View Full Version : No Time compression
Sharkley
03-11-09, 03:54 PM
To ensure a "very" long like for SH3 I chose to play this time through without using any time compression at all. Mind you I knocked back realism a bit to keep my enjoyemnt level up. I play about 4-6 hours a week and let me tell you I am actually enjoying the game, even though I have not hit the 100km mark of travel LOL. The sense of realism is outstanding the cabin fever, the boredom, the wating for something anything to happen must have drove those brave men mad at times. So I ask has anyone else tried this, if so how did you pass the time? to bad online play was not simply a bunch of palyers sharing the same map so we could radio our findings to one another.
If a game such as that could be set up or a "club" of some kind for a group of us to sail together (but not really) would be very cool, we could play our own game the way we enjoy but yet still have a "sense" no matter how small of a wolfpack..
Oh I dare to dream..:arrgh!:
Threesixtyci
03-11-09, 04:28 PM
umm... I'm not *that* hardcore.
Henry Wood
03-11-09, 04:29 PM
I'm now retired and sometimes have a couple of spare and totally clear days and I try to run SH3 at no time compression throughout the day. I don't sit in front of the screen all day but go about my business as usual in the house. A meal to prepare so out to the "galley" (kitchen) and become the boat's cook. A nap in the afternoon? Why not? Herr Kaleun cannot be awake all the time. I overcome my absence from the still active stations by a very simple method: I bought a wireless "baby monitor" on eBay! When I'm leaving the room I have my computer in, I just switch on the monitor and clip the receiver part to my shirt (or stand it in the galley when heating the sauerkraut) and I can hear the diesels merrily drumming away, hear the occasional murmer between crew members (great ambient sounds) and then when I lie on top of my bunk after lunch for forty winks, I can also hear that lookout yell: "Schiffs something or other!" and I'm up in a flash and right on the bridge. So far I have not been caught with my trousers down in the heads.
I'm even thinking of wiring up a spare monitor in the bedroom, setting the view to Kapt's. bunk and seeing exactly what they are saying so maybe I don't have to jump up every time I hear a call.
I spreed myself to one of those new tiny netbooks at Christmas so I can still check my emails and other stuff online without having to move away from SH3 on the big computer. I also installed SH3 Commander on my small netbook, together with a handwriting font, so I could keep a pukka war diary in the extended log facility, but I forgot, SH3 commander needs SH3 installed on the same machine or it won't open. So meantime, until I overcome that little problem, I keep my war diary in WordPad format.
This crazy game does some crazy things to some crazy people I guess. I don't know what the wife would have said about such crazy goings on if she were still alive and I've not mentioned it to the kids (or grandkids) yet, though they do gaze in awe at my Kaleun's cap when they come to visit.
Henry Wood
03-11-09, 04:33 PM
umm... I'm not *that* hardcore.
It's great! No shaving or showering for weeks on end! :haha:
Just kidding - I've not gone that far.
Yet.
Threesixtyci
03-11-09, 05:23 PM
I think the only way a patrol could possible work online.... is if everyone in a single campaign had a toggle for TC, that effected everyone in the game and the game used the lowest setting of everyone. But even then... I don't think there would be many willing to deal with it, though.
Would have to take it a step further.... like maybe removing all lone ships from the game... and maybe force everyone to stay within 30,000 meters within each other. Also, give everyone the ability of exterior view, so they can at least watch the show when they can't really do anything else. Or see why someone kicked everyone's TC, down to realtime.
Nah, on second thought..... I don't think it can ever work. No one, has this kind of time....
----------
Maybe a 2D map.... where you plan a route and then the map fast forwards to a convoy contact. Each sub has a release function and AI control. So if you don't want to play anymore you release your sub and anyone can then jump into it and continue where you left off or the AI just does the job. You have overpower control over your own sub, so to where you can take over without permission of whoever jumped into your sub.
In essence... the server runs in real time and indepedent of you IP connection. So, that if you IP goes offline or you turn off the game, your sub is still in the world, via AI control. Randomly AI created subs and user created subs make up the map, and you can jump into any of the free subs at anytime.... A percentage of tonnage sunk get added to your username, regardless of which sub you're in, but the sub owner gets the rest of percentage. AI created subs you get the full percentage.
Hmm... that might work. But... would have to be created from the ground up. Be more of a MMO....I guess. But then there is still the problem with destroyed subs... I mean you can get that guy who gets there kicks of crashing player subs... Resurrect feature probably would be needed and username lock-out for user sub releases. Probably would have to change the world size depending on the number of people active.... Could possible have so many subs in the campaign that you could walk across the oceans.
Sharkley
03-11-09, 05:48 PM
LOL, like I said I only play a few hours each week, so I set my course and set sail.
I am sure the easier game play will help when I see action. Of course any mention of "online" is just a dream, no way to make that happen as the game stands now.
But one thing I do find it the game is far easier to manage, since everthing is in real time I no longer worry about crew or weather or surprise attacks, I have time to take control and do what needs done..
I enjoy it for now, we'll see what the future holds..:arrgh!:
A Very Super Market
03-11-09, 06:37 PM
Hey there!
I personally don't have the time to do 1x TC patrols, but quite a few other forum members do so.
difool2
03-11-09, 07:13 PM
Maybe a 2D map.... where you plan a route and then the map fast forwards to a convoy contact. Each sub has a release function and AI control. So if you don't want to play anymore you release your sub and anyone can then jump into it and continue where you left off or the AI just does the job. You have overpower control over your own sub, so to where you can take over without permission of whoever jumped into your sub.
In essence... the server runs in real time and indepedent of you IP connection. So, that if you IP goes offline or you turn off the game, your sub is still in the world, via AI control. Randomly AI created subs and user created subs make up the map, and you can jump into any of the free subs at anytime.... A percentage of tonnage sunk get added to your username, regardless of which sub you're in, but the sub owner gets the rest of percentage. AI created subs you get the full percentage.
Hmm... that might work. But... would have to be created from the ground up. Be more of a MMO....I guess. But then there is still the problem with destroyed subs... I mean you can get that guy who gets there kicks of crashing player subs... Resurrect feature probably would be needed and username lock-out for user sub releases. Probably would have to change the world size depending on the number of people active.... Could possible have so many subs in the campaign that you could walk across the oceans.
I've spent a lot of time thinking about many of these issues actually. You have some good ideas, but the idea of a MMO subsim would really require the devs to burn a ton of midnight oil trying to think of ways for it to be fun yet workable and practical (i.e. limit boredom). For starters the map would have to be of a significantly smaller scale (1/4 the size linearly which means 1/16th the area of the actual Atlantic). You could have a list of "trusted" subordinates who could crew your boat when you are not online-perhaps with a rotating schedule. Higher-ups in the online chain of command could always jump in during an emergency, and if all else fails the AI could be given a set of commands to follow if no humans are driving the boat.
The saving grace of such an idea is the Channel (and to a lesser extent the North Sea). There the "constant action" types could ply their mayhem in a small area with short sailing distances, while others who prefer the long patrols in the vast reaches of the Atlantic could do that too. With 1/4th of the distance to travel, you could be in the nearest (from Africa/Far East) convoy lanes in less than a day real time.
I don't know how interesting it would be to play an Allied unit tho. Sail around in your DD for 6 days waiting for an attack which may never come? I'm deeply intrigued by the whole idea of a MMO Silent Hunter, but for various reasons it may not ever be practical. I suppose I could test my idea by maxing TC at 4x and seeing how long I can go before I go bonkers from boredom...
PappyCain
03-11-09, 07:28 PM
Well I will admit to running Aces of the Deep when it came out 24/7 and with speakers on. I would jump out of bed in the middle of the night with Alaaarm!! - now that is total immersion. But truth be told I thought everyone did that! Duh!
It took a year to burn up my PC which was overheating.
Now I have a home built powerhouse that is bolted to the floor and with 6-7 fans in it. I vacuum the inside regularly too. But now I do use compression on transits at time.
Sometimes I just love to watch the sea. In the summer the North Atlanic sea air comes in the windows and real gulls make their racket which adds to my immersion.
Magnificant beastie this sim.
:salute:
Henry Wood
03-12-09, 05:51 AM
The saving grace of such an idea is the Channel (and to a lesser extent the North Sea).
The North Sea is an area which I think is sadly neglected in the game. One vital artery on the British side was the "Coal Scuttle Brigade" which ran convoys of that most vital necessity coal from the likes of the Fife coalfields in Scotland and the huge North East England coalfields to where it was desperately needed by the ever hungry coal fired power stations feeding the capital and the south. It's not only neglected in the game, the history is lacking on the book front too and I've only ever come across one book on the subject, titled "The Coal Scuttle Brigade" by Alexander McKee which was first published in 1954 and is now long out of print.
