View Full Version : Moveable Chronometer Independently Functional?
Akmatov
06-30-09, 07:25 PM
I really like the idea of a Chronometer, but so far it only seems to work as a repeater of the torpedo hit count down. Is there a secret to getting it to function on it's own?
Torplexed
06-30-09, 07:29 PM
Try winding it up. :D
mookiemookie
06-30-09, 07:48 PM
Try winding it up. :D
Sometimes the simplest explanations are the best. :up:
Sailor Steve
07-01-09, 12:29 PM
Don't listen to these clowns, Akmatov. They can't help it - they were born that way.:rotfl:
Unfortunately the chronometer only acts as a torpedo stopwatch, and no-one has yet been able to change that. I like it because you don't have to leave the periscope up to time torpedo runs.
I use it as the missing second-hand of the clock. When the digital clock readout flips to the next minute I start the chronometer. The dial only shows 12 minutes or something (well it does in OLC's gui) but the second-hand goes on indefinately. Though maybe not anymore if you fire a torpedo. Haven't noticed if it stops or not.
Bent Periscope
07-01-09, 04:47 PM
Now I know what I couldn't get this "stopwatch" to work.:-?
BP
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.