AngronIsAngry
12-21-08, 06:07 AM
Hydrophones
I heard that greater depths would be favorable for picking up contacts on the hydrophones, but I don't know how the thermal layer would affect my subs hydrophone. Is it better to stay at periscope depth, just over the thermal layer or just over critical depth for hydrophone contacts?
Convoy
Order - attack merchants
I can make one merchant vanish with only the usual torp-tech difficulties. A second in the initial attack run is also within possibilities. Then, the merchants captains break out the sake kegs (as seen in their driving/shipping?) and I can basically forget about using torps.
Do they ever sober up again? Until now i was only able to get additional kills with the deck gun.:oops:
Order - attack escort
I consider this somewhat of an order to go kamikaze myself. As long as I don't get detected, the first kill is no big deal, but from then on, I just waste my torps as I don't manage to hit circling destroyers and those stationary just jump to ~20kn before they'd get hit. Again I only manage to get additional kills thanks to the deck gun, but I don't like the holes I get in return. Seriously, if I wanted to pimp my sub with holes & bits & pieces, I would do so in the docks!:roll:
Advise would be highly welcome.
Small Task Forces
It happened to my twice to have encountered a small task force of 1 subchaser and 2 destroyers or 1 destroyer and 2 subchasers. When I reported them, I got orderd to inflicht heavy casualties, but having sunk all 3 ships (a.k.a. the whole task force), doesn't seem to count as "heavy casualty".:hmm:
Advise is hihgly welcome as I hate retruning with "Incomplete" entries just as much as not reporting intercepted convoys or task forces.
I heard that greater depths would be favorable for picking up contacts on the hydrophones, but I don't know how the thermal layer would affect my subs hydrophone. Is it better to stay at periscope depth, just over the thermal layer or just over critical depth for hydrophone contacts?
Convoy
Order - attack merchants
I can make one merchant vanish with only the usual torp-tech difficulties. A second in the initial attack run is also within possibilities. Then, the merchants captains break out the sake kegs (as seen in their driving/shipping?) and I can basically forget about using torps.
Do they ever sober up again? Until now i was only able to get additional kills with the deck gun.:oops:
Order - attack escort
I consider this somewhat of an order to go kamikaze myself. As long as I don't get detected, the first kill is no big deal, but from then on, I just waste my torps as I don't manage to hit circling destroyers and those stationary just jump to ~20kn before they'd get hit. Again I only manage to get additional kills thanks to the deck gun, but I don't like the holes I get in return. Seriously, if I wanted to pimp my sub with holes & bits & pieces, I would do so in the docks!:roll:
Advise would be highly welcome.
Small Task Forces
It happened to my twice to have encountered a small task force of 1 subchaser and 2 destroyers or 1 destroyer and 2 subchasers. When I reported them, I got orderd to inflicht heavy casualties, but having sunk all 3 ships (a.k.a. the whole task force), doesn't seem to count as "heavy casualty".:hmm:
Advise is hihgly welcome as I hate retruning with "Incomplete" entries just as much as not reporting intercepted convoys or task forces.