Otto Heinzmeir
03-13-09, 04:44 PM
My duds seem to go in cycles. I have none for 10 to 12 shots and then 2 in a row. I recently learned that some of the 'duds' may not be a true dud. What I mean is if you fire a torpedo at 3.5m depth in 8' waves. The torpedo can break the surface when the waves dip and then the torp breeches the surface, crashing into the next wave and detonating prematurely. Since I fire 95% of the time from a 90AOB, usually with a TDC angle of no more than + or - 10 degrees, I eliminate most of the duds from impacts that bounce off the hull.
I still don't use the external camera to help set up an attack but I started to use it after I fire to see just what happens sometimes when a torp doesn't hit the target from 600m. I saw in one case the torpedo traveled 580m and just 30m before hitting the ship, it changed direction about 30 degrees and exploded. I believe this was the result of popping out of the waves and impacted on the next wave. So not a true dud. In heavy seas, the kind where the wind is 15mps, this seems to happen about 20% of the time. Perhaps even higher when I set depth to 3.5m, as I didn't realize what was happening so wasn't documentting it.
I was wondering what other ways can a torpedo malfunction in game. An impact can bounce off and not detonate. The magnetics can just sail underneath and not trigger. Are there cases where the torpedo will just run haywire and not track its course?
I have had much better luck in heavy seas with magnetics than impacts. I'm trying to determine the minimum depth you can set in real heavy seas without it detonateing prematurely. I think 7.5m may be near the depth where the torp is not likely to breech a wave.
The last ship I sunk was in the heavy seas with 15mps winds and rain. I fired two torpedos at 7.5m and one torp and 6.5 It was in a convoy in a the narrow channel north of Ireland and wanted to be certain that at least 2 hit and sank the ship as I wouldn't be able to shadow it. It was so dark I couldn't see the fish trails but i did watch and time the 3 shots. Both of the torps set to 7.5 hit the ship. Once again I heard an explosion after about 25 seconds for the one set at 6.5m but it didn't appear the hit the ship. Probably impacted a wave and pre-detonated again. Though I didn't have the lxery to check with the external camera as I needed to dive. Good news is the ship sank as I heard it moaning on the hydro. What an sad sound that is.
The real bugger of this is since a fair amount of DD's only have a draft of 2m. In heavy seas firing a torp at 2m has too high a degree of failure to waste a shot at them. Then the plus side is your sub is hard for them to detect in heavy seas as well.
I still don't use the external camera to help set up an attack but I started to use it after I fire to see just what happens sometimes when a torp doesn't hit the target from 600m. I saw in one case the torpedo traveled 580m and just 30m before hitting the ship, it changed direction about 30 degrees and exploded. I believe this was the result of popping out of the waves and impacted on the next wave. So not a true dud. In heavy seas, the kind where the wind is 15mps, this seems to happen about 20% of the time. Perhaps even higher when I set depth to 3.5m, as I didn't realize what was happening so wasn't documentting it.
I was wondering what other ways can a torpedo malfunction in game. An impact can bounce off and not detonate. The magnetics can just sail underneath and not trigger. Are there cases where the torpedo will just run haywire and not track its course?
I have had much better luck in heavy seas with magnetics than impacts. I'm trying to determine the minimum depth you can set in real heavy seas without it detonateing prematurely. I think 7.5m may be near the depth where the torp is not likely to breech a wave.
The last ship I sunk was in the heavy seas with 15mps winds and rain. I fired two torpedos at 7.5m and one torp and 6.5 It was in a convoy in a the narrow channel north of Ireland and wanted to be certain that at least 2 hit and sank the ship as I wouldn't be able to shadow it. It was so dark I couldn't see the fish trails but i did watch and time the 3 shots. Both of the torps set to 7.5 hit the ship. Once again I heard an explosion after about 25 seconds for the one set at 6.5m but it didn't appear the hit the ship. Probably impacted a wave and pre-detonated again. Though I didn't have the lxery to check with the external camera as I needed to dive. Good news is the ship sank as I heard it moaning on the hydro. What an sad sound that is.
The real bugger of this is since a fair amount of DD's only have a draft of 2m. In heavy seas firing a torp at 2m has too high a degree of failure to waste a shot at them. Then the plus side is your sub is hard for them to detect in heavy seas as well.