View Full Version : Crew fatigue
Yolo911
03-17-09, 11:18 PM
Say, now Iremember why I stopped playing this shortly after it first came out, crew fatigue.(that and the long load times, I might not live long enough to start my saved game) . But back to crew fatigue--It is enough to make you go insane. Is there a proven fix for this? Not just one person's opinion but a tried-and-true method to turn off fatigue without an adverse impact?
I have found some suggestions but everyuone seems to have their own idea as to what works .
A Very Super Market
03-17-09, 11:33 PM
Crew fatigue isn't even that bad after a while.
Go and download SH3 Commander, turning off fatigue is included among its many options.
Henry Wood
03-18-09, 05:47 AM
Say, now Iremember why I stopped playing this shortly after it first came out, crew fatigue.(that and the long load times, I might not live long enough to start my saved game) . But back to crew fatigue--It is enough to make you go insane. Is there a proven fix for this? Not just one person's opinion but a tried-and-true method to turn off fatigue without an adverse impact?
I have found some suggestions but everyuone seems to have their own idea as to what works .
I've always used SH3 Commander to turn off fatigue completely and it's never caused any adverse impact.
sharkbit
03-18-09, 07:45 AM
Crew fatigue isn't even that bad after a while.
Go and download SH3 Commander, turning off fatigue is included among its many options.
+1
However, if you have not aquired SH3Commander(no reason not to though-it really adds to the experience :up:), check out the community manual. There is a way to change a .cfg file that eliminates crew fatigue. I did that prior to getting SH3Commander and it worked great.
:)
Jimbuna
03-18-09, 08:41 AM
Best use the option in Commander (there are also a few additional fatigue options included) then you can simply untick the box option if you want to return to the original setting.
Yolo911
03-18-09, 09:27 AM
Okay the consensus is to use Commander. I did load GWX-3 so I assume Commander works with it. Does it change game-play very much ? I mean I like realism but I also want to have some fun.
Sailor Steve
03-18-09, 09:38 AM
SH3 Commander doesn't automatically change anything. What it does is let you adjust parameters with the click of a button. It can change gameplay a great deal, but only the parts you want it to. Do you want your captain to retire after a realistic career? You can do that. Do you want your patrol reports to list every ship you sank by name, along with the cargo and crew it was carrying? You can do that. Do you want to adjust the reload times of the deck guns? You can do that. Do you want your crush depths do be deeper than they are? You'll have to go in and edit some text files, but you can do that too. Do you want a different randomized loading screen to show every time you load the game? I made a mod that uses Commander to do that.
Commander also randomizes your starting crew, so when you begin a new career you have a chance of getting some men who already have experience and qualifications.
And yes, it works perfectly well with GWX.
Jimbuna
03-18-09, 11:22 AM
What Steve said :DL
Threesixtyci
03-18-09, 04:51 PM
As for load times and GWX3.0.... heh. Too bad.
Otto Heinzmeir
03-18-09, 04:58 PM
I have to admit that when I first started playing I enjoyed managing the crew. But came a time when enough was enough. Especially when by default, the game puts the watch crew in the front torpedo room when you dive. Occasionally I'd forget to check them and they were half dead. So turning off fatigue in SH3 commander is what I do now.
I'd much rather be watching the sunsets up top than sorting out the crew.:yeah:
sharkbit
03-19-09, 07:52 AM
Putting the crew to bed is the exec's job.
I turn fatigue off in SH3Commander, put the crew where I want them for "battle stations" at the beginning of the patrol(repair parties, torpedo gangs, etc.), and play the game.
:)
Sailor Steve
03-19-09, 11:30 AM
There's always an oddball in every crowd - meaning me. I have my TC limited to 128x, and I have Crew Fatigue set for GWX 8-hour. Every four hours, not eight, I come out of time compression and re-sort my crew, then I do a sound-check dive, then I go back to TC. Silly me.
Sharkley
03-19-09, 12:39 PM
I to used the GX 8 hour, I have now turned fatigue off and enjoy it, I set the crew and allow them to work as needed. If a better system was in place like set shifts that auto switched, then these options would not even be needed.
RoaldLarsen
03-19-09, 01:52 PM
There's always an oddball in every crowd - meaning me. I have my TC limited to 128x, and I have Crew Fatigue set for GWX 8-hour. Every four hours, not eight, I come out of time compression and re-sort my crew, then I do a sound-check dive, then I go back to TC. Silly me.
You are not the only one. I developed my own fatigue model to use with SH3 Commander. I run 4 hour sea watches and 6 hour technical watches.
The problem I have with a no-fatigue approach is that the crew is always at peak performance. With a tiring rookie crew there are many things you cannot do, or do as well, as with an always rested crew - loading torpedoes, detecting the enemy...
With no fatigue, if you only have one radio-qualified PO you just leave him at the sonar station and you always have a good chance of hearing things on the hydrophones. With a fatigue model, you have to choose how and when to deploy your qualified staff.
Sharkley
03-19-09, 03:03 PM
You are not the only one. I developed my own fatigue model to use with SH3 Commander. I run 4 hour sea watches and 6 hour technical watches.
The problem I have with a no-fatigue approach is that the crew is always at peak performance. With a tiring rookie crew there are many things you cannot do, or do as well, as with an always rested crew - loading torpedoes, detecting the enemy...
With no fatigue, if you only have one radio-qualified PO you just leave him at the sonar station and you always have a good chance of hearing things on the hydrophones. With a fatigue model, you have to choose how and when to deploy your qualified staff.
I like your thinking on this, I agree this is the ideal setting.
If only it was managed with a set it and forget it system, I mean no one has to tell you everyday when to quit work. I wish you could get a "shift" feel for it. that way you have rested crew, but you may not have the best one at the time they are needed most.
Sailor Steve
03-20-09, 11:12 AM
We complained about the way it works just as soon as we had it. They listened, and SH4 uses watch shift rotation. Only two or three men are in any compartment, and you have a running list of who's on duty, off duty and asleep. When you call them to battle stations the all show up at their proper places, and when you release them they go back about their regular business.
Sharkley
03-20-09, 02:45 PM
We complained about the way it works just as soon as we had it. They listened, and SH4 uses watch shift rotation. Only two or three men are in any compartment, and you have a running list of who's on duty, off duty and asleep. When you call them to battle stations the all show up at their proper places, and when you release them they go back about their regular business.
Yup, that is what I would use.
I have SH4 and have only installed it at this point, SH3 still has so much life in it for me to enjoy.
Yolo911
03-20-09, 03:41 PM
Thanks for the information. I took the day off and, after yard-work, I had time to read the posts. I will locate, download and god-of-computers-willing, I will install Commander.
Yolo911
03-20-09, 04:41 PM
So far so good. I installed SH3 CMNDR 3.2 and the the small patch. I was reading the 30 page manual and I am not sure about this one sentence "
Notes:
1. SH3 Commander loads files based on the current career date and anticipated next patrol
start date, so make sure that you exit the game after every patrol." Does this mean I actually need to exit SH3 completely after every patrol ?
RoaldLarsen
03-20-09, 05:12 PM
So far so good. I installed SH3 CMNDR 3.2 and the the small patch. I was reading the 30 page manual and I am not sure about this one sentence "
Notes:
1. SH3 Commander loads files based on the current career date and anticipated next patrol
start date, so make sure that you exit the game after every patrol." Does this mean I actually need to exit SH3 completely after every patrol ?
I think so. It certainly is what the words mean. Perhaps some of the date-specific features are only loaded by the game when it starts up, so even if SH3 Commander could make the changes to the game files without you exiting the game, the game would not reload them.
Yolo911
03-20-09, 06:19 PM
Well, with the load times I have this game will probablly last just slightly longer than the real Battle of the Atlantic
JScones
03-20-09, 06:27 PM
So far so good. I installed SH3 CMNDR 3.2 and the the small patch. I was reading the 30 page manual and I am not sure about this one sentence "
Notes:
1. SH3 Commander loads files based on the current career date and anticipated next patrol
start date, so make sure that you exit the game after every patrol." Does this mean I actually need to exit SH3 completely after every patrol ?
No, but it is strongly recommended...
When you use SH3Cmdr to launch SH3, SH3Cmdr loads files into SH3 that are based on the next anticipated patrol start date. These files remain in SH3 until they are removed via the auto or manual rollback process (ie after you exit SH3). So, if you use SH3Cmdr to load up SH3 and your career is at 1 January 1940, SH3Cmdr will load files based on your next anticipated patrol start date (say 28 January 1940). When you finish your patrol, if you don't exit SH3 and use SH3Cmdr to reload SH3, then these files will remain in the game. So you will still have the files that were copied into the game based on the 28 January 1940 start date even though it may now be March, April, Dec 1944 or whatever. Thus negating the full benefit of one of SH3Cmdr's major features.
Unfortunately, as SH3 loads many files into memory up front, there is no alternative way to update all necessary files with SH3 running, short of poking memory directly, which would be very flaky and likely to increase CTDs. As it is, even with an older computer it shouldn't add any more than a minute or so between patrols (as was the case when tested back in 2005 on various rigs of the day).
Yolo911
03-20-09, 08:36 PM
Okay thanks, but you must have a very fast pc because I have a gaming pc four processor and it takes at least 15 minutes to start this game
JScones
03-21-09, 07:10 PM
To load from the desktop to the main screen? That should be a minute, maybe two tops with even a five year old machine.
To go from the office to your u-boat is a different matter of course, but you'd be doing that anyway, regardless of whether you use SH3Cmdr or not in between (FWIW it takes me less than 5 minutes and my machine is a two year old dual core).
Using SH3Cmdr in between patrols adds only the time it takes you to exit SH3 and rollback (if done automatically, a mere few seconds); reload SH3Cmdr and relaunch SH3 (updating the game files takes less than 1 minute if no extra add-ons have been installed into SH3Cmdr) and reload SH3 to the menu (average 1 minute from desktop to career menu).
