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View Full Version : Rise of Flight to be released June 8th in North America


Stealth Hunter
05-20-09, 01:26 AM
http://wwiaircombat.com/articles/rise-of-flight-to-be-released-in-north-america-on-june-8-2009-by-777-studios

Where's SoW:BoB, Oleg?:haha:

http://wwiaircombat.com/images/rof-us-box.jpg
http://www.sukhoi.ru/forum/attachment.php?attachmentid=94705&d=1243884604
http://www.sukhoi.ru/forum/attachment.php?attachmentid=94622&d=1243748497
http://www.sukhoi.ru/forum/attachment.php?attachmentid=94525&d=1243544758
http://www.sukhoi.ru/forum/attachment.php?attachmentid=94282&d=1243112434
http://www.sukhoi.ru/forum/attachment.php?attachmentid=94286&d=1243112662
http://www.sukhoi.ru/forum/attachment.php?attachmentid=94126&d=1242685876
http://www.sukhoi.ru/forum/attachment.php?attachmentid=94422&d=1243340176
http://www.fspilotshop.com/images/rofair_400a_017.jpg
http://www.fspilotshop.com/images/rofair_400a_023.jpg

Highbury
05-20-09, 02:06 AM
Awesome! thanks for the heads up!

FIREWALL
05-20-09, 06:16 PM
I'll wait till it's on ebay for $9.99 :haha:

Stealth Hunter
05-20-09, 08:33 PM
I'll wait till it's on ebay for $9.99 :haha:

You'll give in to temptation...

They all do... they all do...:03::stare:

Stealth Hunter
06-01-09, 07:38 PM
For the E3, the release date has been reset for June 17th. IGN is covering the convention really close, so I would not be surprised if a new video shows up over there in a few days (it began today and lasts until the 4th).

Castout
06-03-09, 05:40 AM
Does it come with starforce?

The game looks fantastic. I'm not into biplane but I have to admit that the graphics is amazing.

AVGWarhawk
06-03-09, 12:47 PM
:D:D:yeah::up:

Stealth Hunter
06-03-09, 07:30 PM
Does it come with starforce?

No, it contains nothing like that on it. You do, however, need an Internet connection to play it. According to Russian players, this stands for both single and multiplayer, but for single player, it's just so you can login and authenticate your game copy.

The game looks fantastic. I'm not into biplane but I have to admit that the graphics is amazing.

It is beautiful, isn't it? And what's even better is that 125,000 square km of the Western Front has been rendered into it using historical documents and satellite footage.

It's got some steep requirements, though, so I'll be needing an upgrade before long (might as well; an 8600 GTS can apparently run it with little trouble, but there comes a time when one must get with the program and advance with the crowd).

Stealth Hunter
06-03-09, 07:34 PM
Here's the trailer:

http://www.youtube.com/watch?v=oB-0ImSpQhw

Here's a video demonstrating the physics:

http://www.youtube.com/watch?v=0XbjUwTEOZo&feature=related

GSpector
06-04-09, 04:56 PM
An Internet connection is required, even for Single player? That stinks. I usually prefer to have my MODEM disconnected while I fly so that I don't get booted off due to some Internet issue like E-Mail or Yahoo decided to refresh on me.

If it's just for the registration, that's fine but I prefer to limit my resource hogs to improve frame rate. Disabling Explorer.exe really helps.

It does look great but I think I'll wait for the forum comments to start coming out after its release to see how this online issue affects things.

Castout
06-05-09, 04:52 AM
An Internet connection is required, even for Single player? That stinks. I usually prefer to have my MODEM disconnected while I fly so that I don't get booted off due to some Internet issue like E-Mail or Yahoo decided to refresh on me.

If it's just for the registration, that's fine but I prefer to limit my resource hogs to improve frame rate. Disabling Explorer.exe really helps.

It does look great but I think I'll wait for the forum comments to start coming out after its release to see how this online issue affects things.


Err I think Stealth Hunter meant that for SP internet is required at the very start to authenticate your copy. Probably similar with Empire Total War. I can live with that. I think I'm gonna grab it. It looks fantastic. I hope it would feel fantastic too!

The Russians are amazing when it comes to building realistic games.

Raptor1
06-05-09, 05:03 AM
Err I think Stealth Hunter meant that for SP internet is required at the very start to authenticate your copy. Probably similar with Empire Total War. I can live with that. I think I'm gonna grab it. It looks fantastic. I hope it would feel fantastic too!

The Russians are amazing when it comes to building realistic games.

Err, no, I'm pretty sure they said you have to stay connected all the time

Castout
06-05-09, 10:28 PM
Err, no, I'm pretty sure they said you have to stay connected all the time


What err then definitely I'm not going to buy it then

BilboSmeggins
06-08-09, 09:09 AM
Anybody succumbed yet? :hmmm:

Cameljockey
06-08-09, 10:32 AM
No.

Task Force
06-08-09, 01:42 PM
It hasent been released yet.

BilboSmeggins
06-09-09, 07:20 AM
Ahh... I thought the opening post said June 8th? Delayed then?

Stealth Hunter
06-09-09, 10:28 AM
Ahh... I thought the opening post said June 8th? Delayed then?

They pushed it back to the 17th for the E3 (it ended June 4th; that's not far off from June 8th) gathering and showed it off there. Also, there was some issues with the publisher that Neobq was having, but they cleared all of them up. IGN did a report on it.

777 Studios is still going to be putting it out in North America.

But on, there are two places as of now you can buy it from. The first one announced was GoGamer.com, and that was about two weeks ago. It's $40 bucks no matter where you go, but the GoGamer site offers free magazine subscriptions if it's your first time registering there (you can pick from a list of around a dozen). Additionally, they do not charge extra for shipping fees on it. However, they only ship to North America.

Here's a link for it:

http://www.gogamer.com/viewproduct.htm?productId=70882947&extid=SimHQROFAd

The second is FSPilotShop.com. It's $44.95 there, but that's because they ship internationally. I'm not sure what they might offer from joining up because I used GoGamer. Here's a link for it:

http://www.fspilotshop.com/product_info.php?products_id=2126&osCsid=37dab5c163b10d40f85195f08d3caedb

Anyway, it doesn't matter what version you get in terms of features. Neobq has included a 150 page manual detailing things like mission types, gameplay, etc. It's not like Red Baron 3D's manual in terms of content (like historical tales and such; trust me on this, I got a chance to look at it), but it still tells you a lot about the game. Also, it's got a few features the Russian release didn't include (such as wounding, new skins for the D.VII and SPAD, and a few other things including some new planes). Finally, there's a 14x19 inch map included with the Dicta Boelcke on the back and a few paintings done for the game on it as well.

However, the Nieuport 17 and Albatros D.V were not included in this release due to some model problems that 777 Studios wanted fixed which were spotted in the Russian version. But you can still fly the D.VII, Breguet 14, and the SPAD, along with the exclusive Nieuport 28 and DFW C.V (these two were included to compensate for the removal of the Nieuport 17 and Albatros).

There are about 4 missions available for each plane as far as training ones are concerned. The patch for the Albatros and Nieuport 17 might be out and ready for download before June 17th (the update system ROF is using supplies CONSTANT updates, and they're not big or hard to download either with the log-in system; actually they weren't very big in size either at around 20MB or so).

Additionally, the missions for the campaign mode are ALWAYS randomly generated. There are around 8 types of missions total for it including lone wolf patrols (shoot any enemy aircraft down that you spot on a patrol), balloon attacks, photographic recons (this is where you can fly the Breguet or DFW), and ground attacks (depending on what you're attacking, you can fly the Breguet or DFW; sometimes, all it will take is two machine guns with incendiary bullets loaded to do the job).

You can pick pretty much any Jasta in existence during the war and around a dozen paint schemes for each plane (all of which are historical or were inspired by historical ones; Loewenhardt's laughing snake is included just so you know lol). At the E3, Jason Williams (the president of 777 Studios) showed off campaign mode features as well as single mission features and I was really impressed, particularly with his demonstration of the AI. At one point, he got to chasing a SPAD that he thought was fleeing, and the bugger kicked his rudder around and did a bank at the same time about 3,000 feet up. He opened fire on Jason, wounded him after a short burst, and forced him to land before proceeding to strafe him repeatedly. It was cool, lol.

I think that just about covers it. I'm helping out Neobq ATM with some of the historical aspects of the game for dogfighting tactics and the actual planes themselves. They're working on some DLC that will be expanding the game outwards to 1916 and early 1917. One of the awesome things about their setup is that they're collaborating with the players to find out what they want and what can be done to improve the game. Plus, they release new content for download and use EVERY week, no exceptions.

AVGWarhawk
06-09-09, 11:38 AM
Nice update SH. I will be getting this game when it is ready to be had:03:

Raptor1
06-09-09, 11:49 AM
Wait...so what planes are flyable or will be flyable?

FIREWALL
06-09-09, 01:19 PM
While I like the graphics and the damage thingy is great I'm going to wait on this one and see how everything turns out.

It has 4 planes and a handfull of SM.

That's fine for $19.99 But not $40.00 - $45.00

Will future planes and missions be payware ?

Stealth Hunter
06-10-09, 02:53 AM
Wait...so what planes are flyable or will be flyable?

The Fokker D.VII, DFW, SPAD, Nieuport 28, Breguet 14, and the Nieuport 17 and Albatros D.V will be in a patch.

While I like the graphics and the damage thingy is great I'm going to wait on this one and see how everything turns out.

It has 4 planes and a handfull of SM.

I'm not thrilled about the low number of planes or single missions either, but where the game really makes up for this is in its campaign mode and multiplayer mode (ESPECIALLY the multiplayer mode; you can have up to 32 people flying together online at once and expansions for that number are planned; you get massive dogfights all the time, lol).

That's fine for $19.99 But not $40.00 - $45.00

I disagree here, but that's because they're a tiny Russian developer that can't work on their own time (unlike mod teams...) and have been trying to expand their business more and more. And I think they've earned it.

Just remember that they built this game up over 5 years from scratch, and with all the features that make it up (like the physics system and air particle system), that's quite an impressive feat.

It's the most realistic flight sim you're going to get to date, quite simply.

Will future planes and missions be payware ?

Yes and no. Missions will not cost money, planes will. It will work like this: a new plane is released, the new plane costs like $3 or $4 upon release, after 30 days it's made free for download for the world. You'll get skins and the like with the plane as well.

As of right now, there are premade skins available for use. They are still testing out a custom paint scheme creator program for the game that will probably be done by July. It was going to be included in the release, but they had some debugging troubles with it that needed fixing.

HunterICX
06-10-09, 03:55 AM
(ESPECIALLY the multiplayer mode; you can have up to 32 people flying together online at once and expansions for that number are planned; you get massive dogfights all the time, lol).

Having played IL2 a lot online I can answer that such event of a ''massive'' dogfights occure rarely.
you perhaps find yourself here and there in dogfights with 8 participants.
its due the the time you spot people fighting and the flightime it takes you to get really involed and by the time you finally get there the situation has changed. It's due that people fly as Lone wolfs and ignore team tactics in most cases

unless you get into a Online Squadron/Clan/Jasta or whatever your not going to see enjoyable size furballs.
its teamwork on both sides that make Flightsims online fun, but on public you quikly notice that people just go ''lone wolf'' to rank up their scores by themselfs.


It's the most realistic flight sim you're going to get to date, quite simply.

Most realistic Flightsim??? perhaps WW1 but not generally the most realistic Flight sim to date.

HunterICX

Stealth Hunter
06-10-09, 04:20 AM
Having played IL2 a lot online I can answer that such event of a ''massive'' dogfights occure rarely.

IL2 is not ROF.

you perhaps find yourself here and there in dogfights with 8 participants.

Wait- do you mean SP? If so, you can get up to 50 planes at times (without much impact on the FPS) but 16 was the most I've seen so far from people posting screenshots.

its due the the time you spot people fighting and the flightime it takes you to get really involed and by the time you finally get there the situation has changed. It's due that people fly as Lone wolfs and ignore team tactics in most cases

This is not the case for ROF. You can either start off at your aerodrome or in flight, depending on what the server admin wants and what the mission is.

unless you get into a Online Squadron/Clan/Jasta or whatever your not going to see enjoyable size furballs.

Strong and unjust criticism. You clearly haven't talked to any of the Russian players yet...

its teamwork on both sides that make Flightsims online fun, but on public you quikly notice that people just go ''lone wolf'' to rank up their scores by themselfs.

You get that with any game, though. That's why I joined Jasta 5 when RB3D came out.

Most realistic Flightsim??? perhaps WW1 but not generally the most realistic Flight sim to date.

What is then? What other can compare with this:

http://pc.ign.com/dor/objects/14341924/rise-of-flight-1917/videos/riseofflight_trl_2_041709.html

Stealth Hunter
06-10-09, 04:30 AM
http://www.sukhoi.ru/forum/attachment.php?attachmentid=94995&d=1244405465
http://www.sukhoi.ru/forum/attachment.php?attachmentid=94998&d=1244405465


http://www.sukhoi.ru/forum/attachment.php?attachmentid=95034&d=1244534741

HunterICX
06-10-09, 04:50 AM
IL2 is not ROF.

I know, but it is still a CFS


Wait- do you mean SP? If so, you can get up to 50 planes at times (without much impact on the FPS) but 16 was the most I've seen so far from people posting screenshots.

I was talking about MP games where the 32 player slots are taken up by players.
now you really think 32 players are going to be in 1 dogfight?
unless the mapsize is small which I know it isnt your not going to see big furballs unless you play on both sides as teams and you confront at a certain point.


This is not the case for ROF. You can either start off at your aerodrome or in flight, depending on what the server admin wants and what the mission is.

Mid air spawns ruin everything IMO, take offs and landings are the trickiest and yet most fun parts of any Flightsims.

but I wasnt refering to that...its the time that you SPOT contacts (by this time probally dots) and the time for you to get there in a aircraft which isn't going really fast. by the time you reach the area where the fight has been going on since you spotted it might be long over.


Strong and unjust criticism. You clearly haven't talked to any of the Russian players yet...

How so? people in groups/clans/Jasta's play way better as a team then a bunch of people that are not related to eachother by any group including the Russians.
and I've played with them plenty of times in IL2 and other games.


What is then? What other can compare with this:

http://pc.ign.com/dor/objects/14341924/rise-of-flight-1917/videos/riseofflight_trl_2_041709.html

perhaps it's time to get some glasses?

Most realistic Flightsim??? perhaps WW1 but not generally the most realistic Flight sim to date.read the bold/italic/underline part REALLY carefully.

HunterICX

Stealth Hunter
06-10-09, 08:19 AM
I know, but it is still a CFS

Although they're completely different otherwise.

I was talking about MP games where the 32 player slots are taken up by players.
now you really think 32 players are going to be in 1 dogfight?

Like I said, have you read the Russians discussing the game? It's not uncommon to get that many people flying in one.

unless the mapsize is small which I know it isnt your not going to see big furballs unless you play on both sides as teams and you confront at a certain point.

This screenshot is from an online match:

http://www.sukhoi.ru/forum/attachment.php?attachmentid=94705&d=1243884604

Mid air spawns ruin everything IMO, take offs and landings are the trickiest and yet most fun parts of any Flightsims.

Even though it's a combat flight simulator?:hmmm:

but I wasnt refering to that...its the time that you SPOT contacts (by this time probally dots) and the time for you to get there in a aircraft which isn't going really fast. by the time you reach the area where the fight has been going on since you spotted it might be long over.

And this is only reserved for WWI flight sims and/or Rise of Flight?

No. It comes with any CFS game you purchase. You're going to hit skirmishes and you're going to miss them. It's inevitable and comes with ANY online game (be it a tank simulator, aircraft simulator, or infantry simulator).

How so? people in groups/clans/Jasta's play way better as a team then a bunch of people that are not related to eachother by any group including the Russians.

That's not always the case. We both know this. I've played plenty of online games over the years and have been able to cooperate effectively and efficiently with people not in clans. You have too...

and I've played with them plenty of times in IL2 and other games.

Russian ROF players you mean?

perhaps it's time to get some glasses?

Oh I already have some. See below for my elaboration.

read the bold/italic/underline part REALLY carefully.

I did. That wasn't what I was asking you the first time, so let me ask again even more clearly.

What flightsim (be it a combat one or a leisure one) can compare to the details of ROF? What other can compare to it in terms of particle physics, historical accuracy, engine superiority, etc.?

HunterICX
06-10-09, 10:47 AM
Even though it's a combat flight simulator?:hmmm:

Well, ofcourse its still a Flightsim is it not? did real life pilots have the chance of spawning mid air with the aircraft?

and I think the same counts for WW1 aircombat nothing is more thrilling then a scramble.



And this is only reserved for WWI flight sims and/or Rise of Flight?

No ofcourse not, it counts for pretty much any CFS, the faster and powerfull the aircraft are the faster situations change thats the only difference.


No. It comes with any CFS game you purchase. You're going to hit skirmishes and you're going to miss them. It's inevitable and comes with ANY online game (be it a tank simulator, aircraft simulator, or infantry simulator).

You ever played Online Squadron vs the rest in a CFS?(or different game)
I did and our team (the rest) got our asses kicked...reason: perhaps 20-30% of the team played together the rest just took off whenever they wanted they didnt fly as a group and they didnt fight as a group.
and I didnt only experience this in a CFS I also did in a FPS.


That's not always the case. We both know this. I've played plenty of online games over the years and have been able to cooperate effectively and efficiently with people not in clans. You have too...

I've experienced that too, thing is it's random...one day you are around with decent players the other day your with a bunch of silent ones that just fly around by themselfs.



Russian ROF players you mean?


You reffered Russian players, not Russian ROF players.



What flightsim (be it a combat one or a leisure one) can compare to the details of ROF? What other can compare to it in terms of particle physics, historical accuracy, engine superiority, etc.?

How can you compare anything to a WW1 FS other then a other WW1 FS
and how can you call something that focuses itself just on WW1 to be the superior to date?

you see it simply doesn't make sense to say ROF is the most realistic flightsim to date....as it doesn't model what other flightsims has to offer.

HunterICX

FIREWALL
06-10-09, 11:40 AM
I want to thank you Stealth Hunter for a wealth of info and great screenshots. :up:

It seems it's more geared for online\multiplayer than a at home single player. At least at this time.

As I stated before , it has alot going for it. :yep:

I just want more for the money up front at purchase.

Schroeder
06-10-09, 12:56 PM
I just want more for the money up front at purchase.
Says the guy with the Ferrari?:o

FIREWALL
06-10-09, 01:30 PM
Says the guy with the Ferrari?:o


What has this to do with this topic ?

If your Trolling for trouble I can help you find it. :yep:

Schroeder
06-10-09, 02:04 PM
Hey easy, this wasn't meant to insult you.:o
I'm just surprised that someone with a Ferrari cares about 40$.

Task Force
06-10-09, 02:07 PM
Hey easy, this wasn't meant to insult you.:o
I'm just surprised that someone with a Ferrari cares about 40$.

Hmmm... If someone has a ferrari... Il buy ROF and trade with them.:rotfl: myself im gonna look at the end product before I make any judgement.

FIREWALL
06-10-09, 02:35 PM
What I own has nothing to do with this topic.

I spend MY money how I see fit.

Btw I don't consider a used Ferrari a big deal.

Stealth Hunter
06-10-09, 06:31 PM
Well, ofcourse its still a Flightsim is it not?

Yeah.

did real life pilots have the chance of spawning mid air with the aircraft?

No, but this isn't real life and it never will be. More importantly, ROF has the ability to be two things: the player can fly under simulator difficulty (more realism) or under a more arcade style difficulty (more action).

And if you think you've flown a hard flight model before and can immediately step into ROF and fly with no problem under realistic settings, you had best take a step back and talk to the people who already own it. It's hard, putting it simply.

and I think the same counts for WW1 aircombat nothing is more thrilling then a scramble.

Glad to see we agree on this then.

No ofcourse not, it counts for pretty much any CFS, the faster and powerfull the aircraft are the faster situations change thats the only difference.

Exactly.

You ever played Online Squadron vs the rest in a CFS?(or different game)

Yes. I used to be a part of Red Baron 3D's Jasta 5 MP squadron years ago.

I did and our team (the rest) got our asses kicked...reason: perhaps 20-30% of the team played together the rest just took off whenever they wanted they didnt fly as a group and they didnt fight as a group.
and I didnt only experience this in a CFS I also did in a FPS.

Although now that I think about it, that really comes with pretty much any game, doesn't it? I mean, unless you have a passworded server, you'll always have rogues here and there.

You reffered Russian players, not Russian ROF players.

Neobq is a Russian company, the game is only out in Russia (although CIS nations have it... but they're basically owned by Russia lol), Russians are the main people playing it ATM, and they're really the only people that you can come into frequent contact with on the net to chat with about it. Sim HQ has them on all the time.

How can you compare anything to a WW1 FS other then a other WW1 FS

Engine capabilities, graphics, attention to detail, you know...

and how can you call something that focuses itself just on WW1 to be the superior to date?

Because there's no other game like it in terms of the engine it uses to simulate the world and make gameplay what it is, the detail of the planes, and the scope it covers.

you see it simply doesn't make sense to say ROF is the most realistic flightsim to date....as it doesn't model what other flightsims has to offer.

Such as? There's no other one in existence that has engine features like it. I mean, an actual air particle system? That's never been done before in a flight sim. And the damage model is also a first, not to mention the flight model. The graphics likewise are superior to all others in existence to date, and the AI has had the community in awe.

It's a historic game for flight sims that will most certainly set the standard for future ones. It's quite simple. You will not be able to find a flight sim that can surpass ROF in these fields.

FIREWALL
06-10-09, 06:42 PM
More good points made Stealth Hunter :up:

I'm weakening. :DL :yep:

Kptlt. Neuerburg
06-10-09, 07:52 PM
Stealth Hunter, I wouldn't say that ROF is the most graphicly advanced combat flight sim in comparison to IL-2. It looks more like it has CFS3ish graphics than IL-2ish. Also we have no way of comparing the flight and modeling as there hasn't been a WW1 cfs that hasn't been some sort of add-on or mod for an existing combat flight sim. Or at least not since Red Baron 3D.

Stealth Hunter
06-11-09, 08:17 AM
Stealth Hunter, I wouldn't say that ROF is the most graphicly advanced combat flight sim in comparison to IL-2. It looks more like it has CFS3ish graphics than IL-2ish.

CFS3 does not have HDR and bloom available for use, nor does it feature a water reflection/refraction system, a heat haze effect system (like Empire Total War's, for example), a weather haze effect system (also like ETW's), and a terrain rendering system based off satellite data and Great War records as well as photographs.

This:

http://i284.photobucket.com/albums/ll11/tatortot6908/Untitled-28.jpg

Will never be able to compare itself to this:

http://www.nd.ru/images/products/771033/771033_screenshot_big_01.jpg

Also we have no way of comparing the flight and modeling as there hasn't been a WW1 cfs that hasn't been some sort of add-on or mod for an existing combat flight sim. Or at least not since Red Baron 3D.

Well according to the OFF devs, reviewers have been comparing ROF to OFF in terms of gameplay. So, if that's true, one does have something to compare ROF to.

FIREWALL
06-11-09, 11:22 AM
To settle the HASH here. Could 3 screenshots be posted together showing CFS3 , OFF and ROF with plane above the ground to compare graphics ?

Task Force
06-11-09, 11:45 AM
So hows this game on bugs, crashed, and all that stuff.:hmmm:

Stealth Hunter
06-11-09, 12:56 PM
To settle the HASH here. Could 3 screenshots be posted together showing CFS3 , OFF and ROF with plane above the ground to compare graphics ?

Sure.

CFS3
http://www.simviation.com/gryphon/CFS3_Review/Ju88C-6%20dawn%20patrol.jpg
http://image.com.com/gamespot/images/2002/pc/sim/cfs3/cfs3_790screen002.jpg
http://x6.no/images/omtaler/Spill/cbat31.jpg

OFF BHH
http://www.overflandersfields.com/Gallery/index.html (http://www.overflandersfields.com/Gallery/index.html)

ROF
http://img14.imageshack.us/img14/4296/2009514182614.jpg
http://img23.imageshack.us/img23/9690/2009512135259.jpg
http://www.sukhoi.ru/forum/attachment.php?attachmentid=93933&d=1242304912

Kptlt. Neuerburg
06-11-09, 01:02 PM
CFS3 does not have HDR and bloom available for use, nor does it feature a water reflection/refraction system, a heat haze effect system (like Empire Total War's, for example), a weather haze effect system (also like ETW's), and a terrain rendering system based off satellite data and Great War records as well as photographs.

This:

http://i284.photobucket.com/albums/ll11/tatortot6908/Untitled-28.jpg

Will never be able to compare itself to this:

http://www.nd.ru/images/products/771033/771033_screenshot_big_01.jpg



Well according to the OFF devs, reviewers have been comparing ROF to OFF in terms of gameplay. So, if that's true, one does have something to compare ROF to. Well looking at the screenshots the ground texture still looks CFS3, just slightly improved. As for the texture of the planes, the paintschemes can be replacated in most combat and none combat flight sims, same with the planes texture. But the HDR,bloom, water reflections and such like wheren't in common use when CFS3 was released. If Microsoft had but a little more money into CFS it would have those. And gameplay, OFF is a payware add-on for CFS3 or did you not read this ," There hasn't been a WW1 combat flight sim that has not been a add-on or mod for an existing combat flight sim." OFF is a add-on for a already existing combat flight sim aka CFS3. I was talking about stand-alone game or a WW1 combat flight sim like First Eagles.
Heres my example for CFS3 ground and plane texture.
http://img257.imageshack.us/img257/8420/shot120608105658rr0.png
And the fact that ROF has only three planes that a player can use, I think I will stick to OFF until there is a ROF Gold version availble.

Stealth Hunter
06-11-09, 01:02 PM
So hows this game on bugs, crashed, and all that stuff.:hmmm:

There was a bug with lighting that I'm aware of that would appear during the night, but as since been fixed. I've only heard a few people complain about having crashes (most of which have been due to hardware problems or incompatibilities), and a few have had problems with the plane models when they crash into the terrain, but there's not too many overall. Most of the ones you find occur are like the crash bug related to the user's hardware setup. You can check their bug subforum out over on the ROF base forum at their website.

Stealth Hunter
06-11-09, 01:39 PM
Well looking at the screenshots the ground texture still looks CFS3, just slightly improved.

We'll see what the others think.

As for the texture of the planes, the paintschemes can be replacated in most combat and none combat flight sims, same with the planes texture.

Hope the models are exactly the same or they won't work properly.

But the HDR,bloom, water reflections and such like wheren't in common use when CFS3 was released. If Microsoft had but a little more money into CFS it would have those.

A) That's a nice thought, but they're not in it, and that's that.
B) CFS3 was released in 2002. HDR was not available for use in games until 2003.
C) CFS3's engine structure would not even allow things like HDR and wave effects to be used to begin with.

And gameplay, OFF is a payware add-on for CFS3 or did you not read this ," There hasn't been a WW1 combat flight sim that has not been a add-on or mod for an existing combat flight sim."

Oh I read it, but I also pointed out that on Sim HQ, some of the devs (like Rabu) have been comparing OFF and ROF to one another. So, if they can compare the two, then I can contrast the two.:03:

And the fact that ROF has only three planes that a player can use, I think I will stick to OFF until there is a ROF Gold version availble.

Five, mate. Seven if you count the soon to come Nieuport 17 and Albatros D.V.

Oh, and ROF went gold... two months ago.

http://www.nd.ru/news/973645/

Kptlt. Neuerburg
06-11-09, 01:53 PM
ROF went gold in RUSSIA and it hasn't even been released in the United States. So to me that point is invalid. And more than likely I'll wait a year until most of the bugs are worked out, and a good offline campaign is in place.

Stealth Hunter
06-11-09, 02:14 PM
ROF went gold in RUSSIAand it hasn't even been released in the United States.

There you have it. It was a gold release for Russia as of May 7, but it's also for the world come June 17th. There are also collector's editions you can buy for the international release.

And more than likely I'll wait a year until most of the bugs are worked out, and a good offline campaign is in place.

Fine by me.:03:

Task Force
06-11-09, 02:15 PM
so whats its current required specs.:hmmm:

Stealth Hunter
06-11-09, 02:19 PM
so whats its current required specs.:hmmm:

The recommended ones:

Operating system: Windows® XP (SP2)/Vista (SP1)
Processor: Intel® Core™2 Quad 2.6 GHz
RAM: 3 Gb
Hard disk: 8 Gb
Videocard: 768 Mb, compatible with DirectX 9.0c, with support of Pixel Shaders v3
Audio: compatible with DirectX 9.0c
Access to the Internet

Task Force
06-11-09, 02:41 PM
my gpu is a tad bit short... 640mb.

Schroeder
06-11-09, 02:51 PM
When I upgrade my system in a year or so i might consider looking into this again, but as long as I have to stay connected to the net all the time it's a no go for me. My internet has the nasty habit of quitting on me from time to time.

Stealth Hunter
06-11-09, 02:54 PM
my gpu is a tad bit short... 640mb.

Oh- you're still good then. The minimum is like 512MB or 256MB.

FIREWALL
06-11-09, 02:55 PM
THX SH. :up: To my eyesight ROF has the better graphics.

It just seems brighter and clearer.


Not to open another can of worms.

But I think with a 30 minute demo just to hands on....

They would have a buyer here now. :DL

OFF for me was already out of the picture because I would have to buy CFS3 then go thru the hassle to do addons at more cost. No way to try a demo.

I want to thank Stealth Hunter again for bringing a wealth of info and pics and links so we can make a choice. :salute:

Stealth Hunter
06-11-09, 03:12 PM
You're welcome, Fire.

Here's a new pic of a D.VII.

http://img.photobucket.com/albums/v204/FlyXwire/Gabriel_SandMan_Sunset.jpg

FIREWALL
06-11-09, 03:15 PM
Can I get a link on that Collectors Edition ?

Btw that last pic took my breath away. :o

Stealth Hunter
06-11-09, 03:21 PM
Can I get a link on that Collectors Edition ?

Btw that last pic took my breath away. :o

There should be one on FS Pilot before long.

FIREWALL
06-11-09, 03:24 PM
There should be one on FS Pilot before long.

Thx :up: I will be watching this thread closely for any new stuff. :DL

AVGWarhawk
06-11-09, 03:57 PM
Anyone run this with Vista SP2 yet?

Stealth Hunter
06-11-09, 05:10 PM
Anyone run this with Vista SP2 yet?

Some people have used Vista on it already, and with good results I am told.

Stealth Hunter
06-11-09, 06:36 PM
More shots:

http://www.sukhoi.ru/forum/attachment.php?attachmentid=95053&d=1244551807
http://www.sukhoi.ru/forum/attachment.php?attachmentid=95133&d=1244750781
http://www.sukhoi.ru/forum/attachment.php?attachmentid=95134&d=1244750781
http://www.sukhoi.ru/forum/attachment.php?attachmentid=95137&d=1244750781
http://riseofflight.com/i/gallery/screenshots/2.jpg
http://riseofflight.com/i/gallery/screenshots/3.jpg
http://riseofflight.com/i/gallery/screenshots/1.jpg
http://riseofflight.com/i/gallery/screenshots/5.jpg
http://www.gameland.ru/post/43947/img/1917-war-in-sky-01.jpg
http://wwiaircombat.com/images/2009/rof-beta-review-1.jpg
http://www.fspilotshop.com/images/rofair_400a_022.jpg

Biggles
06-11-09, 07:12 PM
So uh...difficulty level? Any customizing as in IL-2?

HunterICX
06-12-09, 04:02 AM
I think it would have the same kind of dificulty settings where you can enable/disable realism options.

HunterICX

Stealth Hunter
06-12-09, 05:29 AM
Basically, yeah.

FIREWALL
06-12-09, 05:25 PM
What's the story on this wwi fly game ?

http://www.amazon.com/Flyboys-Squadron-XXX/dp/images/B001EYUSNK/ref=dp_image_1_0?ie=UTF8&s=videogames&img=0&qid=1244845213&sr=8-3&color%5Fname=1


http://www.amazon.com/Flyboys-Squadron-Pc/dp/B000IZCZPU/ref=sr_1_3?ie=UTF8&s=videogames&qid=1244845213&sr=8-3

Cameljockey
06-12-09, 10:56 PM
Stealth Hunter, I don't see how you can be even a little objective in your comparisons when you don't even have OFF BH&H. If you did, you'd have your own screenshots and not mine.

CJ

msalama
06-13-09, 12:37 AM
Impressive, yes, and the FMs are probably excellent, but how is this thing with stuff like systems modelling? Can we do, say, a detailed / realistic startup procedure if we so choose - simple as it may be with planes this old and straightforward?

PS. And oh yeah, the most realistic CFS so far is DCS:Black Shark of course :know:

Task Force
06-13-09, 12:42 AM
Impressive, yes, and the FMs are probably excellent, but how is this thing with stuff like systems modelling? Can we do, say, a detailed / realistic startup procedure if we so choose - simple as it may be with planes this old and straightforward?

PS. And oh yeah, the most realistic CFS so far is DCS:Black Shark of course :know:

Agreed with that, DCS black shark has to be the best combat flight sim i have seen in realism. almost every system modeled.:yep: and I think the aircraft/ground vehicles look a bit better.

FIREWALL
06-13-09, 02:53 AM
What's the story on this wwi fly game ?

http://www.amazon.com/Flyboys-Squadron-XXX/dp/images/B001EYUSNK/ref=dp_image_1_0?ie=UTF8&s=videogames&img=0&qid=1244845213&sr=8-3&color%5Fname=1


http://www.amazon.com/Flyboys-Squadron-Pc/dp/B000IZCZPU/ref=sr_1_3?ie=UTF8&s=videogames&qid=1244845213&sr=8-3

bump :DL

Stealth Hunter
06-13-09, 05:12 AM
Stealth Hunter, I don't see how you can be even a little objective in your comparisons when you don't even have OFF BH&H. If you did, you'd have your own screenshots and not mine.

CJ

I did play it, remember?:03:

Cameljockey
06-13-09, 07:55 AM
You said you did, but I seriously doubt that that is true. You've been an avid OFF basher for a good while and I really don't believe there's any way that you could make a subjective comparison. IMHO, your comparison is moot. The screenshots that you posted looked suspiciously like shots from Phase 2 (with the exception of the Phase 3 shots you used that were mine). I've been flying OFF Phase 2 since April of '07 and BH&H since it came out in Jan '09 and I can tell the difference.

CJ

Stealth Hunter
06-13-09, 09:47 AM
You said you did, but I seriously doubt that that is true. You've been an avid OFF basher for a good while and I really don't believe there's any way that you could make a subjective comparison. IMHO, your comparison is moot. The screenshots that you posted looked suspiciously like shots from Phase 2 (with the exception of the Phase 3 shots you used that were mine). I've been flying OFF Phase 2 since April of '07 and BH&H since it came out in Jan '09 and I can tell the difference.

Believe what you like then.:salute:

Kratos
06-13-09, 12:29 PM
What's the story on this wwi fly game ?

http://www.amazon.com/Flyboys-Squadron-XXX/dp/images/B001EYUSNK/ref=dp_image_1_0?ie=UTF8&s=videogames&img=0&qid=1244845213&sr=8-3&color%5Fname=1


http://www.amazon.com/Flyboys-Squadron-Pc/dp/B000IZCZPU/ref=sr_1_3?ie=UTF8&s=videogames&qid=1244845213&sr=8-3


I have this game,but to be quite honest i loaded it up some time ago, around the same time i loaded IL2. I think i played it once, but IL2 was more pleasing to the eye, so i kinda got attached to IL2 and F.S. got shelved and never got round to installing again. If i recall the graphics were nothing to write home about, and the gameplay..... well honestly i never gave it a chance. Might dig it out of the dusty old shoebox and try again :03:

Biggles
06-13-09, 12:42 PM
Everyone can't like the same things. I for example, think that the game Half Life 2 is very mediocre, while the rest of the world praise it as the best game ever etc....

:hmmm:

FIREWALL
06-13-09, 02:12 PM
I have a question. :hmmm:

Do's OFF run on the CFS3 engine ?

I hope I'm asking this right.

Raptor1
06-13-09, 02:13 PM
I have a question. :hmmm:

Do's OFF run on the CFS3 engine ?

I hope I'm asking this right.

OFF runs on the CFS3 engine, and needs the original CFS3 to work

FIREWALL
06-13-09, 02:21 PM
Thx Raptor1 :salute:

I just got off of ebay looking at it and the average price for a new sealed cfs3 is $15.00 + shipping.

They also have cfs3 Battle over Europe at an average of $18.00 +shipping.

How much is OFF going for if I might ask ?

BTW both versions said XP was the OS it can run on.

Kratos
06-13-09, 02:28 PM
Was $50 but they reduced it to $39 i think :hmmm:

http://forum.combatace.com/index.php?showforum=206

FIREWALL
06-13-09, 02:36 PM
Thx Kratos :salute:

Cameljockey
06-13-09, 05:19 PM
I bought a brand new copy of CFS3 on Ebay for $6.90. With shipping it was about $11.00. BTW, CFS3 is Battle for Europe. OFF and CFS3 can both be run on Vista with Trackir support, thanks to the OFF team.

AngusJS
06-13-09, 09:56 PM
Has enemy AI in OFF Phase 3 been improved? I noticed that sometimes enemies in Phase 2 could be very passive, and simply fly in circles rather than engage you.

Are the system requirements the same, or have they gone up since Phase 2?

Thanks

Cameljockey
06-13-09, 11:06 PM
The AI in BH&H is far and away better than Phase 2. I flew one mission in Phase 2 in a DrI and came home with seven kills, expended 778 rounds with a 44% hit/miss ratio. In BH&H, I'm lucky to make it home alive. The AI is not invincible, but it makes you work for your kills. I've had my a$$ handed to me by the AI on numerous occasions. There again, I've come up against rookies and it ends up being a turkey shoot. You never know who you're up against until you're in the thick of it. In the original release the AI wasn't much better than Phase 2, but install the latest patch and look out. They'll hunt you.
The system requirements are a little higher than for Phase 2 but not much. You can find all of that info here....
http://www.overflandersfields.com/

CJ

Stealth Hunter
06-14-09, 11:25 AM
Oh, and here are some of the shots of planes they're working on (the list has been updated).

Gotha G.V
http://wwiaircombat.com/pics/albums/userpics/10001/GOTHA.jpg (http://javascript<b></b>:;)
Handley-Page 0/400 (WIP)
http://wwiaircombat.com/pics/albums/userpics/10001/501_pic_multi.jpg (http://javascript<b></b>:;)
Fokker Dr.1
http://wwiaircombat.com/pics/albums/userpics/10001/526_pic_multi.jpg (http://javascript<b></b>:;)
Sopwith Camel F.1
http://wwiaircombat.com/pics/albums/userpics/10001/552_pic_multi.jpg (http://javascript<b></b>:;)
Se5
http://img.photobucket.com/albums/v204/FlyXwire/ND_SE5a.jpg
Pfalz DXII
http://img.photobucket.com/albums/v204/FlyXwire/ROF_Pfalz_DXII.jpg
RAF F.E.2 (WIP)
http://wwiaircombat.com/pics/albums/userpics/10001/515_pic_multi.jpg (http://javascript<b></b>:;)

And here are some shots of other planned additions (bombs, barracks, etc.).

http://wwiaircombat.com/pics/albums/userpics/10001/Thats_the_Bomb.jpg (http://javascript<b></b>:;)
New Drachen observer models:
http://wwiaircombat.com/pics/albums/userpics/10001/560_pic_multi.jpg (http://javascript<b></b>:;)
http://wwiaircombat.com/pics/albums/userpics/10001/GT_Lille_le_beffroi.jpg (http://javascript<b></b>:;)
http://wwiaircombat.com/pics/albums/userpics/10001/482_pic_multi.jpg (javascript:;)
http://wwiaircombat.com/pics/albums/userpics/10001/480_pic_multi.jpg (javascript:;)
http://wwiaircombat.com/pics/albums/userpics/10001/495_pic_multi.jpg (javascript:;)
http://wwiaircombat.com/pics/albums/userpics/10001/381_pic_multi.jpg (javascript:;)

Biggles
06-14-09, 12:03 PM
Looks great. My ma and pa is going to the States in a week or two, don't really remember. Gonna ask them to buy this game, any chance on finding it in any retail store?

Task Force
06-14-09, 01:25 PM
probably not. maby it will be up for download.

talesofvalor
06-14-09, 02:20 PM
Looks great!

Stealth Hunter
06-15-09, 08:25 AM
Some older screenshots from around 2005/2006 of WIP planes.

http://wwiaircombat.com/pics/albums/userpics/10001/312_pic_multi.jpg (javascript:;)
http://wwiaircombat.com/pics/albums/userpics/10001/309_pic_multi.jpg (javascript:;)
http://wwiaircombat.com/pics/albums/userpics/10001/311_pic_multi.jpg (javascript:;)
http://wwiaircombat.com/pics/albums/userpics/10001/253_pic_multi.jpg (javascript:;)
http://wwiaircombat.com/pics/albums/userpics/10001/254_pic_multi.jpg (javascript:;)
http://wwiaircombat.com/pics/albums/userpics/10001/334_pic_multi.jpg (javascript:;)
http://wwiaircombat.com/pics/albums/userpics/10001/scr6a.jpg (javascript:;)
http://wwiaircombat.com/pics/albums/userpics/10001/scr8j.jpg (javascript:;)
http://wwiaircombat.com/pics/albums/userpics/10001/scr8l.jpg (javascript:;)
http://wwiaircombat.com/pics/albums/userpics/10001/scr6s.jpg (javascript:;)
http://wwiaircombat.com/pics/albums/userpics/10001/scr13j.jpg (javascript:;)
http://wwiaircombat.com/pics/albums/userpics/10001/scr12s.jpg (javascript:;)

Stealth Hunter
06-16-09, 01:13 PM
Tomorrow is zero hour...:yep:

AVGWarhawk
06-17-09, 12:37 PM
I will be looking for this game to come out here in my neck of the woods :yep:

FIREWALL
06-17-09, 12:52 PM
I will be looking for this game to come out here in my neck of the woods :yep:


Where is that might I ask ?

I've called all around here in SoCal and no one has even heard of it.

GameStop:nope:
BestBuy:nope:
Target:nope:
WalMart:nope:

Kptlt. Neuerburg
06-17-09, 01:08 PM
Where is that might I ask ?

I've called all around here in SoCal and no one has even heard of it.

GameStop:nope:
BestBuy:nope:
Target:nope:
WalMart:nope:
I just check IGN and got this. Release Date: Unreleased. Say isn't this game supposed to be released on Steam as well?

FIREWALL
06-17-09, 01:14 PM
I want a hard copy. :yep: :wah::wah::wah::DL

Kratos
06-17-09, 01:26 PM
I read somewhere the release date been postponed again, 25th of this month now.

FIREWALL
06-17-09, 01:29 PM
I read somewhere the release date been postponed again, 25th of this month now.



:/\\!!:/\\!!:/\\!!

AVGWarhawk
06-17-09, 02:30 PM
Where is that might I ask ?

I've called all around here in SoCal and no one has even heard of it.

GameStop:nope:
BestBuy:nope:
Target:nope:
WalMart:nope:

I have not looked as yet. I suspect we would not see a hard copy in the states for at least 3 weeks. The will be shipped by ocean if I were to guess.

FIREWALL
06-17-09, 02:54 PM
I have not looked as yet. I suspect we would not see a hard copy in the states for at least 3 weeks. The will be shipped by ocean if I were to guess.

Isn't that the way it always works ?:-?

Flight Sims shipped by Water.

Sub Sims shipped by Air.

:doh: :doh: :doh: :doh: :doh:

Stealth Hunter
06-18-09, 10:51 AM
I read somewhere the release date been postponed again, 25th of this month now.

You are correct. Jason came out with the announcement a few days ago, and I just found out yesterday what happened. Apparently, the factory workers in Russia ****ed up the international edition's disc, so it won't install properly. Now they're having to backtrack on hundreds of copies and look them all over again to make sure they're not problematic.

The whole situation is confusing right now, but they've got the production issues sorted out. Still, Amazon is reporting that it won't be released until June 29th while GoGamer and FS Pilot are saying the 25th. I'm not sure what's going on there. Maybe Amazon didn't reserve copies before GoGamer and FS Pilot did.

The good news, though, is that it will more than likely end up on the market via digital distribution at some point in the future. There's been talk of it in the past, particularly with Steam.

As far as actual stores that will be selling it, I've heard conflicting reports. CompuExpert, BestBuy, and Circuit City were on the list, but I don't know now.

Stealth Hunter
06-18-09, 10:54 AM
I just check IGN and got this. Release Date: Unreleased.

IGN didn't even have any E3 videos on it, so I'm not surprised they'd say that. They're only interested in the big and powerful game companies' products.:nope:

Sellouts. You should have seen their bogus review on Empire Total War. I don't even bother with them anymore, save for finding videos and screenshots.

FIREWALL
06-18-09, 11:56 AM
Hi SH and all the usual Suspects. :DL

I just checked at BestBuy and didn't find anything. :wah:

Can you post somemore new pics ? PLEASE. :D :yep:

Kptlt. Neuerburg
06-18-09, 12:07 PM
It sucks that the release date got pushed back again, but what are the details of the international edition. Are there any new planes, missions, what?

FIREWALL
06-18-09, 12:14 PM
It sucks that the release date got pushed back again, but what are the details of the international edition. Are there any new planes, missions, what?

I second that. :yep: :DL

btw All Circuit Citys went under here locally.

GSpector
06-18-09, 12:29 PM
I second that. :yep: :DL

btw All Circuit Citys went under here locally.

Same here in Colorado. All Circuit City's closed down, so they won't be selling anything unless they sell online only. :nope:

PeriscopeDepth
06-18-09, 01:11 PM
http://www.gogamer.com/viewproduct.htm?productId=70882947

GoGamer's owner is a frequent poster on SimHQ, and his 777 Studios is the North American publisher for RoF. So it's probably a lot faster than waiting for it to hit retail.

PD

Stealth Hunter
06-18-09, 01:13 PM
Can you post somemore new pics ? PLEASE. :D :yep:

Sure.


http://www.wingwalkers.org/vault/sandman/images/rof/2009_06_07_trouble4you_d7_02.jpg
http://www.wingwalkers.org/vault/sandman/images/rof/2009_06_07_trouble4you_d7_01.jpg
http://www.wingwalkers.org/vault/sandman/images/rof/2009_06_07_wwbrian_01.jpg
http://www.wingwalkers.org/vault/sandman/images/rof/2009_06_07_wwbrian_03.jpg
http://www.wingwalkers.org/vault/sandman/images/rof_beta/fokker_dvii_evening_patrol.png
http://www.wingwalkers.org/vault/sandman/images/rof/over_lille.png

Stealth Hunter
06-18-09, 01:16 PM
It sucks that the release date got pushed back again, but what are the details of the international edition. Are there any new planes, missions, what?

The international edition is basically the same as the North American edition in terms of features. You still get a map and poster, the manual, the disc (of course); the only thing that's really different is the languages you can play in.

FIREWALL
06-18-09, 01:20 PM
Thx for the fix SH :up: I needed that. :yep:

Is it possible to post a Red Dr1 ?

I want it for my desktop and one to frame.


btw I bet your LYAO looking at my first posts about concerns and purchase of ROF . :haha:

Biggles
06-18-09, 01:24 PM
Wow, cool planes right there. Are those skins customized? Do you meet planes in all different colours ingame or do you get all in a default skin?

Stealth Hunter
06-18-09, 01:33 PM
Yeah, they've got some old shots of MvR's DR.1. There are only three, though, two of which show the old damage model.

http://wwiaircombat.com/pics/albums/userpics/10001/scr8%2B.jpg (javascript:;)
http://wwiaircombat.com/pics/albums/userpics/10001/scr10c.jpg (javascript:;)[/URL]
[URL="javascript:;"]http://wwiaircombat.com/pics/albums/userpics/10001/scr9c.jpg (javascript: window.close())

Of course, if that doesn't work, here are some paintings and concept drawings for the game.

http://wwiaircombat.com/pics/albums/userpics/10001/image1.jpg (javascript:;)
http://wwiaircombat.com/pics/albums/userpics/10001/image2.jpg (javascript:;)
http://wwiaircombat.com/pics/albums/userpics/10001/image3.jpg (javascript:;)
http://wwiaircombat.com/pics/albums/userpics/10001/image4.jpg (javascript:;)
http://wwiaircombat.com/pics/albums/userpics/10001/image5.jpg (javascript:;)
http://wwiaircombat.com/pics/albums/userpics/10001/image6.jpg (javascript:;)
http://wwiaircombat.com/pics/albums/userpics/10001/image7.jpg (javascript:;)
http://wwiaircombat.com/pics/albums/userpics/10001/image8.jpg (javascript:;)
http://wwiaircombat.com/pics/albums/userpics/10001/air_290a_001%7E0.jpg (javascript:;)
http://wwiaircombat.com/pics/albums/userpics/10001/up.jpg (javascript:;)

Stealth Hunter
06-18-09, 06:04 PM
Wow, cool planes right there. Are those skins customized? Do you meet planes in all different colours ingame or do you get all in a default skin?

The skins are the default ones that came with the game. They're due to have an editor out soon.

And you meet planes in different color schemes as well. Rudolf Berthold, Fritz Rumey, Lothar von Ricthofen, Karl Bolle, and several others are featured for the German D.VII. I've also seen screenshots of Edward Rickenbacker's SPAD and Frank Luke's SPAD.

Biggles
06-20-09, 11:18 AM
Well managed to make my pa order the game on amazon:D

Now I started to think...what about the campaign? Will the frontline move forward/backwards? Will you always encounter enemy airplanes, or is is random?

Anyone knows anything about this?

Stealth Hunter
06-20-09, 04:37 PM
Will the frontline move forward/backwards?

Yes, the front will change over time. However, it is not a dynamic campaign where your actions can directly affect it, as was the case with CFS3.

Will you always encounter enemy airplanes, or is is random?

More often than not, you will. Every campaign generates random missions, so that part is dynamic. You could, for instance, fly a mission as Jasta 6 on September 4, 1918, and have a bomber escort mission assigned. You could create a new career as a Jasta 6 pilot again, and find that on September 4, 1918, your mission would to destroy a balloon or attack an aerodrome. It varies, really.

I got to looking over at YouTube for player videos of ROF, and I came across some amazing stuff. This guy's rig in particular runs the sim beautifully:

http://www.youtube.com/watch?v=KbMl6Fh23Kw
http://www.youtube.com/watch?v=l0iNdt9pAVs

On that first one, did you see the Fokker part where the guy had one plunge right down in front of his machine to try and take down that Nieuport he was fighting? Awesome stuff, lol.

Biggles
06-21-09, 06:20 AM
Yes, the front will change over time. However, it is not a dynamic campaign where your actions can directly affect it, as was the case with CFS3.


Well that would've been very unrealistic. Good thing they didn't have it that way:DL

Cheers mate:D

goldorak
06-21-09, 07:56 AM
Interesting, but before ordering some questions are necessary.
How may reinstalls can I make ?
Can I play without internet connection ?
Does this game install securom or starforce ?

Kratos
06-21-09, 08:41 AM
Can I play without internet connection ?

nope:cry: thats why a lot people wont buy the game.

AVGWarhawk
06-21-09, 01:27 PM
Nice youtube vide SH! Any word on this hitting the US in nice shiny disc form?

Schroeder
06-21-09, 01:58 PM
Is it just the Youtube quality or is the sound rather weak? I mean I did by no means expect the roaring thunder of high HP WWII engines but the Fokker really sounds toy plane.:o

Task Force
06-21-09, 02:14 PM
youtube... im pretty sure.

HunterICX
06-21-09, 02:35 PM
Is it just the Youtube quality or is the sound rather weak? I mean I did by no means expect the roaring thunder of high HP WWII engines but the Fokker really sounds toy plane.:o

Well, World War 1 Radial engines kinda have the sound of a lawnmowers...
not to say thats a bad thing, I hate sims/games that make these aircraft sound like High power beasts.

http://www.youtube.com/watch?v=ethdg1yFnZA

listen at that sopwitch at the beginning

HunterICX

Kratos
06-21-09, 02:49 PM
My @ss plays a better tune than that :DL

HunterICX
06-21-09, 02:52 PM
My @ss plays a better tune than that :DL

thank god I live this far away from you :O:

HunterICX

FIREWALL
06-21-09, 03:34 PM
Here's one being started on the ground.

http://www.youtube.com/watch?v=VT9wtDNiKaI&NR=1

FIREWALL
06-21-09, 03:40 PM
Here's one being started on the ground.

http://www.youtube.com/watch?v=VT9wtDNiKaI&NR=1



Then watch this one :DL http://www.youtube.com/watch?v=veCYKCUXlJs&NR=1




Really. Watch both in order. :yep:

Stealth Hunter
06-21-09, 09:42 PM
How may reinstalls can I make ?

Unlimited installs are included.

Can I play without internet connection ?

No, but that's in place of any DRM software nonsense.

Does this game install securom or starforce ?

No.

Stealth Hunter
06-21-09, 10:29 PM
Nice youtube vide SH! Any word on this hitting the US in nice shiny disc form?

Date is still set for June 25th, guys.:up:

Biggles
06-22-09, 05:11 AM
I heard 29th?:yawn:

HunterICX
06-22-09, 05:13 AM
I heard 29th?:yawn:

we can clearly state...it suffers from a milder form of the ''Oleg Syndrome''

:haha:

HunterICX

Task Force
06-22-09, 12:42 PM
yea, I HATE YOU OLEG SYNDROME!!!!!:rotfl:

Stealth Hunter
06-23-09, 02:17 PM
I heard 29th?:yawn:

Well that's not correct lol. As a matter of a fact, GoGamer has reset the release/ship date for tomorrow instead of the 25th; Jason has confirmed this as well.:up:

FIREWALL
06-25-09, 11:13 AM
Sooooo...... Just when is it going to be released in US ?

Ubergeek87
06-25-09, 04:48 PM
Sooooo...... Just when is it going to be released in US ?
My copy shipped last night, so yesterday/today.

Biggles
06-25-09, 04:57 PM
My copy shipped last night, so yesterday/today.

You lucky bugger. I hafta wait for at least 2 weeks, if I'm lucky...

Stealth Hunter
06-25-09, 10:16 PM
I got it today. I'll post screenshots later on.

The Fokker D.VII in this thing is a beast. It's so goddamn sensitive that you CANNOT fire without a lot of trouble. I've dubbed it the "jack russel" because it likes to bounce wildly when you bring it around to fire. It's a powerful machine, however, in terms of speed. I'm personally more geared towards the SPAD. It's fast, easy to fly, and doesn't bounce at least.

And the AI in this thing will end you the first time you play in a dogfight. It's a guarantee. I had an Albatros pull an Immelmann on me earlier and shoot out my engine, sending me down in flames. It's smart. Very smart. Hard too lol.

FIREWALL
06-25-09, 10:28 PM
Call me dumb but... Will this be on the shelves in the US soon or is it order online only ?

Stealth Hunter
06-26-09, 12:15 AM
Call me dumb but... Will this be on the shelves in the US soon or is it order online only ?

Should already be in some stores. I got mine online though.

Schroeder
06-26-09, 05:07 AM
The Fokker D.VII in this thing is a beast. It's so goddamn sensitive that you CANNOT fire without a lot of trouble. I've dubbed it the "jack russel" because it likes to bounce wildly when you bring it around to fire. I
I don't know, Wikipedia says: It offered excellent performance from the outdated Mercedes engine, yet it was safe and easy to fly...Doesn't sound like a plane that's bouncing around. The Allied even demanded to get all D VII or let them being scrapped after the war. That doesn't sound much like a plane that has stability issues and has therefore problems to aim.

BTW
How are the physics? As good (or hopefully better) than Il2? Some of the manoeuvres in the clips you linked looked a bit arcadish to me but it is difficult to judge that without having it tried oneself.
Is there real weather with constant wind and turbulences.
After having started to fly in real life I find Il2's sterile weather becoming boring.

HunterICX
06-26-09, 05:38 AM
I don't know, Wikipedia says: Doesn't sound like a plane that's bouncing around. The Allied even demanded to get all D VII or let them being scrapped after the war. That doesn't sound much like a plane that has stability issues and has therefore problems to aim.

http://militaryhistory.about.com/od/worldwariaircraft/p/fokkerdvii.htm

The D.VII's climbing ability and stability allowed it to routinely defeat all but the best Allied fighters.

HunterICX

Task Force
06-27-09, 02:51 PM
hmm... they have a point, everything ive read about the Fokker D.VII says the same thing.

Stealth Hunter
06-27-09, 06:26 PM
It's not so much hard to fly as it is touchy on the controls. Very maneuverable and fast, that much is true to actual Fokker D.VIIs, just touchy.

Stealth Hunter
06-27-09, 09:37 PM
Ok, a couple of screenshots.

http://i204.photobucket.com/albums/bb124/buckeye747/freeflight.jpg
http://i204.photobucket.com/albums/bb124/buckeye747/dm.jpg

Buddahaid
06-27-09, 11:25 PM
Where's the download! I gave up looking at the ROF web sight.

Buddahaid

http://i225.photobucket.com/albums/dd52/sirwinpb/DSCN2337.jpgMy new baby!

http://i225.photobucket.com/albums/dd52/sirwinpb/DSCN2336.jpg

HunterICX
06-28-09, 07:00 AM
It's not so much hard to fly as it is touchy on the controls. Very maneuverable and fast, that much is true to actual Fokker D.VIIs, just touchy.

Touchy?

you might want to check the controls sensitivity of the game/joystick on that one.

HunterICX

Task Force
06-28-09, 02:14 PM
Nice model plane Buddahaid:03:

Highbury
06-29-09, 06:14 PM
The screens look great. I can't wait to try this but I am away from my gaming computer for 2 weeks :( I know the box from GoGamer arrived already and is sitting waiting for me... so any reviews/screens are more then welcome :up:

Cameljockey
06-29-09, 07:05 PM
Touchy?

you might want to check the controls sensitivity of the game/joystick on that one.

HunterICX

Unless you have a software program for your joystick and can do it with that, you're out of luck. No adjustments in game at all. All control settings changes must be done outside of the game, which is a right pain in the butt, but still no deadzone/sensitivity adjustments.
The AA/AF is abysmal. Max settings are 4x on AA and 8x on AF and they just don't do the job at all. I'm running on max and still have jaggies up the butt. I tried using Nvidia control panel to override the application settings and run it at 16x on each and it had no effect
That DVII flies more like Camel or DrI. Very skittish. If you think that's the way a DVII is supposed to fly Stealthhunter you know next to nothing about WWI aircraft. It was touted as one of the most stable and easy to fly of the entire war, even more so than the SE5. Here's a comment from someone who has actually flown some WWI aircraft....

"Trek, I am having the same issue with my Logitech Force 3D PRO. I tried all the dead zone and sensitivity settings and even with the sensitivity set at 1% it was little help in the FM, specially the D.VII.

I was told the plane is tail heavy so thats the way it flies, so was the Fokker D.VIII I flew in RL but it did not fly as twitchy. All the planes were tailheavy, but they did not fly like these in RoF.

As one post states different JS preform differently and that maybe the case here. But I think RoF should have a way of compensating for this difference in a manual override menu.

Right now until I can figure this out using my JS or someone has a solution, I play very little. It gets frustrating.

Cheers,
WF2'

There are many things to like about this game, however, IMHO, it wasn't ready for release. My copy is going on the shelf until they get the bugs worked out and release some more content. If it was as great and trouble free as SH is trying to make everyone believe, there wouldn't be 61 threads and over 630 posts in the Technical Support forum at SimHQ. A lot of people are extremely disappointed in the game as it is now. Until they fix it, I'm going back to OFF.
CJ

Schroeder
06-30-09, 05:01 AM
Well, flight sims are very complex and remember the Silent Hunter games. At the beginning nothing worked and even Il2 was full of bugs. Give them time to fix it.
Since I didn't get any answer to my question some posts above I ask again:
How does the physics feel like? Is it believable or just just slightly above arcade?

Task Force
06-30-09, 01:53 PM
I believe that it is slightly above arcadish... from what ive read.

Schroeder
06-30-09, 02:12 PM
Hello??
Nobody here who has actually played it??:ping:

Cameljockey
06-30-09, 04:00 PM
Nobody here who has actually played it??:ping:

After I finally got it to work, yeah. It was a PITA at first and didn't look the greatest, i mean, it looked good but like it had no AA or AF and everything in the game was maxed at 4xAA and 8xAF. Someone came up with a workaround and now it looks great. The FMs took some getting used to. Now that I've flown it for a while it's a lot easier.
At first I was skeptical, but I'm starting to come around. The thing is beautiful, I just wish there were more planes.

Ubergeek87
06-30-09, 06:54 PM
I haven't had a lot of time to fly yet due to my job, but from what I have done I like the sim a lot. I can't really comment of the flight model since my knowledge of WWI planes is limited and I have no idea how they should handle. I will, however, say that the planes are plenty hard to fly and I would rate them well above arcadish. The game runs surprisingly well on my semi-aged rig, I'm able to put everything on high except for one option (landscape I think) which is on medium.

Specs:
C2D E6600
Geforce 8800GT
2 gigs DDR2 800
running at 1280x1024

AVGWarhawk
07-06-09, 10:56 AM
I see this is available now at Amazon. Has anyone played this on Vista with service pack 2?

Highbury
07-06-09, 08:40 PM
I haven't yet Warhawk, I am still a week away from going home to my gaming computer, and my copy of this game that is waiting for me. I have however briefly spoken to my brother who has run it on his Vista system with no troubles at all. He would definitely have all of the Windows SPs installed. Sorry I can't offer more info.

AVGWarhawk
07-07-09, 06:44 PM
I haven't yet Warhawk, I am still a week away from going home to my gaming computer, and my copy of this game that is waiting for me. I have however briefly spoken to my brother who has run it on his Vista system with no troubles at all. He would definitely have all of the Windows SPs installed. Sorry I can't offer more info.

10-4. Thanks for the update. Im betting he has up to SP2 for Vista also. After my vacation I plan on getting the game. :up:

Lieste
07-10-09, 04:18 PM
After some confusion about included aircraft and the delays with the new shop, the first two addon aircraft have been released free of charge.

Currently the available types should be Fokker DVII, Albatros DV, Nieuport N.28, Spad XIII

The next aircraft to be available will be the N.17 (at eur 5.45, or $7.95), and the SE5.

No idea how well it runs - my machine is archaic, and although warming to them after the initial release fiasco I'm not convinced by the requirement for continual connection. Still most who have purchased it, and stuck with it so far have been enjoying it, so thought I'd promote the new aircraft.

With a new machine I would probably purchase it after due consideration and testing the "soon-to-be-released" demo.

SUBMAN1
07-16-09, 03:26 PM
Err I think Stealth Hunter meant that for SP internet is required at the very start to authenticate your copy. Probably similar with Empire Total War. I can live with that. I think I'm gonna grab it. It looks fantastic. I hope it would feel fantastic too!

The Russians are amazing when it comes to building realistic games.

Not quite:

...Finally, the game requires online authentication the entire time it's being played, even if you're just playing a solo career or a one-off single player mission. Given that the game comes with a CD-key, it seems odd that you'd have to be logged on in order to play, but that's the case. We might not mind this so much if the registration servers were more reliable and if connection issues didn't cause us to fail missions in single player...



http://videogames.yahoo.com/gamereview?cid=1996342419&tab=reviews&page=2&eid=1333721


-S

Biggles
07-16-09, 03:38 PM
'Tis a good game. Haven't had much problem with the internet thingy yet. Loading times are long though. Physics is fantastic. You haven't lived until you've seen a mid-air collision in this game. Light effects are beautiful, and the graphics are pretty much fantastic in most aspects.
http://img30.imageshack.us/img30/9586/200971619178jpgrof.jpg

SUBMAN1
07-16-09, 11:28 PM
I'll wait till there is a crack to remove the inet portion. THen I'll buy the game. I don't always like having my PC connected to do whatever.

-S

Biggles
07-17-09, 06:25 AM
I usually don't either, and I was furious that Empire:Total War was a steam-only game. Games which main focus lies in multiplayer (TF2, L4D) I don't mind having in such a system, but when I intend to play mostly or only singleplayer, I rather be without the need of a functioning internet connection. But I am flexible, and I guessed that it would be worth the effort. This far, I'd say that it is indeed worth the effort.

SUBMAN1
07-17-09, 11:10 PM
I usually don't either, and I was furious that Empire:Total War was a steam-only game. Games which main focus lies in multiplayer (TF2, L4D) I don't mind having in such a system, but when I intend to play mostly or only singleplayer, I rather be without the need of a functioning internet connection. But I am flexible, and I guessed that it would be worth the effort. This far, I'd say that it is indeed worth the effort.

Have to agree 100%

TheBrauerHour
07-18-09, 10:25 PM
Just ordered from Amazon yesterday. I hope this game runs decent on my computer.

Can't wait to play...I have been wanting a good WWI flight sim.

Highbury
07-19-09, 01:36 AM
I hope you will enjoy it. Just keep in mind that there are still issues to be worked out and until the Mission Building community can really get going on the mission builder (which is quite complex and has no written instructions in English yet) the single player content is quite thin. When you do get up in the air the experience is second to none IMO, so you have bought a fantastic flight sim engine, but it still needs some work and tweaking.

I love the product, just posting this so that when it arrives, any incompleteness is not a slap in the face. Many of the "upset" customers seemed to think it was going to be RB3D with better graphics, campaign and all. I guess they just looked at YouTube video and never actually read about what was planned for the game.

I'll wait till there is a crack to remove the inet portion. THen I'll buy the game. I don't always like having my PC connected to do whatever.

-S

I don't think we will be seeing that soon. It does not only authenticate on startup, it does after and before every mission you fly etc etc. It should say on the box you need a "stable" internet connection. I have heard of people who have lost connection on a long mission and it does not record the result after. Not a great solution but if it prevents piracy I am all for it.

CptSimFreak
07-19-09, 10:47 PM
As of now, store is open. Neuport 17c1 is for sale

http://x1c.xanga.com/d4ff47ebd7335249691604/w198123676.jpg

http://xf9.xanga.com/50cf2bf300d33249691600/w198123672.jpg

http://x90.xanga.com/a61f93ebd7337249691599/w198123671.jpg

Biggles
07-20-09, 06:43 AM
Will you be able to encounter it even if you don't buy it?

Task Force
07-20-09, 06:45 AM
yes, those planes are all ai-playable...:yep:

Highbury
07-20-09, 01:03 PM
Will you be able to encounter it even if you don't buy it?

What Task-Force said, also when any new planes are released they will download to your account if you buy them or not. Then AI can use them, and also it allows you to play online with the people who have purchased them. All the purchase does is "flip a switch" on your account making that plane flyable to you.

FIREWALL
07-20-09, 01:49 PM
My Prediction. Sadly THEY won't be around by the end of 2010.

Hopefully someone with more business sense will pickup the title.

I'll bet even money the sim isn't modable either.

Captain Birdseye
07-22-09, 03:20 PM
Guys,

Does RoF have the trenches? Can someone screenshot these for me please?

Task Force
07-22-09, 03:22 PM
From some pics ive seen, yes.

FIREWALL
07-22-09, 04:59 PM
Should already be in some stores. I got mine online though.


As of today. it's not at .....

1. GameStop
2. BestBuy
3. WalMart
4. Target
5. Frys Elec.

Or any other store I can find. Must be an Urban Myth.

Highbury
07-22-09, 05:52 PM
Fry's is the only one on that list that is a distributor for the game. I have heard of them being in stock in some locations... but that is hit and miss I guess.

Stealth Hunter
07-22-09, 06:26 PM
Well they said it was supposed to be in stores for purchase. 'Course they also said a paint scheme utility would be out by now and that hasn't happened either.

