Nell Quick
10-30-08, 06:27 PM
Hi, all.
I know I post rarely, and probably this is a silly request now. But being a big fan of geopolitics games, I've recently bought Eversim's Geo-Political Simulator (GPS) and I wondered if anyone else had tried it?
It doesn't seem to be very well known, although it's actually pretty well put-together... It's got lots of nice satisfying screens with things you can tweak, budgetary stuff; new laws you can implement (assuming your parliament will let you, which - I'll tell you now - they won't; even when you're a tyrannical dictator); wars you can start; treaties, the works.
It has one or two very tiny problems. There are a couple of graphics glitches. Including one that, when the inevitable "you've been assassinated/fired/deposed/overthrown" newspaper flashes up, allows you, if you're not careful, to move it off the screen altogether - which means you end up having to force-close the game with Task Manager because you can't click anywhere but on a button that's not on the screen any more...
Plus there're some tiny language problems. The developers don't do English as their first language, I think, and although most of it's pretty well spot on, there are occasionally advisories from your, um, advisors that read like something out of Through The Looking Glass. Generally, even these aren't really an issue.
What is an issue, and what I'd like some advice on, is the apparent impossibility of actually doing anything. Where Superpower II allowed you to do whatever the hell you wanted whenever you wanted with relatively little - if any - real effect on the world, GPS promises big effects, but doesn't give you chance to try anything out. I can see this being realistic for elected leaders - but having recently tried playing as a number of the world's leading dictatorships, I can honestly say that a tyrant's life isn't nearly as fun as you'd think. Quite often my popularity with the people is fairly high: my last game I'd got it up to 71% approval when I was put an end to. Somewhere in the workings there's a number that measures how well your party thinks of you - and that number invariably drops through the floor without me noticing, resulting in the same repetitive snarky phone call from my 'Advisor' (capital 'A' this time - s/he's important, apparently) telling me I'm not long for this world.
So. Any other aspiring dictators out there finding their ebil plans being foiled by faceless party bureacrats? Anyone able to give me any advice on the hidden numbers in GPS?
I know I post rarely, and probably this is a silly request now. But being a big fan of geopolitics games, I've recently bought Eversim's Geo-Political Simulator (GPS) and I wondered if anyone else had tried it?
It doesn't seem to be very well known, although it's actually pretty well put-together... It's got lots of nice satisfying screens with things you can tweak, budgetary stuff; new laws you can implement (assuming your parliament will let you, which - I'll tell you now - they won't; even when you're a tyrannical dictator); wars you can start; treaties, the works.
It has one or two very tiny problems. There are a couple of graphics glitches. Including one that, when the inevitable "you've been assassinated/fired/deposed/overthrown" newspaper flashes up, allows you, if you're not careful, to move it off the screen altogether - which means you end up having to force-close the game with Task Manager because you can't click anywhere but on a button that's not on the screen any more...
Plus there're some tiny language problems. The developers don't do English as their first language, I think, and although most of it's pretty well spot on, there are occasionally advisories from your, um, advisors that read like something out of Through The Looking Glass. Generally, even these aren't really an issue.
What is an issue, and what I'd like some advice on, is the apparent impossibility of actually doing anything. Where Superpower II allowed you to do whatever the hell you wanted whenever you wanted with relatively little - if any - real effect on the world, GPS promises big effects, but doesn't give you chance to try anything out. I can see this being realistic for elected leaders - but having recently tried playing as a number of the world's leading dictatorships, I can honestly say that a tyrant's life isn't nearly as fun as you'd think. Quite often my popularity with the people is fairly high: my last game I'd got it up to 71% approval when I was put an end to. Somewhere in the workings there's a number that measures how well your party thinks of you - and that number invariably drops through the floor without me noticing, resulting in the same repetitive snarky phone call from my 'Advisor' (capital 'A' this time - s/he's important, apparently) telling me I'm not long for this world.
So. Any other aspiring dictators out there finding their ebil plans being foiled by faceless party bureacrats? Anyone able to give me any advice on the hidden numbers in GPS?