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MeMpHiSGT
07-15-09, 07:54 AM
Guys,

I tried searching but could not find it, is there a mod or a way to enchance the torpedo strenght ? I want to go on a fun cruise and really blow a ship to pieces :arrgh!:

Thanks in advance.

Ford Prefect
07-15-09, 09:55 AM
Search for and download "Silent 3ditor" and then you can alter the torpedo.zon file quite easily to change the explosive power of the torpedos. you can also change their range and speed etc in torpedo.sim

MeMpHiSGT
07-15-09, 11:17 AM
thanks for the tool, however i cant seem to find the files ?!?:damn:

@edit:

Found them, just looked over them.. anyway someone can explain to me what it all means ?!?

Ford Prefect
07-15-09, 01:31 PM
thanks for the tool, however i cant seem to find the files ?!?:damn:

@edit:

Found them, just looked over them.. anyway someone can explain to me what it all means ?!?

right, lets start in torpedo.sim
first you've got a tree for each torpedo type
3 acoustic, 2 fa, 2 lu and 4 standard, these are numbered 2 to 22
2 is the falke
4 in the Zaunkönig
6 is the Zaunkönig II
8 is the steam fat (pattern running
10 is the electric fat
12 is steam Lut (pattern running, more adjustable)
14 is electric Lut
16 is the g7a (basic steam torp)
18 is the g7e (T2 basic electric torp at the start of the war)
20 is the g7e (T3 improved electric torp)
22 is not used in the game as far as I know.

If you open these trees you'll see
the torpedo type
default depth
max dive angle
available speeds (can be added or removed, max of 3)
max turn angle
then the bit you're interested in mostly "detonating"
impulse is the amount of explosive force the warehead has, the bigger this number the more force is applied to the target upon detonation, it's quite possible to send a ship into orbit with a high number!
the other numbers are for effects and best left alone

on the acoustic torps you'll see "straight run" this is how far the torpedo travels before it begins to home, too long and it passes the target before seeking, too short and it hears you and you sink yourself.

Now for Torpedo.zon

The torpedo types follow the same numbers as before, so 2 is falke etc

open it up and you'll see:
min ef (lowest damage the warhead can cause)
max ef (highest damage)
AP = armour penetration I believe
min radius (obvious)
max radius (also obvious)

with these settings it's possible to create the imfamous "nuclear torpedo" fire at the central ship of a convoy from long range and BOOM.

If you dig around you can also find settings files for your torpedo's guns, enemy guns, your submarine's speed, max depth, dive times, armour etc etc

MeMpHiSGT
07-15-09, 02:47 PM
:D:yeah:

Lt.Fillipidis
07-15-09, 05:55 PM
Time to have some fun with some Wunderwaffen! :haha:

Ford Prefect
07-15-09, 06:16 PM
well you can easily make your deck guns and flak guns fire 16 inch shells without a firing arch, so they're like a ray gun. the possibilities are endless, just be sure to back up your files before you tinker so when you're done cheating your way towards winning the battle of the atlantic, you can go back to losing it in a historically accurate fashion.