View Full Version : deck gun missing
GREY WOLF 3
02-28-09, 07:39 PM
:hmmm: After finishing a mission dock at base gave out medals etc upgraded deck gun left port went to crew managment NO DECK GUN.:06:
Camarea view on sub shows deck gun but cannot man it:damn:
neosnk35
02-28-09, 10:19 PM
its a known bug.. when switching deckgun from aft to bow or vice-versa, or merely changing your deckgun.. theres a work around for it by editing your save files...
neosnk35
02-28-09, 10:45 PM
found it
I had the same problem when ever I tried to change the gun type within a career. I am playing with v1.2 knowing that I always have to set my gun type when offered a new bot. Unfortunately with the new Balao class I installed a bow gun instead of stern (I always used stern since I need the the gun only if i cant dive due to hull damage and a destroyer is following me).
Solution (not so easy) to replace a Bow deck gun with a Stern deck gun (2 crewmen):
all entrances are in the file of your savegame:
-ActiveUserPlayerUnits.upc (backup it!)
-Search for the compartments 7 (Stern gun) and 8 (Bow gun)
they start with "UserPlayerUnit 1.Compartment 7"
-Get a feeling of the file structure and write it down (compare sections of savegames with Stern and Bow type gun for instance and see differences)
-do not change "UserPlayerUnit 1.Compartment 7/8"
-now exchange the weapon entrances:
for instance replace "[UserPlayerUnit 1.Compartment 7.CrewMemberSlotAdditionalRepository 1]" (which means nothing is installed at stern)
with all sub categories beginning with "[UserPlayerUnit 1.Compartment 8.WeaponSlot 1.Weapon]" to "[UserPlayerUnit 1.Compartment 8.CrewMemberSlot 2.CrewMember.Rank.CrewMember3D]"
-you can simply cut/copy and paste.
-now change the numbers "7" to "8" and "8" to "7" of the moved categories
Some small changes left:
-in "[UserPlayerUnit 1.Compartment 7.WeaponSlot 1]" enter the gun type:
-"IDLinkWeaponLoaded=x", x=gun type for me it was 4in50calUS
-search in compartments 7 and 8 for (multiple entries) :
"ID=CrewMemberSlot_x", x should be DGun for Stern and DGgun2 for Bow (note that there is another extension C1 and L for crew and leader which you dont need to change like DGun2L)
-search for "WatchCrewMemberSlot3D=WM2@slot_M0x", x=1 for Bow, and x=2 for Stern (if you don't adjust this you have a shooting non visible gun crew)
-search for "CurrentUpgradePack=Upack4in50calDGBow" and change this to "CurrentUpgradePack=Upack4in50calDGStern" (this is only for the description in the docks)
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I am German. Do you know that "Bow" means in German "Bug" ....and we all now what a game Bug is.:cool:
heres the link to the thread
http://www.subsim.com/radioroom/showpost.php?p=639652&postcount=14
GREY WOLF 3
03-01-09, 05:09 AM
Thanks for the reply:salute:
have to sail with no deck gun ive got no chance in altering that:cry:
I'm goin' down
03-02-09, 02:47 AM
If you are running RFB 1.52 and RSRDC, make sure that the RSRDC mod if the one that matches RFB 1.52 or you will have no deck gun. I know as I had that problem.
Seacuckoo
03-03-09, 11:00 PM
Here's another thread describing how to fix this bug. I wanted to wait until I was back in port and had a chance to see if it worked, and it did for me.
http://www.subsim.com/radioroom/showthread.php?p=729319&highlight=deck#post729319
(This is running the stock game with v1.4 patch.)
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