View Full Version : Mystery Subsim #73
Onkel Neal
12-07-08, 10:30 AM
Here is the initial shot of Mystery Subsim #73
http://www.subsim.com/mystery/ms73a2.gif
Be the first to guess correctly the name of this subsim or naval game and have your name added to the prize pool.
If you guess, and you are wrong, then you have used one of your three wrong guesses alloted to each player. Each player gets only three wrong guesses in the whole contest before your participation ends, so guess wisely (if you are really sure). If you don't know, don't waste a guess! :) You can only guess incorrectly three times in the contest.
You cannot EDIT your post in this contest. An edited or deleted post counts as a wrong guess.
Remember the rules!! (http://www.subsim.com/radioroom/showthread.php?t=143829)
If no one tries to guess this shot, or no one guesses correctly, there will be an expanded shot to follow.
Good hunting!
Neal
Raptor1
12-07-08, 11:32 AM
...Ah, damnit :damn:
Subnuts
12-07-08, 01:49 PM
The original Aces of the Deep.
Surely I wasn't the only one who was disappointed that the "painted" menu screens were replaced with photographs in the "Command" version? :hmm:
Raptor1
12-07-08, 03:03 PM
Waait, wait, what's this:
Last edited by Neal Stevens : 12-07-2008 at 05:36 PM.
Edited posts aren't allowed!
Onkel Neal
12-07-08, 08:22 PM
Waait, wait, what's this:
Last edited by Neal Stevens : 12-07-2008 at 05:36 PM.
Edited posts aren't allowed!
Ha! That doesn't apply to me, I am not in the contest :smug:
Onkel Neal
12-07-08, 08:32 PM
The original Aces of the Deep.
Surely I wasn't the only one who was disappointed that the "painted" menu screens were replaced with photographs in the "Command" version? :hmm:
OMG! How do you do it??
We have to have an official Subnuts day sometime, you are a legend. And one away from an Iron Cross with Crossed Swords. :up:
Yowser, Aces of the Deep!
http://www.subsim.com/mystery/aces.gif
About the game:
Defects are slight when compared to the level of realism and atmosphere present in Aces. Examples: As you cruise to your assigned patrol zone, from time to time it is wise to slow to one-third and dive to periscope depth. Occasionally you will be rewarded by picking up the sounds of a distant convoy that U-boat command is unaware of. Another example is the intensity and visual realism of enemy shelling. If you attack on the surface, an enemy corvette will try to close the range and fire its guns. The shells can be clearly seen arcing their way to your boat. The misses will send up powerful steeples of water and spray (much better than, say, Fighting Steel). Time to go deep, eh, Herr Kapitan? Surface near a battlegroup and the skies are filled with bombastic display of gunnery and you're the target. Aces makes fighting fierce. The enemy AI is awesome at 100% realism. Take too much damage and the game becomes a struggle to stay above crush depth. It'll take every trick you've ever read about to survive.
BTW, can you tell me if this Aces video (http://www.youtube.com/watch?v=pGO-e1W_lTw)has been "enhanced"?? I do not have explosions or planes like that!! :huh:
Neal
Syxx_Killer
12-07-08, 09:53 PM
The original Aces of the Deep.
Surely I wasn't the only one who was disappointed that the "painted" menu screens were replaced with photographs in the "Command" version? :hmm:
Maybe it's because I never had the original AOD, but I actually really liked the menu screens in CAOD. They gave the game a certain auro about it that SH3 or SH4 hasn't been able to reproduce yet. That and the music really added to the game. CAOD had some of the best music ever in a subsim!
Captain Vlad
12-07-08, 10:45 PM
I liked the painted menus better as well. AOD had some wonderful atmosphere to it.
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