The good news is that the Se5 will be out in a few more days (by the end of the month; no more delays according to Jason). Here's a vid of it:

http://www.youtube.com/watch?v=RpGva7i-S2M&

That thing is a beast.

My Prediction. Sadly THEY won't be around by the end of 2010.

Hopefully someone with more business sense will pickup the title.

How do you figure that? The flightsim community has been responding extremely well to ROF's release. If such a judgment is based off the lack of content, that's already being solved with the release of the Albatros D.V, Nieuport 28 and 17, and the soon to be released Se5 (a Pfalz D.III is due out in a few weeks as well).

It certainly doesn't have the number of flyable planes that OFF has, but the OFF team didn't code an entire simulation engine up from scratch or spend tens of thousands of dollars on expensive game-making kits/programs to do it now did they? (Or pay a staff of coders, modelers, and artists for that matter. One of the most significant benefits of a modding collective team is that rarely is money an issue, save for things like keeping the website alive.)

Actually, Roman Ivanov (General Manager of Neoqb) released a statement a few days ago just about general things with the game:

http://simhq.com/forum/ubbthreads.php/topics/2814975/STICKY_Statement_from_General_.html#Post2814975

Dear Friends,

Greetings from Moscow! Albert and I would like to take a few minutes and say a few words to the Rise of Flight community about our recent launch and our vision for ROF’s future. First of all, everyone at neoqb and our publishing partners would like to say THANK YOU to all who have purchased Rise of Flight over the past few weeks. We appreciate all of your support and most of all your patience. Launching ROF in Russia and CIS and then North America was quite a challenge and each market presented different challenges. We eagerly await our release in Europe and we will do our best to make sure it goes smoothly with Aerosoft...

However, as you know, we hit some bumps in the road during launch, but thanks to the quick work of our team we were able to overcome these hiccups and solve these unforeseen technical issues. We apologize for any inconvenience this may have caused our customers. We also want to apologize for any miscommunication, delay or misunderstanding that as occurred due to our being distracted with technical issues or some of our staff not always understanding the English language very well or by simply making a misstatement. We will endeavor to improve our communication with the community about all things ROF.

We are a Russian company, and our country has always been a leader in aviation, but now we have become a leader in computer flight-simulation as well. We are very proud to be a part of this new Russian tradition and join other well know studios as makers of flight-sim products in Russia. However, thanks to all of you and our partners, ROF is now a global product and effort and we are very excited about what the future holds for our company and the world-wide ROF community!

We have been watching the comments and discussions of ROF on the internet in various places as well as reading the emails that have been sent to us and we appreciate your feedback and suggestions. We are listening and we do appreciate positive discussion and constructive suggestions from the community about ROF. We feel discussion is important to improving our product for the better over the short and long-term, all we ask is that each of you treat your fellow flight simmer with respect and tolerance in such discussions.

There comes a time during the development of a product like this where you must make a decision to release it to the public or further delay it. Such a decision is always hard and you have to balance your business concerns with your personal concerns, knowing that there is always going to be something about the product that will disappoint someone, somewhere. We eventually decided that the fun of flying ROF outweighed the bugs and we went to market. We fully realize that some of you were disappointed with some shortcomings or design decisions we made and we apologize of you were not happy with your purchase. We also know that a great many of you are very pleased with your purchase of ROF and we deeply appreciate your enthusiasm for the product and love to hear that you are having fun with it. To those that were disappointed, we want to assure you that we will do all we can to improve the product as fast as we can to hopefully change your mind at some point in the future.

As you are all aware, the ROF design includes a different way of activating, managing and launching (AML) your game than what most flight-simmers are used to. Again, we apologize to those that do not agree with our design, but we would like you to know that we chose this design as a solution to other less desirable options available to us as a developer. Although some in the community do not like our AML design, we hope that the way in which it is utilized in the coming months and years will demonstrate the positive and useful aspects of it and over time our AML design will become an almost transparent part of your ROF experience.

Rise of Flight has come a long way over the past few years while in development and sometimes it felt that we would never get to market, but the past 45 days or so have been an absolute blur for our team with long days and nights for all involved. With the Russian, North American and soon to be European launch, we’d like to tell you about what the immediate and long-term future holds for ROF and the community.

Our vision for ROF, its engine, known as “Digital Nature” and the community is one where continuous improvements and innovations are developed and deployed to our customers quickly and efficiently, where a sense of community brings people together as friends and where new content is constantly generated ensuring no one gets bored. This includes contributions from community members. Obviously we have not fully realized our ultimate vision yet, but with hard work and the help and support of the flight-sim community we can.

As most of you know, we are about to begin the second phase of our launch plans and that includes the debut of our web store and additional content. Our plans have always included selling additional flyable aircraft to the community as way to increase the content for ROF, keep our business secure and keep the community interested in our product line. We understand this is a new twist to the accepted flight-sim add-on model, but we feel that over time it will allow ROF to thrive in the long-term.

Honestly speaking, developing this product has cost us millions of rubles, dollars and Euros and we need to have a strategy for sustaining ourselves over the next few years if we are to continue our work. Even though we are a “small” developer we still have a good size staff full of coders, modelers, artists and support staff. To be able to continue to develop our engine and produce more quality products for the community we require a steady revenue stream. We concluded that for our niche product to survive we needed a new approach. Flight-simulations are a dying genre in PC gaming and the reasons are pretty obvious to the community. Our approach is not meant to offend, nor is it rooted in greed, it is simply a survival strategy. We hope you understand, even if you disagree with this approach.

Our plan is to offer our customers quality aircraft and other content for a reasonable price and design it as such so no content is mandatory. We want to offer you the option of purchasing new, high-quality, flyable airplanes, without requiring you to pay a huge sum of money. Over time you may end up investing a moderate amount of money in ROF, but maybe not as much as other flight-sim products that are currently on the market or on your hard-drive. In the end, we hope that whatever content you decide to purchase from us or our partners provides you with thousands of hours of fun.

We also want to mention that our team is very organized and compartmentalized with new content development and code fixes being conducted in parallel by separate teams. When there is a need for these departments to work together they do so, to ensure new content does not interfere with new fixes. This allows us to fix bugs and offer new content simultaneously. This strategy will lead to a highly polished and deep simulation experience. Also, we have a dedicated beta test team that thoroughly tests our code before release the public. They do a great job for us and their work is very much appreciated. A very big thank you to them for their great work!

With your support we can continue to produce quality content for our customers and realize our vision for ROF. We are committed to this effort in every way and if we have not yet earned your business we hope to do so some day.

So, without further delay, here is what we have planned for ROF in the coming weeks.

- On Friday July 10th we will give all North American and European customers the Albatros D5 and Nieuport 28 for free. We see that a misunderstanding about these aircraft has developed in the community. We would like to clear that up by making these planes available and we believe this decision will make several of our customers very happy. We value our reputation and the reputation of our publishers 777 Studios and Aerosoft, both now and in the future and do not want it to be tarnished by a misunderstanding.

- The Nieuport 17 can be purchased as a flyable aircraft at a rate of $7.62 (5.45 Euro) from our web-store beginning next week. We are testing the payment system now and we want to be sure the store functions correctly and our secure credit card purchasing system works as planned.

- The SE.5 and Pfalz D3 are currently in beta testing and are looking very sharp. They will be available in our web-store at the end of July.

- Earlier this week we released our first patch through our AML system for North American customers, which automatically downloaded and updated all Rise of Flight users. The system worked exactly as planned which made us and many users very happy. Further patches to fix bugs and introduce new or missing features are in development and testing now. As soon as we know when we can release them we will announce it on the ROF forum.

Again, before we go, we deeply appreciate everyone’s support, suggestions and purchase of Rise of Flight. And we apologize to anyone we have disappointed. We will continue to work hard to support our customers and earn your business.

Warmest Regards,

Roman Ivanov
neoqb General Manager

Albert Zhiltzov
Rise of Flight producer

I'll bet even money the sim isn't modable either.

You can mod it. There's already been about a dozen people messing around with the campaign and missions on SimHQ.

And nice shots of the Nieuport 17, SimFreak.:up:

Task Force
07-22-09, 08:25 PM
so will this be avalable in form of a download?:hmmm:

Stealth Hunter
07-22-09, 08:45 PM
I don't know, but even if it was, I would STRONGLY advise you do not download simply because the thing is massive in size.

Task Force
07-22-09, 08:51 PM
hmmm... and I hate ordering throught the mail service...:hmmm:

so wheres the places to get it... (as of now.) maby I can get it UPS overnight... (I hate haveing things in the mail for along time.)

FIREWALL
07-22-09, 10:11 PM
If in USA Frys Electronics.

Task Force
07-22-09, 10:14 PM
I live in the US... how about in the mail... I guess overnight service is of... where have youall gotten it... thinking about getting ROF.

Highbury
07-22-09, 11:23 PM
If you are on the fence I suggest waiting a bit until some of the kinks are worked out, then the first impression will be more favorable. If you really want WWI flight then get it. Keep in mind, all of the stories about lack of content, servers not working properly etc, are true. Most of them will be sorted out I'm sure, but for now they are true. Also, what you may have heard about it being the best FM in a WWI sim once you get in the air.. also veeerrry true :D

I don't think it will ever have a Red Baron-type campaign. They have said from the start that was not the intention. The focus would be to deliver the best mutiplayer WWI sim on the market. They certainly have the game engine for it right now, they just need to get the server end working and we are in business.

Also if you are in Northern US, I know alot of people up there have ordered from NCIX.com in Canada and been very happy with the service.

Task Force
07-23-09, 12:26 AM
http://www.amazon.com/Rise-Flight-First-Great-Air-Pc/dp/B002CQAPWS
anyone ordered from Amazon... any good opinions... From what i to understand. this has 1 day shipping...:hmmm:

(and is ordering throught the amazon subsim portal considered a donation... that will allow you to change your avatar... so I can get rid of... this... navy seal... even if the game is alittlebuggy its worth it...)

Highbury
07-23-09, 01:16 AM
even if the game is alittlebuggy its worth it...

:up:

As for Amazon, my wife orders stuff from there all the time. I have had her order a few books for me that way as well. Never had a problem I can recall.

Stealth Hunter
07-23-09, 10:53 PM
They've got a promo of the Pfalz D.IIIa on YouTube.


http://www.youtube.com/watch?v=3KGaWGfjJWs& (http://www.youtube.com/watch?v=3KGaWGfjJWs&)

:o

Highbury
07-24-09, 01:43 AM
Yup, and if you look at Jason's other video's there is one of the SE5a.

http://www.youtube.com/watch?v=RpGva7i-S2M

Both video's also show some of the GUI changes that are coming.

TheBrauerHour
07-25-09, 03:53 PM
After playing it for a couple of days, I think this is a very good game. Sure there are bugs to be worked out and the devs need to release a patch that revamps the menus, but the feeling you get when you are flying is great.

Anyone found a way to keymap elevator trim? When I am flying I find that I have to push the stick forward to keep the plane from pointing into the sky and stalling.

Raptor1
07-25-09, 03:57 PM
Anyone found a way to keymap elevator trim? When I am flying I find that I have to push the stick forward to keep the plane from pointing into the sky and stalling.

Aircraft in WWI could trim their elevators?

Task Force
07-25-09, 04:13 PM
Im almost sure no WW1 aircraft had the ability trim there elevators....

Lieste
07-26-09, 12:24 AM
Actually a fair number could provide longitudinal trim. SE5a is one of the first to make it to ROF that should be able to do so.

