Silverleaf
12-28-08, 10:34 PM
I've read through a ton of posts here at SubSim on tactics, "supposed" errors in GWX 2.1 programming, and other methods when dealing with Depth Charges.
Before I say anything else, I've given GWX 2.1 a serious run and have yet to find anything in the Mod that leads me to believe in "uber-design". Instead the best I can say about GWX is that it has challenged me, forcing me to change tactics, and in the process my gaming experience has improved a thousand fold. THANK YOU GWX!
With that said, in one of my alternate careers I happened upon a situation wherein I was faced with 2 warships dropping Depth Charges. Normally it's hopeless, but then I thought of something that was so foolish I was stunned by the simplicity:
***Case Theory 1***
IF SILENT:
1) Go to flank speed and wait a few minutes.
2) Change course +20 degrees.
3) Go Silent, add 10-20 meters to depth, Change Course 40 degrees.
4) Wait 1-2 minutes then up 20-30 meters (or Periscope if surface). All ahead full.
5) Wait 3-5 minutes
A) If Warships not closing:
Go to Silent, slip away.
B) If warships closing:
Double Knuckle Port/Starboard, back to silent (1 kt or = 50 rpm's). Change depth if needed.
Repeat all steps if needed.
***Case Theory 1 Description***
I need to give the warships a targetable depth and direction. So in this case I am running Silent. Here's the procedure:
1) Go to Flank Speed then wait a few minutes.
I do this to gain some distance from the target
2) Change Course +20 degrees
I do this so when he pings/re-acquires me, he now has bearing, depth and speed.
3) Go Silent, add 10-20 meters to depth, Change Course 40 degrees.
I do this to make him try and re-acquires me, which gives me time.
4) Wait 1-2 minutes then up 20-30 meters (or Periscope if surface). All ahead full.
They have now set their DC's to my previous depth - we come up above it.
5) Wait 3-5 minutes
A) If warships are not closing:
Go to Silent, slip away.
B) If warships are closing:
Double Knuckle Port/Starboard, back to silent (1 kt or = 50 rpm's).
Repeat all steps if needed.
***Case Theory 2***
IF NOT SILENT
1) Go to flank speed and wait a few minutes.
2) Change course +20 degrees.
3) Go Silent, add 10-20 meters to depth, Change Course 40 degrees.
4) Wait 1-2 minutes then up 20-30 meters (or Periscope if surface). All ahead full.
5) Wait 3-5 minutes
A) If Warships not closing:
Go to Silent, slip away.
B) If warships closing:
Double Knuckle Port/Starboard, back to silent (1 kt or = 50 rpm's). Change depth if needed.
Repeat all steps if needed.
***Case Theory 2 Description***
Instructions are the same even if not silent - we will go to flank speed to draw attention to location then follow Case Theory 1.
***Post Theorem Analysis***
Theory
: an ideal or hypothetical set of facts, principles, or circumstances
: a hypothesis assumed for the sake of argument or investigation
: an unproved assumption
I've been able to escape 3 warships using the theories presented herein. I'm not sure if they are totally sound in design, but with 3 patrols worth of study complete so far I have had 100% success employing them.
Will they work for you? I do believe some luck is involved, but with diligence anything is possible. Comments, suggestions are always welcome. 8)
Good hunting,
R.S.
Before I say anything else, I've given GWX 2.1 a serious run and have yet to find anything in the Mod that leads me to believe in "uber-design". Instead the best I can say about GWX is that it has challenged me, forcing me to change tactics, and in the process my gaming experience has improved a thousand fold. THANK YOU GWX!
With that said, in one of my alternate careers I happened upon a situation wherein I was faced with 2 warships dropping Depth Charges. Normally it's hopeless, but then I thought of something that was so foolish I was stunned by the simplicity:
***Case Theory 1***
IF SILENT:
1) Go to flank speed and wait a few minutes.
2) Change course +20 degrees.
3) Go Silent, add 10-20 meters to depth, Change Course 40 degrees.
4) Wait 1-2 minutes then up 20-30 meters (or Periscope if surface). All ahead full.
5) Wait 3-5 minutes
A) If Warships not closing:
Go to Silent, slip away.
B) If warships closing:
Double Knuckle Port/Starboard, back to silent (1 kt or = 50 rpm's). Change depth if needed.
Repeat all steps if needed.
***Case Theory 1 Description***
I need to give the warships a targetable depth and direction. So in this case I am running Silent. Here's the procedure:
1) Go to Flank Speed then wait a few minutes.
I do this to gain some distance from the target
2) Change Course +20 degrees
I do this so when he pings/re-acquires me, he now has bearing, depth and speed.
3) Go Silent, add 10-20 meters to depth, Change Course 40 degrees.
I do this to make him try and re-acquires me, which gives me time.
4) Wait 1-2 minutes then up 20-30 meters (or Periscope if surface). All ahead full.
They have now set their DC's to my previous depth - we come up above it.
5) Wait 3-5 minutes
A) If warships are not closing:
Go to Silent, slip away.
B) If warships are closing:
Double Knuckle Port/Starboard, back to silent (1 kt or = 50 rpm's).
Repeat all steps if needed.
***Case Theory 2***
IF NOT SILENT
1) Go to flank speed and wait a few minutes.
2) Change course +20 degrees.
3) Go Silent, add 10-20 meters to depth, Change Course 40 degrees.
4) Wait 1-2 minutes then up 20-30 meters (or Periscope if surface). All ahead full.
5) Wait 3-5 minutes
A) If Warships not closing:
Go to Silent, slip away.
B) If warships closing:
Double Knuckle Port/Starboard, back to silent (1 kt or = 50 rpm's). Change depth if needed.
Repeat all steps if needed.
***Case Theory 2 Description***
Instructions are the same even if not silent - we will go to flank speed to draw attention to location then follow Case Theory 1.
***Post Theorem Analysis***
Theory
: an ideal or hypothetical set of facts, principles, or circumstances
: a hypothesis assumed for the sake of argument or investigation
: an unproved assumption
I've been able to escape 3 warships using the theories presented herein. I'm not sure if they are totally sound in design, but with 3 patrols worth of study complete so far I have had 100% success employing them.
Will they work for you? I do believe some luck is involved, but with diligence anything is possible. Comments, suggestions are always welcome. 8)
Good hunting,
R.S.