View Full Version : Map Grid Messages
Commander Gizmo
10-23-08, 04:54 AM
Can someone explain to me why the grid references in GWX's radio messages have 4 digits instead of 2? I can't seem to figure out how to decifer them, or is that the whole point?
Each of the main quadrants (e.g. AM) is divided into 9 smaller ones. Each of those is further divided into 9 quadrants, which gives a basic two digit grid (i.e. AM 39). Take that quadrant and divide it in a same manner, and you will get a 4 digit grid.
If it doesn't make any sense, take a look here (http://www.german-navy.de/kriegsmarine/articles/feature6.html). It is much better explained. :D
irish1958
10-23-08, 06:15 AM
As above. Those radio messages are meant for immersion only and most are real messages sent out during the war to the fleet.
Commander Gizmo
10-23-08, 12:16 PM
Ah, I see.
Does that mean that if you decifer where on the map that position is and race there to help, none of the messages have a matching scripted event?
Ah, I see.
Does that mean that if you decifer where on the map that position is and race there to help, none of the messages have a matching scripted event?
Correct. Most of the messages are for immersion purposes only.
Graf Paper
10-23-08, 04:06 PM
Well...that just blows! :down:
I had always hoped to be in the area of one of those radio reports and getting in on the action!
I guess this means its time for somone to take upon themselves the task of fleshing out the campaign_SCR file to include those radio reports.
Commander Gizmo
10-23-08, 05:21 PM
Oh yes, please do.
It would seem a very bad idea for a cargo ship to send out an open message that they struck a mine and were damaged, complete with exact coordinates. That could land you an easy kill, yes?
Graf Paper
10-23-08, 06:30 PM
Maybe, but you have to remember you wouldn't be the only warship rushing to that spot.
I'd sure hate to get there and find a few destroyers waiting on me. :o
irish1958
10-24-08, 10:54 AM
Ah, I see.
Does that mean that if you decifer where on the map that position is and race there to help, none of the messages have a matching scripted event?
I haven't tried it (yet), but I believe there is a mod which will send you a radio message that will lead you to a scripted event.
Wreford-Brown
10-24-08, 01:04 PM
Either WBNN or GWX Mission Orders will sent you orders to go to scripted events such as the sinking of the Bismarck or Dunkirk. Both mods will also send you the regular scripted messages but Mission Orders Lite will only send you to the scripted events and none of the others. It's made for GWX (either 1.03, 2.0 or 2.1) so unfortunately only supports GWX and not the other supermods.
More info is at:
http://www.subsim.com/radioroom/showthread.php?t=137713
Jimbuna
10-24-08, 01:37 PM
Either WBNN or GWX Mission Orders will sent you orders to go to scripted events such as the sinking of the Bismarck or Dunkirk. Both mods will also send you the regular scripted messages but Mission Orders Lite will only send you to the scripted events and none of the others. It's made for GWX (either 1.03, 2.0 or 2.1) so unfortunately only supports GWX and not the other supermods.
More info is at:
http://www.subsim.com/radioroom/showthread.php?t=137713
Saved me the bother ;)
Wreford-Brown
10-24-08, 01:59 PM
Either WBNN or GWX Mission Orders will sent you orders to go to scripted events such as the sinking of the Bismarck or Dunkirk. Both mods will also send you the regular scripted messages but Mission Orders Lite will only send you to the scripted events and none of the others. It's made for GWX (either 1.03, 2.0 or 2.1) so unfortunately only supports GWX and not the other supermods.
More info is at:
http://www.subsim.com/radioroom/showthread.php?t=137713
Saved me the bother ;)
Cheers, Jim. It's nice to beat you to a post for once:up:
Jimbuna
10-24-08, 02:36 PM
Either WBNN or GWX Mission Orders will sent you orders to go to scripted events such as the sinking of the Bismarck or Dunkirk. Both mods will also send you the regular scripted messages but Mission Orders Lite will only send you to the scripted events and none of the others. It's made for GWX (either 1.03, 2.0 or 2.1) so unfortunately only supports GWX and not the other supermods.
More info is at:
http://www.subsim.com/radioroom/showthread.php?t=137713
Saved me the bother ;)
Cheers, Jim. It's nice to beat you to a post for once:up:
Rgr that mate http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif
http://img265.imageshack.us/img265/5871/animation1xx5.gif
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