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Captain Birdseye
06-28-09, 01:48 PM
Hello again chaps,

I want to have a second crack of the whip with manual aiming. I've just completed a patrol with auto solutions, and got a 100k+ tonnage.


So, I want to get into manual aiming, so here goes:

Should I download OLC's GUI mod? Will I need to learn any other hard stuff for this? cause I don't wanna yet...

What are the tools that I can make in RL to help me with my solutions? i'm sure someone said there are things you can print out to help.

Thank you.

A weary yet worried Cpt Birdsye (Call me Luke :yeah:)

Yoriyn
06-28-09, 02:29 PM
There is a link for very good manual targeting manual :
http://www.paulwasserman.net/SHIII/

Captain Birdseye
06-28-09, 02:34 PM
Thanks very much for that. I've just realised why i've hesitated in the past on approaching this :haha:. Oh dear, is there a manual on doing it with OLC's GUI?

BulSoldier
06-28-09, 02:36 PM
I highly reccomend using OLCGUI . It does simulate (as far as i understand) the real instruments used in german subs in ww2.It is much better than what stock gives us.
It takes time to learn OLCgold but i can asure you i imediatly DL it when i saw it and I can safely say it is musthave.

There is video on olcgui. Check the OLC thread in the workshop.

grislyatoms
06-28-09, 04:26 PM
It's not hard, just takes practice.

FWIW, here's what I do.

1. Determine a rough course. Draw rough course with ruler out to way past where I think my intercept point will be. Start heading towards rough intercept point.

2. Determine speed - Mark an x and start the stopwatch. At 3 minutes 15 seconds mark another x. Measure the distance using the compass tool. This distance*10 = speed in knots. (e.g if the distance is .8 km then the speed is 8 knots, 1.2 km then the speed is 12 knots, etc.)

3. Optional 3rd mark at 6:30 to better nail down the speed.

4. Now that I have 3+ marks, I'll draw a "tighter" target course with the ruler, layed out at a distance to correspond with the targets speed. (e.g. If he is running 8 knots I'll mark out a 24 km course. That way I will know that in one hour he will be at the 8 km mark, in two hours he will be at the 16 km mark, 3 hours at the 24 km mark, and so on.)

5. Plot an intercept course and speed (Dantenoc's tutorial on this in the community manual is excellent) to put me 600 meters off the target's track at a 90 degree angle.

6. While I'm running to the intercept point, I'll enter the target's speed, the pistol type, the depth of the torpedo and the speed of the torpedo into the tdc. Bearing will be 0 as I am setting up for a 90 degree shot. I'll also put in a rough angle on the bow (usually 90 degrees port or starboard).

7. As the ship nears, I use the protractor to firm up my angle on the bow, (first point at the target, apex along his track, last point on my sub), and check his speed).

8. As he closes to 0 degrees, open the torpedo tube doors and pop up the periscope. When the point I want to hit crosses 0 in the periscope, Los!

9. Kaboom!

(Thanks to all who took the time to document all this, create the video tutorials, and share it all with everyone. In a good couple hours of playing with it all I got it nailed down pretty well.)

Now I'm experimenting with a 10-15 degree offset to make the torpedoes hit even closer to 90 degrees, thanks to some tutorials in the SHIV forum.

Y'all rock.:rock::D

Pisces
06-28-09, 05:02 PM
OLC Gui covers pretty much everything you need to begin with. Though I do find it hard to measure distances beyond 8km in his fixed magnification attack periscope. Though that is enough range for most shooting situations. During target tracking you may need to rely on your Watch Officer for range and bearings. But the attack periscope wheel allows every crytical thing for torpedo aiming to be done without drawing on the map.

He explains how to use it very wel in his two videos (a longer one about the oldest release of the gui, and a smaller one as an update for some changes he has made later for his OLCE Gui Special. which still aplies to his latest release) He explains what realism settings are appropriate, how you can use the optics for range, AOB, speed, and how to use the one side of the attackdisk in it (the bearing calculation side of the handheld tool made by Hitman) . And has a nomograph on the map. The nomograph is a bit on the short side limiting the time value you can calculate to 200 minutes. For 'long time' calculations (upto 16 hours) I use a personally tweaked handheld attackdisk. The new UZO reticule is not covered, but is in the readme iirc. The attackisk side used to calculate between sine, distance, speed and time is lacking, but can be covered more or less with the tools mentioned above. Take note of the speed mark I devised (at about 58 degrees in the most inner disk of the attackperiscope optic) to easily calculate speed. And this trick of abuse might also be usefull during intercepting you target.

http://www.subsim.com/radioroom/showpost.php?p=694428&postcount=178

If you want to make this attackdisk by hitman anyway go here: http://www.subsim.com/radioroom/showthread.php?t=114351

Somebody else (KLH???) made a manual about how to use it. Unfortunately his filefront page is empty. But I have his manual mirrored on my filefront page (SilentHunter 3 folder I put it iirc) Take your time in reading it and trying this out. Because it is very flexible in how to use it. It may make no sense in the beginning, but if you just follow the steps you'll love it eventually. Even I don't know every trick with it sofar. That sliderule business is like magic. Mindboggling how accurate it can be.

Captain Birdseye
06-28-09, 06:18 PM
Thanks for the help guys.

I have downloaded OLC's mod but I can't seem to click on the white tool which lowers down onto the periscope lens. When I click it it just seems to move the scope?

Also, neither scopes have two different zoom levels. Only one.

Any help please?

BulSoldier
06-29-09, 02:32 AM
They are suposed to have only one zoom level.Further more in order to lower the round tool you have to switch of automatic targeting.

Sea Hawk
06-29-09, 06:43 AM
Take note of the speed mark I devised (at about 58 degrees in the most inner disk of the attackperiscope optic) to easily calculate speed. And this trick of abuse might also be usefull during intercepting you target.

http://www.subsim.com/radioroom/showpost.php?p=694428&postcount=178



I found this very usefull and inforamtive. Ive used the scratch mark at 58' for speed calculation. I am keen to try out the intercept course calculation when I get home.

The only part I dont understand is the discussion about the second scratch mark near 15'.
In my version of OLC Gold I dont have a calculator arround the observation scope. I have only one magnification in my attack scope.
Does this meat that the second scratch mark is redundant?

Pisces
06-29-09, 09:38 AM
I found this very usefull and inforamtive. Ive used the scratch mark at 58' for speed calculation. I am keen to try out the intercept course calculation when I get home.

The only part I dont understand is the discussion about the second scratch mark near 15'.
In my version of OLC Gold I dont have a calculator arround the observation scope. I have only one magnification in my attack scope.
Does this meat that the second scratch mark is redundant?Yes, that mark near 15 degrees was only usefull with the dual magnification settings (and only IF the bigger magnification was 4 times the lower setting, as 6=4x1.5). But now Gold and the Gui Special only has one magnification setting it is useless.

meduza
06-29-09, 10:15 AM
For quick intercept course I use the Slide rule that comes with OLC GUI and U-Jagd tools. I never tried above method, but it seems to use the same principle - align AOB with your speed, and target's speed aligns with lead angle.

Pisces
06-29-09, 11:52 AM
For quick intercept course I use the Slide rule that comes with OLC GUI and U-Jagd tools. I never tried above method, but it seems to use the same principle - align AOB with your speed, and target's speed aligns with lead angle.Almost the same! The AOB finder has the speed scale going in the opposite direction. Where as the Attack disc has both the AOB scale and speed scale increasing in the same direction. So for the Attackdisk you should place your speed next to the relative bearing in your scope, and his speed against his AOB