Log in

View Full Version : Mystery Subsim #66


Onkel Neal
12-01-08, 03:51 PM
Here is the initial shot of Mystery Subsim #66
http://www.subsim.com/mystery/ms66a.jpg




Be the first to guess correctly the name of this subsim or naval game and have your name added to the prize pool.

If you guess, and you are wrong, then you have used one of your three wrong guesses alloted to each player. Each player gets only three wrong guesses in the whole contest before your participation ends, so guess wisely (if you are really sure). If you don't know, don't waste a guess! :) You can only guess incorrectly three times in the contest.

You cannot EDIT your post in this contest. An edited or deleted post counts as a wrong guess.

Remember the rules!! (http://www.subsim.com/radioroom/showthread.php?t=143829)

If no one tries to guess this shot, or no one guesses correctly, there will be an expanded shot to follow.

Good hunting!
Neal

Sonarman
12-01-08, 03:59 PM
Battlestations Midway

Rilder
12-01-08, 05:17 PM
Silent Hunter 4

Onkel Neal
12-01-08, 10:29 PM
Battlestations Midway

Quite right!
http://www.subsim.com/mystery/ms66d.jpg

From the review: (http://www.subsim.com/ssr/battlestations_midway/review_battlestations_midway.php)

A key feature of Battlestations: Midway is the ability to play as a first person shooter, where you are onboard a battleship or plane, directly controlling the unit; and the ability to direct the entire fleet from a map. At any time during the game the player may hit the TAB key from the map and assume first person control of the unit he has selected. The most notable thing is the other units will carry on their orders with competent AI. I would direct a squadron of fighter planes to intercept an incoming air attack, then set a destroyer on a zigzag pattern to search for enemy subs, while ordering a battleship to engage the enemy carrier. Then I could jump in a plane, dogfight until I lost the enemy planes in the clouds, then jump to the destroyer and fire at the same planes with the AA guns. When you leave a unit, the AI takes over. In another mission you may have control of two submarines and you can jump from one to the other, working over the enemy ships and evading the escorts. It is a standout feature that works very smoothly and adds a great deal to the appeal of the game.

So, have there been any repeats yet? No, but how long can that last? The Mystery Subsims roll on. #67 coming up.

Neal