View Full Version : Mods
Petsman
02-04-09, 04:13 PM
Hi Captains,
Just a question:
Can I enable Raceboy SH4 effects for Sh3 and GWX Enhanced damage effects together or confict?
I am using SH3 1.4b with GWX3.0 and Commander 3.2
Oh what the GWX late war snorkel antennas do ?
Thanks in advance ,:ping:
Petsman
02-04-09, 04:56 PM
Please anyone?
A Very Super Market
02-04-09, 06:51 PM
Dunno about the conflicting mods.
Late war sensors, will give your XXI (If you use one) a snorkel with a RADAR detector mounted on it.
Petsman
02-05-09, 05:55 AM
thanx!
Any help for my first question please?
It crashed my computer a few times with both enabled.
Have racerboy's effects enabled now, love them. GWX is great too, but floating/twitching bodies is awesome :rock:!
Anyways, JSGME shows me this when I try to slide over the GWX effects with racerboy's already enabled:
"Zones.cfg" has already been altered by the "Rbs1_SH4_Effects_GWX_21_204f" mod.
"particles.dat" has already been altered by the "Rbs1_SH4_Effects_GWX_21_204f" mod.
"particles.dsd" has already been altered by the "Rbs1_SH4_Effects_GWX_21_204f" mod.
So - I'm guessing from my crashes and that log - NO. One or the other. Until somebody proves me wrong :O:.
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