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Captain Birdseye
04-18-09, 05:18 PM
Hi guys,

I use SH3 with GWX 3.0 and SH3 Commander. I'm currently in 1940 with a VIIA u-boat.

What's the most realistic way of approaching crew turn arounds in dock? Usually I like to keep the same crews. Seems quite a lucky charm for me, but what do you guys think? How did they really do it throughout the war?

A Very Super Market
04-18-09, 05:21 PM
Doesn't SH3 commander move random crew members around for you?

In any case, simulating the real transfer of crew members would be the constant rotation of high-ranking crew members in and out. For their class, that is. Can't have a sub crewed entirely by chief seamen can you?

owner20071963
04-18-09, 05:27 PM
A good idea is to start your career
with a less experienced crew,
this way your crew will grow with you,
as your career develops :salute:

Captain Birdseye
04-18-09, 05:39 PM
Thank you guys.

I guess the most realistic way of doing this would be to transfer crew out when they are promoted to a new rank?

It certainly must've made a u-boat an odd place to be, not having the same crew patrol after patrol

Torplexed
04-18-09, 05:56 PM
Thank you guys.

I guess the most realistic way of doing this would be to transfer crew out when they are promoted to a new rank?

It certainly must've made a u-boat an odd place to be, not having the same crew patrol after patrol

Not really that odd when you consider that the U-Boat force went from a handful of boats in 1939 to about 300 by 1943. That meant experienced officers with a few patrols under their belts were almost always in demand to skipper the new boats and experienced mechanics, technicians and torpedo men to provide a nucleus for a new crew. The American sub fleet in the Pacific went through similar growing pains but wasn't quite as elite a force to begin with.

Captain Birdseye
04-18-09, 06:00 PM
Does crew experience have any impact in SH3?

I think i'll swap the officers around every 2 patrols, the petty officers every 3 and the sailors every 4....