iambecomelife
03-03-09, 08:08 PM
As you probably know, the Creative Assembly's getting ready to release their latest masterpiece. There's already substantial interest in creating a WWI mod for this game - in fact, at least one WWI modding team has already been formed. Now that the game will feature 3d sea battles for the first time, some people have even been speculating about adding dreadnoughts.:D Yes, I know that it's a big leap from sailing ships to those metal monsters, but consider:
-The game definitely has steamships, so getting the vessels to move against the wind and emit smoke will not be an issue.
-Adjusting unit speed has always been very simple. It should not be a problem to bump speeds up to the 21-22 knots that most WWI battleships were capable of.
-Adjusting projectile range is also very easy - in fact, I did it last night on my installation of Medieval II.
-There will be a number of technologies included that were not historically released (or not widespread during the 1700's). For instance, I think there will be submarines and balloons. These could potentially be modded into their more modern, early 1900's incarnations - U-Boats & Zeppelins.
-The devs have said that implementing new units will be even easier than it was for Medieval II (which is pretty amazing, when you consider all the quality Rome TW and Medieval II mods out there).
-The lack of heavier-than-air aircraft will not be a problem, since they sank very little tonnage during the Great War, and never sank any dreadnoughts.
-Close range combat will not be totally ahistorical. IIRC several engagements during WWI were fought at extremely close range - for instance, the sinking of HMS "Black Prince", destroyer actions at Jutland, and so forth.
IMO one of the biggest problems will be modeling turrets. Cannon ports are roughly similar to the casemates that were used on some ships - with a little creativity they can probably stand in for modern guns. I know that they had swivel guns during the early 18th Century but I don't know if they were placed on ships (and, hence, likely to be in game). However, if they are it just might solve the turret problem.
Long-range gunnery might also be an issue. If necessary modders could perhaps use a little license and have battles fought at a slightly closer range than normal.
Any thoughts?
-The game definitely has steamships, so getting the vessels to move against the wind and emit smoke will not be an issue.
-Adjusting unit speed has always been very simple. It should not be a problem to bump speeds up to the 21-22 knots that most WWI battleships were capable of.
-Adjusting projectile range is also very easy - in fact, I did it last night on my installation of Medieval II.
-There will be a number of technologies included that were not historically released (or not widespread during the 1700's). For instance, I think there will be submarines and balloons. These could potentially be modded into their more modern, early 1900's incarnations - U-Boats & Zeppelins.
-The devs have said that implementing new units will be even easier than it was for Medieval II (which is pretty amazing, when you consider all the quality Rome TW and Medieval II mods out there).
-The lack of heavier-than-air aircraft will not be a problem, since they sank very little tonnage during the Great War, and never sank any dreadnoughts.
-Close range combat will not be totally ahistorical. IIRC several engagements during WWI were fought at extremely close range - for instance, the sinking of HMS "Black Prince", destroyer actions at Jutland, and so forth.
IMO one of the biggest problems will be modeling turrets. Cannon ports are roughly similar to the casemates that were used on some ships - with a little creativity they can probably stand in for modern guns. I know that they had swivel guns during the early 18th Century but I don't know if they were placed on ships (and, hence, likely to be in game). However, if they are it just might solve the turret problem.
Long-range gunnery might also be an issue. If necessary modders could perhaps use a little license and have battles fought at a slightly closer range than normal.
Any thoughts?