Here is a poem about it by someone who it seemed to matter to:
The Coal Scuttle Brigade
By Joe Earl
The war was on our doorstep, the Germans sent us hell,
With their mines and bombers - torpedo boats as well,
Through the E - boat Ally, our colliers braved the way,
Steaming round to London, mostly every day.
They came in coastal convoys from seaports in the north,
Vital coal the cargo - from Tyneside and the Forth,
Providing crucial energy for City and the Shires,
As well as fuel for railways, and domestic fires.
En route to power stations, with jetties on the river,
Thirty thousand tons a week they needed to deliver,
A voyage run to Fulham and many a southern quay,
Like the one at Brunswick wharf and pier at Battersea.
Ships sent down from Welsh ports also braved onslaught,
Through the Hell Fire Corner making life so fraught,
Sitting ducks for E- boats from Goodwin Sands to Dover,
Fifteen guns at Cape Gris Nez lobbing shells right over.
Hardy Merchant seamen - experienced sea dogs,
Butted `tween the sand bars in frequent local fogs,
Defiantly they battled on, fought the harsh oppression,
While losses were horrendous in day and night aggression,
Through the wartime years, the colliers sailed the coast,
So many killed or injured giving their utmost,
These our unsung heroes of this battle of the sea,
I only hope you Southerners enjoyed your cup of tea!
- Joe Earl
I suppose it was more of a war against E-boats rather than U-boats so maybe those ever buzzing schnellboots had some use after all. :03:
...So I ask has anyone else tried this, if so how did you pass the time?...
You should definitely check out GoldenRivet's reports:
http://www.subsim.com/radioroom/showthread.php?t=140138
http://www.subsim.com/radioroom/showthread.php?t=140372
:yeah:
Benny
Sharkley
03-12-09, 07:21 AM
...So I ask has anyone else tried this, if so how did you pass the time?...
You should definitely check out GoldenRivet's reports:
http://www.subsim.com/radioroom/showthread.php?t=140138
http://www.subsim.com/radioroom/showthread.php?t=140372
:yeah:
Benny
Awsome, thanks I start reading this tonight for some insight into the ..Madness..:arrgh!:
GoldenRivet
03-12-09, 02:08 PM
go for it sharkley... you will enjoy the experience.
i see that my experiences have already been posted above.
i highly recommend reading part two... its a long read... but it is sort of a "how to" when it comes to 1x patrols.
Sharkley
03-12-09, 03:27 PM
No Time Compression:
For those with no time.
As many of you have read I am trying to complete this round of SH3 with no time compression and play in real time.
Well, as much as I love it, I have to "Mod" the way I play to ensure the "real" feel without having to spend 100's of hours in front of my PC, as it stands I sit in front of one all day 5 days a week.
So I have made the following changes, I lowered my realism to 50%, I know, I know BOO HISSS....I am not playing the real game, but as I see it, I am Captain and I want my crew to work for me, not the other way around. So only aspects of technolgy can fail and weather conditions are as real as can be as well as fatigue models.
I also had to "Mod" the way I play, so I changing the following, during my playtime I play at 1X only when I shut down for the night I note my speed and course, the following day I TC to where I would be if I ran all night/day at 1X.
Of course this runs into some minor and major problems:
1 - I have to ensure I used all the same settings as night before to ensure the correct amount of fuel/battery is used
2 - I have to ensure that crew get switched at the correct time to show a "end of shift" time.
3- (MAJOR) any encounters I face while in TC create a huge impact in game play as I should have hit them hours before or possibly missed them. (still unsure if this is a major problem or not)
I hope this way will work, if not I am going back to 1x only as I enjoy that time reading history books and watching movies on my laptop or surfing subsim..etc
I look forward to any thoughts you may have, feel free to share them.
:arrgh!:
Iron Budokan
03-12-09, 04:37 PM
I've done this before, too. It's fun.
Sharkley
03-12-09, 08:53 PM
Hi Sharkley!
Just wondering why when you close up for the night you note down your position, course and speed?
Why not just save the game and reload it next day then TC to the current time dealing with torpedo attacks etc as you come across them?
However maybe this is the reason my weather never changes. lol!
I do it just to add a sense of realism, to me at least as a captain turning in for the night, plus it also helps me work on some basic course plotting.
:arrgh!:
difool2
03-12-09, 09:57 PM
However if I run the sim at top speed TC the weather changes do seem to occur. Just wondering if this is a bug where TC is required to be used to bring about changes in the weather.
It seems the weather that you have leaving port will be the weather you will be stuck with throughout the whole patrol :-(
Keep in mind during what the game defines as the winter months (November to March), weather changes can take more than 3 days. Try a 1x patrol in midsummer, when the changes should come every 12-16 hours.
Sharkley
03-13-09, 07:40 AM
Still on my first 1x patrol (wish I had more time) but I can remember watching the weather change (so to speak) left Kiel with a very overcast sky, as I head North I kept asking for weather reports and they turned into clear skies. So I will assume with my game I can see weather changes within a 24 hour span (game time)
I am starting to think a 1X patrol forum should be started to allow us to share our thoughts during our times at sea..:yeah:
So all you 1X timers keep a journal and keep us posted, of dates/times/weather/and any action of course.. :salute:
:arrgh!:
Sharkley
03-13-09, 08:56 AM
A 1X Patrol forum would be a great idea! Seems there are quite a few people who run patrols without using TC. :yeah:
Ok so if we create a 1x patrol forum, how should it be ?
I am hoping that most would use it a creative outlet for the "boredom" faced while on patrol.
I almost want to start a new patrol just to be able to have a clean start with this Idea and I would love to see a sticky made of it one day to allow all the new SH3 players to discover the joy and sadness of a 1X patrol.
Shall we cover some basic "rules" in regards to what is allowed and disallowed in a 1X patrol.
Of course the use of TC will be the biggest factor, I say no more than 8X for a limited time is allowed for "catch up" if and when needed.
I would also say that a "standard" be created to allow us to post out daily/weekly/hourly patrol logs in a manner that we can all easily read and understand.
Realism settings should not be part of a 1X patrol but post them if you use them but no debate on what is considered correct.
Mods that should be or not be used..
I use GWX 3.0 & SH3COMMANDER 3.2
Please seadogs share your thoughts and idea's
:arrgh!:
Dread Knot
03-13-09, 09:00 AM
A 1X Patrol forum would be a great idea! Seems there are quite a few people who run patrols without using TC. :yeah:
Ok so if we create a 1x patrol forum, how should it be ?
I am hoping that most would use it a creative outlet for the "boredom" faced while on patrol.
Please seadogs share your thoughts and idea's
:arrgh!:
Get a deck a cards. You're going to be playing a lot of solitaire. Frankly, I can't do the 1X patrols. I start feeling guilty about all of the other things I should be doing in RL. :D
Sharkley
03-13-09, 09:50 AM
A 1X Patrol forum would be a great idea! Seems there are quite a few people who run patrols without using TC. :yeah:
Ok so if we create a 1x patrol forum, how should it be ?
I am hoping that most would use it a creative outlet for the "boredom" faced while on patrol.
Please seadogs share your thoughts and idea's
:arrgh!:
Get a deck a cards. You're going to be playing a lot of solitaire. Frankly, I can't do the 1X patrols. I start feeling guilty about all of the other things I should be doing in RL. :D
LOL, this is why we want to set a "guideline" for a 1X patrol so as many members can join in this discussion as possible. I feel TC could be used if needed/wanted but it needs limits.
BTW - I tend to catch up on some reading or watch a movie or two..
:arrgh!:
Sailor Steve
03-13-09, 11:54 AM
I always consider a 1x patrol to be unrealistic, mainly because while the computer is running the game in real time you're not playing it - you're doing something else. I do limit myself to 128x time compression, so I don't miss out on any contacts or attacks by aircraft, which tend to skip at higher compressions.
Sharkley
03-13-09, 02:26 PM
Blog you say ??
Hmmmm..might be a good idea. I don't think the fourm will be filling up anytime soon, but I don't want to waste time working on this for people who are not interested, mind you maybe reading the ramblings of this madman will get them interested. Food for thought.:yeah:
As for 1x being unrealistic, I tend to agree to a point, I use 1x when I play and will use TC to catch up for when I don't. Mind you it goes deeper than that for the few hours i get to play I want the best experience possible, even if it's chugging along at 10 knots with not a ship in sight.:up:
Remember "Real" is what you make of it.
:arrgh!:
difool2
03-13-09, 04:09 PM
OK Thanks. I just thought that there was a problem with saving games when doing 1X missions.
I am now on my third 1X patrol in November 1939. Water is quite choppy off the East English coast this morning, so will be interesting to see what weather changes occur during this patrol.
Thanks for the help.
Well, there is a problem then. If you are running a pure 1x patrol, and save before the 3 (real-time days, remember) are up, the weather timer will reset when you reload. That's what you are seeing, unless you are able to keep your machine running for more than the weather change window (or put your machine into hibernation with the game paused but running each time). Less of a problem during a summer 1x campaign, when as I said the window is shorter.
