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View Full Version : With the NEW GWX 3.0 ...


von Kinderei
12-31-08, 01:52 PM
just curious what MODS you folks are running without problems and in what order :hmm:

meduza
12-31-08, 02:04 PM
GWX 3 St Naz and Schluese and other units
GWX - 16km Atmosphere
GWX - Captain America's Officer Icons
GWX - Enhanced Damage Effects
LifeBoats&Debris_v3B
Rowers_for_LifeBoats&Debris_v3B
GWX-IntegrOrders+UJagdTools+PeriTDC
U-995(Rusty)
Ultimate Aircraft Soundmod
STzSinkingShipFix 2.1
U-53_eagle_Tower_GWX
Torpedo damage Final ver2.0
Flat Sun Fix for GWX3
Fixed_Gun_Emplacement_GWX3

Runs just fine so far :up:

Fubar2Niner
12-31-08, 02:12 PM
Hi and Happy New Year !

@von Kinderei

These so far and no problems

http://i291.photobucket.com/albums/ll293/fubar2niner/Mods.jpg

Best regards.

Fubar2Niner

Wreford-Brown
12-31-08, 02:25 PM
GWX 3 - St Naz and Schluese and other units
GWX - 16km Atmosphere
GWX - Captain America's Officer Icons
GWX - Colour contacts
GWX - Integrated Orders
GWX - No Medals on Crew
GWX - Open Hatch Mod
Final Lifeboats SH3
Rubini's Water Stream and Exhaust mod
WB's Deck Gun Range
WB's Decks Awash
WB's Mission Orders Lite
WB's Preferred setup
Community units

Weiss Pinguin
12-31-08, 02:25 PM
GWX - Captain America's Officer Icons
GWX - Contact Color (Not included with 3.0, can't remember where I got it)
GWX - Enhanced Damage Effects
GWX - Lite Harbor Traffic
GWX - Main Movie - 'Das Boot'
GWX - No Medals on Crew
GWX 2 - No RING RING Mod by Melendir
CapZap's Blue Menu Mod
Ambient Hydrophone Sound
Ambient Underwater Sound
Haunting Atlantic Wind
Improved Submarine Surfacing
Torpedo Hydrophone Sound
Torpedo Trail and Wake Fix
LifeBoats&Debris_v3B
Rowers_for_LifeBoats&Debris_v3B
Longer Repair Times v2.02 Final with Seabed Repair Mod (Haven't had to use it yet, thank goodness ;))

No problems so far as I can see. I'm contemplating sticking Sergbuto's camera mod back in at the moment.

mr chris
12-31-08, 02:31 PM
GWX 3 St Naz and Schluese and other units
GWX - Enhanced Damage Effects
GWX - Captain America's Officer Icons
GWX - No Medals on Crew
GWX - 16km Atmosphere
Authentic_Officer_Faces
Empress Of Britain
Med_Merchant_11v1.0
NKMSS_WarMelody_MOD
NKPMCS_Express
QueenElizabethArmed
QueenMaryFixed
LifeBoats&Debris_v3B
Rowers_for_LifeBoats&Debris_v3B
VIIB Early War Skin
GWX - Late War Sensors Snorkel Antennas
GWX - VIIC41 Player Sub

bigboywooly
12-31-08, 02:45 PM
My list

http://i60.photobucket.com/albums/h22/bigboywooly/gwx3/mymods.jpg

As soon as I find torpedo damage final will be adding that in too

von Kinderei
12-31-08, 02:56 PM
Torpedo Damage Final ...

http://hosted.filefront.com/OceanBlue

bigboywooly
12-31-08, 02:59 PM
Torpedo Damage Final ...

http://hosted.filefront.com/OceanBlue

danke von Kinderei

Is in my folders somewhere but eluding me at mo
Will D\L again

mr chris
12-31-08, 03:27 PM
Realistic contacts with sub icons?

bigboywooly
12-31-08, 03:37 PM
Ummm yes was one of Mikhayls lil mods

"Realistic" contacts for SH3 - November 16 2008


This mod removes all the contact icons on the navmap (warships, merchants, convoys, task forces, aircrafts, submarines). For distant contact reports all you will have is the radio message with the Grid + speed + heading. For nearby contact reports it will be somewhat similar to real life RDF contacts: the time compression drop will indicate a "radio contact" but you will have no way to know where it comes from and where the ship is heading.

The aim is to simulate the "fuzzyness" of real life contact reports which couldn't be as accurate as in SH3 due to the means of navigations used by then. Most likely it will make you miss merchants and convoys interceptions. This will compensate for the high number of contact reports in SH3 and maybe result in more "historical" patrol results.


Install:

You have the choice between "Realistic contacts" which will remove the player sub icon,
and "Realistic contacts with Sub icons" which keeps the player sub icon and will show any submarine contact on the map.

Select your favourite option, unzip it into your SH3/MODS/ folder and enable it using JSGME.

Use and redistribute as you like.

Mikhayl @ subsim.com forums

Will upload if you cant find the release thread mate

prowler3
12-31-08, 03:42 PM
http://users.frii.com/viciii3/JSGME-3.jpg


If anyone sees any issues with the order, please let me know.

Madox58
01-01-09, 01:25 AM
The no medals may cause issues with the Crew with the New 16k mod.
:hmm:
Not sure if that was updated for the New 16k Mod.
Master OLC could answer that issue better.
:up:

LifeBoats mod is cool but you should get the Rowers also.
Adds just a bit more to that mod.

Task Force
01-01-09, 01:29 AM
16k atmosphere
axis med aircraft skins
Enhanced Damage effects
Integrated orders
Late war sensors snorkel antennas
merged campaign
no medals on crew
Open hatch
BIIC41 player sub

Im gonna add more after this patrol.:yep:

Weiss Pinguin
01-01-09, 02:39 AM
Ummm yes was one of Mikhayls lil mods

"Realistic" contacts for SH3 - November 16 2008


This mod removes all the contact icons on the navmap (warships, merchants, convoys, task forces, aircrafts, submarines). For distant contact reports all you will have is the radio message with the Grid + speed + heading. For nearby contact reports it will be somewhat similar to real life RDF contacts: the time compression drop will indicate a "radio contact" but you will have no way to know where it comes from and where the ship is heading.

The aim is to simulate the "fuzzyness" of real life contact reports which couldn't be as accurate as in SH3 due to the means of navigations used by then. Most likely it will make you miss merchants and convoys interceptions. This will compensate for the high number of contact reports in SH3 and maybe result in more "historical" patrol results.


Install:

You have the choice between "Realistic contacts" which will remove the player sub icon,
and "Realistic contacts with Sub icons" which keeps the player sub icon and will show any submarine contact on the map.

Select your favourite option, unzip it into your SH3/MODS/ folder and enable it using JSGME.

Use and redistribute as you like.

Mikhayl @ subsim.com forums

Will upload if you cant find the release thread mate
Sounds interesting, do you have a link to it? Search seems to hate me at the moment.

Madox58
01-01-09, 02:47 AM
http://files.filefront.com/realistic+contacts7z/;12370077;/fileinfo.html
There's the link.
I like it alot.
:up:

Weiss Pinguin
01-01-09, 02:49 AM
Thanks Riveteer, downloading now. :) I'll see how it works on my next patrol.

Madox58
01-01-09, 02:50 AM
It will keep you on your toes!!
:up:

prowler3
01-01-09, 03:30 AM
The no medals may cause issues with the Crew with the New 16k mod.
:hmm:
Not sure if that was updated for the New 16k Mod.
Master OLC could answer that issue better.
:up:

LifeBoats mod is cool but you should get the Rowers also.
Adds just a bit more to that mod.

I have had some "crew" strangeness...officers can't move to a compartment..."That compartment is destroyed", when, in fact, the compartment is 100% and never touched by damage. PO's and enlisted have no problem moving to the same compartment? HMMmmm?

I will get the rowers...just put it below the lifeboat mod?? Gotta link?

Vic

Madox58
01-01-09, 03:48 AM
No, the strangeness would be visual.
Nothing like you state.
That's a different issue.
Rowers are at
http://hosted.filefront.com/priater

prowler3
01-01-09, 04:03 AM
No, the strangeness would be visual.
Nothing like you state.
That's a different issue.
Rowers are at
http://hosted.filefront.com/priater

Thanks, privateer, for the link.

Let me say that I DID have damaged compartments...but nothing involving the one that I couldn't move an officer to? It was the aft torpedo and it never got touched?

Do you see anything in my mod order that might need addressing?

Vic

Madox58
01-01-09, 04:19 AM
No, the strangeness would be visual.
Nothing like you state.
That's a different issue.
Rowers are at
http://hosted.filefront.com/priater

Thanks, privateer, for the link.

Do you see anything in my mod order that might need addressing?

Vic

Not sure if you need the GWX-Enhanced Damage mod.
It appears to be over written by the mod from Mikhayl.
He could better answer that.

I rarely check other mods.
Not because I don't like them mind you!
But because I'm always doing something else.

Mikhayl and I exchanged a few PM's
about the Sea Bed Repair mod.

And he did a danged fine job!
:up:
So I trust anything he feels is needed to enhance
or prevent problems with his mod.
But he is the final word!

jaxa
01-01-09, 04:21 AM
GWX - 16km Atmosphere
Flat Sun Fix for GWX3
GWX - Enhanced Damage Effects
GWX - Open Hatch Mod
GWX - No Medals on Crew
Carotios_OfficerIcons
TransparentDialsOfficer
Sub Image mod
Waterstream+Exhaust KombiMod V1.0
LifeBoats&Debris_v3B
Rowers_for_LifeBoats&Debris_v3B
GWX 3 St Naz and Schluese
hsGUI v2.1