View Full Version : kamikazi ships in Helgoland!
I have a separate copy of SHIII/GWX 2.1 to use the S-boot mod. Because of limited fuel, I use Helgoland as my base after the first patrol.
currently on 11th patrol, Jan 1940.
Every time I depart from the dock, I hear crashing, grinding sounds and spot flames in amongst the warehouses. Up comes two blue sunk ship icons!
I can only assume that these two ships must spawn in a warehouse and wreck themselves, cos it aint me - honest!
Any body else visited helgoland 1939/40?
Hanomag
03-04-09, 08:49 AM
Did you save in port??
Sometimes if you save in port crazy things happen.
For pics and comments check this out...
That Zany Harbor traffic!! (http://www.subsim.com/radioroom/showthread.php?t=132025&highlight=zany)
No. That's what is so weird. Every one has been a fresh new patrol.
All I did was dock at Helgoland after the first patrol instead of returning to Kiel.
the S-Boot mod had a problem where some of the ports didnt align with the boats, so when the mission started the boats would spawn in the wrong spots, causing collisions. Its been a while since I played the S-Boot mod but I believe someone released a fix that moved the boats.
that said, how do you install a second copy of SH3? I would like to do some S-Boot missions again. :yeah:
here is the link to the thread discussing this...
http://www.subsim.com/radioroom/showthread.php?t=137901
that said, how do you install a second copy of SH3? I would like to do some S-Boot missions again. :yeah:
Install vanilla SH3 as normal. Copy the complete installation giving it a new name. E.g. first one is "Silent hunter III" second say "S-boot". Then apply the mods you want to the second, like S-boot mod.
Then install into your second copy and run "MultiSH3". This will create a second entry in "my documents" with another name and redirect the second SH3 to use it.
Then just run the one you want. Obviously JSGME should be installed into each copy to set-up the various mods.
As you only run one version at any one time, no problems with license.
I actually have 4 versions, GWX3.0, GWX2.1+S-boot mod, Vanilla SH3 and Vanilla SH3 + Uberboat mod. My multiSH3 entries are SH3, GWX, SBT & UBT.
Sorry about vanilla but how else can you describe an SH3 without GWX?
Note MultiSH3 should be installed in every copy BUT not in the original.
Lt.Fillipidis
03-05-09, 04:19 PM
I once docked at an english port, just a couple of days before the war started.
When i loaded the game, my boat spawned on a solid concrete field instead of the watery seawater.
The tommies did a hell of a job "docking" me! :haha:
the S-Boot mod had a problem where some of the ports didnt align with the boats, so when the mission started the boats would spawn in the wrong spots, causing collisions. Its been a while since I played the S-Boot mod but I believe someone released a fix that moved the boats.
Thinking about it, I have had earlier versions of S-boot where this problem occurred. When I was using certain of the channel port bases, I was spawned behind the dock!
But this is different, I'm spawned correctly in the dock but these other ships appear to be spawned inside the warehouses, about 50-100 yards (sorry metres) to my right where there is a complex of about a dozen diffenat buildings.
it is a common problem. the fix worked. too bad the links dont anymore. :stare:
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