Sharkley
03-13-09, 09:22 PM
OK Thanks. I just thought that there was a problem with saving games when doing 1X missions.
I am now on my third 1X patrol in November 1939. Water is quite choppy off the East English coast this morning, so will be interesting to see what weather changes occur during this patrol.
Thanks for the help.
Well, there is a problem then. If you are running a pure 1x patrol, and save before the 3 (real-time days, remember) are up, the weather timer will reset when you reload. That's what you are seeing, unless you are able to keep your machine running for more than the weather change window (or put your machine into hibernation with the game paused but running each time). Less of a problem during a summer 1x campaign, when as I said the window is shorter.
Could a weather mod not fix this ??
Threesixtyci
03-14-09, 03:20 AM
I'm not really surprised that hybernation killed a 3d accelerated game.
Well, you don't really have to hybernate the PC. You could just pause the game, turn off the monitor, and just let the PC run. May also want to make sure to not have the HDD set to go into standby mode. Can do that by setting them to Never in that Power... button, that's below the screen saver setting, in the Display Icon, in Control Panel. (Although. I have no idea about Vista. Have yet to upgrade from WinXP.)
If the program still crashes, then something is up with your Hardware....
LarryM1953
03-14-09, 04:55 AM
...
Sharkley
03-14-09, 05:00 AM
Hi Threesixtyci!
Not a big deal I could just keep the PC turned on as you suggest.
I wonder why Ubisoft chose to use a count down timer for weather? If they had perhaps made it that the weather for each grid is predetermined before you start a patrol, this could have been saved with the game save.
I ask myself what exactly is the point of saving if no parameters such as weather, are actually saved?
I will have to try and find a happy medium which allows an element of real time patroilling whilst keeping the weather changes or else keep the machine running:up:.
I have a feeling that Ubisoft figured no one would run a 1x patrol from start to end, so have a timer while using TC kinda makes sence, give you a feeling of change because 3 days (game time) goes by in 5 minutes (real time)
That being said, I am on the fence with TC for my 3rd start with SH3, I think I will have to use it in a limited manner (as I stated above) to at least keep the game moving and have some thing to post each day of patrol.
:arrgh!:
Sharkley
03-14-09, 07:27 AM
Well I took your advice and started my SH3 blog
It will be always under construction, but click on my sig to view I hope to get some more 1x Patrol followers and comments on how to make things even better.
Had to start a new patrol..no biggie as I added many mods to enhance things even further also bumped up my realism to 59% for some added fun..hehe
:arrgh!:
erm i dont know how the weather works ingame exactly but are you guys saying that you never 'witnessed' weather changes? because I sure did. more than once i found myself looking at sudden fog and rain during a convoy engagement. and once I was sneaking up on something through the rain when it suddenly cleared up. ouch. I did probably spend a few minutes at 8x TC at those times though, so maybe that's why
as for SH4: the weather definately changes while you are there. I had one memorable occasion where I spent about 2 hours standing on the bridge, with my mouth hanging open. It was a beautiful sky with threatening colours on the horizon. then it got darker, the waves got bigger, I looked up and saw the sun disappear in dark clouds, and then the storm hit me. horizontal rains, huge waves, visibility got progressively worse.
it was truly awesome.
or maybe it was just a dream
Sharkley
03-14-09, 09:44 AM
Hey thats a great blog! I must keep my eyes on it and do one myself when I start a new patrol or career. Just a pity the weather changes do not occur as this would turn a great game into a fabulous one!
I guess for me I would love it if the game was such that half a dozen players could get together online in real time and form hunting packs. Heck if it ever gets to where you can do that my wife will never see me again lol!
Good hunting!:yeah:
The use of ventrilo or team speak would allow this, we could hunt in a pack but we could chat while at sea. I have use of a vent server if your interested in testing this out.
Sharkley
03-14-09, 11:08 AM
http://www.ventrilo.com/
http://www.ventrilo.com/dlprod.php?id=1
2nd link is for winXP download.
If you need any help let me know, we could be chatting soon.
What time zone are you in ?? I am in EST..
Sharkley
03-14-09, 12:16 PM
Thanks for the links will take a look. I am located in the UK.
Well, if you get vent D/L'd it will be Saturday mornings (for me) I guess as it looks like we both are online at this time.
Hartmann
03-14-09, 12:34 PM
I use compressed time so i can go to long range patrols with my IX boat to caribbean os U.S coast, one patrol could take one week ( i only play when i have time, usually weekend )Playing 1x time could mean a patrol for two or three months
i like playing, not use sh3 as a screen saver.
