View Full Version : Zig-zagging convoys in GWX 3.0
Col Frost
01-04-09, 03:02 PM
I've just encountered a convoy in the eastern atlantic in October 1939, and unless my eyes decieve me it's strated to zig-zag in course!
Seems pretty lifelike to me.
Is this a new feature of GWX 3.0?:rock:
A Very Super Market
01-04-09, 03:04 PM
No, its stock SH3 behaviour. The dev team weren't idiots, they just weren't as realism-oriented as us.
I'm afraid not. If the convoy started zigzaging, it means you have been detected. Or the convoy got attacked by someone else.
Col Frost
01-04-09, 03:17 PM
I'm afraid not. If the convoy started zigzaging, it means you have been detected. Or the convoy got attacked by someone else.
Looks like I've been detected...
I wondered why that destroyer started racing in my direction, oops...:rotfl:
Looks like I've been detected...
I wondered why that destroyer started racing in my direction, oops...:rotfl: ALAAARM! :D
A Very Super Market
01-04-09, 03:25 PM
Its only 1939 for him. More like:
Alarm. :shifty:
nikimcbee
01-04-09, 03:43 PM
I'm thinking they spotted you.
bigboywooly
01-04-09, 03:47 PM
Convoys do zigzag without you being spotted
Long legs in both zigs and zags though
Too many waypoints can bring the game to a stand still
Had one my self tonight
Set my self up and tracked them so they would pass in front and then they go change course and end up going behind me with little chance of getting in a good position again
No convoys zigzagged as SH3 ships do when you are detected as would have been a nightmare to control
Paul_IronCoffin
01-04-09, 07:22 PM
Convoys zig-zag whether they've seen you or not. All part of their ASW behaviour.
Kpt. Lehmann
01-04-09, 07:32 PM
Convoys zig-zag whether they've seen you or not. All part of their ASW behaviour.
That's not quite correct mate.
In stock SH3... convoys will begin to zigzag against their original programmed course only if they if they spot you.
However, it is a totally separate behavior introduced by the GWX mod (not stock SH3) that causes convoys to make random course and speed changes as they make their way across the ocean on their overall path to their destinations.
Bigboywooly should know, he wrote the code into our campaign files that cause those random waypoint and speed changes to occur in GWX... which make long distance interceptions uncertain.
Two different types of 'zigzagging' occur in GWX as a result.
Paul_IronCoffin
01-04-09, 07:38 PM
That's not quite correct mate.
Err.. did I delineate either stock SH3 or otherwise? No. My mistake for assuming the OP hadn't employed GWXl, but still...
Kpt. Lehmann
01-04-09, 07:40 PM
That's not quite correct mate.
Err.. did I delineate either stock SH3 or otherwise? No. My mistake for assuming the OP hadn't employed GWXl, but still...
All the same. I simply explained a matter that confuses people on occasion. There is no need for you to be offended or to feel that anyone has been rude to you.
Paul_IronCoffin
01-04-09, 07:42 PM
That's not quite correct mate.
Err.. did I delineate either stock SH3 or otherwise? No. My mistake for assuming the OP hadn't employed GWXl, but still...
All the same. I simply explained a matter that confuses people on occasion. There is no need for you to be offended or to feel that anyone has been rude to you.
If that's directed at me personally, that I'm neither offended nor do I feel you've been rude. So much is lost in the written text...
That's not quite correct mate.
Err.. did I delineate either stock SH3 or otherwise? No. My mistake for assuming the OP hadn't employed GWXl, but still...
All the same. I simply explained a matter that confuses people on occasion. There is no need for you to be offended or to feel that anyone has been rude to you.
Convoys are rude to me by zig-zagging and making interceptions difficult :roll:
B.N.R.T.
01-04-09, 07:47 PM
That's not quite correct mate.
Err.. did I delineate either stock SH3 or otherwise? No. My mistake for assuming the OP hadn't employed GWXl, but still...
All the same. I simply explained a matter that confuses people on occasion. There is no need for you to be offended or to feel that anyone has been rude to you.
If that's directed at me personally, that I'm neither offended nor do I feel you've been rude. So much is lost in the written text...
Sometimes I think the subsim forums are the only place where people are polite...
Convoys zig-zag whether they've seen you or not. All part of their ASW behaviour.However, it is a totally separate behavior introduced by the GWX mod (not stock SH3) that causes convoys to make random course and speed changes as they make their way across the ocean on their overall path to their destinations.
Bigboywooly should know, he wrote the code into our campaign files that cause those random waypoint and speed changes to occur in GWX... which make long distance interceptions uncertain.
Two different types of 'zigzagging' occur in GWX as a result.I think what you meant to say was GWX used the random waypoint area, and random waypoint-forking functions first (as opposed to stock Sh3). You make it sound like nobody (scenario/campaign creators) before GWX could make that happen because the (hard program-)code wasn't there before BBW touched it (which he couldn't have since hacking that code is illegal). I'm sure someone could have used it before GWX if they learned all the details of the mission editor before BBW did. He was clever enough to look deeper than what Ubisoft gave as example. (caveat: I have never seen the stock campaign files in the mission editor)
Jimbuna
01-05-09, 08:55 AM
Sometimes I think the subsim forums are the only place where people are polite...
More often than not matey....more often than not http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif
Ping Panther
01-05-09, 09:01 AM
And here I have been all this time thinking that the convoys were zig-zagging to get out of the way of all of those GWX whales migrating south for the winter. Hmm... :lol::rotfl:
difool2
01-05-09, 10:14 AM
Convoys zig-zag whether they've seen you or not. All part of their ASW behaviour.
That's not quite correct mate.
In stock SH3... convoys will begin to zigzag against their original programmed course only if they if they spot you.
However, it is a totally separate behavior introduced by the GWX mod (not stock SH3) that causes convoys to make random course and speed changes as they make their way across the ocean on their overall path to their destinations.
Bigboywooly should know, he wrote the code into our campaign files that cause those random waypoint and speed changes to occur in GWX... which make long distance interceptions uncertain.
Two different types of 'zigzagging' occur in GWX as a result.
That explains the odd behavior of a convoy I was tracking/attacking over several days. It originally was heading WNW, towards Greenland. 300 km away from the GL coast, it turned and sailed due S for 2 days, then eventually set course for St. John's.
Col Frost
01-05-09, 01:38 PM
Convoys zig-zag whether they've seen you or not. All part of their ASW behaviour.
That's not quite correct mate.
In stock SH3... convoys will begin to zigzag against their original programmed course only if they if they spot you.
However, it is a totally separate behavior introduced by the GWX mod (not stock SH3) that causes convoys to make random course and speed changes as they make their way across the ocean on their overall path to their destinations.
Bigboywooly should know, he wrote the code into our campaign files that cause those random waypoint and speed changes to occur in GWX... which make long distance interceptions uncertain.
Two different types of 'zigzagging' occur in GWX as a result.
I had a sneaky suspicion they hadn't spotted me. The destroyer was heading in my general direction, not straight towards me! Thank you so much for this amazing mod.
Vanilla silent hunter 3 is like a completly different game.
2 other brilliant things I've experienced with GWX:
-Hearing whale song on my Hydrophones.
-Getting helped by other surfaced U-boats attacking a convoy
:rock:
Sailor Steve
01-05-09, 02:22 PM
I didn't think KL was saying 'only' GWX could, do it, but rather that they implemented it. But then, I already knew what he meant, so I'm cheating.:rotfl:
Two different types of 'zigzagging' occur in GWX as a result.
Anyone who still doesn't understand might want to look at it the way I do: what ships do when they see you isn't 'zigzagging', it's 'weaving' - back and forth, back and forth. There are a lot of things not implemented in the stock game simply because they were short on time, or because they felt it would be too hard on the average computer etc.
But if you're stalking a convoy and the whole group just turns the other way, or better, turns toward you, then yes, you've just experienced a realistic zigzag.
Jimbuna
01-07-09, 05:02 AM
I didn't think KL was saying 'only' GWX could, do it, but rather that they implemented it. But then, I already knew what he meant, so I'm cheating.:rotfl:
Two different types of 'zigzagging' occur in GWX as a result.
Anyone who still doesn't understand might want to look at it the way I do: what ships do when they see you isn't 'zigzagging', it's 'weaving' - back and forth, back and forth. There are a lot of things not implemented in the stock game simply because they were short on time, or because they felt it would be too hard on the average computer etc.
But if you're stalking a convoy and the whole group just turns the other way, or better, turns toward you, then yes, you've just experienced a realistic zigzag.
Well put Steve http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif
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