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View Full Version : Is there a maximum depth for depth charges?


Lt.Fillipidis
04-08-09, 12:19 PM
As title says.
Im pursued by 5 destroyers, fortunatelly on 1000+ waters.
Does it worth it going deep?

GoldenRivet
04-08-09, 12:27 PM
Depth charge maximum depth in SH3 is 300 meters.

given the explosive radius of a depth charge exploding at 300 meters i would wager that 315 - 320 meters is the only truly safe depth... however your U-boat would almost certainly crush before then.

andym
04-08-09, 12:34 PM
Aint life a bummer?:haha::har:

Lt.Fillipidis
04-08-09, 12:38 PM
But how about real life?
300m seems too much for any mechanism at that time to function properly.
Even if its explosives...

GoldenRivet
04-08-09, 12:47 PM
i dont recall exact figures.

early war real life was like 100 - 125 meters

mid war something like up to 175 - 200 meters

late war was something around 300 meters

probably something in the GWX manual... ill blow the dust off of it and take a peak

Sailor Steve
04-08-09, 12:47 PM
Early war was only 91 meters, but by 1942 they could do 195 meters. a 457-meter version was not used because by that time hedgehogs were in service, and they had no depth restrictions at all.
http://www.navweaps.com/Weapons/WAMBR_ASW.htm

The Americans were about the same.
http://www.navweaps.com/Weapons/WAMUS_ASW.htm

The problem is that 200 meters was deeper than most u-boat captains were willing to dive. The guages say don't go to deep, and in real life if you make a mistake it's your last. They didn't routinely just go very very deep and sit there knowing they were safe.

Lt.Fillipidis
04-08-09, 01:05 PM
I see...
Thanks for all the info guys. :salute:

GoldenRivet
04-08-09, 01:07 PM
good luck in your escape from the attack... you can outlast them - it can be done :arrgh!:

FIREWALL
04-08-09, 01:32 PM
In the GWX Single Missions, I purposely attract destroyers to practice evasion.

I have a score card somewhere... :haha:

bookworm_020
04-08-09, 05:41 PM
In the GWX Single Missions, I purposely attract destroyers to practice evasion.

I have a score card somewhere... :haha:

Destroyers wining????:hmmm:

Lt.Fillipidis
04-09-09, 01:22 PM
Well, i would outlast them if that damn patrol didnt show up...
After 2 real life hours, about 100-120km away from the place i attacked the convoy after countless depth charges from 2 DDs (Flower Class and Black Swan Class if i remember right) another DD showed up. Couldnt do much nor go at deep water cause a single DC blew off a considerable chunk of my bow torpedo room. -48% integrity in a single DC. :damn:
Ultimatelly, another DC got me and my boot was crushed.
I dont know why but i decided not to D.I.D. this, this time.

Oneshot/Onekill
04-09-09, 10:06 PM
Another factor that hasn't been brought up. there are SIMULATED thermal layers implemented in the game, if you are lucky enough to get under one,(they are at random depths) then the escorts won't hear you no matter what you are doing. Unfortunately you will have a hard time knowing when that is. American submarines had a device that measured sea temperature. It was called a Bathythermograph-"A device to record sea temperature's and submarine depth, and to show any abrupt temperature change or gradient". It gave american sub skipper's the advantage of knowing when they passed under a thermal layer. :yep:

I have often wondered why the Germans didn't come up with something similar?:hmmm:

Lt.Fillipidis
04-10-09, 03:27 PM
But they CAN ping me, cant they?
How is it possible for a thermal layer to absorb such noise?

Sailor Steve
04-11-09, 02:42 PM
The thermal layer doesn't absorb the noise, it deflects it. It's like sticking a straw into a glass of water - the straw appears to be where it isn't. The thermal layer can make the first ping passing though bend, and if it hits the sub it bends again on the way back. The return signal can be off by dozens of yards.

Lt.Fillipidis
04-11-09, 03:28 PM
I see. So its just like how light deflects on the surface.
The sound deflects twice so even if the uboat is at 100m its like pinging the bottom. Right?

Torplexed
04-11-09, 05:44 PM
When you consider all the ways sound can bend it's surprising sonar works as well as it often does.

http://www.uboat.net/articles/images/bathyscope1.gif

http://www.uboat.net/articles/images/bathyscope2.gif

http://www.uboat.net/articles/images/bathyscope4.gif

Link to the original article...

http://www.uboat.net/articles/index.html?article=45

JScones
04-11-09, 11:53 PM
Another factor that hasn't been brought up. there are SIMULATED thermal layers implemented in the game...
ONLY if you use SH3Cmdr. ;)

Oneshot/Onekill
04-12-09, 01:36 AM
ONLY if you use SH3Cmdr. ;)Thank you Jaesen, I forgot to mention that really important part!:up:

Lt.Fillipidis
04-12-09, 05:14 AM
Well, there's something i didnt knew! :O:
Thanks for all the info guys!:salute:

Coyote88
04-12-09, 06:06 AM
ONLY if you use SH3Cmdr. ;)

I thought most of the modding revolved around tweaking parameters for features that are already in the game. Since stock SHIII didn't simulate thermal layers, how in the world does SHCommander program them in? Unless that's a trade secret, of course.

RoaldLarsen
04-12-09, 09:51 PM
I thought most of the modding revolved around tweaking parameters for features that are already in the game. Since stock SHIII didn't simulate thermal layers, how in the world does SHCommander program them in? Unless that's a trade secret, of course.
Changes to the ASDIC sensor parameters, perhaps?

Threesixtyci
04-13-09, 04:08 PM
Most likely just turns them all off, if the player is below a certain randomized depth.

FIREWALL
04-13-09, 04:28 PM
While it's a commonally known tactic to go deep , silent running and go one knot while changeing course.

Watch your depth. At 1knt past 150 mtrs just as you enter red you start going down negitive bouyancy and all that.

I needed at least 2knts to rise back to 150 mtrs.

And the Hunters picked me right up in no time at all.

And as we all know ... Shallow waters in most cases = :dead:

Oneshot/Onekill
04-15-09, 11:48 PM
I thought most of the modding revolved around tweaking parameters for features that are already in the game. Since stock SHIII didn't simulate thermal layers, how in the world does SHCommander program them in? Unless that's a trade secret, of course.Jaesen might clarify this answer a little more than I can, but i'll give it the old college try.

The way that SH3Cmdr simulates the thermal layers ingame is it picks a random depth when your submerged and then implements a kind of false max depth setting for the AI sensors. So what that does is it tells the AI that the depth at this particular point is only 140meters for example, when in reality it may very well be over 1000 meters deep there. I hope this helps and is not overly confusing.:up: