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View Full Version : Bone question of the Day.


andym
10-27-08, 01:18 PM
Ok Stupid question of the day here.I have GWX 2.1 and the generic mod enabler.So i copy the files into the "Mods" folder in SH3 folder on my pc,Yes.It then appears on the generic enabler menu to activate,yes.i activate said mod,but it wont show any difference.However i did activate the mod during a campaign.So my Question is,if you activate a mod/effecy via the enabler must it be done right at the beginning of the career?

meduza
10-27-08, 01:27 PM
You can enable the mods before starting the patrol. Maybe something got messed up during download or extraction. What mod did you install?

andym
10-27-08, 02:03 PM
The lifeboat and debris mod and the enhanced torp damage mod.

Reise
10-27-08, 02:27 PM
Make sure file structure ok
example
MODS\Torpedo damage Final\Torpedo damage Final\data is no good
MODS\Torpedo damage Final\data is ok

Jimbuna
10-27-08, 03:04 PM
I've got:

MODS\Torpedo damage Final\data\Misc

and

MODS\LifeBoats&Debris_v3B\Data

If you want rowers be sure to activate the above file first.

andym
10-27-08, 03:17 PM
Ok seems i have now sorted the torpedo damae mod out but struggling with the lifeboat and debris one.Thanks for the help so far.:up:

Murr44
10-27-08, 03:26 PM
I think that I know what your problem is & I'll try to explain the solution as best that I can. Here's an example using the Torpedo damage Final mod. Open your SH III mods folder & cut and paste this mod to the desktop. Open it & you'll see a second folder also labelled Torpedo damage Final. Copy & paste this 2nd folder back to your SH III Mods folder. It should now appear on the list of available mods and you should see it in your game when it's activated. I had the same problem when I first started using JSGME: I couldn't figure why mods weren't working until I did this. Follow the same steps to get the Lifeboats mod working.

Hope this solves your problem...:)

andym
10-27-08, 04:05 PM
Ok,i have unzipped the lifeboat and debris mod to my desktop as you can see.


http://usera.ImageCave.com/andym/screens/Picture2.JPG

No thw dilemma is the following,do i just send the whole of that file(copy) to the mods folder?I only ask as there is another file called "optional" with a read me that tells you to rename some files.does this optional bit need to be seperate or not?


http://usera.ImageCave.com/andym/screens/Picture1.JPG

meduza
10-27-08, 04:37 PM
Copy the entire LifeBoats&Debris_v3B folder (not just its contents) to your mods folder. You can leave the Optional folder, no harm done if you do - it will just create another folder called "optional" in your game folder.
Of course, if you wish to install the optional features, consult the LifeBoats&Debris readme.

andym
10-27-08, 05:08 PM
Cheers Shippers,all done,just have to see if its sorted later.:up:

Jimbuna
10-27-08, 05:46 PM
You should be fine now....BTW, don't forget to activate the mod from the MODS folder http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif

andym
10-28-08, 01:40 PM
You should be fine now....BTW, don't forget to activate the mod from the MODS folder http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif


Ermmmmm,do tell,i had no idea you had to.:huh:

Jimbuna
10-29-08, 09:05 AM
What I mean is....when it is unpacked into your mods folder, you still need to enable it via JSGME

andym
10-29-08, 01:03 PM
Yup all done.

Jimbuna
10-29-08, 04:36 PM
Yup all done.

Champion http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif

Red Heat
10-29-08, 04:41 PM
Cool! :up:

andym
10-30-08, 02:03 PM
ARRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRGH!Its not worked!!!!!!:damn: :damn: :damn:

Jimbuna
10-30-08, 03:23 PM
What's happened now...you said you were "all done" :hmm:

andym
10-30-08, 03:53 PM
I have copied the required files to the correct places as you all say,and cant see any big hole on torpedo hit,or any liferafts as ships go down!

Jimbuna
10-31-08, 10:14 AM
Have you pressed the > key alongside each mod in JSGME to activate them :hmm:

andym
10-31-08, 12:33 PM
Yes ,i have.:down:

={FH}=Paddy
10-31-08, 12:42 PM
Andym - I'm following all this too - i have similar problems with MODS - far from a silly question for a mere novice like myself. Mind you, i would have given up long ago with out the great support from the lads in here - Thank foook!!!!! :up:

FIREWALL
10-31-08, 12:44 PM
@ Andym.

Step back and take a deep breath. You'll get the hang of it. :yep: :D

andym
11-01-08, 08:42 AM
@ Andym.

Step back and take a deep breath. You'll get the hang of it. :yep: :D


LOL i jhave the patience of Job.Just a tad thick when it comes to computers.Must be my age.:lol: :lol: :lol:

Jimbuna
11-01-08, 05:23 PM
Andym - I'm following all this too - i have similar problems with MODS - far from a silly question for a mere novice like myself. Mind you, i would have given up long ago with out the great support from the lads in here - Thank foook!!!!! :up:

One of the major strengths of this community is the friendly spirit http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif

andym
11-02-08, 11:21 AM
One tihng i have noticed is that there are now wee boxes and crates popping up as the target sinks and also the gruesome sight of crewmen being blown overboard as the target explodes.Still no liferafts though,nor lovely big holes in the side,just a dirty smudge.

andym
11-02-08, 11:21 AM
One tihng i have noticed is that there are now wee boxes and crates popping up as the target sinks and also the gruesome sight of crewmen being blown overboard as the target explodes.Still no liferafts though,nor lovely big holes in the side,just a dirty smudge.

Jimbuna
11-02-08, 01:56 PM
It sounds like you've not installed correctly....either that or you've still to install the rowers mod.

BTW what is your graphics card :hmm:

andym
11-02-08, 02:04 PM
512MB NVIDIA GeForce 8700M GT GDDR3 NVIDIA nForce 100 with NVIDIAŽ SLI™ technology .Whats the thing sbout the rowers?I did get the torp damage mod to work but not via the JSGME,but via direct install to the correct folders.

Jimbuna
11-02-08, 02:12 PM
Why aren't you using JSGME (comes with GWX) to install your mods?

That way, you can uninstall them at any point in the future without running the risk of corrupting your installation :hmm:

andym
11-02-08, 03:38 PM
I am,i just thought the eye candy damage mod was to be permenant.All the ithers i use the enabler,to a greater or lesser level of success PMSL!

Jimbuna
11-02-08, 04:14 PM
I am,i just thought the eye candy damage mod was to be permenant.All the ithers i use the enabler,to a greater or lesser level of success PMSL!

hehe :lol:

A man after me own heart http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif