also , i mean i know i am entering the data right , i mean ia madoing everything i am suppose to do...ill try what you said really quick
I am using the auto speed finder thing. to i dont htink that is bugged any more
grislyatoms
07-18-09, 03:48 PM
Do this for a straight 90 degree shot:
1. Point your periscope 0 degrees.
2. Set target speed, click send to tdc twice.
3. Set AoB 90 degrees port or starboard. If the target is passing in front of you from left to right, the Aob will be 90 degrees starboard. If it's passing front of you from right to left, it will be 90 degrees port. Click send Aob to tdc twice.
4. Set distance to 1350 yards. (Just pull the range marker thingie/triangle/indicator all the way down on the right side) Click twice to send range to tdc.
5. At this point, the position keeper should show you a good representation of your solution.
6. Open your tube doors.
7. When the target crosses the 0 degree mark on the periscope, fire the torpedoes.
If you did this correctly, the torpedoes will hit.:woot:
milky12
07-18-09, 03:53 PM
Ok yeah , in the simulation thing traning i do it perfectly , but in this Task Force i am attacking , i cant kill this Cruiser , they always MISS , everytime and i do everything i did in training...Is 4km just to far?
grislyatoms
07-18-09, 03:58 PM
um the target is 4km away too but the torps i think has a 5km rang
4000 meters is a pretty long shot...also, are you playing a U-boat or a U.S. submarine? I'm just asking because the U-Boat doesn't have the Position Keeper.
milky12
07-18-09, 04:00 PM
I think the speed thing is messed up..tried tracking speed...189 knots lol (US) :)
Any one know if the speed thing is still bugged?
O and Grissly i was doing what you were saying , i had it setup perfectly good to go , was gonna do speed last..and yeah 189 knots...does it work or
Oops nvm i fixed it , i selected the same ship twice , so i didnt have ship selected , ill get back to ya in a sec grisly
grislyatoms
07-18-09, 04:06 PM
I get my target speed using the 3 minute point-to-point method, so I don't know if that is bugged or not, never fooled with it.
milky12
07-18-09, 04:10 PM
ok yeah i did what you said and still missed , i guess its just to long a shot for a S-18
grislyatoms
07-18-09, 04:13 PM
That is a pretty long shot. Maybe plot the target's course and intercept a little further down the line when you can shoot from a better range? Bet you'll have better luck...:yeah:
captgeo
07-18-09, 08:15 PM
ok yeah i did what you said and still missed , i guess its just to long a shot for a S-18
For an S Class boat, yes thats far since the torps only run for 3500 yrds
This is what I do (with map update on)
1. Use the marker to point the location of the target like every 15, or 30 minutes (in fact interval doesnt matter, just need 2 points at some different time)
2. Use the ruler to draw the target's course by connecting all the points
3. AoB is the angle given by the protractor by first clicking your sub, then the target, then line the 3rd point somewhere along the target's course
This is very accurate as long as the target doesnt change course.
For speed I just get the sonarman's reading or slow/medium or fast speed and take a guess. Slow is like <5 knot, medium is 6 to may be 12, fast is anything above
magic452
07-19-09, 02:00 AM
If you are just starting, play on easy mode till you get it down.
4K is just too far. You want to get within 1,300 meters, the closer the better. 800 to 1,000 is best. Picking a Task Force is a hard way to learn.
It's a good find but you may have to let this one go. I seriously doubt that an S boat can end around a fast moving TF.
Try to find a lone merchant and save at first contact. You can than load the save several times till you get a handle on manual targeting.
To get speed mark the target on the Nav. map and using the stop watch make another mark where the target is in 3.25 minutes. Measure the distance between the marks and that distance will be the target speed. 900m = 9 Knots, 1200m = 12 Knots, etc. For longer shots I get speed over 6 or even 9 minutes if I can. The game plays at less that whole Knots, even to less than 1/4 Knot. The longer you time the target the better speed you get. At long rang even a small error in AoB or speed will miss.
The automatic speed thingy doesn't work worth a darn, at least for me.
I don't play metric so the 3.25 minutes thing may be wrong, but I think that it is correct.
With map contacts ON you can just eyeball the AoB and check it against the attack map and adjust till it is correct. After you get experienced at this you can get Aob very close just by eyeballing the target, good enough for close shots anyway.
Put the information into the TDC in this order Speed click send to PK. Next Aob and send, third range and bearing click send. Maybe click twice as some have a problem with just one click. Click the PK on and check your firing solution against the attack map, if it is good, fire when ready.
Make sure you open the torpedo doors, Q key.
All this is assuming you are playing Fleet Boats.
Good luck and good hunting, hope this helps.
Magic
Rockin Robbins
07-19-09, 07:54 AM
Milky, I see that nobody has jumped on your main question, which is how to measure the AoB, so here goes. That Angle on the Bow is nothing more than the bearing of your boat, German style, from the target.
So you are figuring AoB exactly right: click on the target's track ahead of the target, click again on the middle of the target, and a third time on the middle of your sub. You'll get an angle between 0º and 180º. It is either starboard or port depending on which side of the target you are looking at. If you're looking at the target's starboard side, it's a starboard AoB.
One thing you have to be very careful of is that the AoB changes continuously if you are on anything but a collision course. And that's what the position keeper is for: it continuously updates range and AoB as long as your measurements are accurate (that's the problem with the 100 knot target when you use the calculate speed and course button). Beware the accursed stadimeter. It will betray you. It was not for nothing that the periscope mounted radar came into use just before the war ended!
Armistead
07-19-09, 11:43 PM
In case it was missed, make sure you open your torp doors before you shoot. Also shoot spreads. You may want to DL the AOB mod. It makes the PK wheel move with the AOB wheel...I love it.
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