View Full Version : Daylight to game time all messed up.
keith_uk
05-04-09, 09:33 AM
End of may 1942. I spotted an enemy ship at 07:50. It was still dark. I saved the game.
When i loaded that saved game back, it was bright sunlight, the enemy ship was gone and my waypoints were gone.
I did some testing after that, saving at around 5:30am when it was still dark. Loaded that saved game and the sun is as high in the sky as it can go and its bright sunshine. Oh and my waypoints are gone again.
Then i started the patrol again and saved the game on the 18th of april 1942 close to pearl. I saved it at 01:20am (very dark). I then loaded that saved game and its still 01:20am, but its daylight with the sun high in the sky.
The problem then gets worse, as being full daylight at gone 1am throws the daylight to time way off, so it gets light when it should be going dark and so on.
Anyone else have this problem, or know how to fix it?
I,m using TMO 1.7 and RSRDC.
I have TMO old environments enabled.
Keith.
Webster
05-04-09, 09:48 AM
the game uses one time zone only, its set for all to be on the same time no matter where you are so local time is not used
keith_uk
05-04-09, 01:45 PM
After more testing, i've found that everytime i load the game back while playing, it will always be full daylight and my waypoints will always be gone, as will any enemy ships.
I have now found if i fully exit the game (back to windows desktop) and then restart the game and load the saved game, everything is fine (correct daylight/darkness to the time. My waypoints are also there.
Strange!
Keith.
That's really weird. This never happened to me even when I reload a savegame. It also doesn't matter if I reload it immediatly from the running mission or if I go back to the main menu or restart the application completely. It always works.
Despite some weirdness like if I load a savegame, right at the beginning I will hear a torpedo firing sound for every torpedo I fired so far on this saved mission. And other myterious stuff happens too.
Webster
05-04-09, 03:26 PM
look into proper way to save games
its been covered in hundreds of posts that you never save with any AI (computer generated random traffic) in the area and only save on the surface at full stop or near it and never in shallow water where your getting the warning icon. also never save anywhere near land because you pop onto the game "NEAR" your last loacation but can be up to a mile away or on land if you are too close
AVGWarhawk
05-04-09, 07:19 PM
look into proper way to save games
its been covered in hundreds of posts that you never save with any AI (computer generated random traffic) in the area and only save on the surface at full stop or near it and never in shallow water where your getting the warning icon. also never save anywhere near land because you pop onto the game "NEAR" your last loacation but can be up to a mile away or on land if you are too close
I have saved in all those situations and more. No issues with the saves. Always just as I left it. I suspect something else is happening.
How is TMO and RSRD loaded? TMO first? Is it TMO 1.7? Do you have RSRD that is updated for TMO 1.7? TMO 1.7 has an enviromod already with the mod package. You have not loaded any other enviro mod or any other mod for that matter?
keith_uk
05-05-09, 12:07 AM
The game is a fresh, careful install on a new hard drive.
I have:
TMO1.7
TMO Hot Fix
TMO old Enviormentals (tried the game without this enabled and still have the same problem)
Max Optics & Scaf fix
RSRDC_TMO170_V411
Sun down is at 23:40 close to Japan. Is that correct, i can't remember?.
Everything is fine as long as i restart the game before loading it back.
look into proper way to save games
its been covered in hundreds of posts that you never save with any AI (computer generated random traffic) in the area and only save on the surface at full stop or near it and never in shallow water where your getting the warning icon. also never save anywhere near land because you pop onto the game "NEAR" your last loacation but can be up to a mile away or on land if you are too close
I must have misunderstood some post around here. To me it said that those issues aren't a problem in SH4 anymore or at least most of them. And I so far never wrecked a savegame by saving when submerged or something like that.
AVGWarhawk
05-05-09, 07:34 AM
The game is a fresh, careful install on a new hard drive.
I have:
TMO1.7
TMO Hot Fix
TMO old Enviormentals (tried the game without this enabled and still have the same problem)
Max Optics & Scaf fix
RSRDC_TMO170_V411
Sun down is at 23:40 close to Japan. Is that correct, i can't remember?.
Everything is fine as long as i restart the game before loading it back.
Your loading of mods looks right. Are you aware that the submarines operated on Honolulu time no matter where they were? This would account for the darkness at a time in your mind it should be sunny and bright.
Webster
05-05-09, 04:58 PM
I must have misunderstood some post around here. To me it said that those issues aren't a problem in SH4 anymore or at least most of them. And I so far never wrecked a savegame by saving when submerged or something like that.
well its funny because for some it has never been an issue yet for others you have to be very carefull. with my old P4 i had save issues but not with my Q6600
avgwarhawk and rockin robbins are ones who have reported to naver have issues no matter how they save yet i would say 60-70% do.
my own idea on this is it seems older or marginal systems are the most prone to having the save problems and better newer systems seem to be immune to it.
Your loading of mods looks right. Are you aware that the submarines operated on Honolulu time no matter where they were? This would account for the darkness at a time in your mind it should be sunny and bright.
Even so, I would really like to see a return of the "local time" display that was a part of the SH3 interface. Otherwise, we're going to see all of these "why is it dark when it's 1500 in the afternoon posts" all over again with SH5. :rotfl:
Catfish
05-06-09, 05:24 AM
Hello,
don't know whether it could have something to do with the regional settings ? Playing CFS3 and OFF there is a problem with the "." and "," values and its internal calculations, range and time can be totally messed up depending on whether you have a US, or european disk of CFS3, along with you OS system settings. - Only an idea ..
Greetings,
Catfish
Sailor Steve
05-06-09, 11:54 AM
Even so, I would really like to see a return of the "local time" display that was a part of the SH3 interface. Otherwise, we're going to see all of these "why is it dark when it's 1500 in the afternoon posts" all over again with SH5. :rotfl:
:yep:
It looks like they orignally planned it that way. In SH3 to see the local time and date you just put the cursor over the main 'Time' display. In SH4 you can do that too, but instead of 'Local Time' the new display says 'Base Time', and shows the same thing.
Very curious.
Munchausen
05-06-09, 03:06 PM
never save with any AI (computer generated random traffic) in the area
only save on the surface
at full stop or near it
never in shallow water where your getting the warning icon
never save anywhere near land
:cool: In other words, never save. Just play straight thru until you RTB. Either that or ignore the fact it's midnight and the sun is overhead.
Rockin Robbins
05-06-09, 05:35 PM
I would rather see the game remain historically accurate and the subs be on base time, even if they are halfway around the world. Questions like this don't bother me. Wanting to make the game unrealistic does.
keith_uk
05-06-09, 06:45 PM
well its funny because for some it has never been an issue yet for others you have to be very carefull. with my old P4 i had save issues but not with my Q6600
avgwarhawk and rockin robbins are ones who have reported to naver have issues no matter how they save yet i would say 60-70% do.
my own idea on this is it seems older or marginal systems are the most prone to having the save problems and better newer systems seem to be immune to it.
Check out my system, its far from old.
I'm wondering if my windows tweaks for FSX might be the problem. Here are the tweaks:
http://www.simviation.com/cgi-bin/yabb2/YaBB.pl?num=1208959973
Keith.
Sailor Steve
05-07-09, 01:01 PM
I would rather see the game remain historically accurate and the subs be on base time, even if they are halfway around the world. Questions like this don't bother me. Wanting to make the game unrealistic does.
Then put time zones on the map so we can figure it out for ourselves. I'm sure they didn't just say "It's noon back home. I don't care what time it is here." The local time function wasn't really ahistorical just because the clocks were set to home time.
After more testing, i've found that everytime i load the game back while playing, it will always be full daylight and my waypoints will always be gone, as will any enemy ships.
I have now found if i fully exit the game (back to windows desktop) and then restart the game and load the saved game, everything is fine (correct daylight/darkness to the time. My waypoints are also there.
Strange!
Keith.
I had that same problem.
Tell me- did you save an existing stock career then try to load it after you modded it all up?
keith_uk
05-07-09, 03:07 PM
Fishie, I installed the game, rebooted, installed the u-boat add on, rebooted, installed the mods, rebboted and then stet up the games settings and then started a career.
I've just reinstalled windows AGAIN! I would rather do that than just uninstall and reinstall the game. I've got everything ready and i'm about to install SH4 again.
Any problems this time and i'll have to give up on this game.
Keith.
Buddahaid
05-07-09, 04:46 PM
Then put time zones on the map so we can figure it out for ourselves. I'm sure they didn't just say "It's noon back home. I don't care what time it is here." The local time function wasn't really ahistorical just because the clocks were set to home time.
No, they also kept local time on board. If you look at patrol reports http://www.emackinnon.com/wahoo-warrep-1.html , you'll see a letter after the time in the log. That letter is the time zone reference shown on the map at this site.
http://aa.usno.navy.mil/faq/docs/world_tzones.php
Buddahaid
Munchausen
05-07-09, 07:05 PM
Either way, time is messed up. When you start a patrol at noon, from Pearl, and the sun is overhead (where it belongs) but, by the time you return to Pearl and, at noon, the sun has been down for five or six hours ... there's a problem.
keith_uk
05-07-09, 07:45 PM
Well after a full system reinstall, the game is still the same. Saved at night in the dark, loaded it back and its sunny.:damn:
I even redownloaded TMO and RSRDC incase the ones i saved to disc were corrupt.
Keith.
keith_uk
05-07-09, 10:18 PM
The problem IS either TMO or RSRDC, as i removed those and installed FOTRS and everything is fine.
Keith.
Munchausen
05-08-09, 04:16 PM
The problem IS either TMO or RSRDC....
Not necessarily. It only means that neither of those programs correct the problem. I get it almost every time when starting a career from Pearl ... and without any major mods at all.
mainexpress
03-08-13, 07:20 PM
I'm playing the 'we dive at dawn mod' and the sun is coming up at 12:00noon which is wrong...when the sun should be coming up at 6:00am...i have been saving my patrols...no where near land,at a complete stop before i exit out of the game,saving in deep water,and with no other ships around...i don't know what seems to be the problem:hmmm: So the sun comes up at noon...then sets at 10:00 11:00pm at night.
Sailor Steve
03-08-13, 08:02 PM
If you read the whole thread - which by the way is four years old - you'll see your question has already been answered. Your clock is always set for the time at your home base.
mainexpress
03-08-13, 08:11 PM
If you read the whole thread - which by the way is four years old - you'll see your question has already been answered. Your clock is always set for the time at your home base.still the sun coming up at noon...and going down at midnight is not right...and i'm just firing up this game now after having not played it for years...
donna52522
03-08-13, 09:02 PM
still the sun coming up at noon...and going down at midnight is not right...and i'm just firing up this game now after having not played it for years...
But where are you when this happens, are you next to your home port, which is what your boats clock is set to, or 6 time zones away (6hr difference)?
mainexpress
03-08-13, 09:52 PM
But where are you when this happens, are you next to your home port, which is what your boats clock is set to, or 6 time zones away (6hr difference)?Again playing the 'we dive at dawn' mod my home port is Trincomalee off of Ceylon Island Indian Ocean...My patrol area is the Andaman Sea... so i see where the hour difference is...so i guess the game is rigged that way...but is there a mod or something in the forums that can adjust the time zone differences?...so you can have the sun rising and setting according to that time zone?
fastfed
03-08-13, 10:21 PM
Some people don't realize they are 6 time zones apart.
although I think it might only be 5
Either way.. Thats one issue, but there is without a doubt that there are other issues with the time settings..
I was playin earlier and the sun was going down at 0600
restarted the game and it fixed it.
BigWalleye
03-09-13, 08:08 AM
IIRC, in WW2 subs, boat time was at the skipper's option. I believe O'Kane talks about this. Most kept base time. Some used Zulu. And a few used local zone time. Changing time by zone has the disadvantage that it impacts the watch-keeping schedule. Since every patrol report I've seen uses base time, I guess the boats that didn't would translate all log times back to base time when they wrote their reports.
AFAIK, there is no mod that allows you to adjust the sub's clock. All subs operate on base time. It's not hard to adjust to. After a short time on station, you quickly learn the times of local sunrise and sunset. And these change with season and latitude anyway.
Hey, get used to it! It's the Navy way!:)
Dorjun Driver
03-09-13, 10:31 AM
Doing trans-ocean deliveries, I insist on keeping the clock set at our TZ of departure. Over the course of the transit, for the bums who don't do two dogs, it makes the mid-watch almost bearable. Almost.:ahoy:
BigWalleye
03-09-13, 10:35 AM
I hate to think about the 3x6 schedule which is standard on nuke boats. Only the young are that pliable!
Dorjun Driver
03-10-13, 02:20 PM
I've found this (http://aa.usno.navy.mil/data/docs/RS_OneYear.php) to be handy. Use Form B and set the time zone equal to that of your departing base, which may be found here (http://aa.usno.navy.mil/faq/docs/world_tzones.php).
BigWalleye
03-11-13, 08:37 AM
I've found this (http://aa.usno.navy.mil/data/docs/RS_OneYear.php) to be handy. Use Form B and set the time zone equal to that of your departing base, which may be found here (http://aa.usno.navy.mil/faq/docs/world_tzones.php).
Those are two very useful links! Thanks for posting them, DD!
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.