PDA

View Full Version : First Patrol


joris-de-bont
05-04-09, 03:28 AM
I have just bought silen hunter 3.
I started a new campaign and i started the first patrol. But when i'm done with the patrol and i have finished my objectives my submarine won't dock in the harbour. Could you please help me with this problem because I can't even finish the first patrol roght now.
Hope you respond
Joris

nikbear
05-04-09, 04:18 AM
Press the ESCape on your keyboard and you will be given the option to dock at your base,welcome aboard :salute::salute::salute:

joris-de-bont
05-04-09, 06:14 AM
Thank you i finally finished the first patrol:yeah:

Thank you:salute:

Hanomag
05-04-09, 07:53 AM
Oh in case I forgot.. Welcome Aboard Herr Kaluen!! :arrgh!:

nikbear
05-04-09, 08:39 AM
Glad to help,any questions regarding SH3,or if you want to try a supermod if your puter can run one,or you need any help regarding adding mods or they're compatability,Just ask on here and someone will help you out,all the best and happy hunting :03::yeah::salute::arrgh!:

Bent Periscope
05-04-09, 09:55 AM
Congrats on your 1st Patrol & Welcome Aboard!
BP

Laufen zum Ziel
05-04-09, 11:48 AM
Well done. Welcome aboard.

Jail
05-04-09, 11:55 AM
:salute: Welcome aboard.
Just wait and see you will be addicted to the game.

xptical
04-12-10, 05:02 PM
Can someone give me a quick walkthrough of what a patrol entails? It's been a while since I played; and that was on SH4.

I seem to remember that you get orders to go to a place. You go there, radio in, and start patrolling. When you run low on fuel or torpedoes, you go home and dock.


But I know SH3 had some crew management system. Like you have to pick out crew-members before you leave and rotate them manually every so often.


Finally, what are the must-have mods for an otherwise stock game?

STEED
04-12-10, 05:05 PM
Sink them all. :salute:

sergei
04-12-10, 05:11 PM
Welcome Kaleun :DL

maillemaker
04-12-10, 05:20 PM
Congratulations, captain, you are now a veteran! :)

Steve

xptical
04-12-10, 06:04 PM
Maybe a bit more detail?

KL-alfman
04-12-10, 07:24 PM
Maybe a bit more detail?


SH3Commander you should have.
it adds some features I don't want to miss any more.
among them the "no crew fatigue"-setting.

as for mods, please look here:
http://www.subsim.com/radioroom/showthread.php?t=156569

xptical
04-12-10, 08:32 PM
SH3Commander you should have.
it adds some features I don't want to miss any more.
among them the "no crew fatigue"-setting.

as for mods, please look here:
http://www.subsim.com/radioroom/showthread.php?t=156569


Thanks. I installed SH3Commander. Version 3.2 I think. Whatever the uber version was labeled.

I set up some basic options that I thought would be good and rolled a career. Once in there, I set up some realism options just to get things about right. Maybe 59% I think. I left on the auto TDC and the weapons officer. I'll get rid of those later.

I'm about half way to AN56 in a IIA. No contacts so far, but it's early. I plotted a course out at 10kts and made sure I had fuel to get home. Then, I cranked down to 8kts to give me more loiter time in AN56. Now I have time to read the keyboard shortcuts and the rest of the *sparse* manual.


Silly question: In my office, I saw that I had one PO slot and maybe 4 crew member slots open. Should I have filled those? If so, with who/what?

Paul Riley
04-13-10, 04:47 AM
Welcome to the pack.
It wont be long before you are asking about all the super mods and add ons to the game :D
Prepare for the end of your present life as you know it,welcome to the 1940s.

KL-alfman
04-13-10, 06:00 AM
Silly question: In my office, I saw that I had one PO slot and maybe 4 crew member slots open. Should I have filled those? If so, with who/what?


you might, but there's no use for if IIRC.
I just fill up all the important compartments and put 5crew-men into the maintenance+repair. that usually is enough when adding an officer there to.

xptical
04-13-10, 10:32 PM
Finished my first patrol. 8200 tons; 3 ships sank.

timmy41
04-13-10, 11:23 PM
Finished my first patrol. 8200 tons; 3 ships sank.
nice job!

are you playing on GWX though? if so, maybe the war hasnt even started yet :oops:

xptical
04-14-10, 12:11 AM
Only mod at the moment is SH3Commander. I have downloaded GWX, but have not installed it. I want to get a feel for the stock game first.

Also, I'm only on 65% realism. I'm still letting my officers aim the fish for me. I just want to work on intercepts and fuel management for a while.

sharkbit
04-14-10, 07:50 AM
Only mod at the moment is SH3Commander. I have downloaded GWX, but have not installed it. I want to get a feel for the stock game first.

Also, I'm only on 65% realism. I'm still letting my officers aim the fish for me. I just want to work on intercepts and fuel management for a while.

I'd bet that you will get bored with stock pretty quick and be moving on to one of the super mods pretty quick. That seems to be the common evolution of a SH3/4 player.

Welcome aboard!:salute:
You'll find plenty of friendly help on these forums so don't be afraid to ask questions.

:)

KL-alfman
04-14-10, 07:54 AM
I just want to work on intercepts and fuel management for a while.


nothing wrong with this approach! :up:

to correctly track an enemy's path by sight or by hydrophone is the first and main achievement, IMO

Paul Riley
04-14-10, 12:49 PM
nothing wrong with this approach! :up:

to correctly track an enemy's path by sight or by hydrophone is the first and main achievement, IMO

I agree,being able to track and predict a ship's future course and at specific times is the best skill to develop first,attacking and evasion can come later :yep:

xptical
04-14-10, 04:06 PM
Yeah. I have a printout of The Hunt and I'm working through that at the moment.

Can I get a stopwatch on the map screen? I have to go to the periscope and sight the contact, then start the watch, then to the map to mark the position, then back to the periscope to lower it and watch the stopwatch.

Then, a 3:15 wait, and repeat the above.


It would be nice if I could see the stopwatch on the map screen...

KL-alfman
04-14-10, 05:14 PM
Yeah. I have a printout of The Hunt and I'm working through that at the moment.

Can I get a stopwatch on the map screen? I have to go to the periscope and sight the contact, then start the watch, then to the map to mark the position, then back to the periscope to lower it and watch the stopwatch.

Then, a 3:15 wait, and repeat the above.


It would be nice if I could see the stopwatch on the map screen...


you can drag the wooden stop-watch down to the navmap. it corresponds with the one of the periscope-view.

xptical
04-18-10, 12:50 AM
My second patrol was kinda dumb. I was ordered to go way up North; off the coast of Norway.

I headed up, did my 24 hours, the headed for better waters.


On my way down, I got a report; intercepted a cargo vessel, and sank him. The first torp had him listing, but he didn't go down. I fired another but the second missed. I guess between the time I fired, the ship finally stopped moving. Anyway, I didn't want to waste a third, so I waited and he finally sank.

I headed back for England with three torps left. I ran across a nice C2 cargo ship. I fired two torps into her from 800M. She stopped and started listing. After 2 hours, she still did not sink. I finally unloaded my third torp and she promptly sank.


I really hate having to use 5 torps for two ships. But at least I haven't fired a dud yet. Here's knocking on wood...

John O
04-19-10, 08:40 AM
I'd suggest you get GWX. With it you get more detail plus you get no renown for getting to your assigned station. Its not really worth all the trouble getting to the staions and waiting 24 hours with nothing happening and then abandoning the station to head to where the action is.

krashkart
04-19-10, 09:50 AM
My second patrol was kinda dumb. I was ordered to go way up North; off the coast of Norway.

I headed up, did my 24 hours, the headed for better waters.


On my way down, I got a report; intercepted a cargo vessel, and sank him. The first torp had him listing, but he didn't go down. I fired another but the second missed. I guess between the time I fired, the ship finally stopped moving. Anyway, I didn't want to waste a third, so I waited and he finally sank.

I headed back for England with three torps left. I ran across a nice C2 cargo ship. I fired two torps into her from 800M. She stopped and started listing. After 2 hours, she still did not sink. I finally unloaded my third torp and she promptly sank.


I really hate having to use 5 torps for two ships. But at least I haven't fired a dud yet. Here's knocking on wood...

I know how ya feel. When I still played stock I edited my torpedoes to have a much more powerful warhead in the hopes that ships would sink faster. What happened there was that destroyers often went sailing hundreds of meters through the air after I hit them, while the larger cargo vessels still required two or more torpedoes before finally sinking. GWX seems to have eliminated that frustration - the ships usually don't sink right away but most merchant vessels and escorts I attack now only require one good torpedo shot.

Viva Grey Wolves :sunny:

Shandiir
04-19-10, 07:19 PM
I still require 2 toprs to sink most ships :wah:


Today I hit a small frieghter with one torp and surfaced to hit it with my flak gun, wanted to save my deck gun ammo for a real target. As I surfaced I was shot at! Though it was the ship, nope air craft off the port bow!


DIVE DIVE DIVE :timeout:

Waited foir the plane to go, resurfaced and was using the deck gun when that bloody plane came back!

Got the kill and some work for my damage control team :haha:

Bathrone
04-25-10, 06:33 PM
I'm having a SHIII relapse :)

I'm downloading GWX currently - what will SH3commander do ontop od GWX? Why might I want to install it too?

Many thanks

KL-alfman
04-25-10, 06:58 PM
here you can read all about the key-features of SH3Commander (never sail without it) :D

http://www.subsim.com/radioroom/showthread.php?t=147237