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View Full Version : Include here all known information on shipping lanes & convoys,with co-ords if known


Paul Riley
05-29-09, 03:23 PM
I thought it would be interesting to include here all known information on shipping lanes and convoys,with particular attention to co-ordinates if possible.Information such as observed course of shipping (observed for 30mins - 1 hour),and approximate speed.This would appeal to people that want to get straight onto the shipping lanes without much hassle,wasting fuel etc.Some may call it cheating,I think it would allow people to get into action quicker and more efficiently.
Regarding how to record co-ordinates below is the formula I have been using,and I would appreciate it if you could also follow the same formula,as it is rather simple and easy to work with :up:

1 - record initial plot marking as normal
2 - repeat all normal plotting procedure for 30 mins to 1 hour,in order to get good reliable results.
3 - estimate speed (doesnt have to be super accurate at this stage)
4 - confirm course of ship/convoy (again,30mins to 1 hour is still a good time span to get a good fix on the course)
5 - measure the distance from the right edge of the grid square to the first plot marking you made.Place a mark along the bottom edge (starting in the right bottom corner) of the grid the length of that measurement.This is the 'West' or 'W' co-ordinate.
6 - measure the distance from the initial plot mark as it intersects the plot mark along the bottom of the grid.This is the 'North' or 'N' co-ordinate.
7 - You now have the co-ords for the initial plot mark you made,to be used in future patrols.
8 - By extending the known course line from the initial mark for any reasonable distance,say 100km,you are quickly able to start drawing shipping lanes on the map on your next patrol.

Adding the nationality of ships you encountered in the area would also be useful,but this is not crucial.

It would be important to stress that the figures will probably not be 100% accurate from everyone,but should allow us to get within hearing distance of any traffic known to be using the area.Weather effects must be taken into account,causing ships to veer off course at times.But again,should not be too far as to be out of hearing range.Bottom line,its better than having nothing to work on,and simply sailing around aimlessly.

I managed to get several known co-ords during my first shakedown patrol,and they are as follows -

AN84,Merchant,26 N,101 W,course 60,through AN81,7kts
.................................................. ....................................
AN84,Merchant,44.2 N,104.9 W,course 222,6-8 kts
.................................................. ....................................
AN87,Merchant,39.2 N,99.5 W,course 282,7kts
.................................................. ....................................
AN87,Merchant,54.4 N,94.0 W,course 269,5 kts
.................................................. ....................................
AN82,Merchant,74.0 N,13.0 W,course 309,7kts
.................................................. ....................................

As you can see,this could prove to be very useful.Hope to see some of your co-ords next,if you can be bothered that is.Still,not a bad idea eh? :ping:
And dont forget,these co-ords are just for the initial plot mark so you can then extend the course line from it.

Paul Riley
05-29-09, 03:30 PM
I forgot to mention,this is of course for GWX3,and not the stock game (unsure if shipping follows a different pattern in GWX3 than in stock)

Thanks.

BulSoldier
05-29-09, 03:40 PM
I dont know if it still exists but there was an updating map on witch everyone could set the contacts and the dates.

Paul Riley
05-29-09, 03:46 PM
I see,I never knew about that.Still,I hope we can use this in the meantime,for those that are interested that is.

Paul Riley
05-29-09, 04:47 PM
AN82,merchant,possible Dutch,79.3 N,3.1 W,course 79,8kts

Pisces
05-29-09, 08:05 PM
I am not sure without you showing a screenshot of your map, but I think you mixed up lattitude and longitude coordinates. Lattitudes are measured vertically up/down towards the poles, longitude is a horizontal measure going east/west. [Edit] Since your lat/long coordinates are relative to the grid edges, I suggest to call them North- and West-offset, to avoid confussion with the real meanings of lattitude and longitude degrees. [Edit2] Why not use the true KM grid system, subdivide it further into grids of 9, so you get i.e. AN1234.

What Bulsoldier meant is known as "Operation Spinnennetz" (Operation Spiderweb). But it was discontinued a few years ago because of too big workload for the project manager, and too few responses, iirc.

The idea is a good one. However, in 'reality' (or I should say 'game practise') the routes of ships and convoys have significant randomness built in. You won't get a clear idea of a route in the longrun.

Gottcha:

http://www.subsim.com/radioroom/showthread.php?t=116182

Kptlt. Siegmann
05-29-09, 11:07 PM
I host Operation Spinnennetz on my servers, and it's still available, although some data may be outdated since it was made for GWX 2.0

I may see about getting the details from Canovaro and perhaps restarting it and updating it myself. I think Canovaro might be interested in restarting the operation as well, but i have yet to hear back from him since his initial message, so no guarantees. Either way it is quite a handy tool, so I'm sure it'll get back going soon.

Paul Riley
05-30-09, 01:40 AM
Pisces,

I have indeed mixed the lat long figures up,apologies.Updating the figures now.
North/West co-ords sound easier to work with I agree,not everyone will be familiar with lat/long terminology.
I think we could TRY and give it a go,see what results we come up with? :yep:

If you get bored doing it I understand,but I personally think its a great idea.

Paul Riley
05-30-09, 02:09 AM
But it was discontinued a few years ago because of too big workload for the project manager

I have enough time on my hands to keep it going,no workload is too much for me :D

Paul Riley
05-30-09, 04:17 PM
Seems like no one is bothered :cry: , shame,I had a few high hopes for this.Even though the figures may not correspond with everyone's campaign it would have been nice to see a few co-ords coming in.

Guess there is still time yet :up: