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sonicninja
02-10-09, 02:59 PM
Okay not sure if ill get laughed out of the forum or with this question but its bugging me so here we go.

Having completed 20 patrols my officers all have a chest full of medals and have been promoted to Oberluetanent etc.
On my SH3 Commander remarks column it says i should dismiss these officers so they can take command of thier own boats!

Why would I want to dismiss experienced officers for noob officers and have to build up thier experience when I could selfishly keep them on my boat?:hmmm:

SeaWolf U-57
02-10-09, 03:07 PM
Okay not sure if ill get laughed out of the forum or with this question but its bugging me so here we go.

Having completed 20 patrols my officers all have a chest full of medals and have been promoted to Oberluetanent etc.
On my SH3 Commander remarks column it says i should dismiss these officers so they can take command of thier own boats!

Why would I want to dismiss experienced officers for noob officers and have to build up thier experience when I could selfishly keep them on my boat?:hmmm:

Yes i agree why change them as you progress through the war the more experience crew you have the more chance you have of surviving :up:

mookiemookie
02-10-09, 03:08 PM
Simple. If you're attempting to mirror what would be done in real life, you'd dismiss them. If you're less concerned with realism, you'd keep them.

Sailor Steve
02-10-09, 03:16 PM
Exactly. The navy needs its best men in command of their own boats. If you're good enough and popular enough with the brass you might get your own selection of new men, but the experienced ones need to be in command. Also, in real life they have feelings of their own, and want to be in command.

sonicninja
02-10-09, 03:23 PM
i think i should really let them go and try commanding a boat of thier own if i want to play the game as realistic as possible, who knows i may even produce a couple of heroes:yeah:

thanks for the comments kaleuns

Weiss Pinguin
02-10-09, 03:26 PM
Too bad letting them go on to their own commands won't have any effect on anything. Would be neat to see your former XO racking up the tonnage in U-123 while you train up another shiny young face.

Perhaps in SH5... :yeah:

SeaWolf U-57
02-10-09, 03:27 PM
Exactly. The navy needs its best men in command of their own boats. If you're good enough and popular enough with the brass you might get your own selection of new men, but the experienced ones need to be in command. Also, in real life they have feelings of their own, and want to be in command.

yes but if you change your bridge officer you always get a surprise attack from an aircraft the new bridge officer never see's untill its too late and the gun crews seem to go blind and miss everything they are shooting at :nope:

Sailor Steve
02-10-09, 03:30 PM
Too bad. That was a problem they really faced.

Paul_IronCoffin
02-10-09, 06:19 PM
If you're good enough and popular enough with the brass you might get your own selection of new men..

Is that to suggest SH 'rewards' the release of experienced officers with other - (not necessarily EQUALLY) - experienced officers?

I've seen this, but never let a top dog officer leave. If I did, do I get nothing but green officers in exchange, or what? I'd like to see a like-for-like swap..

cheers
Paul

Sailor Steve
02-10-09, 07:33 PM
No, I was speaking of real life. SH3 Commander gives you some leeway, but it's random, and if you want to creat your own 'better' men you have to wait until the end of the patrol.

Maybe use Commander to change the skills a little and give him a new name, and pretend he's the replacement.

Or just leave him there and pretend you outsmarted BdU.:rotfl:

Unfortunately there's only so much the game will let you do. After that you have to decide how you're going to play.

wowo668
02-11-09, 02:53 AM
Too bad letting them go on to their own commands won't have any effect on anything. Would be neat to see your former XO racking up the tonnage in U-123 while you train up another shiny young face.

Perhaps in SH5... :yeah:

Yes, I do agree if we could comment a sub-fleet in SH5 !! ;-)

Mittelwaechter
02-11-09, 09:21 AM
Well, give your five officers some proper qualifications and you can dismiss one easily. Buy instantly a new one with one or two qualifications matching the lost one/s. The remaining four officers will compensate the unexperienced greenhorn.
Plan for the future and offer BdU an formidable officer all six to eight months. :DL

SH3 Commander should implement this:

"Herr Kaleun, this year you'll train one experienced Oberleutnant, triple qualified, at least decorated with Iron Cross. Additionally I'll get four differently qualified and experienced bosuns plus six experienced and promoted crewmembers. You are free to deliver whenever it fits your personnel planning."

The request should vary from year to year.

Kapt Z
02-11-09, 09:37 AM
If you're good enough and popular enough with the brass you might get your own selection of new men..

Is that to suggest SH 'rewards' the release of experienced officers with other - (not necessarily EQUALLY) - experienced officers?

I've seen this, but never let a top dog officer leave. If I did, do I get nothing but green officers in exchange, or what? I'd like to see a like-for-like swap..

cheers
Paul

I actually enjoy grooming my noobs into veteran oblts. Sure it hurts to let your trusted XO go on to his own boat, but usually you have other senior officers to promote to his position. They won't be quite as good, but they shouldn't be completely useless either. I just gave up my original Oblt. after 6 patrols. I had two senior Lt.s, both veterans of as many patrols, one of which I will promote next patrol to Oblt. I took on another noob Faunich(sp) so now I have three experienced officers(two Lt.s and a F) with one noob F. Not too bad.

I do the same with the ratings. I usally let around 3-4, random rank and experience, get transferred to other boats after each patrol. I get noobs in return and the training starts again....

If we survive to 12 patrols I usuall retire the career and by that time there are only a few of the original crew left aboard.

GoldenRivet
02-11-09, 10:08 AM
I will retire my most experienced officer and move everyone up a new crew position.

in other words... if my CE is most experienced, he is dismissed.

my Navigator moves to CE

Weapons moves to Navigator, Watch Officer Moves to Weapons and a new officer is brought aboard.

about "releasing your officers not having an effect" it would be nice to at least see their names show up on the roster with some sort of tonnage totals aside their names

bgey
02-13-09, 12:00 PM
Well... I also had noticed that SH3Commandor thought some of my officers were due a command of there own. So, feeling in a good mood today, I decided to dismiss one of them.

What should happen when starting a new patrol... my best officer get himself killed in a bar fight :wah: Two of my best officers gone is a hard blow to moral... :nope:

Benny

Weiss Pinguin
02-13-09, 01:19 PM
Never trust SH3 Commander... It's plotting to take over your U-boat!

Chad
02-13-09, 04:16 PM
Well... I also had noticed that SH3Commandor thought some of my officers were due a command of there own. So, feeling in a good mood today, I decided to dismiss one of them.

What should happen when starting a new patrol... my best officer get himself killed in a bar fight :wah: Two of my best officers gone is a hard blow to moral... :nope:

Benny

:haha::har:

That's the worst that can happen, and it happend :yeah:

Kapt Z
02-14-09, 10:56 AM
Well... I also had noticed that SH3Commandor thought some of my officers were due a command of there own. So, feeling in a good mood today, I decided to dismiss one of them.

What should happen when starting a new patrol... my best officer get himself killed in a bar fight :wah: Two of my best officers gone is a hard blow to moral... :nope:

Benny

:haha::har:

That's the worst that can happen, and it happend :yeah:

I think the worst I ever heard of was the story of Rolf Mutzelburg, CO of u-203. He died while on patrol in a swimming accident!:nope: While his men were enjoying a swimming break he dove off the top rail of the conning tower just as the boat rolled and hit his head on the saddle tank. He died a short time later.

Can you imagine SHCommander interupting your patrol to tell you your career is over due to a freak accident?:wah:

Weiss Pinguin
02-14-09, 01:58 PM
And that, boys and girls, is why you always wear proper head protection. :nope:

Sailor Steve
02-14-09, 04:09 PM
Can you imagine SHCommander interupting your patrol to tell you your career is over due to a freak accident?:wah:
Or how about staying on the surface to fight that attacking plane, only to have it tell you that YOU were killed, and your 1WO buried you at sea and then went on to a great patrol?

A Very Super Market
02-14-09, 04:11 PM
Hell, losing your entire sub because the food went bad?

Pablo
02-14-09, 08:00 PM
Hi!

One way to resolve the problem would be to award a player renown for "dismissing" experienced crewmen. So many renown points for releasing an oberleutnant, so many for a leutnant, etc., as well as earning renown points for the medals earned by those departing personnel.

This would reflect your increased renown throughout the Ubootwaffe for mentoring such outstanding officers and men as they moved on to other boats and commands of their own.

You could do this with a text editor to modify save game files, or I suppose someone might ask JScones if he would impement something like this in a future version of SH3 Commander. Hopefully, someone might talk him into allowing players to specify the number of renown points a player would gain for the different ranks and award levels departing the boat as SH3 Commander imitates Kriegsmarine crew rotations.

My $0.02!

Pablo

Murr44
02-15-09, 01:32 PM
Well... I also had noticed that SH3Commandor thought some of my officers were due a command of there own. So, feeling in a good mood today, I decided to dismiss one of them.

What should happen when starting a new patrol... my best officer get himself killed in a bar fight :wah: Two of my best officers gone is a hard blow to moral... :nope:

Benny

:haha::har:

That's the worst that can happen, and it happend :yeah:

I think the worst I ever heard of was the story of Rolf Mutzelburg, CO of u-203. He died while on patrol in a swimming accident!:nope: While his men were enjoying a swimming break he dove off the top rail of the conning tower just as the boat rolled and hit his head on the saddle tank. He died a short time later.

Can you imagine SHCommander interupting your patrol to tell you your career is over due to a freak accident?:wah:

I wonder how it would handle a case like that of Peter Zschech. Had a mental breakdown during a depth charge attack & shot himself!:wah: Details can be found here: http://uboat.net/men/commanders/1409.html.

Torplexed
02-15-09, 01:36 PM
I wonder how it would handle a case like that of Peter Zschech. Had a mental breakdown during a depth charge attack & shot himself!:wah: Details can be found here: http://uboat.net/men/commanders/1409.html.
Yeah...it's one thing to threaten a panicked Johann back to his post with a pistol. It's even freakier when Johann is the guy with the pistol. :dead:

Sailor Steve
02-16-09, 03:30 PM
I will retire my most experienced officer and move everyone up a new crew position.

in other words... if my CE is most experienced, he is dismissed.

my Navigator moves to CE

Weapons moves to Navigator, Watch Officer Moves to Weapons and a new officer is brought aboard.

about "releasing your officers not having an effect" it would be nice to at least see their names show up on the roster with some sort of tonnage totals aside their names
I just reread this and felt that I had to comment. Just for realism's sake. The Kriegsmarine was much like the Royal Navy in that the Engineers were a separate division, and only took over command if there were no other officers left, unlike the US Navy in which every officer had to learn every job.

I only replace my CE with another 'Repair' or 'Machinist' qualified officer, and never let him do any of the other jobs, and never have anyone cross-trained to do that job.

Silly, I know, but that's the way I like to have my 'realism'.

GoldenRivet
02-16-09, 03:32 PM
I will retire my most experienced officer and move everyone up a new crew position.

in other words... if my CE is most experienced, he is dismissed.

my Navigator moves to CE

Weapons moves to Navigator, Watch Officer Moves to Weapons and a new officer is brought aboard.

about "releasing your officers not having an effect" it would be nice to at least see their names show up on the roster with some sort of tonnage totals aside their names I just reread this and felt that I had to comment. Just for realism's sake. The Kriegsmarine was much like the Royal Navy in that the Engineers were a separate division, and only took over command if there were no other officers left, unlike the US Navy in which every officer had to learn every job.

I only replace my CE with another 'Repair' or 'Machinist' qualified officer, and never let him do any of the other jobs, and never have anyone cross-trained to do that job.

Silly, I know, but that's the way I like to have my 'realism'.

I learned this today! very interesting :hmmm: