View Full Version : GWX Team-Why Not IIB's?
sharkbit
06-29-09, 12:25 PM
To the GWX team-Just wondering :hmmm::
I started a career in the Black Sea and only IID's are available out of Constanza.
Why did you not use IIB's as was historical?
I was thinking it might have something to do with range limitations within the game but it is just a guess.
Thanks.
:)
The only Type II models avaliable for the player are the A and the D. The B is AI only and given the limitations of the engine, no more player subs can be added without replacing another.
sharkbit
06-29-09, 01:18 PM
Thanks!:up:
Jimbuna
06-29-09, 03:30 PM
The only Type II models avaliable for the player are the A and the D. The B is AI only and given the limitations of the engine, no more player subs can be added without replacing another.
Precisely....a decision was needed and that is what was decided upon :yep:
Kpt. Lehmann
06-29-09, 08:59 PM
From page 179 of the GWX manual: (Fine print at the bottom of the page.)
"Silent Hunter III does not model the historical Type IIB U-boat. GWX uses the Type IID as a stand-in for the Type IIB, and adds the port of Constanza as a U-boat base. "
sharkbit
06-30-09, 08:54 AM
From page 179 of the GWX manual: (Fine print at the bottom of the page.)
"Silent Hunter III does not model the historical Type IIB U-boat. GWX uses the Type IID as a stand-in for the Type IIB, and adds the port of Constanza as a U-boat base. "
Damn these old eyes! :damn:
Sorry I missed that. :oops: RTFM!
:)
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