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ridgewayranger
01-12-09, 02:45 PM
Hi Everyone,
First may I say there are plenty of targets in GWX3 but I have also found that they are not always credited. Just finished patrol 7 during which I sank 2 fat merchantmen off the Shetlands, watched them sink, lifeboats and waving survivors, the whole shooting match, but only one icon came up, so only one credit for me. My flotilla commander thinks I'm lying!!!
Incidentally, on my previous patrol I took a peek inside Scapa, no installations! Where did they go? Anyway as consolation I got 2 destroyers guarding the Eastern entrance. Took them out with bow and stern shots almost simultaneously. God it felt good when those two blew up!!! Now for the club and a few beers and maybe something else!
RR

Brag
01-12-09, 02:58 PM
Congratulations! Drinks are on you :D

Erich dem Roten
01-12-09, 03:05 PM
Did you load a save where you had already damaged the ships previously? I know there can be problems with that, as when you reload a save any damage done prior is sometimes no longer assigned to your boat (e.g. you shot a torp at a ship, saved and quit, reloaded later to continue your game and found that when the ship went down you didn't get credit). Also were there severe weather conditions? Those can also sink ships, even though you may have damaged them (though I think people were working to fix that, specifically with the Granville-types).

EDIT: And what are you doing wasting torps on DDs?!:p Grats on your hits though, it's always satisfying to time an attack and have it work out great.

bigboywooly
01-12-09, 03:24 PM
You can also be very close to a spawn point
Game spawns ship
You sink
Game spawns another
You sink
Game counts as only one

Sometimes helps to change areas and not sit in the same place esp if close to land

Weiss Pinguin
01-12-09, 06:06 PM
This happened to me yesterday. I'd sunk a Coastal Tanker off the coast of England, went southeast a grid, and then ran across another and sunk that one, but I didn't get credit for it. Not that big of a loss I suppose (Only 1200 tons... Now if it had been the Hood I'd have been ticked), but I was still saddened. :(

A Very Super Market
01-12-09, 06:31 PM
Destroyers are fairly valuable targets, worth more than some tramp steamer for sure.

Shadowblade
06-13-09, 12:21 PM
You can also be very close to a spawn point
Game spawns ship
You sink
Game spawns another
You sink
Game counts as only one

Sometimes helps to change areas and not sit in the same place esp if close to land

So that is probably reason why I was credit for one large merchant only instead of two merchants, because both ships was on similar course.

I really hate this bug so much :damn:

BasilY
06-14-09, 12:15 AM
Hi Everyone,
First may I say there are plenty of targets in GWX3 but I have also found that they are not always credited. Just finished patrol 7 during which I sank 2 fat merchantmen off the Shetlands, watched them sink, lifeboats and waving survivors, the whole shooting match, but only one icon came up, so only one credit for me. My flotilla commander thinks I'm lying!!!
Incidentally, on my previous patrol I took a peek inside Scapa, no installations! Where did they go? Anyway as consolation I got 2 destroyers guarding the Eastern entrance. Took them out with bow and stern shots almost simultaneously. God it felt good when those two blew up!!! Now for the club and a few beers and maybe something else!
RR

The Ghost ship phenomenon explained

The Ghost ship phenomenon can also occur without saving and reloading:

You sink the first ship in shallow water. Part of the ship is still sticking out of the water (even just a little bit). So the software still remembers the ship as an entity, because it still have to graphically render the sunk ship as sunk (you will still be able to see the ship with your periscope under water).

As soon as you gets 25 KM from the sunk ship, the game stop fully renders ship (meaning, to conserve memory, the game "forgot" the damage already done to it.) All the game now remembers is, a ship, at certain location, certain speed, is heading at a certain direction, sans prior damage. But the games still remembers that you have received credit for sinking this ship (same entity ID). So you won't get credit for the second sink.

If you save (and then reload) the game where a sunk ship have not yet sunk deep enough to be deleted from memory, loading this game will also generate the sunk ship (sans damage) at the same location, same direction and speed but sinking this ship won't give you credit again.

Conclusion:

In shallow water, (such as Shetland, or outside of New York), if you meet a ship that looks very much like a ship you sunk a little bit earlier heading the same direction with the same speed, it's probably a ghost ship. Leave it alone.

BasilY
06-14-09, 12:18 AM
This happened to me yesterday. I'd sunk a Coastal Tanker off the coast of England, went southeast a grid, and then ran across another and sunk that one, but I didn't get credit for it. Not that big of a loss I suppose (Only 1200 tons... Now if it had been the Hood I'd have been ticked), but I was still saddened. :(

If you go back to uncle Karl and tell him you sink 2 different HMS Hood during the same patrol, you will be called a liar for sure...:haha:

Jimbuna
06-14-09, 06:31 AM
The only way to know 100% you'll get the renown is if you receive the "She's going down" message.

BasilY
06-15-09, 10:39 AM
The only way to know 100% you'll get the renown is if you receive the "She's going down" message.

Unfortunately, you already wasted a torpedo (or two) on a target that you have already sunk...

Jimbuna
06-16-09, 03:26 PM
Unfortunately, you already wasted a torpedo (or two) on a target that you have already sunk...

I'm afraid I don't understand what you mean :hmmm: