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John O
07-07-09, 05:07 PM
I know its not realistic, but I enjoyed the use of Star Shells in the stock game. Any way to add them to the locker in GWX Gold? Have been able to add them in the past but the gun would not load them. Any Ideas?

Madox58
07-07-09, 06:00 PM
In the Guns_Sub.sim
all SS and AP shell amounts are set to 0
You need to change that setting
then change the loadout settings in the basic.cfg

Hartmann
07-09-09, 10:29 AM
Not realistic żż :hmmm:

i used this ammo to identify ships in the night before firing, or after :yep:

i think that is very useful have at least 5 rounds

John O
07-09-09, 11:04 AM
Thanks, My sentiment exactly. I'll make the change.

Sailor Steve
07-09-09, 12:39 PM
Well, let's talk about "realistic" for a second. I was the main mover behind getting starshells and AP removed from the game, and it was based on my reading of Naval Weapons of World War Two. Just recently it has been pointed out that the captured U-570 carried some of both. It has also been noted that prisoners giving details of their boats mentioned them, as does the ocassional kaleun's report.

So now you have the guy (me) who most strongly insisted that they didn't carry them saying "Well, maybe - just maybe - I was wrong". So it may very well be "realistic" after all.

Brag
07-09-09, 12:55 PM
Well, let's talk about "realistic" for a second. I was the main mover behind getting starshells and AP removed from the game, and it was based on my reading of Naval Weapons of World War Two. Just recently it has been pointed out that the captured U-570 carried some of both. It has also been noted that prisoners giving details of their boats mentioned them, as does the ocassional kaleun's report.

So now you have the guy (me) who most strongly insisted that they didn't carry them saying "Well, maybe - just maybe - I was wrong". So it may very well be "realistic" after all.

Steve,
Your confession has been noted. It is my pleasure to inform you that you have just won the Subsim True Confessions prize of the year--One whole week vacation with Bernard!

John O
07-09-09, 04:29 PM
In the Guns_Sub.sim
all SS and AP shell amounts are set to 0
You need to change that setting
then change the loadout settings in the basic.cfg

Opps, tried to find the files you mention without any luck. Using a GWX 3.0 Gold install. Where is the "Guns_Sub.sim file and how do I change a .sim file? Can find the basic.cfg file and can change using a word editor.

Any help appreciated. Would love to add a few SS to the locker.

John O
07-12-09, 11:12 AM
Hey Hartman, Sailor Steve, Privateer, is it possible to add Star Shell in GWX 3.0? I can edit the Basic config ammo locker loadout but what other files need edit to load a few star shells? They are a good asset early in the war when most merchants were not armed. Judiscious use enable sighting and identifying merchants on dark nights.

Again, any help is appreciated!

dcb
07-12-09, 12:07 PM
AFAIK, in order to make them clickable in the deck gun screen, one must also edit the menu1024 file, entries from G38 downwards, else they'll appear in the ammo screen, but not in the DG, or you won't be able to select them by clicking. Additionally the maxammo settings in the en-menu file must be edited, so that to bring it in line with the new total loadout of shells.
Plus, IIRC, the shells.dat file of GWX makes starshells ineffective, because they are set to explode at very long range, where nobody can distinguish the flag, so the exploding range should be brought closer (some 1500-2000 meters).

John O
07-12-09, 05:57 PM
AFAIK, in order to make them clickable in the deck gun screen, one must also edit the menu1024 file, entries from G38 downwards, else they'll appear in the ammo screen, but not in the DG, or you won't be able to select them by clicking. Additionally the maxammo settings in the en-menu file must be edited, so that to bring it in line with the new total loadout of shells.
Plus, IIRC, the shells.dat file of GWX makes starshells ineffective, because they are set to explode at very long range, where nobody can distinguish the flag, so the exploding range should be brought closer (some 1500-2000 meters).
Thanks DCB. That's a lot of editing. Since it is a game and should be enjoyable, think they should have a mod that one could load via JSGME if one wanted to load a few star shells. Believe it was the Captains choice regarding his weapon loadout. Anybody have any other ideas of loading Star shells in GWX?

Sailor Steve
07-14-09, 11:59 AM
Any mod that edits the Menu.ini will affect any other mod that does the same. If all you're using is GWX then it can be done, but for someone to create such a mod for you would require that it be tailored to your exact setup.

think they should have a mod that one could load via JSGME if one wanted to load a few star shells
Anyone who does it for you will have to do the editing, same as you. Better to learn it yourself. You should see what I had to go through to use the 'Simfeeling 6-Dials' Mod. And I still haven't gotten the new 'Kiel Bridges' mods to work. Crashed my whole game, and now I'm reloading it for the gazillionth time.

Contact
07-14-09, 12:08 PM
I know its not realistic, but I enjoyed the use of Star Shells in the stock game. Any way to add them to the locker in GWX Gold? Have been able to add them in the past but the gun would not load them. Any Ideas?


Why did you say it's unrealistic meanwhile in other thread (http://www.uboat.net/allies/merchants/ships/1689.html) you gave facts that they were used indeed. :hmmm:

Contact
07-14-09, 12:22 PM
Well, let's talk about "realistic" for a second. I was the main mover behind getting starshells and AP removed from the game, and it was based on my reading of Naval Weapons of World War Two. Just recently it has been pointed out that the captured U-570 carried some of both. It has also been noted that prisoners giving details of their boats mentioned them, as does the ocassional kaleun's report.

So now you have the guy (me) who most strongly insisted that they didn't carry them saying "Well, maybe - just maybe - I was wrong". So it may very well be "realistic" after all.

So you screwed up then :O: And made me believe star shells does not exsisted on u-boats! That's another proof you can't make conclusions from reading only ONE book. Now it's your duty to be so kind and find the way how to get them back in one small mod :damn:

Sailor Steve
07-14-09, 12:37 PM
Why did you say it's unrealistic meanwhile in other thread (http://www.uboat.net/allies/merchants/ships/1689.html) you gave facts that they were used indeed. :hmmm:
His other thread is much newer.

So you screwed up then :O: And made me believe star shells does not exsisted on u-boats! That's another proof you can't make conclusions from reading only ONE book. Now it's your duty to be so kind and find the way how to get them back in one small mod :damn:
Me? Screw up? Won't be the first time, by a long shot. And it doesn't even really say that; it just hints at it. On the other hand, so much of my time is taken up by my Ship Names Mod research I don't even get to play anymore! So it's not my duty. You make the mod, and we can all share it.:D

Contact
07-14-09, 12:46 PM
His other thread is much newer.


Me? Screw up? Won't be the first time, by a long shot. And it doesn't even really say that; it just hints at it. On the other hand, so much of my time is taken up by my Ship Names Mod research I don't even get to play anymore! So it's not my duty. You make the mod, and we can all share it.:D

Noooo it's not like that :) you should feel responsible for this mistake of yours, since you just confessed of making influance that star shells has to dissapear from GWX with your disinformative talks, so now it's your job to fix this as well as start telling true things to people :)

Sailor Steve
07-14-09, 12:55 PM
Noooo it's not like that :) you should feel responsible for this mistake of yours, since you just confessed of making influance that star shells has to dissapear from GWX with your disinformative talks, so now it's your job to fix this as well as start telling true things to people :)
I always tell true things to people. I'm also one of the few people I know who not only admits his mistakes, but makes an effort to point them out himself. John Campbell's Naval Weapons Of World War Two mentions the loadouts for the different guns, but under starshells and armor piercing he says "for destroyers and minesweepers". He doesn't say "only" but it seemed pretty definitive at the time. So I was taken aback when I read about US boats carrying some of both, and then just awhile ago some evidence turned up about the u-boats.