If i want to see a weather change, a Sunrise or sunset i only have to see the clock hour in the bottom of the screen. or stay at 1x only during the time that i´m doing another things.
Sharkley
03-14-09, 01:16 PM
I use compressed time so i can go to long range patrols with my IX boat to caribbean os U.S coast, one patrol could take one week ( i only play when i have time, usually weekend )Playing 1x time could mean a patrol for two or three months
i like playing, not use sh3 as a screen saver.
If i want to see a weather change, a Sunrise or sunset i only have to see the clock hour in the bottom of the screen. or stay at 1x only during the time that i´m doing another things.
Ouch... some harsh words.. :down:
Screen saver..bah :damn:
read entire post and click my sig for my blog, you'll see that a 1x patrol (for me) does not include 100% 1x. TC is allowed in a limited fashion. As many others agree.
I would assume by the time I am done 75%+ of my patrol will be in 1x but I do use TC to travel in open and safe-ish waters, mind you still in 1939 so most waters are pretty safe. I like many otheres here have things to do, but I do make time for some SH3 on my down time and enjoy both 1x and limited TC..
Sailor Steve
03-14-09, 01:21 PM
I use 1x when entering and leaving harbors and when attacking and evading. Everything else is 128x.
And you'll find that a lot of the people who claim to do 1x really are letting it run full time at real time.
Sharkley
03-14-09, 01:32 PM
I use 1x when entering and leaving harbors and when attacking and evading. Everything else is 128x.
And you'll find that a lot of the people who claim to do 1x really are letting it run full time at real time.
True, I simple can't afford to tie up my PC 24/7 with SH3. I am kinda following your idea. I only TC up to 8x mind you.
As with all posts/forums the original topic tends to turn directions into something completely different.
Thought if possible I would run at 1x I am now a almost 1x patrol runner..:up:
Sharkley
03-14-09, 06:47 PM
I am still mourning the loss of my Commander and crew! It took me six weeks to train them up by sailing X1. Then today experimenting with TC I lost them in about ten minutes!:down:
Anyhow I definately get my kicks from X1 gaming with SH3. My new Commander (Leutnant z.S. Werner Struve) and his green crew left Wilhemshaven today (14th March 1940) at 1030. We have been sent to Norway! I have never been up there, and will head for Narvik.
I am really amazed at how GWX3 or SH3 Commander seem to send you on very relevant grids for the date. I guess we are taking part in the forthcoming preparations for the invasion of Norway.
Should reach the Southern coast of Norway in 15 hours time just after breakfast tomorrow.
I have played this game in X1 for so long now TC just does not seem as much fun.
A lot of players mourne loosing their Commander and crew in one night.
Well when you have been sailing with a Commander and his crew in real time for six weeks it really is a callamity when they are no more!:damn:
Now will take a few weeks to train up my new crew and yes over today there have been some weather changes! Getting quite windy and choppy as we head Northwards! (I am using the weather mod with March WX input and that great SH3 Commander)
Off to my bunk now after chaining 1st WO Hans to the bridge for the night!
By the way Sharkley I am watching your Commanders blog with great interest.....good job!
Best of luck with the new patrol..:salute:
Thanks be sure to sign up on my blog so I feel important..LOL
:arrgh!:
Sharkley
03-15-09, 05:09 AM
Thanks Sharkley, I am following the blog intently.
It is Werner Stuve's goal to win the Ritterkreuze by Christmas 1940 lol! He is off to a good start having spotted a tramp steamer at 0506 this morning heading west. Giving chase now to set up a good approach.
UPDATE:- Damn after a four hour chase it was German!
That my friend has happened to me far to many times, even though I allow external view I would never think of using it for "cheat" reasons.
I keep it mainly for screenshots..etc
:arrgh!:
Sharkley
03-15-09, 06:16 AM
I tend to do the same, 1X for about 75-90% then TC at 8x for the rest, as long as I am not in combat..etc
I am using TC right now to complete my shakedown (I have a day to kill) but after that I hope to see use of 1x more and more as the war marches on.
To kill time while I play, I enjoy the "blog" it is fun and adds yet another aspect of the game I enjoy "imagination" as you can read from it I tend to mix things up a bit from reality to fantasy, to keep reader(s) on there toes.
if you decide to create one (which is very easy to do) please ensure to proivide me the address so I may join in on your adventures at sea.
:arrgh!:
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