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View Full Version : GWX Team-Why Not IIB's?


sharkbit
06-29-09, 12:25 PM
To the GWX team-Just wondering :hmmm::
I started a career in the Black Sea and only IID's are available out of Constanza.

Why did you not use IIB's as was historical?

I was thinking it might have something to do with range limitations within the game but it is just a guess.

Thanks.
:)

Jaman
06-29-09, 12:34 PM
The only Type II models avaliable for the player are the A and the D. The B is AI only and given the limitations of the engine, no more player subs can be added without replacing another.

sharkbit
06-29-09, 01:18 PM
Thanks!:up:

Jimbuna
06-29-09, 03:30 PM
The only Type II models avaliable for the player are the A and the D. The B is AI only and given the limitations of the engine, no more player subs can be added without replacing another.

Precisely....a decision was needed and that is what was decided upon :yep:

Kpt. Lehmann
06-29-09, 08:59 PM
From page 179 of the GWX manual: (Fine print at the bottom of the page.)

"Silent Hunter III does not model the historical Type IIB U-boat. GWX uses the Type IID as a stand-in for the Type IIB, and adds the port of Constanza as a U-boat base. "

sharkbit
06-30-09, 08:54 AM
From page 179 of the GWX manual: (Fine print at the bottom of the page.)

"Silent Hunter III does not model the historical Type IIB U-boat. GWX uses the Type IID as a stand-in for the Type IIB, and adds the port of Constanza as a U-boat base. "


Damn these old eyes! :damn:

Sorry I missed that. :oops: RTFM!

:)