There is a worm-gear that raises the front spar of the horizontal stabiliser (the elevator itself remains free-floating, unless 'held' by the pilot, but the required elevator trim force can be reduced to zero by this means).

This makes it more similar to the Bf109 trim, than that fitted to eg the Hurricane or Spitfire (or most other WW2 fighters)

CptSimFreak
07-28-09, 08:52 PM
1.004 patch is out. 525mb.

TheBrauerHour
07-29-09, 05:27 PM
Anyone who has the game should be very pleased with the patch. It corrects alot of the little gripes people have had and this week sometime we should be getting two more planes added.

Highbury
07-30-09, 10:18 AM
S.E.5.a and Pfalz D.III are out now :)

Kptlt Thomsen
07-31-09, 11:03 PM
Anybody succumbed yet? :hmmm:


Yeah I did yesterday..LOL. Rise of Flight is beautifully done! The flight models are especially challenging and the details are rendered very nicely. If the game has any drawbacks..it is with the lack of explanation of the in game options and how they work. Over all...very impressive indeed.:yeah:

Kptlt Thomsen
07-31-09, 11:23 PM
I got it today. I'll post screenshots later on.

The Fokker D.VII in this thing is a beast. It's so goddamn sensitive that you CANNOT fire without a lot of trouble. I've dubbed it the "jack russel" because it likes to bounce wildly when you bring it around to fire. It's a powerful machine, however, in terms of speed. I'm personally more geared towards the SPAD. It's fast, easy to fly, and doesn't bounce at least.

And the AI in this thing will end you the first time you play in a dogfight. It's a guarantee. I had an Albatros pull an Immelmann on me earlier and shoot out my engine, sending me down in flames. It's smart. Very smart. Hard too lol.

He speaks the truth...I just got the game today...and have a great deal of experience at getting shot down...lol

Highbury
08-01-09, 10:07 PM
Yeah I have had it since release, bought all 3 planes so far. Love it thoroughly.

The thing is, if you want single player.. well the options as of right now suck, but the devs promise more.

If you want MP... well the options as of now suck, but the devs promise more.

If you want a well modeled WWI plane and flight model, then there is no better. They have the flight engine down beautifully (the hardest part) and seem committed to putting the rest right,

Add on planes will cost you money. You will always need to be connected to the net. These things will never change no matter how much the same 10 whiners post at ROF.com and SimHQ. If you are a sim enthuisiast but only enthused by WWI planes in a passing way I would hold off. If you truly love WWI aviation then you can not afford to miss this title.

Just my 2¢

Kptlt Thomsen
08-03-09, 12:04 AM
Totally agree,Highbury. Also, the devs might consider giving us some sort of an instruction guide for the mission editor.

FIREWALL
08-03-09, 05:03 PM
I wish ROF and all of it's purchasers well. :salute:

Skybird
08-12-09, 05:45 AM
Without having read through all 5 pages of this thread I just remind you (again?) that due to this wonderful thing called DRM the sim needs to be constantly connected to the internet - even if you intend to play SP.


That means you can'T play on a PC without active connection. And it means if the corresponding server goes down, you cannot play as well.

Which is a strict K.O. criterion for me. I hate to let go this one, like I also hated to let go Black Shark over Starforce, but that's what I do. I do not accept to hang on their long line as long as I am expected to even pay money for it.

The sim has relatively few plaable planes, and all addon planes TBR will cost "money per item", although the main title already sells for full price. Another customer-hostile feature.

GSpector
08-12-09, 11:25 AM
Without having read through all 5 pages of this thread I just remind you (again?) that due to this wonderful thing called DRM the sim needs to be constantly connected to the internet - even if you intend to play SP.


That means you can'T play on a PC without active connection. And it means if the corresponding server goes down, you cannot play as well.

Which is a strict K.O. criterion for me. I hate to let go this one, like I also hated to let go Black Shark over Starforce, but that's what I do. I do not accept to hang on their long line as long as I am expected to even pay money for it.

The sim has relatively few plaable planes, and all addon planes TBR will cost "money per item", although the main title already sells for full price. Another customer-hostile feature.

I will have to agree with your reasons as to why I have not tried to get either title. As much as both intrigue me, I just have no interest in being tied to the Internet just to fly a Sim, especially when I plan to stick with Single Player.

I feel this is a true loss on both sides. 1, I miss out on 2 great looking Sims and 2, they will miss out on a lot of potential sales just because of the requirement to stay connected. :cry:

FIREWALL
08-12-09, 11:54 AM
While I agree with the last two and simular posts.

I also want to go on record that I can also understand the Owners of ROF's wanting to keep secure their game from being on a thiefware.

They have a large investment in a niche product so, I have to be sympathetic to their reason while not being a customer.

Maybe in time they can do something for offline SP.

I wholeheartly wish ROF success. :salute:

Arclight
08-12-09, 05:19 PM
While I agree with the objections concerning ROF, I consider it nescesary to point out that the DRM present in Black Shark (yes, StarForce) is in no way similar to what people have become to loathe.

It kept me from a day-1 purchase, in fact it kept me from purchasing untill about a month ago, untill I realised my hatred towards the name StarForce was, in this case, unfounded.

Ofcourse it depends on where you draw the line when it comes to restrictions. In this case there's an online activation with limited activations. If you're migrating to a new system or doing an upgrade, you can use a deactivation and reactivate after you've made the system changes, without losing an activation. No rootkit-like driver installs that can mess up your system.

I still don't like it when anything is "limited", but it still beats the restrictions found on many other games (pretty much anything that has SecuROM nowadays).

If you can look past the StarForce name, you might find that the system is in this case quite reasonable.



As far as flight simulations go, it's the best thing ever. Eagle Dynamics both needs and deserves your support. Perhaps they might even drop StarForce in future modules. :hmmm:

FIREWALL
08-12-09, 05:51 PM
While I agree with the objections concerning ROF, I consider it nescesary to point out that the DRM present in Black Shark (yes, StarForce) is in no way similar to what people have become to loathe.

It kept me from a day-1 purchase, in fact it kept me from purchasing untill about a month ago, untill I realised my hatred towards the name StarForce was, in this case, unfounded.

Ofcourse it depends on where you draw the line when it comes to restrictions. In this case there's an online activation with limited activations. If you're migrating to a new system or doing an upgrade, you can use a deactivation and reactivate after you've made the system changes, without losing an activation. No rootkit-like driver installs that can mess up your system.

I still don't like it when anything is "limited", but it still beats the restrictions found on many other games (pretty much anything that has SecuROM nowadays).

If you can look past the StarForce name, you might find that the system is in this case quite reasonable.



As far as flight simulations go, it's the best thing ever. Eagle Dynamics both needs and deserves your support. Perhaps they might even drop StarForce in future modules. :hmmm:



Are you talking about ROF or Black Shark ?

I thought this was an ROF thread.

Skybird
08-12-09, 07:09 PM
While I see the interest for protecting software, and absolutely sympathise with that, limited online activations and DRM keep me in infinite dependance from factors that are beyond my reach (servers, companies), and that I do not accept as long as I pay full price for it.

Since I wish these things to go away again, I cannot wish Black Shark and Rise of Flight success, since only financial failure of the distribution model has a chance to make producers changing it. If it is successful, they will stick with it - and that I do not wish. So I hope the sales numbers are so low that it sends them the message.

Customer's compliance was not what made Sony listening to customers of their copy-protected music CDs. Nor was customer's acceptance what made UBI and others dropping Starforce again. It was protest, public criticism, court cases and dissappointing sales numbers.

In the General Forum, I had laucnhed a thread on DRM and two simHQ-essays, one pro and one contra. while both were written competently and with calm reasoning, I agree with the contra's arguments more than with the pro's.

http://www.subsim.com/radioroom/showthread.php?t=154722

Arclight
08-13-09, 05:49 AM
Are you talking about ROF or Black Shark ?

I thought this was an ROF thread.
Black Shark; some things are worth fighting for. ;)

Skybird, I agree with your reasoning, but good/realistic flight-sims are few and far between. Might be another 10 years before something like Rise of Flight pops up again. Although I admire sticking to your guns, maybe sometimes you need to make an exception (I folded for BS, and only BS). ;)

Skybird
08-13-09, 07:41 AM
Skybird, I agree with your reasoning, but good/realistic flight-sims are few and far between. Might be another 10 years before something like Rise of Flight pops up again.

So what...? If that title in ten years is DRM, too, it is a non-starter as well, so why should I care for it? Better they get the lesson today, and by that increasing the chance that once they go with a new title again they will give up on DRM. In other business fields, both software and music, they haven given up on it already, saying out loud that it was a failure.

The message is they did not give up because the model was successful or they showed good willingness, but because it proved to be an economic failure and/or a damage to their business reputation.

Although I admire sticking to your guns, maybe sometimes you need to make an exception (I folded for BS, and only BS). ;)

This is no principal stubborness by me. I see DRM as being simply wrong, and tackling consumer's rights ( for example to resell a legally bought item, or to run it even without the needed server being in existence anymore).

I personally consider solid dongle solutions as good copy protection. It does a good job in delaying piracy successes in the first important weeks (which is what it all is about: delaying piracy in the first weeks), and from SBP I know that there are almost no complaints from the community, and the Codemeter dongle sticks having a good reputation in getting the intended job done. Customers' interest: taken care of, business interests: taken care of as well. Of course some will start whining again about how stressful it is for them to have to plug in and out a dongle and handle it appropriately so that it does not break after two months of use (maybe less stressful than having to plug and unplug a joystick?), but I know that it can be done. :) Like people complaining about disc's "limited lifetime", but throwing them around carelessly, scratching them mindlessly, using them to put their cup of coffee onto them, letting them fall onto the ground, touching the surface instead of carrying them with fingers put at the edges only. I never clean my discs, and my oldest discs are from the mid-80s - and still are as clear and shiny as a freshly polished mirror. So, handling discs with care and without needing to think about it can be done, too, you just must not behave like an elephant in a Chinese shop. In no way that is any "effort". And it is the same way with dongles.

Captain Birdseye
08-13-09, 01:47 PM
I'll be buying this sim with my first wage. I cannot wait, roll on next Friday :woot:

nikimcbee
08-14-09, 07:58 PM
Ha, I totally forgot about this one. What are the planes that are included in the game? (flyable) The movies look totally cool.

Captain Birdseye
08-23-09, 10:47 AM
Guys,

I'm running the game on the lowest settings, and it seems every 20 or so seconds I get really bad FPS.

My specs are:
NVIDIA GeForce 9500 GT
2GB RAM
AMD Athlon 64 X2 5000+ @2600 MHz

I'm running the game on my D drive, will this effect FPS?

Any help please? :cry:

Seeadler
12-17-09, 09:05 AM
Without having read through all 5 pages of this thread I just remind you (again?) that due to this wonderful thing called DRM the sim needs to be constantly connected to the internet - even if you intend to play SP.

That means you can'T play on a PC without active connection. And it means if the corresponding server goes down, you cannot play as well.


According to Aerosoft, the german publisher of RoF, there will be an offline mode for RoF in 1Q 2010. After that patch, user with no interest in multiplayer will no longer need a permanent online connection just to play the singleplayer campaign/missions

For the ones who can read German, here is the announcement from a RoF-Supporter
http://www.forum.aerosoft.com/index.php?showtopic=30765

Hitman
12-17-09, 09:39 AM
After that patch, user with no interest in multiplayer will no longer need a permanent online connection just to play the singleplayer campaign/missions

:yeah:

In that case I'll gladly buy the game :up:

Schroeder
12-17-09, 10:34 AM
That sounds interesting indeed.