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Joe's #2 son
03-08-09, 10:13 AM
Hello everyone. Although I've been playing SH3 for awhile and reading this excellent forum, this will be my first post. I'm playing GWX 3.0, and I know they took the bearings off the binoculars. I find myself using the uzo way too much and finding the bridge-then-binoculars method very hard in the dark. In simple terms, is there a way to restore the bearings. ( I can copy files from another computer). This may seem like a unusual idea, but if it could be possible to substitute only basic relative compass headings, such as SSE, SE, ... instead of bearings, or just every 45 or 22 1/2 degrees of bearing, it would make it easier to figure out the direction your viewing the moment you hit the B key so you can swing the binoculars to the desired area to scan. Tragically, I lack all gray matter when it comes modding and can only hope "on the kindness of strangers". Also, I have to ask if I am missing something about binoculars usage because every so often when reading the forum I have one of those "Oh wow, I didn,t know that" moments that add to the game. Thank you.

Henry Wood
03-08-09, 12:50 PM
I'm no navy man and my knowledge of nautical stuff like bearings etc is very limited. I'd also like to be able to have the bearings showing inside the binocular view, but in the meantime the way I try to get over it is in bridge view (F4) turn my view with no binoculars (mouse or arrows) until I'm looking in the approximate direction, then hit the 'Tab' key and you are lined up with the same point of view only now through the binoculars. I can roughly gauge 45 degrees, 90 degrees, 180 degrees etc so can usually end up where my lookout is trying to guide me to look. (Them figures on the glasses would be handy though. :yeah:)

Laufen zum Ziel
03-08-09, 01:15 PM
Welcome aboard.

Pepe le Moko
03-08-09, 01:51 PM
I got the same problem, found the answer in this thread, there is something to modify in an ini file.

http://www.subsim.com/radioroom/showthread.php?t=141239

Henry Wood
03-08-09, 03:03 PM
I got the same problem, found the answer in this thread, there is something to modify in an ini file.

http://www.subsim.com/radioroom/showthread.php?t=141239

Thanks for that, I'll have a go later to make the change.

Joe's #2 son
03-08-09, 10:19 PM
Thank you all for responding :salute: I followed the instructions on the link that Pepe le Moko directed me to and quickly got my bearings back. What I do is to use the bearings to swing over to the target, but when i'm about 20 degrees away I stop looking at the bearings and enjoy spotting the target.

irish1958
03-09-09, 08:07 AM
An experienced officer or NCO on the bridge knows within a degree or two the bearing of any object. A novice should be able to box the compass with accuracy within a day of two of practice.
So not having the bearing on the binoculars is really not realistic.
In reality, they should be more powerful. One can use the mini-tweaker or 3d editor to increase power.
By the way, does anybody know the power of the binoculars used by the U-Boat crews?

Hitman
03-09-09, 09:13 AM
Yes they were Zeiss 7x50 but many commanders had 10x ones, like Otto Kretschmer.

For normal search and horizon scanning 7x50s are more efficient in the moving deck of a ship, but once you know where the object you are looking for is, the 10x binoculars are of course superior for a better view. Since the captain came to the bridge only when he was called, he found of more practical use the larger zoom ones.

BTW not coincidentally, the US crews also used 7x50s.

In my optics mod for GWX and NYGM, the scopes have their historic zoom levesl of 1,5x/6x and the UZO the correct 7x one (As itw as mainly a targeting device) but I also increased the magnification of the binoculars to 10x. If Kretschmer had them, I also will when commanding my U-Boat :smug:

EDIT: Here's some interesting information from a store specialized in optics:


GENERAL NOTES:

- A marine binocular (http://www.opticsplanet.net/binmarine.html) is a binocular that is used onboard a ship or boat and as such, it will have some fairly specific features. The vast majority of marine binoculars will be the classic 7x50, although other sizes can be used if they have the necessary features.
MAGNIFICATION - (the first number in a binocular)

- Because the deck of a ship or boat is not a stable observing platform, magnification must be kept low for the sake of steadiness. 7x is by far the most popular magnification in a marine binocular and for good reason. A 7x binocular is easy to hold but also powerful enough to be a serious observation tool. Higher magnifications can be used, but unless they are combined with IS (image stabilization) systems, any gain in image detail may be lost to image unsteadiness. In fact, under marginal conditions, you may see more detail with a steady 7x than a shaky 10x.
OBJECTIVE SIZE - (the second number in a binocular)

- The classic 7x50 marine binocular (http://www.opticsplanet.net/bushnell-17x50-wb.html) will have a 50mm lens. This is not just a matter of image brightness, though for night use, the 50mm objective will transmit more light than smaller objective. A 50mm objective, when combined with 7x magnification also produces a large exit pupil - the beam of light that leaves the eyepieces. This large exit pupil is much more forgiving than a smaller exit pupil when the eyes are not lined up precisely on the eyepieces, as might happen when you try to observe form the deck of a moving boat.
PRISM TYPE

- The classic 7x50 marine binocular is a porro prism, though, optically there is no reason a roof prism could not be used. The porro prism body, however, has more room to accommodate extras like a rangefinder and compass that are often found on a marine binocular. The robust body of a porro prism may also provide a firmer grip during inclement weather. The best porro prisms will be made of Bak-4 glass.

Sailor Steve
03-09-09, 12:10 PM
An experienced officer or NCO on the bridge knows within a degree or two the bearing of any object. A novice should be able to box the compass with accuracy within a day of two of practice.
So not having the bearing on the binoculars is really not realistic.
I feel just the opposite - I find it highly realistic. But then I know the bearings relative to my ship. As Henry Wood said above, it is very simple to look in the rough direction of the sighting and then use the binoculars, just like they did in real life.

von Zelda
03-09-09, 06:51 PM
I got the same problem, found the answer in this thread, there is something to modify in an ini file.

There is a much easier way to modify the binoculars in GWX3. Locate the bearing and bearing2 TGA files in this path: data/menu/Gui/

The bearing file is for the scopes and the bearing2 file is for the binoculars. Simply make the bearing2 file the same as the bearing file with a little copying, renaming and pasting. Thus, make a JSGME mini mod as such:
BINO Bearing marks/data/menu/GUI/bearing2 and place in your mod folder of SH3.
Note: the bearing2 file in this mod is the copied & renamed bearing file.

von Zelda
03-09-09, 06:54 PM
Yes they were Zeiss 7x50 but many commanders had 10x ones, like Otto Kretschmer.

Hey Hitman, how did you increase the magnification to 10 for the binoculars?

irish1958
03-09-09, 07:16 PM
Use the mini tweaker, and set the value to 10.

mookiemookie
03-09-09, 10:39 PM
An experienced officer or NCO on the bridge knows within a degree or two the bearing of any object. A novice should be able to box the compass with accuracy within a day of two of practice.
So not having the bearing on the binoculars is really not realistic. I feel just the opposite - I find it highly realistic. But then I know the bearings relative to my ship. As Henry Wood said above, it is very simple to look in the rough direction of the sighting and then use the binoculars, just like they did in real life.
Yeah well I feel the opposite of your opposite! :D I would know approximately which direction I'm looking in if I were truly on a U-boat bridge looking through binoculars, but since my spatial awareness is impaired because I'm looking at a computer screen instead of standing on a real life submarine bridge, I think having the bearings displayed is a nice little crutch.

von Zelda
03-10-09, 06:09 AM
I would know approximately which direction I'm looking in if I were truly on a U-boat bridge looking through binoculars, but since my spatial awareness is impaired because I'm looking at a computer screen instead of standing on a real life submarine bridge, I think having the bearings displayed is a nice little crutch.

Well said!

Perhaps a good compromise would be if someone could come up with a bearing mod that did not show the bearing in 5 or 10-degree intervals. Perhaps by using N, NNE, NE, ENE, E, ESE, SE, SSE, S, etc., etc. Thus, one would have some spatial awareness but be required to do some conversion and estimation on the exact bearing. Just a thought.

irish1958
03-10-09, 08:53 AM
I would know approximately which direction I'm looking in if I were truly on a U-boat bridge looking through binoculars, but since my spatial awareness is impaired because I'm looking at a computer screen instead of standing on a real life submarine bridge, I think having the bearings displayed is a nice little crutch.
Well said!

Perhaps a good compromise would be if someone could come up with a bearing mod that did not show the bearing in 5 or 10-degree intervals. Perhaps by using N, NNE, NE, ENE, E, ESE, SE, SSE, S, etc., etc. Thus, one would have some spatial awareness but be required to do some conversion and estimation on the exact bearing. Just a thought.

I agree; this should be an easy mod for someone with paintshop skills. I would use it in a heartbeat.

Henry Wood
03-10-09, 09:07 AM
I would know approximately which direction I'm looking in if I were truly on a U-boat bridge looking through binoculars, but since my spatial awareness is impaired because I'm looking at a computer screen instead of standing on a real life submarine bridge, I think having the bearings displayed is a nice little crutch.
Well said!

Perhaps a good compromise would be if someone could come up with a bearing mod that did not show the bearing in 5 or 10-degree intervals. Perhaps by using N, NNE, NE, ENE, E, ESE, SE, SSE, S, etc., etc. Thus, one would have some spatial awareness but be required to do some conversion and estimation on the exact bearing. Just a thought.
I agree; this should be an easy mod for someone with paintshop skills. I would use it in a heartbeat.
As I said before my knowledge of bearings etc is strictly limited, but would having N. NNE. NE, ENE, etc., etc., on your binoculars be of any use? When the lookout calls out "ship spotted, bearing 90" he is actually referring to the target being at 90 degrees relative to the U-boats heading and not the compass points, no?

That is why I said I find it very simple to look in the direction the lookout mentions without binoculars then click on the "Tab" key and you get the same view through your glasses.

For example, if he yells "ship spotted, bearing 90!" I line my unaided gaze up on the back of the forward starboard lookout's head! Press "Tab" and he disappears and you are roughly looking at 90 degrees. This would not necessarily be East unless your U-boat was steering due North. (I never use the 'B' key for binoculars now, always looking in the intended direction then hitting 'Tab' brings the glasses up.)

irish1958
03-10-09, 09:16 AM
The scale in the binoculars refers to bearing, of course. Your point is well taken. Zero refers to the heading of the boat, and the bearing is in relation to this, not the compass. So putting the boxed compass marking would be confusing, as they wouldn't refer to the magnetic compass but the ship's heading
I still feel that the person scouting the horizon would know within a degree or two where he was looking.

Henry Wood
03-10-09, 09:26 AM
I still feel that the person scouting the horizon would know within a degree or two where he was looking.

I think it's the old practice makes perfect thing. I've now quite got the hang of looking in the approximate right direction but even before learning most of the main bearings off by heart I remember I often used the inner dial on the compass (I forget which mod I was using then) as this always maintained the boats heading at 0, and the general direction the lookout was shouting about could be read off from that inner dial.

(From being a landlubber who seems to have taught himself quite a bit about the sea using SH3, I reckon I could have been an Admiral if I'd joined the navy when I left school and got taught proper!):rotfl:

irish1958
03-10-09, 03:36 PM
(From being a landlubber who seems to have taught himself quite a bit about the sea using SH3, I reckon I could have been an Admiral if I'd joined the navy when I left school and got taught proper!):rotfl:

I think Gilbert and Sullivan had a similar scenario, although their subject became Lord of the Navee.

danlisa
03-10-09, 03:58 PM
I would know approximately which direction I'm looking in if I were truly on a U-boat bridge looking through binoculars, but since my spatial awareness is impaired because I'm looking at a computer screen instead of standing on a real life submarine bridge, I think having the bearings displayed is a nice little crutch.
Well said!

Perhaps a good compromise would be if someone could come up with a bearing mod that did not show the bearing in 5 or 10-degree intervals. Perhaps by using N, NNE, NE, ENE, E, ESE, SE, SSE, S, etc., etc. Thus, one would have some spatial awareness but be required to do some conversion and estimation on the exact bearing. Just a thought.

I agree; this should be an easy mod for someone with paintshop skills. I would use it in a heartbeat.

Oh, you mean something like this.:DL

http://i149.photobucket.com/albums/s64/danlisa_photo/SH3Img10-3-2009_20531_484.jpg

You 2 will have PM's shortly.:yeah:

von Zelda
03-10-09, 06:35 PM
Oh, you mean something like this.

http://i149.photobucket.com/albums/s64/danlisa_photo/SH3Img10-3-2009_20531_484.jpg

You 2 will have PM's shortly.:yeah:

Yes, that is what I meant but reading a few of the recent responses indicates to me that the compass directions (N, E, S & W, etc) would not be correct. We need to be talking about bearing to the u-boat and that would be numerical as follows:

N = 0, 360
NNE = 22.5
Ne = 45
ENE = 67.5
E = 90
ESE = 112.5
SE = 135
SSE = 157.5
S = 180
SSW = 202.5
SW = 225
WSW = 247.5
W = 270
WNW = 292.5
NW = 315
NNW = 337.5

Is there a way to put these numerical bearings at the appropriate marks on the dial instead of the S, SSW, etc. that you have made?

mookiemookie
03-10-09, 10:33 PM
I got the same problem, found the answer in this thread, there is something to modify in an ini file.
There is a much easier way to modify the binoculars in GWX3. Locate the bearing and bearing2 TGA files in this path: data/menu/Gui/

The bearing file is for the scopes and the bearing2 file is for the binoculars. Simply make the bearing2 file the same as the bearing file with a little copying, renaming and pasting. Thus, make a JSGME mini mod as such:
BINO Bearing marks/data/menu/GUI/bearing2 and place in your mod folder of SH3.
Note: the bearing2 file in this mod is the copied & renamed bearing file.
I've found an unfortunate side effect of this solution is that while your binocular view has the bearing markers on it, your UZO has no bearing markers at all.

danlisa
03-11-09, 03:20 AM
I got the same problem, found the answer in this thread, there is something to modify in an ini file.
There is a much easier way to modify the binoculars in GWX3. Locate the bearing and bearing2 TGA files in this path: data/menu/Gui/

The bearing file is for the scopes and the bearing2 file is for the binoculars. Simply make the bearing2 file the same as the bearing file with a little copying, renaming and pasting. Thus, make a JSGME mini mod as such:
BINO Bearing marks/data/menu/GUI/bearing2 and place in your mod folder of SH3.
Note: the bearing2 file in this mod is the copied & renamed bearing file.
I've found an unfortunate side effect of this solution is that while your binocular view has the bearing markers on it, your UZO has no bearing markers at all.
Let's clear this up.

In GWX 2.1 & Gold there are 2 Bearing.tga files (bearing.tga & bearing2.tga).

Bearing.tga is the original scale from Stock SH3 and is used by the Binos & UZO (in a non GWX install).
Bearing2.tga is a blank file (alpha channel only) I created to allow the bearings to be removed from the binos in GWX 2.1 & Gold, while leaving the UZO untouched.

The only way to re-enable the bearings in the Binos in GWX is to open the 1027_768Menu.ini in Notepad, press Ctrl+F and search for the only entry 'bearing2.tga'. Then rename this to bearing.tga. GWX will then use the original file that I left in there.

Alas Klar?

von Zelda
03-11-09, 05:53 AM
In GWX 2.1 & Gold there are 2 Bearing.tga files (bearing.tga & bearing2.tga).

Bearing.tga is the original scale from Stock SH3 and is used by the Binos & UZO.
Bearing2.tga is a blank file (alpha channel only) I created to allow the bearings to be removed from the binos in GWX 2.1 & Gold, while leaving the UZO untouched.

The only way to re-enable the bearings in the Binos in GWX is to open the 1027_768Menu.ini in Notepad, press Ctrl+F and search for the only entry 'bearing2.tga'. Then rename this to bearing.tga. GWX will then use the original file that I left in there.

Danlisa, with all due respect, since it sounds like you created this mod for GWX2.1 and Gold, the bearing tga file controls the scopes, uzo & binos in stock SH3. The bearing2 tga file is used in GWX2.1 & 3 for the binos only.

I have, in fact, copied the bearing tga file, renamed it bearing2 and pasted it into the GUI folder (overwritng the GWX bearing2 file), thus giving me bearings in the binoculars. Note: do not mess with the bearing tga file, leave it alone.

I have taken this one step further I might note, someone provided me with a bearing file that uses 1-degree intervals instead of the stock 5-degree intervals. I then substituted this 1-degree bearing file for the 5-degree bearing file in the Gui folder.

The results: 1-degree bearings in the scopes and uzo; and 5-degree intervals in the binoculars. Take it from me, this does work! But, you must be careful and substitute the correct bearing files or it could get messed up. I've created some of my own JSGME mini mods to do this with.


I would like to find a bearing mod that uses 45-degree intervals(0, 45, 90, 135, 180, etc.), if this is possible. I think that this would be more realistic in the binoculars.

danlisa
03-11-09, 07:45 AM
:DL Ha, I can't remember too well. It was such a mini mod, I didn't bother to document it.

I would like to find a bearing mod that uses 45-degree intervals(0, 45, 90, 135, 180, etc.), if this is possible. I think that this would be more realistic in the binoculars.

Realism denotes that no bearing indicator be present in the Bino view but...as this is a game and we are staring at a monitor we need to make allowances.

Here's your 45 deg indicator - http://files.filefront.com/Bearing2tga/;13447157;/fileinfo.html

mookiemookie
03-11-09, 08:52 AM
Alas Klar?

Ja wohl, Herr danlisa! :salute:

irish1958
03-11-09, 09:35 AM
Thanks Dan

Hanomag
03-11-09, 09:48 AM
Welcome Aboard Herr Kaluen!!! :arrgh!:

von Zelda
03-11-09, 06:57 PM
Here's your 45 deg indicator - http://files.filefront.com/Bearing2tga/;13447157;/fileinfo.html

Your bearing2 file is great. Thanks again. Just enough bearings to give spatial awareness, but not enough to pinpoint down to the degree.

For those that want to use Danlisa bearing2 file in a mini mod; create the directory path below and place it into the Mods folder in SH3. Then insert into game with the JSGME mod enabler.

Bino Bearing Mod/data/Menu/Gui/Bearing2