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View Full Version : How to get a new sub?


Soterius
01-15-09, 09:40 AM
So when do you get rewarded a new sub? Do you get one new sub for every year or is it influenced by renown or does it just happen randomly??? I searched the forum for an answer but couldn't find it. I did read someone saying he got a better sub after his old one was too damaged...should I just keep damaging my subs so I can get a better one??? How does this all work?

Thanks in advance!

Soundman
01-15-09, 10:05 AM
I wouldn't purposely damage your sub, if anything that may prevent you from getting a new one. The major factor for an upgrade is completing your missions objectives successfully WITHOUT damage. The more objectives you achieve in a single patrol, the better.

Te Kaha
01-15-09, 10:08 AM
You need to complete a couple patrols with success (complete all objectives, sink tonnage) to be offered a new boat - when it becomes available historically. You will get offers for new boat classes only, not let's say just yet another Tambor-Class when you already in command of one.

JonB
01-15-09, 10:29 AM
Yeah, what the guys above said..

All I can add is that I got mine when I´ve completed my objective an and had a really good turn when it comes to sinking tonnage. Got upgraded two times lately and they both happend when I had about 45 000 - 55 000 tonnage sunk.

AngronIsAngry
01-15-09, 01:30 PM
If you return with a severely damaged boat, the game suggests you to stop while you are still alive. If you choose to continue, your old&holed bucket gets replaced with another old bucket minus the holes and possibly older.

I don't know how much damage is considered severe, but I know that speed holes and not looked upon favorably.;)

Soterius
01-15-09, 03:09 PM
Thank you for all your replies :)

I wonder: Some of you mentioned that sinking tonnage plays a role... Does that really mean the amount of tonnage, or does it mean the amount of renown you get as a result of the sunken tonnage? In other words: Would it be easier to get a new sub on high difficulty settings (sink the same amount of tonnage but get more renown for it than on low difficulty settings, therefor getting the new sub easier)?

Oh and about the damage taken, I assume it's about the state your sub is in when you get back from patrol, right? I mean, even though you suffered a lot of damage during the patrol, if you got your repair team on it before ending the patrol, everything is cool?

SteamWake
01-15-09, 03:24 PM
To put it in a nutshell do your job and survive. Eventually you will be offered a new boat. :know:

gimpy117
01-15-09, 09:21 PM
you do well...and you get one...

Atony94
01-16-09, 12:02 AM
Thank you for all your replies :)

I wonder: Some of you mentioned that sinking tonnage plays a role... Does that really mean the amount of tonnage, or does it mean the amount of renown you get as a result of the sunken tonnage? In other words: Would it be easier to get a new sub on high difficulty settings (sink the same amount of tonnage but get more renown for it than on low difficulty settings, therefor getting the new sub easier)?

Oh and about the damage taken, I assume it's about the state your sub is in when you get back from patrol, right? I mean, even though you suffered a lot of damage during the patrol, if you got your repair team on it before ending the patrol, everything is cool?

believe its just tonnage cause im at 35% realism (yep im a nub) and i had an awsome patrol and i got a new sub,

RSColonel_131st
01-16-09, 05:53 AM
If you return with a severely damaged boat, the game suggests you to stop while you are still alive. If you choose to continue, your old&holed bucket gets replaced with another old bucket minus the holes and possibly older.

I don't know how much damage is considered severe, but I know that speed holes and not looked upon favorably.;)

Do I understand that right that Hull damage (as systems usually can be repaired over time) is not simple considered "repaired" at the start of the next patrol, but can lead to receiving a different sub of the same class?

gmuno
01-16-09, 06:11 AM
If the damage is to extensive, about 40 %.

RSColonel_131st
01-16-09, 06:28 AM
I came home with 70% hull damage on my IX after first patrol (but with 180.000 tons) and I still get the same sub, same number, on the next patrol with zero hull damage.

Should the damage have carried over into the second patrol, or have I gotten a new sub? Didn't have any upgrades to lose...

JonB
01-16-09, 09:20 AM
I came home with 70% hull damage on my IX after first patrol (but with 180.000 tons) and I still get the same sub, same number, on the next patrol with zero hull damage.

Should the damage have carried over into the second patrol, or have I gotten a new sub? Didn't have any upgrades to lose...

180.000 tons?!!! Wow! You must have got about three convoys on that one. :up: :rock:

RSColonel_131st
01-16-09, 10:06 AM
Not a single one, in fact. A bunch of two-ship and once a three-ship formation, mostly T3 Tankers and Liberty Freighters, with a 35.000 North Carolina Battleship as nice addition.

