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View Full Version : Who is Running Fremantle???


Frame57
06-22-09, 04:22 PM
OK I am just ranting so bear with me. I decide to take a Tambor class boat out of the Asiatic fleet in 1941. Great first patrol, bagged one Kongo and an escort carrier pulling the vulgar 69 attack on the task force...) Well my next mission is an Intel, I complete it and then guess what? I get another one in the shallow waters of Indonesia. I barley complete that one with the boat intact and then I get to patrol the shallow waters of the Jawa sea. Why would these numbskulls put a boat on suicide missions when the first patrol was awesome up neaer the Phillipines? Solution....I transferred to Pearl....:arrgh!:

Akula4745
06-22-09, 05:52 PM
LOL

I have had similar thoughts on occasion, Frame...

SteamWake
06-22-09, 07:15 PM
Your lucky they accepted your transfer :yep:

captgeo
06-22-09, 08:39 PM
I try hard to go to Brisbane and stay there, because I found the same thing happening to me.

Stealhead
06-23-09, 12:55 AM
I see you did not notice they call it Jawa Sea.(should be Java Sea)

SgtPotato
06-23-09, 01:20 AM
Wait, wait, wait... you said that you used a Tambor-class with Asiatic Fleet in 1941? There are only a S-18, a Porpoise-class, a Salmon-class, and a Sargo-class. I don't see Tambor on the list. I think you misunderstood the sub class or did you modify it yourself?! :o

Frame57
06-23-09, 09:21 AM
I got the date wrong I am either in 42 or 43 cuz I wanted SJ radar. :salute:

joeljansson
06-23-09, 09:34 AM
i use brisbane shorter trips or:hmmm::hmm2:

Stealhead
06-23-09, 01:37 PM
You dont have to report in for another mission you can simply freely patrol and RTB when you want.

TLAM Strike
06-23-09, 04:41 PM
I've done some good work in the Java sea. Took out a whole convoy of 6 ships and a pair of Destroyers for good measure early in my current carreir (currently my captain is in Aug 44). High speed surface attacks are the key here. Also if you incounter a very well defended conovy don't attack right away, shadow it until it gets to deeper waters of the South China Sea or Celebs Sea and make a dived attacked.

Frame57
06-24-09, 08:52 AM
I have not performed some mission before, but it seems like I wind up with them again very soon. I have not been too successful with surface attacks I seem to get picked up by radar most of the time. Eh, I admit it I have a phobia of shallow water...:woot:

Urge
06-24-09, 11:25 AM
TLAM Strike wrote...

High speed surface attacks are the key here.

Inquiring minds want to know...tell us your strategy.

Urge

joeljansson
06-25-09, 06:16 AM
yes please tell us i have some trouble whit surface attacks i dont even use the deck gun its like killing a man whit some grass i rader use 40 mm AA gun:D:yeah: then put to HE and fire at the deck of any skip they go boom in half a minute trust me. try it.:up:

Akula4745
06-25-09, 07:02 AM
...then put to HE and fire at the deck of any skip they go boom in half a minute...

You must be playing the stock v1.5 - in RFB you can pound them senseless and they still float forever. They may burn a little but the deck gun just doesn't complete the kill. Figure TMO is the same... that one is next for me.

joeljansson
06-25-09, 08:49 AM
You must be playing the stock v1.5 - in RFB you can pound them senseless and they still float forever. They may burn a little but the deck gun just doesn't complete the kill. Figure TMO is the same... that one is next for me.

i use stock v1.4 and i DONT use the deckgun i use the 40mm AA gun:smug:

first i use radar :ping: then i go to p depth follow them surface i go to 40 mm AA gun and fire at the conning tower.:up:

Frame57
06-25-09, 10:27 AM
The only success I have in surface attacks is usually when I am out of torpedoes and use the deck gun against a liner. Using the "decks awash" approach it hinders my speed, so what is the difference from simply being at periscope depth?:salute:

TLAM Strike
06-26-09, 11:57 AM
TLAM Strike wrote...



Inquiring minds want to know...tell us your strategy.

Urge

In the shallows I parallel the enemy's course infront of the convoy until it gets very dark (like after moonset). I pick a postition between two escorts and move in at flank and take a shot at the nearest merchant at the first opertunity then dash away before my fish hit. If I'm forced to dive I immedately change course leaving a decoy in my wake and try to get on to a course taking me away from the convoy. If the DDs are greater than 6,000 yrds I'll run for it up top unless they are scanning with searchlights. After I have dusted off the DDs I'll try go back to the attack area and look for any disabled ships or straglers.

Armistead
06-26-09, 02:00 PM
i use stock v1.4 and i DONT use the deckgun i use the 40mm AA gun:smug:

first i use radar :ping: then i go to p depth follow them surface i go to 40 mm AA gun and fire at the conning tower.:up:

You can't even sink a fishing boat with the 40MM with the supermods.
Also no decoys until 44.

I love the Java sea, lots of oil tankers. If you use RSRD you may get lucky and run into the Java invasion force, over 50 ships. You can get in the middle and blast away...can't miss.

If it's dark with lite fog the closet I can pull off a surface attack with TMO is about 2500 yards. In shallow water I'll take longer shots, turn hard, let go the stern and head out at flank speed. Almost always I'm far enough away from the dd's when they do their circle of death search. Then I slow down and go silent.

Armistead
06-26-09, 02:14 PM
You must be playing the stock v1.5 - in RFB you can pound them senseless and they still float forever. They may burn a little but the deck gun just doesn't complete the kill. Figure TMO is the same... that one is next for me.


You can sink ships with the DG in TMO. It takes about 30-50 shots depending on the ship. Haven't played RFB in a long time, but the deckgun sunk ships when I played it about the same amount of rounds.

I think he added lot's of guns to all the merchants in RFB? With TMO the machine guns now reach out to 3000 yards and if they hit expect some good damage. The deckguns on merchants ,if they can see start shooting around 6000 yards. The DD's are about the same, they start shooting, better dive as quick as you can. I think I'll try RFB again. I keep hoping he will finish the newer version.

I do wish they would beef the 40 back up a little. I wouldn't expect to sink a ship with it out right, but if ammo is on the deck, it should do some damage, tankers, ect. It's only value now is AA. It won't even sink a fishing vessel.

I almost laughed after I loaded TMO. Once I was determined to sink a fishing vessel. It had a machine gun on it. I blasted it with all my 40 and 20 ammo. I was taking some damage, but didn't think it was a big deal. Then out of nowhere I was taking massive damage, I sunk me before I could get away. I think I'm the only Skipper that lost a sub to a fishing vessel.

So just be careful if you run into armed fishing vessels in TMO.

Stormende
06-29-09, 02:34 PM
i use stock v1.4 and i DONT use the deckgun i use the 40mm AA gun:smug:

first i use radar :ping: then i go to p depth follow them surface i go to 40 mm AA gun and fire at the conning tower.:up:

That's quite a new technique, too bad ComSubPac doesn't enlist snipers.

:har:

Stormende
06-29-09, 02:37 PM
You must be playing the stock v1.5 - in RFB you can pound them senseless and they still float forever. They may burn a little but the deck gun just doesn't complete the kill. Figure TMO is the same... that one is next for me.

It takes time and all almost all of your ammo but you can sink a ship with the DG playing RFB, it is easier with TMO tho. One of the things I like from RFB is the sinking mechanics, it is so far the most realistic one, even if the ship doesn't list too good.

joeljansson
07-08-09, 03:16 AM
That's quite a new technique, too bad ComSubPac doesn't enlist snipers.

:har:
im more of a sniper and silent hunting but this works the best.:har:

captgeo
07-08-09, 06:58 AM
It takes time and all almost all of your ammo but you can sink a ship with the DG playing RFB, it is easier with TMO tho. One of the things I like from RFB is the sinking mechanics, it is so far the most realistic one, even if the ship doesn't list too good.

I think that the reason you are using so much ammo with RFB is the fact that you are short of paitence:O: my friend. I have sent 2 or even 1 torp at a merchant in RFB and had it go down without expending any more torp's ( the ones that go BOOM are the only ones I am counting), I may have pumped 10 to 15 deck gun shots into it.

It is the sinking Mech's that make you wait for the "she's going down sir", sometimes it takes 30 (game min) minutes to an hr:yawn:, but they will go down.:yeah: