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DBaron
12-31-08, 12:52 PM
I've searched around for info but there really isn't much on it. How many ships are in there? Will it slow down the game? (GWX is already super laggy near ports for me), are they historical? Can I install it after I have started a GWX 3.0 campaign (i'd really hate to start again), or do I need to do another fresh install? Is it even worth it?

Thks

bigboywooly
12-31-08, 01:39 PM
47 units in the community mod
Yes as majority merchants are realistic
Will slow down load times as more models to add when game starts

Not used yet in GWX 3 as waiting for Iambecomes MFM which will add 50 to 60 units
Will see how that loads before maybe adding in the community mod or reducing it to suit

Yes you can add in mid career but not mid patrol
Be in port before adding

Of course worth adding more units
The variety of merchants in convoys increases a whole lot

nikbear
12-31-08, 01:44 PM
Always worth it,the community units are really fine looking boats:up:

mr chris
12-31-08, 01:50 PM
Very good looking units indeed defiantly adds more variation to convoys.
Though as BBW stated above i also have not installed on top of GWX 3.0 yet as im also waiting to try out IABL MFM.
SH3 is gong to end up with so many new units soon you will not recognize/ remember the stock units.

Laufen zum Ziel
12-31-08, 01:53 PM
Just about every thing from our modders is great.
It is just a matter of compatability with other mods
and the super mods. Trial and error but JSGM helps.

bigboywooly
12-31-08, 01:56 PM
Just had a run thru the CM mod and took out all the coastal and warships and reduces it to 36 merchants
All that will be seen in convoys or single mercs without any additional campaign work

Will wait for the MFM tho still

Weiss Pinguin
12-31-08, 02:35 PM
Latest version of the community mod is 2.1, right? Just checking to make sure.

bigboywooly
12-31-08, 02:51 PM
Community mod didnt have a version as such
Should work with any version of the game

Weiss Pinguin
12-31-08, 03:48 PM
Ah kay... I guess I'll just go with the download I have then. :lol:

Silverleaf
12-31-08, 04:59 PM
More ships?!?! :hmm:

Crikeys, somehow I missed the Merchant Mod to add to GWX2.1 *faints*

Weiss Pinguin
12-31-08, 05:37 PM
The Merchant Fleet Mod is still WIP I believe.

mr chris
12-31-08, 05:54 PM
Yep you are right.
IABL MFM is a WIP.
But the community ships Mod is readily available

Task Force
12-31-08, 06:00 PM
Yea, I cant wait for Iabl to release his merchant fleet mod, His ships look really nice.:yep: I wish he would redo the stock ships and make them look like the rest.:)

mr chris
12-31-08, 06:02 PM
Im not sure so don't quote me on this.(im very pissed at the mo) but when IABL releases his ships it might leave some of the stock ships redundant.

Cezbor
01-02-09, 02:03 AM
Community units mod is very interesting. I've downloaded this recently and I must admit I'm very satisfied:up: .

Jimbuna
01-02-09, 10:07 AM
Community units mod is very interesting. I've downloaded this recently and I must admit I'm very satisfied:up: .

Sure does add a good variety of extra ships....more choice the better :up:

DBaron
01-02-09, 11:55 AM
I downloaded it and installed it the other day, and I have to say so far so good. Some of the boats seem a bit fragile though. A 13,000 ton fast freighter went down immeadiatly with one hit to the bow, while other smaller tonnage boats (4000 ton) showed similar traits. Maybe I just got lucky, but I am used to boats that size taking more damage than that. Thanks for the help.

padmack
03-21-09, 12:08 PM
Just one question:
I downloaded the Community ship mod as a "stop-gap" until IABL releases his MFM. I have GWX3.0 running at the moment also. I recently downloaded the ship recognition manual .pdf's for stock SHIII, NYGM, GWX and Community Mod for comparision and discovered that despite having the CommunityShips installed i didnt recognise any of the ships in the recognition manual in-game. I understand these .pdfs are for pinting and reference but for example, i dont EVER recall seeing "Small Old Oiler", "Fast Freighter" or "Express Freighter" in the library.

Is this just because the recognition files dont reflect the actual ship models in the game or is it possible that several files are conflicting in JSGME (such as the Community Ships, GWX3.0)?
i have not had any CTD or there doesnt seem to be any evidence of a technical confliction - but I am curious.

Note: All these mods are excellent IMO and greatly ad to the immersion which is what we all want, at the end of the day! Keep up the good work all those concerned!

Otto Heinzmeir
03-21-09, 12:17 PM
My concern with adding ship packs is, I believe they overwrite all the campaign files. One of these files (Campaign.RND I believe) has an entry that has an effect on how often the weather changes. I don't have enough data to support my findings, but I believe that if the setting is different than the original Campaign file, it might lead to longer periods of bad weather.

I also ID all my targets manually and what happens is you get 60 pages to sort through to find the mast height and draft of the target. If you use the weapons officer to ID, then not a problem. Of course this adds to realism, having to sort through so many ships. So it comes done to personal taste really.

Sailor Steve
03-21-09, 12:20 PM
The names you see in the Recognition Manual are the 'Display Names'. They don't always match the names on the folders.

If you're using SH3 Commander I did include the Community Units in the Ships Names, so they will get names when you sink them.

padmack
03-21-09, 12:26 PM
The names you see in the Recognition Manual are the 'Display Names'. They don't always match the names on the folders.

If you're using SH3 Commander I did include the Community Units in the Ships Names, so they will get names when you sink them.


This makes perfect sense, SS. However, i wonder if you, or anyone else, can point me in the direction of a list of ship units that I shoud see in game with this mod installed. I simply want to make sure it is functioning properly. BTW this computer dosnt have SH3 on it so i cant consult the readme!

Sailor Steve
03-21-09, 12:29 PM
:DL I know how you feel. I have to go to the local library to get online.

Simply look in the Data/Sea folder or any of the Roster folders. One of those has the line 'DisplayName' for each ship, which will tell you what it's called in the ID book.

Jimbuna
03-21-09, 04:47 PM
C:\Program Files\Ubisoft\GWX3.0\data\Roster\Country name\Sea....CFG file.