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kiwi_2005
07-14-09, 10:23 AM
Wow! A masterpiece in a 177kb file. Don't know if this has been mention before, if not then download the demo animation to see for yourself. Not only that but one of the graphic software (werkkzeug 3 Texture Edition ) is freeware off their site. Comes with sound / texture detail and animation some as low as 97kb!!!!!! :) There are others up for download some nice space animations.

http://www.theprodukkt.com/debris

The latest release from farbrausch/.theprodukkt was released at the famous Breakpoint, in Bingen, Germany, Easter 2007.

it not only won the 1st place of PC compo, but almost immediately caused still ongoing uproar at the sceners' place pouet, where it just took a week to get to 4th place in the all time top ten list. what a success! see for yourselves: www.pouet.net (http://www.pouet.net/prod.php?which=30244)


our roots lie in the demoscene (http://www.theprodukkt.com/demoscene), a hobbyist scene of computer-graphic artists with thier own set of rules. one of its aspects is a special competition where you have to create an executable program file that is no larger than 64 kilobytes, but still contains an audio-visual presentation of some kind. all graphic and sound data has to be included in this small file. in december 2000 we released our first entry in such a competition, fr-08: .the .product under the demo-scene label farbrausch.
while using traditional painting programs, fiver2 noticed that he only needs a few simple primitives and filters to create very realistic looking textures. he defined a set of operations and asked chaos to write a user interface where the artist can specify, modify and store these operations. in the 64k program, these stored operations are executed and the image is generated. Just a few hundred bytes are needed to specify a texture, and there are no compression artifacts.
.the .product surpassed our own expectations and became a big success within the demoscene. as we felt we had only just uncovered the potential of procedural content-generation, we immediately continued working on our technology, using our newly-gained experience to make it all the more usable and powerful.
.theprodukkt is a project in generative computer graphics. we spent the last few years developing non-interactive demonstrations under a strict artificial size-limit for both program code and data.
we want to create a computer graphics content creation system that:


combines textures, materials, meshes, scene management, lighting, animation, composing and everything else you need to create 3D computer graphics in one tool.
does this within a procedural and modular framework.
is able to import data from other tools where procedural approaches won't cut it.
is highly productive for the trained artist.
integrates aspects needed for game development, like AI and interaction.
integrates sound and music.
scales to large worlds.

we already have either full or proof-of-concept implementations for most of these aspects. we have gone through a long process of evaluating possibilities. now we have to grow our system to a larger scale.