On the other hand, GWX is finished - they are now working on the SH4 version. Me? I don't see a need for them, since the submarine's purpose is to hide, not shout out "HERE I AM!" If somebody wants to change something, they should learn to do so. I'm still learning how to change the things I want myself.:sunny:

Contact
07-14-09, 01:05 PM
I always tell true things to people. I'm also one of the few people I know who not only admits his mistakes, but makes an effort to point them out himself. John Campbell's Naval Weapons Of World War Two mentions the loadouts for the different guns, but under starshells and armor piercing he says "for destroyers and minesweepers". He doesn't say "only" but it seemed pretty definitive at the time. So I was taken aback when I read about US boats carrying some of both, and then just awhile ago some evidence turned up about the u-boats.

On the other hand, GWX is finished - they are now working on the SH4 version. Me? I don't see a need for them, since the submarine's purpose is to hide, not shout out "HERE I AM!" If somebody wants to change something, they should learn to do so. I'm still learning how to change the things I want myself.:sunny:

We all know the purpose of submarine perfectly but you can't deny that u-boats carried SS with them. Maybe some of them, or maybe all of them. Can't say that I know that. Nor I make the "quote endings" of mine if there is no straight answer I was looking for in a books :D.

SeaWolf U-57
07-14-09, 02:35 PM
Omg look at this now :nope:.
yet another thread ..i just wanted to say if you get sick of all this you
can always try my stock mod here...http://www.silenthuntermods.com/forum/index.php?topic=156.msg482#msg482

it has all the good bits and yes even star shells

ReallyDedPoet
07-14-09, 03:02 PM
Omg look at this now :nope:.
yet another thread

Hey it's SUBSIM SW, land of a thousand threads\re-threads, no
worries mate :DL

Don't sweat the small stuff.

Kpt. Lehmann
07-14-09, 03:07 PM
Don't sweat the small stuff.

Words to live by.

SeaWolf U-57
07-14-09, 03:16 PM
Hey it's SUBSIM SW, land of a thousand threads\re-threads, no
worries mate :DL

Don't sweat the small stuff.


Sub-Sim is a wealth of information for all of us to use.
No Sweat RDP :salute:

Kpt. Lehmann
07-14-09, 03:21 PM
Coffee anyone??? :|\\

Despite everyone's advices, Kpt. Lemon stubbornly wanted to get his coffee water the hard way.
http://www.ibm.com/developerworks/blogs/resources/InsideSystemStorage/pics-vader-water-filter.jpg

ReallyDedPoet
07-14-09, 03:22 PM
Sub-Sim is a wealth of information for all of us to use.
No Sweat RDP :salute:

To SUBSIM :()1:

Kpt. Lehmann
07-14-09, 03:25 PM
To SUBSIM :()1:

...and to MORE HOT COFFEE BEAN JUICE!!! :rock::rock::rock:

ReallyDedPoet
07-14-09, 03:28 PM
...and to MORE HOT COFFEE BEAN JUICE!!! :rock::rock::rock:

Mmmmmmmmmmm coffee :yep::DL

John O
07-14-09, 05:33 PM
Omg look at this now :nope:.
yet another thread ..i just wanted to say if you get sick of all this you
can always try my stock mod here...http://www.silenthuntermods.com/forum/index.php?topic=156.msg482#msg482

it has all the good bits and yes even star shells

Thanks for the info. I enjoyed the stock game even with its drawbacks. Also enjoy the upgrades provided by guys like you that use this forum. I play SH3 for enjoyment, not to refight a war and don't want an internet war just for asking if a star shell load our was possible. I poste here for inf and in the Mods forum for info if a mod was possible. Didn't mean to cause a debate.

Sailor Steve
07-15-09, 02:43 PM
Didn't mean to cause a debate.
Rule #1: If there is any question at all about a subject, there will be a debate. Some will insist that it was, some will insist that it wasn't, and I, being an honest seeker of the truth, will usually take both sides. And be wrong both times.
:rotfl:

Contact
07-16-09, 05:10 AM
Rule #1: If there is any question at all about a subject, there will be a debate. Some will insist that it was, some will insist that it wasn't, and I, being an honest seeker of the truth, will usually take both sides. And be wrong both times.
:rotfl:

Rule #2: Always believe rule #1 :)