Playing the stock 1.5 german career in 1943 with only external views and map contact updates enabled (which I guess makes shooting somewhat easier) at a total of "80% realism", total patrol time about 2,5 months with two replenishments.

Thanks for commenting :)

JonB
01-16-09, 10:33 AM
Well, nice catch anyway, m8. :cool:

Soundman
01-16-09, 05:54 PM
I came home with 70% hull damage on my IX after first patrol (but with 180.000 tons) and I still get the same sub, same number, on the next patrol with zero hull damage.

Should the damage have carried over into the second patrol, or have I gotten a new sub? Didn't have any upgrades to lose...

Hull damage may be difficult or impossible to repair and will cost you. As you said, 180000 tons didn't get you a promotion or a new boat. Had you returned with no damage and perhaps finished three or so objectives, you may have been rewarded a promotion and/or a new boat. Tonnage is good, but finishing more objectives is better. The top brass likes it when you follow and complete orders successfully and bring your boat and crew home undamaged.

As for carry over, not sure but I would guess yes, the retro damage done earlier may require you make up the difference. i.e.,,,you started the second patrol in the hole with a negative number so to speak. I tend to beleive it's basically a scoring type system that triggers upgrades and promotions.

Soterius
01-31-09, 06:38 PM
Ugh... I finished my first patrol: fulfilled 9 objectives and sunk 150000 tonnage. Reward: NOTHING!!

So how much is enough????? I'm gonna wreck the whole allied fleet until those bastards give me a new ship! :down:

jazzabilly
01-31-09, 06:43 PM
Are you fulfilling your mission objectives? I make it a habit of filling at least four per patrol, when I can; sometimes even to the point of passing up small ships to kill in favor of making it to my patrol area and following orders. I played that way in both stock, RFB and TMO and I generally get offered new commands after the third patrol in each boat.

Soterius
02-01-09, 03:08 PM
Yes, I'm fulfillinf my objectives. Like I said: I fulfilled 9 objectives and sunk 150000 tonnage in my first patrol. I don't know what's smarter by the way: keep on fulfilling objectives in my first patrol until they give me a new sub in the second patrol, or: just do 4 objectives in every patrol until I get a new sub. I wonder which works faster... Because I'm doing so many objectives, by the time I end the first patrol I could already have ended my second or third patrol (taking the date into consideration). I'm always crazy about these things...wanna take the best approach to make as much progress possible in the smallest amount of time :).

Oh, another question I had in mind: When you get a new sub, will you keep your old crewmembers? Would be kind of a waste of buying/promoting them if you lose them anyway...

Torplexed
02-01-09, 03:54 PM
Yes, your current crew comes with you although realistically you should be losing your more experienced officers to command and fill out the crews of other newly constructed boats. The game doesn't simulate this though.

peabody
02-01-09, 04:05 PM
Yes, I'm fulfillinf my objectives. Like I said: I fulfilled 9 objectives and sunk 150000 tonnage in my first patrol. I don't know what's smarter by the way: keep on fulfilling objectives in my first patrol until they give me a new sub in the second patrol, or: just do 4 objectives in every patrol until I get a new sub. I wonder which works faster... Because I'm doing so many objectives, by the time I end the first patrol I could already have ended my second or third patrol (taking the date into consideration). I'm always crazy about these things...wanna take the best approach to make as much progress possible in the smallest amount of time :).

Oh, another question I had in mind: When you get a new sub, will you keep your old crewmembers? Would be kind of a waste of buying/promoting them if you lose them anyway...

That could be part of the problem from threads I have read. Nobody seems to know 'exactly' why you get a new sub. But one thing that was brought up in another thread is the date being involved. In other words if you are doing well and completing your missions and happen to be in base at the right time, when a new sub is available, then it may be offered to you. But if you are doing 9 missions without returning to base, you may have missed the opportunity to get a new sub due to you being at sea during the time period it was available. This is only a guess from other things I have read, so don't take it as fact.
And if you are at sea for 9 missions, that will take a toll on your crew and may have a negative impact on your rating.

Peabody

jazzabilly
02-02-09, 07:54 PM
I generally slog it out on patrol for 2 months, max. This was generally all that a crew realistically could handle before efficiency drops. This isn't simulated in the game, so far as I can tell. I am pretty happy if I complete 4 objectives, sink between 20-33k tonnage, and then I head home with max. 2 refuelling stops (once out, once homeward).

I get offered a new sub every 3 patrols, without fail.