View Full Version : Steel Fury Dynamic Mission Generator...
Hey all...looks like there is more activity here than at the Lighthouse forums. Anyway, I'm developing a dynamic mission generator for Steel Fury w/ the Steel Panzer mod.
Basically, ALL units are available for placement and all of them are able to be randomly selected by faction and type. I have broken the factions into groups and divisions (multiple divisions per each group). The map and starting zones are static atm, but I am working on a simple zone generation function that will allow for multiple groups to be placed in random locations (within a reasonable distance from each other), and then will look into dynamic map generation.
I just got finished implementing a basic AI script generation function, so I was able to have some interesting skirmishes this evening. If anyone is interested, I'd love to have some input in the development, and maybe some testers in the next week or so. My current goal for the week is to have 2 mission types: Assault and Defend. Right now, I have been working on the assault portion, and it is coming along nicely. Essentially, this game has the most powerful scripting engine that I have seen in any game, so the possibilities of mission generation are almost limitless.
Best,
Voyd
Skybird
01-27-09, 06:26 AM
Okay guys, breath some life into SF - the man says he needs testers, so sign in!
Sorry Voyd, I am not playing SF myself, else I would be the first to join. Good luck with that mod. A generator like that always is welcomed for any game.
Onkel Neal
01-27-09, 03:30 PM
Voyd, I've posted this over on Tanksim.com (http://tanksim.com/). Is this mission generator a stand alone app or will it be available as an ingame menu item?
Sledgehammer427
01-27-09, 03:44 PM
hi unkle neal!
when i get my copy working, Ill sign up!
expect a pm in a week, or two
Neal,
This is a standalone app (written in VB.Net (.Net 3.5)). I just tab back and fourth between the game and the generator. I've been working on the GUI here at work (one of the perks of being a programmer :)), but will crawl back under the hood after I get home.
Cheers,
Voyd
P.S. Thanks for posting it!!
P.S.S. Glad to have you aboard, Sledgehammer.
mrfritz44
01-27-09, 06:33 PM
Count me in! I'm drunk right now, so forgive me if I'm short. :) I make a living implementing software and wrote business software once.
Let me know what service I can be.
Fritz
AKA: Admiral Glascock
Great to hear, Admiral! I hope have the first test release done by Saturday. At that time I should have some basic documentation and a list of all of the functions that are implemented up to that point. I am greatly looking forward to the input from those who want to give it a go, because I'm sure you all will have some great ideas that I haven't even thought about.
Voyd
mrfritz44
01-28-09, 07:41 PM
Sounds like a plan. My e-mail is bebe@ptd.net and may be faster. I did some M1TP2 mission generating back in the day so it'll be interesting to compare the two engines.
Just a quick update...dynamic division sizes have been implemented this evening as well as dynamic zone assignment (dynamic group generation is going to be finished within the hour). I'm also working on adding tactical symbols in order to give the player an idea of where the enemy is located. At the moment, there is a global attack script assigned to the player's group that will "auto-pilot" them to the enemy's position, but I want to change this up. I was thinking that it would be neat to add a randomness to the reliability of the tactical information in order to mimic false or dated information (allow the user to assign the amount of error), but this will be something to add in the future.
Back to the code :rock:,
Voyd
P.S: mrfritz, what type of scripting did M1TP2 use? I've never played it, so I'm just a little curious...thx.
mrfritz44
01-29-09, 05:38 PM
It was just a text based mission editor. All references to positions, speed, armor, and maps were text.
Not really computer coding, just a computer code.
Hey All,
Just a quick update on progress. I've been busy getting all of the features implemented that I had originally set out to do w/ this first release. I have just a couple of more things to do and everything should be in place. I'll probably take a week or so off after that because I have another project in the works as well.
I can report that I've had some very intense battles so far, and that I never have had the same experience twice (which is what I wanted the first time I played SF). Version 0.1 should be ready either tonight or tomorrow.
Best,
Voyd
That sounds encouraging :rock:
How many units can you currently script in a mission? I have seen in the reviews that the game doesn't seem to be able to handle many units :damn:
I'm not certain what the maximum unit # is, but I did generate one mission with 8 groups (4 per each factions), large div size (6-10 divs), and large platoon occurance (50-75% occurance) and it did load, but was verrrry laggy on my outdated system (2.3Ghz single core, 3Gb RAM, ATI X1650 512Mb).
I suppose others can max out the generator settings and post their results. Right now, I have the group size limited to a max of 4, but I can increase by changing one line of code...
I'll be sending out version 0.07 starting tonight to anyone who PMs me...0.1 will be out as soon as I can squash a couple of pesky bugs that have popped up in the last couple of days.
Voyd
Well...2 weeks and only one tester. I will be waiting for his input on things before I continue development. At the moment it's generating some intense gameplay, so I'll be keeping the basic engine as it is for the most part. Here are a couple of features that I want to finish adding, but I've been distracted with Steel Beasts Pro PE for the past week or so.
If anyone else is interested, just PM me...
Best,
Voyd
romeoecho
02-19-09, 10:33 AM
Hi!
I am interested in helping you test the mission generator. I will send you a PM as well.
I have the base Steel Fury game. Are there any patches (official or unofficial) that I should have in place?
Thanks,
Ray
Vacillator
02-20-09, 09:07 AM
Just for the record, Voyd has sent me the Generator so I'll be giving it a shot later on.
Thanks Voyd :up:
No buddy, thank you :rock:!!
Just for the record, Voyd has sent me the Generator so I'll be giving it a shot later on.
Thanks Voyd :up:
I just have it since 2 days ago. It's a great game and a campaign generator will be awesome addition to the game! keep up the good work Voyd!:up:
In more 3 or 4 days I will be able to beta test your work if you yet need testers, I just need to play the game a bit more yet.;)
Cheers!
I just got SFK about a month ago.
Looks like a good game.
Sign me up for testing.
EDIT: What is the Steel Panzers Mod?
Vacillator
03-25-09, 08:17 AM
I just got SFK about a month ago.
Looks like a good game.
Sign me up for testing.
EDIT: What is the Steel Panzers Mod?
Hi Krazny.
You won't regret giving the Mission Generator a go.
Might be worth sending a PM to Voyd as well if you haven't already, as he is a bit busy at the moment.
Oh and Steel Panzers is this:
http://tanksim.org.ru/modules/wfdownloads/singlefile.php?cid=15&lid=50
that's for v1.2 English, and there's already a Russian 1.3 which is being translated by the authors. Very worthwhile addition.
Voyd
I've been playing Steel Fury enough to feel comfortable with it now. Could I ask you for a copy of your Dynamic Mission Generator? I'd like to try it out.
Thanks
Edward
OldBoney
05-08-09, 02:56 PM
What happened o this effort? Is it still active? Sounded like a something very useful.
Mikhayl
12-10-09, 08:06 PM
Bump. By any chance, does anyone still have this? I tried to PM Voyd but no joy. I'd like to give it a try, sounds damn interesting especially for modded units. Thanks :)
ArmorEtr
12-11-09, 12:07 AM
Count me in too, I missed this completely. My copy of SF has been collecting dust for awhile now. This is just the sorta thing that would make me brush it off. :03:
I am also very interested !!
:)
Txema
El Dude
12-11-09, 10:40 AM
I am signing me on the interested list.
Wasserbombkopf
12-11-09, 12:12 PM
Ditto.
giopanda
12-27-09, 03:35 AM
hey there..is this project still alive?
i'd be interested..
I'm interested in testing the Generator.
This what I call an act of faith! Hanging on to a glimpse of hope. I don' t want to sound like I am pissing in your bowl of soup guys but I' ve got a feeling that Voyd left a....void:cry:
Hope I am wrong?
Well, I'm optimistic that it's not totally bogus (a very small chance) :O:
OH I am not saying it's bogus; just that either he gave up on it because of lack of time, technical issues, other hobbies or a perceived lack of interest.
It wouldn't be the first time a good idea leads nowwhere:06:
Hi,
Not trying to be a wise ass, but I'm still interested in trying out The Generator. :arrgh!:
Hi,
Not trying to be a wise ass, but I'm still interested in trying out The Generator. :arrgh!:
Kyth if I am correct Voyd is active on the Panzersims.com forum where Murkz is the moderator .Since Murkz occasionally comes to our SF forum on Graviteam I am goign to PM him see if he can contact Void and find out whether his mission generator actually exists or as I suspect just fell by the wayside( it's been 3 years sicne we last heard from him).Unforutntaely I am not a member of Panzersims.com.
Thanks. It's worth giving a shot,
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