RoaldLarsen
03-21-09, 07:22 PM
Using SH3Cmdr in between patrols adds only the time it takes you to exit SH3 and rollback (if done automatically, a mere few seconds); reload SH3Cmdr and relaunch SH3 (updating the game files takes less than 1 minute if no extra add-ons have been installed into SH3Cmdr) and reload SH3 to the menu (average 1 minute from desktop to career menu).
And it's worth every one of those few seconds, many times over!
On my 5 year old machine it takes a bit longer, but that is because I have added so many tweaks using static settings, randomized events and crew fatigue models. SH3 Commander allows me to have many of the advantages of a supermod without ever having installed one.
Don't leave port without it!
Yolo911
03-21-09, 09:11 PM
Something is going on here then. I have two pc's and both of them take FOREVER to load this game to the career menu and then another eon + an eternity to get to the actual mission start. We are talking at least 20 minutes from Launch SH3 commander to the submairne at the start of a patrol. I am not running any mods except a pretty basic SH3 commander setup.
Jimbuna
03-22-09, 05:42 AM
Have you anything else running in the background?
PappyCain
03-22-09, 07:51 AM
Interesting. My load time is never more than 1-2 minutes max. for what it is worth. I do a maintenance on my registry, defrag yadda yadda weekly and they may help.
"There's always an oddball in every crowd - meaning me. I have my TC limited to 128x, and I have Crew Fatigue set for GWX 8-hour. Every four hours, not eight, I come out of time compression and re-sort my crew, then I do a sound-check dive, then I go back to TC. Silly me. "
I agree Steve that is the same way I go!! I find it a fun challenge and not a burden to keep my crew at peak level. As an aside I am in 1945 with the entire crew from '39. My goal (while not realistic patrol wise) is to bring home everyone at wars end (and with respectable tonnage consistent with the wars timeline)
:salute:
atleiker
03-22-09, 01:26 PM
maybe your HDD needs a defrag?
Yolo911
03-22-09, 04:26 PM
Those are all good suggestions. I do run a defrag program regularly and a registry eval and fix program once a week. I keep tabs on the programs running in the background and close those with another maintenance program. I do have a 17 year old that I allow to use this pc so I am probably lucky it even functions.
My new gaming pc is another story. I don't even allow it to be connected to the internet because of obvious inherent problems associated with that.
I am an IT tech at a 911 Comm center so I understand what can happen if you aren't careful. I will time the start on the gaming pc again. I haven't triend it in awhile, I've jsut been using this one which is 2 years old but has increased RAM and a decent video card.
But either way if I want to continue playing this this I will have to live with extended load times.
PappyCain
03-22-09, 07:21 PM
Jimbuna may have zeroed in - try using END IT ALL after you boot up. It eliminates background aps. I do not need it in this sim but have used it prior to my MP flying. Works great.
:salute:
Hi all,
I have SH3 (latest version bought 2 months ago at amazon.com), on the DVD 1.4 is included. I installed SH3 with GWX 3.0 but I cannot find SH3 Commander?
Is it a seperate download (mod), or where can I find it?
Thanks and AHOY! :salute:
Rafael
sharkbit
06-25-09, 07:46 AM
Hi all,
I have SH3 (latest version bought 2 months ago at amazon.com), on the DVD 1.4 is included. I installed SH3 with GWX 3.0 but I cannot find SH3 Commander?
Is it a seperate download (mod), or where can I find it?
Thanks and AHOY! :salute:
Rafael
It is a stand alone program. Highly recommended. :yeah:
Try here:
http://www.subsim.com/radioroom/showthread.php?t=147237
:)
irish1958
06-25-09, 08:59 AM
Okay thanks, but you must have a very fast pc because I have a gaming pc four processor and it takes at least 15 minutes to start this game
I am probably wrong, but doesn't SH3 only run on one processor?
How long does it take for SH3 started without CMDR to load?
It is a stand alone program. Highly recommended. :yeah:
Try here:
http://www.subsim.com/radioroom/showthread.php?t=147237
:)
Thanks Mate! :up:
Installed SH Commander correctly.
However, no fatigue will probably only work when you are in base. Now I am on patrol and my crew is very tired. This I cannot change (middle of the game) during my last save. Correct Kaleun Sharkbit? :salute:
Kpt. Lehmann
06-25-09, 11:36 AM
Thanks Mate! :up:
Installed SH Commander correctly.
However, no fatigue will probably only work when you are in base. Now I am on patrol and my crew is very tired. This I cannot change (middle of the game) during my last save. Correct Kaleun Sharkbit? :salute:
I know I'm not forum member 'Sharkbit'... but you are correct. Wait until you are back in your base before applying that mod. If you apply it during mid-patrol, it will cause you big problems.
sharkbit
06-25-09, 12:32 PM
I know I'm not forum member 'Sharkbit'... but you are correct. Wait until you are back in your base before applying that mod. If you apply it during mid-patrol, it will cause you big problems.
+1 ;)
:)
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