mike_espo
06-24-09, 09:07 PM
I devised some more rules to add spice to our SH4 patrols: In addition to rolling for breakdown after a set period of time, I also added breakdown probabilities for certain actions.
Let me know what you guys think.
After firing torpedoes: 5% chance of torpedo tube breakdown 8% for S boats.
After changing speed from Std to Full or Flank: 3% chance of diesel engine breakdown: 8% for S boats.
If doing a Crash dive: A 5% chance of an uncontrolled dive10% for S boats. : You must maintain the dive for a random amount of seconds. This is wavied if the boat did a trim dive that day.
A penalty for exceeding test depth. For S boats a penalty for exceeding periscope depth: ala War in the Boats.
S boats without air conditioning must leave crew at battlestations for 8 hours a day to simulate added fatigue from the heat.
Penalty for using full rudder.
Feedback welcome. :yep:
thanks
Let me know what you guys think.
After firing torpedoes: 5% chance of torpedo tube breakdown 8% for S boats.
After changing speed from Std to Full or Flank: 3% chance of diesel engine breakdown: 8% for S boats.
If doing a Crash dive: A 5% chance of an uncontrolled dive10% for S boats. : You must maintain the dive for a random amount of seconds. This is wavied if the boat did a trim dive that day.
A penalty for exceeding test depth. For S boats a penalty for exceeding periscope depth: ala War in the Boats.
S boats without air conditioning must leave crew at battlestations for 8 hours a day to simulate added fatigue from the heat.
Penalty for using full rudder.
Feedback welcome. :yep:
thanks